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gltf2_blender_camera.py « imp « blender « io_scene_gltf2 - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# Copyright 2018-2019 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import bpy
from ..com.gltf2_blender_extras import set_extras


class BlenderCamera():
    """Blender Camera."""
    def __new__(cls, *args, **kwargs):
        raise RuntimeError("%s should not be instantiated" % cls)

    @staticmethod
    def create(gltf, camera_id):
        """Camera creation."""
        pycamera = gltf.data.cameras[camera_id]

        if not pycamera.name:
            pycamera.name = "Camera"

        cam = bpy.data.cameras.new(pycamera.name)
        set_extras(cam, pycamera.extras)

        # Blender create a perspective camera by default
        if pycamera.type == "orthographic":
            cam.type = "ORTHO"
        else:
            if hasattr(pycamera.perspective, "yfov"):
                cam.angle_y = pycamera.perspective.yfov
                cam.lens_unit = "FOV"
                cam.sensor_fit = "VERTICAL"

        # TODO: lot's of work for camera here...
        if hasattr(pycamera, "znear"):
            cam.clip_start = pycamera.znear

        if hasattr(pycamera, "zfar"):
            cam.clip_end = pycamera.zfar

        obj = bpy.data.objects.new(pycamera.name, cam)
        return obj