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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Quake MAP format",
"author": "Campbell Barton",
"blender": (2, 5, 7),
"api": 35622,
"location": "File > Export",
"description": "Export MAP brushes, nurbs surfaces, lamps and empties as map nodes",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Import-Export/Quake_MAP",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
import imp
if "export_map" in locals():
imp.reload(export_map)
import bpy
from bpy.props import StringProperty, FloatProperty, BoolProperty
from bpy_extras.io_utils import ExportHelper
class ExportMAP(bpy.types.Operator, ExportHelper):
'''Export selection to a quake map'''
bl_idname = "export_scene.quake_map"
bl_label = "Export MAP"
bl_options = {'PRESET'}
filename_ext = ".map"
filter_glob = StringProperty(default="*.map", options={'HIDDEN'})
face_thickness = FloatProperty(
name="Face Thickness",
description=("Thickness given to geometry which can't be "
"converted into a brush"),
min=0.0001, max=10.0,
default=0.1,
)
global_scale = FloatProperty(
name="Scale",
description="Scale everything by this value",
min=0.01, max=1000.0,
default=100.0,
)
grid_snap = BoolProperty(
name="Grid Snap",
description="Round to whole numbers",
default=False,
)
texture_null = StringProperty(
name="Tex Null",
description="Texture used when none is assigned",
default="NULL",
)
texture_opts = StringProperty(
name="Tex Opts",
description="Brush texture options",
default='0 0 0 1 1 0 0 0',
)
'''
def check(self, context):
return axis_conversion_ensure(self, "axis_forward", "axis_up")
'''
def execute(self, context):
# import math
# from mathutils import Matrix
if not self.filepath:
raise Exception("filepath not set")
'''
global_matrix = Matrix()
global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale
global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob"))
keywords["global_matrix"] = global_matrix
'''
keywords = self.as_keywords(ignore=("check_existing", "filter_glob"))
from . import export_map
return export_map.save(self, context, **keywords)
def menu_func(self, context):
self.layout.operator(ExportMAP.bl_idname, text="Quake MAP (.map)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
register()
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