Welcome to mirror list, hosted at ThFree Co, Russian Federation.

VIEW3D_MT_uv_map.py « ui « magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 544dabe47b0724d5d21d582a66fd0903d17160bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
# SPDX-License-Identifier: GPL-2.0-or-later

# <pep8-80 compliant>

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.6"
__date__ = "22 Apr 2022"

import bpy.utils

from ..op.copy_paste_uv import (
    MUV_MT_CopyPasteUV_CopyUV,
    MUV_MT_CopyPasteUV_PasteUV,
    MUV_MT_CopyPasteUV_SelSeqCopyUV,
    MUV_MT_CopyPasteUV_SelSeqPasteUV,
)
from ..op.transfer_uv import (
    MUV_OT_TransferUV_CopyUV,
    MUV_OT_TransferUV_PasteUV,
)
from ..op.uvw import (
    MUV_OT_UVW_BoxMap,
    MUV_OT_UVW_BestPlanerMap,
)
from ..op.preserve_uv_aspect import MUV_OT_PreserveUVAspect
from ..op.texture_lock import (
    MUV_OT_TextureLock_Lock,
    MUV_OT_TextureLock_Unlock,
)
from ..op.texture_wrap import (
    MUV_OT_TextureWrap_Refer,
    MUV_OT_TextureWrap_Set,
)
from ..op.world_scale_uv import (
    MUV_OT_WorldScaleUV_Measure,
    MUV_OT_WorldScaleUV_ApplyManual,
    MUV_OT_WorldScaleUV_ApplyScalingDensity,
    MUV_OT_WorldScaleUV_ApplyProportionalToMesh,
)
from ..op.texture_projection import MUV_OT_TextureProjection_Project
from ..utils.bl_class_registry import BlClassRegistry


@BlClassRegistry()
class MUV_MT_CopyPasteUV(bpy.types.Menu):
    """
    Menu class: Master menu of Copy/Paste UV coordinate
    """

    bl_idname = "MUV_MT_CopyPasteUV"
    bl_label = "Copy/Paste UV"
    bl_description = "Copy and Paste UV coordinate"

    def draw(self, _):
        layout = self.layout

        layout.label(text="Default")
        layout.menu(MUV_MT_CopyPasteUV_CopyUV.bl_idname, text="Copy")
        layout.menu(MUV_MT_CopyPasteUV_PasteUV.bl_idname, text="Paste")

        layout.separator()

        layout.label(text="Selection Sequence")
        layout.menu(MUV_MT_CopyPasteUV_SelSeqCopyUV.bl_idname, text="Copy")
        layout.menu(MUV_MT_CopyPasteUV_SelSeqPasteUV.bl_idname, text="Paste")


@BlClassRegistry()
class MUV_MT_TransferUV(bpy.types.Menu):
    """
    Menu class: Master menu of Transfer UV coordinate
    """

    bl_idname = "MUV_MT_TransferUV"
    bl_label = "Transfer UV"
    bl_description = "Transfer UV coordinate"

    def draw(self, context):
        layout = self.layout
        sc = context.scene

        layout.operator(MUV_OT_TransferUV_CopyUV.bl_idname, text="Copy")
        ops = layout.operator(MUV_OT_TransferUV_PasteUV.bl_idname,
                              text="Paste")
        ops.invert_normals = sc.muv_transfer_uv_invert_normals
        ops.copy_seams = sc.muv_transfer_uv_copy_seams


@BlClassRegistry()
class MUV_MT_TextureLock(bpy.types.Menu):
    """
    Menu class: Master menu of Texture Lock
    """

    bl_idname = "MUV_MT_TextureLock"
    bl_label = "Texture Lock"
    bl_description = "Lock texture when vertices of mesh (Preserve UV)"

    def draw(self, context):
        layout = self.layout
        sc = context.scene

        layout.label(text="Normal Mode")
        layout.operator(
            MUV_OT_TextureLock_Lock.bl_idname,
            text="Lock"
            if not MUV_OT_TextureLock_Lock.is_ready(context)
            else "ReLock")
        ops = layout.operator(MUV_OT_TextureLock_Unlock.bl_idname,
                              text="Unlock")
        ops.connect = sc.muv_texture_lock_connect

        layout.separator()

        layout.label(text="Interactive Mode")
        layout.prop(sc, "muv_texture_lock_lock", text="Lock")


@BlClassRegistry()
class MUV_MT_WorldScaleUV(bpy.types.Menu):
    """
    Menu class: Master menu of world scale UV
    """

    bl_idname = "MUV_MT_WorldScaleUV"
    bl_label = "World Scale UV"
    bl_description = ""

    def draw(self, context):
        layout = self.layout
        sc = context.scene

        layout.operator(MUV_OT_WorldScaleUV_Measure.bl_idname, text="Measure")

        ops = layout.operator(MUV_OT_WorldScaleUV_ApplyManual.bl_idname,
                              text="Apply (Manual)")
        ops.show_dialog = True

        ops = layout.operator(
            MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname,
            text="Apply (Same Desity)")
        ops.src_density = sc.muv_world_scale_uv_src_density
        ops.same_density = True
        ops.show_dialog = True

        ops = layout.operator(
            MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname,
            text="Apply (Scaling Desity)")
        ops.src_density = sc.muv_world_scale_uv_src_density
        ops.same_density = False
        ops.show_dialog = True

        ops = layout.operator(
            MUV_OT_WorldScaleUV_ApplyProportionalToMesh.bl_idname,
            text="Apply (Proportional to Mesh)")
        ops.src_density = sc.muv_world_scale_uv_src_density
        ops.src_uv_area = sc.muv_world_scale_uv_src_uv_area
        ops.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area
        ops.show_dialog = True


@BlClassRegistry()
class MUV_MT_TextureWrap(bpy.types.Menu):
    """
    Menu class: Master menu of Texture Wrap
    """

    bl_idname = "MUV_MT_TextureWrap"
    bl_label = "Texture Wrap"
    bl_description = ""

    def draw(self, _):
        layout = self.layout

        layout.operator(MUV_OT_TextureWrap_Refer.bl_idname, text="Refer")
        layout.operator(MUV_OT_TextureWrap_Set.bl_idname, text="Set")


@BlClassRegistry()
class MUV_MT_UVW(bpy.types.Menu):
    """
    Menu class: Master menu of UVW
    """

    bl_idname = "MUV_MT_UVW"
    bl_label = "UVW"
    bl_description = ""

    def draw(self, context):
        layout = self.layout
        sc = context.scene

        ops = layout.operator(MUV_OT_UVW_BoxMap.bl_idname, text="Box")
        ops.assign_uvmap = sc.muv_uvw_assign_uvmap

        ops = layout.operator(MUV_OT_UVW_BestPlanerMap.bl_idname,
                              text="Best Planner")
        ops.assign_uvmap = sc.muv_uvw_assign_uvmap


@BlClassRegistry()
class MUV_MT_PreserveUVAspect(bpy.types.Menu):
    """
    Menu class: Master menu of Preserve UV Aspect
    """

    bl_idname = "MUV_MT_PreserveUVAspect"
    bl_label = "Preserve UV Aspect"
    bl_description = ""

    def draw(self, context):
        layout = self.layout
        sc = context.scene

        for key in bpy.data.images.keys():
            ops = layout.operator(MUV_OT_PreserveUVAspect.bl_idname, text=key)
            ops.dest_img_name = key
            ops.origin = sc.muv_preserve_uv_aspect_origin


@BlClassRegistry()
class MUV_MT_TextureProjection(bpy.types.Menu):
    """
    Menu class: Master menu of Texture Projection
    """

    bl_idname = "MUV_MT_TextureProjection"
    bl_label = "Texture Projection"
    bl_description = ""

    def draw(self, context):
        layout = self.layout
        sc = context.scene

        layout.prop(sc, "muv_texture_projection_enable",
                    text="Texture Projection")
        layout.operator(MUV_OT_TextureProjection_Project.bl_idname,
                        text="Project")