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# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8-80 compliant>
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.6"
__date__ = "22 Apr 2022"
import bpy.utils
from ..op.copy_paste_uv import (
MUV_MT_CopyPasteUV_CopyUV,
MUV_MT_CopyPasteUV_PasteUV,
MUV_MT_CopyPasteUV_SelSeqCopyUV,
MUV_MT_CopyPasteUV_SelSeqPasteUV,
)
from ..op.transfer_uv import (
MUV_OT_TransferUV_CopyUV,
MUV_OT_TransferUV_PasteUV,
)
from ..op.uvw import (
MUV_OT_UVW_BoxMap,
MUV_OT_UVW_BestPlanerMap,
)
from ..op.preserve_uv_aspect import MUV_OT_PreserveUVAspect
from ..op.texture_lock import (
MUV_OT_TextureLock_Lock,
MUV_OT_TextureLock_Unlock,
)
from ..op.texture_wrap import (
MUV_OT_TextureWrap_Refer,
MUV_OT_TextureWrap_Set,
)
from ..op.world_scale_uv import (
MUV_OT_WorldScaleUV_Measure,
MUV_OT_WorldScaleUV_ApplyManual,
MUV_OT_WorldScaleUV_ApplyScalingDensity,
MUV_OT_WorldScaleUV_ApplyProportionalToMesh,
)
from ..op.texture_projection import MUV_OT_TextureProjection_Project
from ..utils.bl_class_registry import BlClassRegistry
@BlClassRegistry()
class MUV_MT_CopyPasteUV(bpy.types.Menu):
"""
Menu class: Master menu of Copy/Paste UV coordinate
"""
bl_idname = "MUV_MT_CopyPasteUV"
bl_label = "Copy/Paste UV"
bl_description = "Copy and Paste UV coordinate"
def draw(self, _):
layout = self.layout
layout.label(text="Default")
layout.menu(MUV_MT_CopyPasteUV_CopyUV.bl_idname, text="Copy")
layout.menu(MUV_MT_CopyPasteUV_PasteUV.bl_idname, text="Paste")
layout.separator()
layout.label(text="Selection Sequence")
layout.menu(MUV_MT_CopyPasteUV_SelSeqCopyUV.bl_idname, text="Copy")
layout.menu(MUV_MT_CopyPasteUV_SelSeqPasteUV.bl_idname, text="Paste")
@BlClassRegistry()
class MUV_MT_TransferUV(bpy.types.Menu):
"""
Menu class: Master menu of Transfer UV coordinate
"""
bl_idname = "MUV_MT_TransferUV"
bl_label = "Transfer UV"
bl_description = "Transfer UV coordinate"
def draw(self, context):
layout = self.layout
sc = context.scene
layout.operator(MUV_OT_TransferUV_CopyUV.bl_idname, text="Copy")
ops = layout.operator(MUV_OT_TransferUV_PasteUV.bl_idname,
text="Paste")
ops.invert_normals = sc.muv_transfer_uv_invert_normals
ops.copy_seams = sc.muv_transfer_uv_copy_seams
@BlClassRegistry()
class MUV_MT_TextureLock(bpy.types.Menu):
"""
Menu class: Master menu of Texture Lock
"""
bl_idname = "MUV_MT_TextureLock"
bl_label = "Texture Lock"
bl_description = "Lock texture when vertices of mesh (Preserve UV)"
def draw(self, context):
layout = self.layout
sc = context.scene
layout.label(text="Normal Mode")
layout.operator(
MUV_OT_TextureLock_Lock.bl_idname,
text="Lock"
if not MUV_OT_TextureLock_Lock.is_ready(context)
else "ReLock")
ops = layout.operator(MUV_OT_TextureLock_Unlock.bl_idname,
text="Unlock")
ops.connect = sc.muv_texture_lock_connect
layout.separator()
layout.label(text="Interactive Mode")
layout.prop(sc, "muv_texture_lock_lock", text="Lock")
@BlClassRegistry()
class MUV_MT_WorldScaleUV(bpy.types.Menu):
"""
Menu class: Master menu of world scale UV
"""
bl_idname = "MUV_MT_WorldScaleUV"
bl_label = "World Scale UV"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
layout.operator(MUV_OT_WorldScaleUV_Measure.bl_idname, text="Measure")
ops = layout.operator(MUV_OT_WorldScaleUV_ApplyManual.bl_idname,
text="Apply (Manual)")
ops.show_dialog = True
ops = layout.operator(
MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname,
text="Apply (Same Desity)")
ops.src_density = sc.muv_world_scale_uv_src_density
ops.same_density = True
ops.show_dialog = True
ops = layout.operator(
MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname,
text="Apply (Scaling Desity)")
ops.src_density = sc.muv_world_scale_uv_src_density
ops.same_density = False
ops.show_dialog = True
ops = layout.operator(
MUV_OT_WorldScaleUV_ApplyProportionalToMesh.bl_idname,
text="Apply (Proportional to Mesh)")
ops.src_density = sc.muv_world_scale_uv_src_density
ops.src_uv_area = sc.muv_world_scale_uv_src_uv_area
ops.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area
ops.show_dialog = True
@BlClassRegistry()
class MUV_MT_TextureWrap(bpy.types.Menu):
"""
Menu class: Master menu of Texture Wrap
"""
bl_idname = "MUV_MT_TextureWrap"
bl_label = "Texture Wrap"
bl_description = ""
def draw(self, _):
layout = self.layout
layout.operator(MUV_OT_TextureWrap_Refer.bl_idname, text="Refer")
layout.operator(MUV_OT_TextureWrap_Set.bl_idname, text="Set")
@BlClassRegistry()
class MUV_MT_UVW(bpy.types.Menu):
"""
Menu class: Master menu of UVW
"""
bl_idname = "MUV_MT_UVW"
bl_label = "UVW"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
ops = layout.operator(MUV_OT_UVW_BoxMap.bl_idname, text="Box")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
ops = layout.operator(MUV_OT_UVW_BestPlanerMap.bl_idname,
text="Best Planner")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
@BlClassRegistry()
class MUV_MT_PreserveUVAspect(bpy.types.Menu):
"""
Menu class: Master menu of Preserve UV Aspect
"""
bl_idname = "MUV_MT_PreserveUVAspect"
bl_label = "Preserve UV Aspect"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
for key in bpy.data.images.keys():
ops = layout.operator(MUV_OT_PreserveUVAspect.bl_idname, text=key)
ops.dest_img_name = key
ops.origin = sc.muv_preserve_uv_aspect_origin
@BlClassRegistry()
class MUV_MT_TextureProjection(bpy.types.Menu):
"""
Menu class: Master menu of Texture Projection
"""
bl_idname = "MUV_MT_TextureProjection"
bl_label = "Texture Projection"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
layout.prop(sc, "muv_texture_projection_enable",
text="Texture Projection")
layout.operator(MUV_OT_TextureProjection_Project.bl_idname,
text="Project")
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