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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "VRML2 (Virtual Reality Modeling Language)",
"author": "Campbell Barton",
"blender": (2, 74, 0),
"location": "File > Export",
"description": "Exports mesh objects to VRML2, supporting vertex and material colors",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/VRML2",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import importlib
if "export_vrml2" in locals():
importlib.reload(export_vrml2)
import os
import bpy
from bpy.props import (
CollectionProperty,
StringProperty,
BoolProperty,
EnumProperty,
FloatProperty,
)
from bpy_extras.io_utils import (
ExportHelper,
orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')
class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper):
"""Export mesh objects as a VRML2, colors and texture coordinates"""
bl_idname = "export_scene.vrml2"
bl_label = "Export VRML2"
filename_ext = ".wrl"
filter_glob = StringProperty(default="*.wrl", options={'HIDDEN'})
use_selection = BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False,
)
use_mesh_modifiers = BoolProperty(
name="Apply Modifiers",
description="Apply Modifiers to the exported mesh",
default=True,
)
use_color = BoolProperty(
name="Vertex Colors",
description="Export the active vertex color layer",
default=True,
)
color_type = EnumProperty(
name='Color',
items=(
('VERTEX', "Vertex Color", ""),
('MATERIAL', "Material Color", "")),
)
use_uv = BoolProperty(
name="Texture/UVs",
description="Export the active texture and UV coords",
default=True,
)
global_scale = FloatProperty(
name="Scale",
min=0.01, max=1000.0,
default=1.0,
)
path_mode = path_reference_mode
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None) and obj.type == 'MESH'
def execute(self, context):
from . import export_vrml2
from mathutils import Matrix
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
))
global_matrix = axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4() * Matrix.Scale(self.global_scale, 4)
keywords["global_matrix"] = global_matrix
filepath = self.filepath
filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
return export_vrml2.save(self, context, **keywords)
def draw(self, context):
layout = self.layout
layout.prop(self, "use_selection")
layout.prop(self, "use_mesh_modifiers")
row = layout.row()
row.prop(self, "use_uv")
row.prop(self, "use_color")
row = layout.row()
row.active = self.use_color
row.prop(self, "color_type")
layout.prop(self, "axis_forward")
layout.prop(self, "axis_up")
layout.prop(self, "global_scale")
layout.prop(self, "path_mode")
def menu_func_export(self, context):
self.layout.operator(ExportVRML.bl_idname, text="VRML2 (.wrl)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()
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