1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
|
# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8-80 compliant>
__author__ = "Alexander Milovsky, Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.5"
__date__ = "6 Mar 2021"
from math import sin, cos, pi
import bpy
import bmesh
from bpy.props import (
FloatProperty,
FloatVectorProperty,
BoolProperty,
EnumProperty
)
from mathutils import Vector
from .. import common
from ..utils.bl_class_registry import BlClassRegistry
from ..utils.property_class_registry import PropertyClassRegistry
from ..utils import compatibility as compat
def _is_valid_context(context):
objs = common.get_uv_editable_objects(context)
if not objs:
return False
# only edit mode is allowed to execute
if context.object.mode != 'EDIT':
return False
# only 'VIEW_3D' space is allowed to execute
if not common.is_valid_space(context, ['VIEW_3D']):
return False
return True
def _get_uv_layer(ops_obj, bm, assign_uvmap):
# get UV layer
if not bm.loops.layers.uv:
if assign_uvmap:
bm.loops.layers.uv.new()
else:
ops_obj.report({'WARNING'},
"Object must have more than one UV map")
return None
uv_layer = bm.loops.layers.uv.verify()
return uv_layer
def _apply_box_map(bm, uv_layer, size, offset, rotation,
tex_aspect, force_axis, force_axis_tex_aspect_correction,
force_axis_rotation):
scale = 1.0 / size
sx = 1.0 * scale
sy = 1.0 * scale
sz = 1.0 * scale
ofx = offset[0]
ofy = offset[1]
ofz = offset[2]
rx = rotation[0] * pi / 180.0
ry = rotation[1] * pi / 180.0
rz = rotation[2] * pi / 180.0
farx = force_axis_rotation[0] * pi / 180.0
fary = force_axis_rotation[1] * pi / 180.0
farz = force_axis_rotation[2] * pi / 180.0
sel_faces = [f for f in bm.faces if f.select]
# update UV coordinate
for f in sel_faces:
n = f.normal
for l in f.loops:
co = l.vert.co
x = co.x * sx
y = co.y * sy
z = co.z * sz
aspect = tex_aspect
transformed = False
if force_axis == 'X':
# Use Y-plane
if abs(n[1]) < abs(n[0]) and abs(n[1]) >= abs(n[2]):
aspect *= force_axis_tex_aspect_correction
if n[1] >= 0.0:
u = -(x - ofx) * cos(fary) + (z - ofz) * sin(fary)
v = (x * aspect - ofx) * sin(fary) + \
(z * aspect - ofz) * cos(fary)
else:
u = (x - ofx) * cos(fary) + (z - ofz) * sin(fary)
v = -(x * aspect - ofx) * sin(fary) + \
(z * aspect - ofz) * cos(fary)
transformed = True
# Use Z-plane
elif abs(n[2]) < abs(n[0]) and abs(n[2]) >= abs(n[1]):
aspect *= force_axis_tex_aspect_correction
if n[2] >= 0.0:
u = (x - ofx) * cos(farz) + (y - ofy) * sin(farz)
v = -(x * aspect - ofx) * sin(farz) + \
(y * aspect - ofy) * cos(farz)
else:
u = -(x - ofx) * cos(farz) - (y + ofy) * sin(farz)
v = -(x * aspect + ofx) * sin(farz) + \
(y * aspect - ofy) * cos(farz)
transformed = True
elif force_axis == 'Y':
# Use X-plane
if abs(n[0]) < abs(n[1]) and abs(n[0]) >= abs(n[2]):
aspect *= force_axis_tex_aspect_correction
if n[0] >= 0.0:
u = (y - ofy) * cos(farx) + (z - ofz) * sin(farx)
v = -(y * aspect - ofy) * sin(farx) + \
(z * aspect - ofz) * cos(farx)
else:
u = -(y - ofy) * cos(farx) + (z - ofz) * sin(farx)
v = (y * aspect - ofy) * sin(farx) + \
(z * aspect - ofz) * cos(farx)
transformed = True
# Use Z-plane
elif abs(n[2]) >= abs(n[0]) and abs(n[2]) < abs(n[1]):
aspect *= force_axis_tex_aspect_correction
if n[2] >= 0.0:
u = (x - ofx) * cos(farz) + (y - ofy) * sin(farz)
v = -(x * aspect - ofx) * sin(farz) + \
(y * aspect - ofy) * cos(farz)
else:
u = -(x - ofx) * cos(farz) - (y + ofy) * sin(farz)
v = -(x * aspect + ofx) * sin(farz) + \
(y * aspect - ofy) * cos(farz)
transformed = True
elif force_axis == 'Z':
# Use X-plane
if abs(n[0]) >= abs(n[1]) and abs(n[0]) < abs(n[2]):
aspect *= force_axis_tex_aspect_correction
if n[0] >= 0.0:
u = (y - ofy) * cos(farx) + (z - ofz) * sin(farx)
v = -(y * aspect - ofy) * sin(farx) + \
(z * aspect - ofz) * cos(farx)
else:
u = -(y - ofy) * cos(farx) + (z - ofz) * sin(farx)
v = (y * aspect - ofy) * sin(farx) + \
(z * aspect - ofz) * cos(farx)
transformed = True
# Use Y-plane
elif abs(n[1]) >= abs(n[0]) and abs(n[1]) < abs(n[2]):
aspect *= force_axis_tex_aspect_correction
if n[1] >= 0.0:
u = -(x - ofx) * cos(fary) + (z - ofz) * sin(fary)
v = (x * aspect - ofx) * sin(fary) + \
(z * aspect - ofz) * cos(fary)
else:
u = (x - ofx) * cos(fary) + (z - ofz) * sin(fary)
v = -(x * aspect - ofx) * sin(fary) + \
(z * aspect - ofz) * cos(fary)
transformed = True
if not transformed:
# X-plane
if abs(n[0]) >= abs(n[1]) and abs(n[0]) >= abs(n[2]):
if n[0] >= 0.0:
u = (y - ofy) * cos(rx) + (z - ofz) * sin(rx)
v = -(y * aspect - ofy) * sin(rx) + \
(z * aspect - ofz) * cos(rx)
else:
u = -(y - ofy) * cos(rx) + (z - ofz) * sin(rx)
v = (y * aspect - ofy) * sin(rx) + \
(z * aspect - ofz) * cos(rx)
# Y-plane
elif abs(n[1]) >= abs(n[0]) and abs(n[1]) >= abs(n[2]):
if n[1] >= 0.0:
u = -(x - ofx) * cos(ry) + (z - ofz) * sin(ry)
v = (x * aspect - ofx) * sin(ry) + \
(z * aspect - ofz) * cos(ry)
else:
u = (x - ofx) * cos(ry) + (z - ofz) * sin(ry)
v = -(x * aspect - ofx) * sin(ry) + \
(z * aspect - ofz) * cos(ry)
# Z-plane
elif abs(n[2]) >= abs(n[0]) and abs(n[2]) >= abs(n[1]):
if n[2] >= 0.0:
u = (x - ofx) * cos(rz) + (y - ofy) * sin(rz)
v = -(x * aspect - ofx) * sin(rz) + \
(y * aspect - ofy) * cos(rz)
else:
u = -(x - ofx) * cos(rz) - (y + ofy) * sin(rz)
v = -(x * aspect + ofx) * sin(rz) + \
(y * aspect - ofy) * cos(rz)
l[uv_layer].uv = Vector((u, v))
def _apply_planer_map(bm, uv_layer, size, offset, rotation, tex_aspect):
scale = 1.0 / size
sx = 1.0 * scale
sy = 1.0 * scale
ofx = offset[0]
ofy = offset[1]
rz = rotation * pi / 180.0
aspect = tex_aspect
sel_faces = [f for f in bm.faces if f.select]
# calculate average of normal
n_ave = Vector((0.0, 0.0, 0.0))
for f in sel_faces:
n_ave = n_ave + f.normal
q = n_ave.rotation_difference(Vector((0.0, 0.0, 1.0)))
# update UV coordinate
for f in sel_faces:
for l in f.loops:
co = compat.matmul(q, l.vert.co)
x = co.x * sx
y = co.y * sy
u = x * cos(rz) - y * sin(rz) + ofx
v = -x * aspect * sin(rz) - y * aspect * cos(rz) + ofy
l[uv_layer].uv = Vector((u, v))
@PropertyClassRegistry()
class _Properties:
idname = "uvw"
@classmethod
def init_props(cls, scene):
scene.muv_uvw_enabled = BoolProperty(
name="UVW Enabled",
description="UVW is enabled",
default=False
)
scene.muv_uvw_assign_uvmap = BoolProperty(
name="Assign UVMap",
description="Assign UVMap when no UVmaps are available",
default=True
)
@classmethod
def del_props(cls, scene):
del scene.muv_uvw_enabled
del scene.muv_uvw_assign_uvmap
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_UVW_BoxMap(bpy.types.Operator):
bl_idname = "uv.muv_uvw_box_map"
bl_label = "Box Map"
bl_options = {'REGISTER', 'UNDO'}
size = FloatProperty(
name="Size",
default=1.0,
precision=4
)
rotation = FloatVectorProperty(
name="Rotation",
size=3,
default=(0.0, 0.0, 0.0),
subtype='XYZ'
)
offset = FloatVectorProperty(
name="Offset",
size=3,
default=(0.0, 0.0, 0.0),
subtype='XYZ'
)
tex_aspect = FloatProperty(
name="Texture Aspect",
default=1.0,
precision=4
)
assign_uvmap = BoolProperty(
name="Assign UVMap",
description="Assign UVMap when no UVmaps are available",
default=True
)
force_axis = EnumProperty(
name="Force Axis",
description="Axis to force the mapping",
items=[
('NONE', "None", "None"),
('X', "X", "Axis X"),
('Y', "Y", "Axis Y"),
('Z', "Z", "Axis Z")
],
default='NONE'
)
force_axis_tex_aspect_correction = FloatProperty(
name="Texture Aspect Correction (Force Axis)",
description="Texture Aspect correction for the faces mapped forcibly",
default=3.14,
precision=4
)
force_axis_rotation = FloatVectorProperty(
name="Rotation (Force Axis)",
description="Rotation for the faces mapped forcibly",
size=3,
default=(0.0, 0.0, 0.0),
subtype='XYZ'
)
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
return _is_valid_context(context)
def draw(self, _):
layout = self.layout
col = layout.column()
row = col.row()
row.label(text="Size:")
row.prop(self, "size", text="")
layout.label(text="Rotation:")
layout.row().prop(self, "rotation", text="")
layout.label(text="Offset:")
layout.row().prop(self, "offset", text="")
col = layout.column()
row = col.row()
row.label(text="Texture Aspect:")
row.prop(self, "tex_aspect", text="")
layout.prop(self, "assign_uvmap")
layout.separator(factor=2.0)
layout.prop(self, "force_axis")
if self.force_axis != 'NONE':
col = layout.column()
row = col.row()
row.label(text="Texture Aspect Correction (Force Axis)")
row.prop(self, "force_axis_tex_aspect_correction", text="")
layout.label(text="Rotation (Force Axis)")
layout.row().prop(self, "force_axis_rotation", text="")
def execute(self, context):
objs = common.get_uv_editable_objects(context)
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
# get UV layer
uv_layer = _get_uv_layer(self, bm, self.assign_uvmap)
if not uv_layer:
return {'CANCELLED'}
_apply_box_map(bm, uv_layer, self.size, self.offset, self.rotation,
self.tex_aspect, self.force_axis,
self.force_axis_tex_aspect_correction,
self.force_axis_rotation)
bmesh.update_edit_mesh(obj.data)
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_UVW_BestPlanerMap(bpy.types.Operator):
bl_idname = "uv.muv_uvw_best_planer_map"
bl_label = "Best Planer Map"
bl_options = {'REGISTER', 'UNDO'}
size = FloatProperty(
name="Size",
default=1.0,
precision=4
)
rotation = FloatProperty(
name="Rotation",
default=0.0
)
offset = FloatVectorProperty(
name="Offset",
size=2,
default=(0.0, 0.0)
)
tex_aspect = FloatProperty(
name="Texture Aspect",
default=1.0,
precision=4
)
assign_uvmap = BoolProperty(
name="Assign UVMap",
description="Assign UVMap when no UVmaps are available",
default=True
)
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
return _is_valid_context(context)
def execute(self, context):
objs = common.get_uv_editable_objects(context)
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
# get UV layer
uv_layer = _get_uv_layer(self, bm, self.assign_uvmap)
if not uv_layer:
return {'CANCELLED'}
_apply_planer_map(bm, uv_layer, self.size, self.offset,
self.rotation, self.tex_aspect)
bmesh.update_edit_mesh(obj.data)
return {'FINISHED'}
|