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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart",
"blender": (2, 57, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/Web3D",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "import_x3d" in locals():
imp.reload(import_x3d)
if "export_x3d" in locals():
imp.reload(export_x3d)
import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
axis_conversion,
path_reference_mode,
)
class ImportX3D(bpy.types.Operator, ImportHelper):
"""Import an X3D or VRML2 file"""
bl_idname = "import_scene.x3d"
bl_label = "Import X3D/VRML2"
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='Z',
)
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
def execute(self, context):
from . import import_x3d
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob",
))
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
return import_x3d.load(self, context, **keywords)
class ExportX3D(bpy.types.Operator, ExportHelper):
"""Export selection to Extensible 3D file (.x3d)"""
bl_idname = "export_scene.x3d"
bl_label = 'Export X3D'
bl_options = {'PRESET'}
filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d", options={'HIDDEN'})
use_selection = BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False,
)
use_apply_modifiers = BoolProperty(
name="Apply Modifiers",
description="Use transformed mesh data from each object",
default=True,
)
use_triangulate = BoolProperty(
name="Triangulate",
description="Write quads into 'IndexedTriangleSet'",
default=False,
)
use_normals = BoolProperty(
name="Normals",
description="Write normals with geometry",
default=False,
)
use_compress = BoolProperty(
name="Compress",
description="Compress the exported file",
default=False,
)
use_hierarchy = BoolProperty(
name="Hierarchy",
description="Export parent child relationships",
default=True,
)
name_decorations = BoolProperty(
name="Name decorations",
description=("Add prefixes to the names of exported nodes to "
"indicate their type"),
default=True,
)
use_h3d = BoolProperty(
name="H3D Extensions",
description="Export shaders for H3D",
default=False,
)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='Z',
)
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
path_mode = path_reference_mode
def execute(self, context):
from . import export_x3d
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"check_existing",
"filter_glob",
))
global_matrix = axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
return export_x3d.save(self, context, **keywords)
def menu_func_import(self, context):
self.layout.operator(ImportX3D.bl_idname,
text="X3D Extensible 3D (.x3d/.wrl)")
def menu_func_export(self, context):
self.layout.operator(ExportX3D.bl_idname,
text="X3D Extensible 3D (.x3d)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
# NOTES
# - blender version is hardcoded
if __name__ == "__main__":
register()
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