1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.3"
__date__ = "10 Aug 2020"
import bpy
from ..op.align_uv import (
MUV_OT_AlignUV_Circle,
MUV_OT_AlignUV_Straighten,
MUV_OT_AlignUV_Axis,
)
from ..op.smooth_uv import (
MUV_OT_SmoothUV,
)
from ..op.select_uv import (
MUV_OT_SelectUV_SelectOverlapped,
MUV_OT_SelectUV_SelectFlipped,
)
from ..op.pack_uv import MUV_OT_PackUV
from ..op.clip_uv import MUV_OT_ClipUV
from ..utils.bl_class_registry import BlClassRegistry
from ..utils import compatibility as compat
@BlClassRegistry()
@compat.ChangeRegionType(region_type='TOOLS')
class MUV_PT_UVEdit_UVManipulation(bpy.types.Panel):
"""
Panel class: UV Manipulation on Property Panel on UV/ImageEditor
"""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "UV Manipulation"
bl_category = "Magic UV"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon=compat.icon('IMAGE'))
def draw(self, context):
sc = context.scene
layout = self.layout
box = layout.box()
box.prop(sc, "muv_align_uv_enabled", text="Align UV")
if sc.muv_align_uv_enabled:
col = box.column()
row = col.row(align=True)
ops = row.operator(MUV_OT_AlignUV_Circle.bl_idname, text="Circle")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops = row.operator(MUV_OT_AlignUV_Straighten.bl_idname,
text="Straighten")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops.vertical = sc.muv_align_uv_vertical
ops.horizontal = sc.muv_align_uv_horizontal
ops.mesh_infl = sc.muv_align_uv_mesh_infl
row = col.row()
ops = row.operator(MUV_OT_AlignUV_Axis.bl_idname, text="XY-axis")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops.vertical = sc.muv_align_uv_vertical
ops.horizontal = sc.muv_align_uv_horizontal
ops.location = sc.muv_align_uv_location
ops.mesh_infl = sc.muv_align_uv_mesh_infl
row.prop(sc, "muv_align_uv_location", text="")
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_align_uv_transmission", text="Transmission")
row.prop(sc, "muv_align_uv_select", text="Select")
row = col.row(align=True)
row.prop(sc, "muv_align_uv_vertical", text="Vertical")
row.prop(sc, "muv_align_uv_horizontal", text="Horizontal")
col.prop(sc, "muv_align_uv_mesh_infl", text="Mesh Influence")
box = layout.box()
box.prop(sc, "muv_smooth_uv_enabled", text="Smooth UV")
if sc.muv_smooth_uv_enabled:
ops = box.operator(MUV_OT_SmoothUV.bl_idname, text="Smooth")
ops.transmission = sc.muv_smooth_uv_transmission
ops.select = sc.muv_smooth_uv_select
ops.mesh_infl = sc.muv_smooth_uv_mesh_infl
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_smooth_uv_transmission", text="Transmission")
row.prop(sc, "muv_smooth_uv_select", text="Select")
col.prop(sc, "muv_smooth_uv_mesh_infl", text="Mesh Influence")
box = layout.box()
box.prop(sc, "muv_select_uv_enabled", text="Select UV")
if sc.muv_select_uv_enabled:
row = box.row(align=True)
row.operator(MUV_OT_SelectUV_SelectOverlapped.bl_idname)
row.operator(MUV_OT_SelectUV_SelectFlipped.bl_idname)
box = layout.box()
box.prop(sc, "muv_pack_uv_enabled", text="Pack UV (Extension)")
if sc.muv_pack_uv_enabled:
ops = box.operator(MUV_OT_PackUV.bl_idname, text="Pack UV")
ops.allowable_center_deviation = \
sc.muv_pack_uv_allowable_center_deviation
ops.allowable_size_deviation = \
sc.muv_pack_uv_allowable_size_deviation
box.label(text="Allowable Center Deviation:")
box.prop(sc, "muv_pack_uv_allowable_center_deviation", text="")
box.label(text="Allowable Size Deviation:")
box.prop(sc, "muv_pack_uv_allowable_size_deviation", text="")
box = layout.box()
box.prop(sc, "muv_clip_uv_enabled", text="Clip UV")
if sc.muv_clip_uv_enabled:
ops = box.operator(MUV_OT_ClipUV.bl_idname, text="Clip UV")
ops.clip_uv_range_max = sc.muv_clip_uv_range_max
ops.clip_uv_range_min = sc.muv_clip_uv_range_min
box.label(text="Range:")
row = box.row()
col = row.column()
col.prop(sc, "muv_clip_uv_range_max", text="Max")
col = row.column()
col.prop(sc, "muv_clip_uv_range_min", text="Min")
|