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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.5"
__date__ = "6 Mar 2021"
import bpy
from ..op.align_uv import (
MUV_OT_AlignUV_Circle,
MUV_OT_AlignUV_Straighten,
MUV_OT_AlignUV_Axis,
MUV_OT_AlignUV_SnapToPoint,
MUV_OT_AlignUV_Snap_SetPointTargetToCursor,
MUV_OT_AlignUV_Snap_SetPointTargetToVertexGroup,
MUV_OT_AlignUV_SnapToEdge,
MUV_OT_AlignUV_Snap_SetEdgeTargetToEdgeCenter,
)
from ..op.smooth_uv import (
MUV_OT_SmoothUV,
)
from ..op.select_uv import (
MUV_OT_SelectUV_SelectOverlapped,
MUV_OT_SelectUV_SelectFlipped,
MUV_OT_SelectUV_ZoomSelectedUV,
)
from ..op.pack_uv import MUV_OT_PackUV
from ..op.clip_uv import MUV_OT_ClipUV
from ..utils.bl_class_registry import BlClassRegistry
from ..utils import compatibility as compat
@BlClassRegistry()
@compat.ChangeRegionType(region_type='TOOLS')
class MUV_PT_UVEdit_UVManipulation(bpy.types.Panel):
"""
Panel class: UV Manipulation on Property Panel on UV/ImageEditor
"""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "UV Manipulation"
bl_category = "Magic UV"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon=compat.icon('IMAGE'))
def draw(self, context):
sc = context.scene
layout = self.layout
box = layout.box()
box.prop(sc, "muv_align_uv_enabled", text="Align UV")
if sc.muv_align_uv_enabled:
box.label(text="Align:")
col = box.column()
row = col.row(align=True)
ops = row.operator(MUV_OT_AlignUV_Circle.bl_idname, text="Circle")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops = row.operator(MUV_OT_AlignUV_Straighten.bl_idname,
text="Straighten")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops.vertical = sc.muv_align_uv_vertical
ops.horizontal = sc.muv_align_uv_horizontal
ops.mesh_infl = sc.muv_align_uv_mesh_infl
row = col.row()
ops = row.operator(MUV_OT_AlignUV_Axis.bl_idname, text="XY-axis")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops.vertical = sc.muv_align_uv_vertical
ops.horizontal = sc.muv_align_uv_horizontal
ops.location = sc.muv_align_uv_location
ops.mesh_infl = sc.muv_align_uv_mesh_infl
row.prop(sc, "muv_align_uv_location", text="")
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_align_uv_transmission", text="Transmission")
row.prop(sc, "muv_align_uv_select", text="Select")
row = col.row(align=True)
row.prop(sc, "muv_align_uv_vertical", text="Vertical")
row.prop(sc, "muv_align_uv_horizontal", text="Horizontal")
col.prop(sc, "muv_align_uv_mesh_infl", text="Mesh Influence")
box.separator()
sp = compat.layout_split(box, factor=0.5)
sp.label(text="Snap:")
sp = compat.layout_split(sp, factor=1.0)
sp.prop(sc, "muv_align_uv_snap_method", text="")
if sc.muv_align_uv_snap_method == 'POINT':
row = box.row(align=True)
ops = row.operator(MUV_OT_AlignUV_SnapToPoint.bl_idname,
text="Snap to Point")
ops.group = sc.muv_align_uv_snap_point_group
ops.target = sc.muv_align_uv_snap_point_target
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_align_uv_snap_point_group", text="Group")
col.label(text="Target Point:")
row = col.row(align=True)
row.prop(sc, "muv_align_uv_snap_point_target", text="")
row.operator(
MUV_OT_AlignUV_Snap_SetPointTargetToCursor.bl_idname,
text="", icon=compat.icon('CURSOR'))
row.operator(
MUV_OT_AlignUV_Snap_SetPointTargetToVertexGroup.bl_idname,
text="", icon=compat.icon('UV_VERTEXSEL'))
elif sc.muv_align_uv_snap_method == 'EDGE':
row = box.row(align=True)
ops = row.operator(MUV_OT_AlignUV_SnapToEdge.bl_idname,
text="Snap to Edge")
ops.group = sc.muv_align_uv_snap_edge_group
ops.target_1 = sc.muv_align_uv_snap_edge_target_1
ops.target_2 = sc.muv_align_uv_snap_edge_target_2
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_align_uv_snap_edge_group", text="Group")
col.label(text="Target Edge:")
sp = compat.layout_split(col, factor=0.33)
subcol = sp.column()
subcol.label(text="Vertex 1:")
subcol.prop(sc, "muv_align_uv_snap_edge_target_1", text="")
sp = compat.layout_split(sp, factor=0.5)
subcol = sp.column()
subcol.label(text="Vertex 2:")
subcol.prop(sc, "muv_align_uv_snap_edge_target_2", text="")
sp = compat.layout_split(sp, factor=1.0)
sp.operator(
MUV_OT_AlignUV_Snap_SetEdgeTargetToEdgeCenter.bl_idname,
text="", icon=compat.icon('UV_EDGESEL'))
box = layout.box()
box.prop(sc, "muv_smooth_uv_enabled", text="Smooth UV")
if sc.muv_smooth_uv_enabled:
ops = box.operator(MUV_OT_SmoothUV.bl_idname, text="Smooth")
ops.transmission = sc.muv_smooth_uv_transmission
ops.select = sc.muv_smooth_uv_select
ops.mesh_infl = sc.muv_smooth_uv_mesh_infl
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_smooth_uv_transmission", text="Transmission")
row.prop(sc, "muv_smooth_uv_select", text="Select")
col.prop(sc, "muv_smooth_uv_mesh_infl", text="Mesh Influence")
box = layout.box()
box.prop(sc, "muv_select_uv_enabled", text="Select UV")
if sc.muv_select_uv_enabled:
row = box.row(align=True)
ops = row.operator(MUV_OT_SelectUV_SelectOverlapped.bl_idname)
MUV_OT_SelectUV_SelectOverlapped.setup_argument(ops, sc)
ops = row.operator(MUV_OT_SelectUV_SelectFlipped.bl_idname)
MUV_OT_SelectUV_SelectFlipped.setup_argument(ops, sc)
col = box.column()
col.label(text="Same Polygon Threshold:")
col.prop(sc, "muv_select_uv_same_polygon_threshold", text="")
col.prop(sc, "muv_select_uv_selection_method")
col.prop(sc, "muv_select_uv_sync_mesh_selection")
box.separator()
box.operator(MUV_OT_SelectUV_ZoomSelectedUV.bl_idname)
box = layout.box()
box.prop(sc, "muv_pack_uv_enabled", text="Pack UV (Extension)")
if sc.muv_pack_uv_enabled:
ops = box.operator(MUV_OT_PackUV.bl_idname, text="Pack UV")
ops.allowable_center_deviation = \
sc.muv_pack_uv_allowable_center_deviation
ops.allowable_size_deviation = \
sc.muv_pack_uv_allowable_size_deviation
box.label(text="Allowable Center Deviation:")
box.prop(sc, "muv_pack_uv_allowable_center_deviation", text="")
box.label(text="Allowable Size Deviation:")
box.prop(sc, "muv_pack_uv_allowable_size_deviation", text="")
box = layout.box()
box.prop(sc, "muv_clip_uv_enabled", text="Clip UV")
if sc.muv_clip_uv_enabled:
ops = box.operator(MUV_OT_ClipUV.bl_idname, text="Clip UV")
ops.clip_uv_range_max = sc.muv_clip_uv_range_max
ops.clip_uv_range_min = sc.muv_clip_uv_range_min
box.label(text="Range:")
row = box.row()
col = row.column()
col.prop(sc, "muv_clip_uv_range_max", text="Max")
col = row.column()
col.prop(sc, "muv_clip_uv_range_min", text="Min")
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