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# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8-80 compliant>
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.6"
__date__ = "22 Apr 2022"
import bpy
from ..op.align_uv_cursor import MUV_OT_AlignUVCursor
from ..op.uv_bounding_box import (
MUV_OT_UVBoundingBox,
)
from ..op.uv_inspection import (
MUV_OT_UVInspection_Render,
MUV_OT_UVInspection_Update,
MUV_OT_UVInspection_PaintUVIsland,
)
from ..utils.bl_class_registry import BlClassRegistry
from ..utils import compatibility as compat
@BlClassRegistry()
@compat.ChangeRegionType(region_type='TOOLS')
class MUV_PT_UVEdit_EditorEnhancement(bpy.types.Panel):
"""
Panel class: UV/Image Editor Enhancement
"""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Editor Enhancement"
bl_category = "Magic UV"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon=compat.icon('IMAGE'))
def draw(self, context):
layout = self.layout
sc = context.scene
box = layout.box()
box.prop(sc, "muv_align_uv_cursor_enabled", text="Align UV Cursor")
if sc.muv_align_uv_cursor_enabled:
box.prop(sc, "muv_align_uv_cursor_align_method", expand=True)
col = box.column(align=True)
row = col.row(align=True)
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top")
ops.position = 'LEFT_TOP'
ops.base = sc.muv_align_uv_cursor_align_method
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Middle Top")
ops.position = 'MIDDLE_TOP'
ops.base = sc.muv_align_uv_cursor_align_method
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Right Top")
ops.position = 'RIGHT_TOP'
ops.base = sc.muv_align_uv_cursor_align_method
row = col.row(align=True)
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Left Middle")
ops.position = 'LEFT_MIDDLE'
ops.base = sc.muv_align_uv_cursor_align_method
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center")
ops.position = 'CENTER'
ops.base = sc.muv_align_uv_cursor_align_method
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Right Middle")
ops.position = 'RIGHT_MIDDLE'
ops.base = sc.muv_align_uv_cursor_align_method
row = col.row(align=True)
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Left Bottom")
ops.position = 'LEFT_BOTTOM'
ops.base = sc.muv_align_uv_cursor_align_method
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Middle Bottom")
ops.position = 'MIDDLE_BOTTOM'
ops.base = sc.muv_align_uv_cursor_align_method
ops = row.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Right Bottom")
ops.position = 'RIGHT_BOTTOM'
ops.base = sc.muv_align_uv_cursor_align_method
box = layout.box()
box.prop(sc, "muv_uv_cursor_location_enabled",
text="UV Cursor Location")
if sc.muv_uv_cursor_location_enabled:
box.prop(sc, "muv_align_uv_cursor_cursor_loc", text="")
box = layout.box()
box.prop(sc, "muv_uv_bounding_box_enabled", text="UV Bounding Box")
if sc.muv_uv_bounding_box_enabled:
box.prop(sc, "muv_uv_bounding_box_show",
text="Hide"
if MUV_OT_UVBoundingBox.is_running(context)
else "Show",
icon='RESTRICT_VIEW_OFF'
if MUV_OT_UVBoundingBox.is_running(context)
else 'RESTRICT_VIEW_ON')
box.prop(sc, "muv_uv_bounding_box_uniform_scaling",
text="Uniform Scaling")
box.prop(sc, "muv_uv_bounding_box_boundary", text="Boundary")
box = layout.box()
box.prop(sc, "muv_uv_inspection_enabled", text="UV Inspection")
if sc.muv_uv_inspection_enabled:
row = box.row()
row.prop(
sc, "muv_uv_inspection_show",
text="Hide"
if MUV_OT_UVInspection_Render.is_running(context)
else "Show",
icon='RESTRICT_VIEW_OFF'
if MUV_OT_UVInspection_Render.is_running(context)
else 'RESTRICT_VIEW_ON')
row.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update")
row = box.row()
row.prop(sc, "muv_uv_inspection_show_overlapped")
row.prop(sc, "muv_uv_inspection_show_flipped")
row = box.row()
row.prop(sc, "muv_uv_inspection_display_in_v3d", text="3D")
row.prop(sc, "muv_uv_inspection_show_mode")
if sc.muv_uv_inspection_show_overlapped:
row = box.row()
row.prop(sc, "muv_uv_inspection_same_polygon_threshold")
box.separator()
box.operator(MUV_OT_UVInspection_PaintUVIsland.bl_idname)
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