Welcome to mirror list, hosted at ThFree Co, Russian Federation.

unwrap_constraint.py « op « magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 06b33c277afafa604e05625a69b9e01ee89e7628 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
# SPDX-License-Identifier: GPL-2.0-or-later

# <pep8-80 compliant>

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.6"
__date__ = "22 Apr 2022"

import bpy
from bpy.props import (
    BoolProperty,
    EnumProperty,
    FloatProperty,
)
import bmesh

from .. import common
from ..utils.bl_class_registry import BlClassRegistry
from ..utils.property_class_registry import PropertyClassRegistry
from ..utils import compatibility as compat


def _is_valid_context(context):
    # only 'VIEW_3D' space is allowed to execute
    if not common.is_valid_space(context, ['VIEW_3D']):
        return False

    objs = common.get_uv_editable_objects(context)
    if not objs:
        return False

    # only edit mode is allowed to execute
    if context.object.mode != 'EDIT':
        return False

    return True


@PropertyClassRegistry()
class _Properties:
    idname = "unwrap_constraint"

    @classmethod
    def init_props(cls, scene):
        scene.muv_unwrap_constraint_enabled = BoolProperty(
            name="Unwrap Constraint Enabled",
            description="Unwrap Constraint is enabled",
            default=False
        )
        scene.muv_unwrap_constraint_u_const = BoolProperty(
            name="U-Constraint",
            description="Keep UV U-axis coordinate",
            default=False
        )
        scene.muv_unwrap_constraint_v_const = BoolProperty(
            name="V-Constraint",
            description="Keep UV V-axis coordinate",
            default=False
        )

    @classmethod
    def del_props(cls, scene):
        del scene.muv_unwrap_constraint_enabled
        del scene.muv_unwrap_constraint_u_const
        del scene.muv_unwrap_constraint_v_const


@BlClassRegistry(legacy=True)
@compat.make_annotations
class MUV_OT_UnwrapConstraint(bpy.types.Operator):
    """
    Operation class: Unwrap with constrain UV coordinate
    """

    bl_idname = "uv.muv_unwrap_constraint"
    bl_label = "Unwrap Constraint"
    bl_description = "Unwrap while keeping uv coordinate"
    bl_options = {'REGISTER', 'UNDO'}

    # property for original unwrap
    method = EnumProperty(
        name="Method",
        description="Unwrapping method",
        items=[
            ('ANGLE_BASED', 'Angle Based', 'Angle Based'),
            ('CONFORMAL', 'Conformal', 'Conformal')
        ],
        default='ANGLE_BASED')
    fill_holes = BoolProperty(
        name="Fill Holes",
        description="Virtual fill holes in meshes before unwrapping",
        default=True)
    correct_aspect = BoolProperty(
        name="Correct Aspect",
        description="Map UVs taking image aspect ratio into account",
        default=True)
    use_subsurf_data = BoolProperty(
        name="Use Subsurf Modifier",
        description="""Map UVs taking vertex position after subsurf
                       into account""",
        default=False)
    margin = FloatProperty(
        name="Margin",
        description="Space between islands",
        max=1.0,
        min=0.0,
        default=0.001)

    # property for this operation
    u_const = BoolProperty(
        name="U-Constraint",
        description="Keep UV U-axis coordinate",
        default=False
    )
    v_const = BoolProperty(
        name="V-Constraint",
        description="Keep UV V-axis coordinate",
        default=False
    )

    @classmethod
    def poll(cls, context):
        # we can not get area/space/region from console
        if common.is_console_mode():
            return True
        return _is_valid_context(context)

    def execute(self, context):
        objs = common.get_uv_editable_objects(context)

        uv_list = {}    # { Object: uv_list }
        for obj in objs:
            bm = bmesh.from_edit_mesh(obj.data)
            if common.check_version(2, 73, 0) >= 0:
                bm.faces.ensure_lookup_table()

            # bpy.ops.uv.unwrap() makes one UV map at least
            if not bm.loops.layers.uv:
                self.report({'WARNING'},
                            "Object {} must have more than one UV map"
                            .format(obj.name))
                return {'CANCELLED'}
            uv_layer = bm.loops.layers.uv.verify()

            # get original UV coordinate
            faces = [f for f in bm.faces if f.select]
            uv_list[obj] = []
            for f in faces:
                uvs = [l[uv_layer].uv.copy() for l in f.loops]
                uv_list[obj].append(uvs)

        # unwrap
        bpy.ops.uv.unwrap(
            method=self.method,
            fill_holes=self.fill_holes,
            correct_aspect=self.correct_aspect,
            use_subsurf_data=self.use_subsurf_data,
            margin=self.margin)

        # when U/V-Constraint is checked, revert original coordinate
        for obj in objs:
            bm = bmesh.from_edit_mesh(obj.data)
            if common.check_version(2, 73, 0) >= 0:
                bm.faces.ensure_lookup_table()
            uv_layer = bm.loops.layers.uv.verify()
            faces = [f for f in bm.faces if f.select]

            for f, uvs in zip(faces, uv_list[obj]):
                for l, uv in zip(f.loops, uvs):
                    if self.u_const:
                        l[uv_layer].uv.x = uv.x
                    if self.v_const:
                        l[uv_layer].uv.y = uv.y

            # update mesh
            bmesh.update_edit_mesh(obj.data)

        return {'FINISHED'}