1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
# Copyright 2018-2021 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import bpy
from ...io.imp.gltf2_io_binary import BinaryData
from .gltf2_blender_animation_utils import make_fcurve
from io_scene_gltf2.io.imp.gltf2_io_user_extensions import import_user_extensions
class BlenderWeightAnim():
"""Blender ShapeKey Animation."""
def __new__(cls, *args, **kwargs):
raise RuntimeError("%s should not be instantiated" % cls)
@staticmethod
def anim(gltf, anim_idx, vnode_id):
"""Manage animation."""
vnode = gltf.vnodes[vnode_id]
node_idx = vnode.mesh_node_idx
import_user_extensions('gather_import_animation_weight_before_hook', gltf, vnode, gltf.data.animations[anim_idx])
if node_idx is None:
return
node = gltf.data.nodes[node_idx]
obj = vnode.blender_object
fps = bpy.context.scene.render.fps
animation = gltf.data.animations[anim_idx]
if anim_idx not in node.animations.keys():
return
for channel_idx in node.animations[anim_idx]:
channel = animation.channels[channel_idx]
if channel.target.path == "weights":
break
else:
return
name = animation.track_name + "_" + obj.name
action = bpy.data.actions.new(name)
action.id_root = "KEY"
gltf.needs_stash.append((obj.data.shape_keys, action))
keys = BinaryData.get_data_from_accessor(gltf, animation.samplers[channel.sampler].input)
values = BinaryData.get_data_from_accessor(gltf, animation.samplers[channel.sampler].output)
# retrieve number of targets
pymesh = gltf.data.meshes[gltf.data.nodes[node_idx].mesh]
nb_targets = len(pymesh.shapekey_names)
if animation.samplers[channel.sampler].interpolation == "CUBICSPLINE":
offset = nb_targets
stride = 3 * nb_targets
else:
offset = 0
stride = nb_targets
coords = [0] * (2 * len(keys))
coords[::2] = (key[0] * fps for key in keys)
for sk in range(nb_targets):
if pymesh.shapekey_names[sk] is not None: # Do not animate shapekeys not created
coords[1::2] = (values[offset + stride * i + sk][0] for i in range(len(keys)))
kb_name = pymesh.shapekey_names[sk]
data_path = 'key_blocks["%s"].value' % bpy.utils.escape_identifier(kb_name)
make_fcurve(
action,
coords,
data_path=data_path,
group_name="ShapeKeys",
interpolation=animation.samplers[channel.sampler].interpolation,
)
# Expand weight range if needed
kb = obj.data.shape_keys.key_blocks[kb_name]
min_weight = min(coords[1:2])
max_weight = max(coords[1:2])
if min_weight < kb.slider_min: kb.slider_min = min_weight
if max_weight > kb.slider_max: kb.slider_max = max_weight
import_user_extensions('gather_import_animation_weight_after_hook', gltf, vnode, animation)
|