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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Web3D X3D/VRML format",
"author": "Campbell Barton, Bart",
"blender": (2, 5, 6),
"api": 34647,
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Import-Export/Web3D",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
import imp
if "export_x3d" in locals():
imp.reload(export_x3d)
import bpy
from bpy.props import *
from io_utils import ImportHelper, ExportHelper
class ImportX3D(bpy.types.Operator, ImportHelper):
'''Load a BVH motion capture file'''
bl_idname = "import_scene.x3d"
bl_label = "Import X3D/VRML"
filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
def execute(self, context):
from . import import_x3d
return import_x3d.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
class ExportX3D(bpy.types.Operator, ExportHelper):
'''Export selection to Extensible 3D file (.x3d)'''
bl_idname = "export_scene.x3d"
bl_label = 'Export X3D'
filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d", options={'HIDDEN'})
use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)
use_compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
def execute(self, context):
from . import export_x3d
return export_x3d.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
def menu_func_import(self, context):
self.layout.operator(ImportX3D.bl_idname, text="X3D Extensible 3D (.x3d/.wrl)")
def menu_func_export(self, context):
self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)")
def register():
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
# NOTES
# - blender version is hardcoded
if __name__ == "__main__":
register()
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