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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# ----------------------------------------------------------
# support routines for render measures in final image
# Author: Antonio Vazquez (antonioya)
#
# ----------------------------------------------------------
# noinspection PyUnresolvedReferences
import bpy
import gpu
import bgl
# noinspection PyUnresolvedReferences
import blf
from os import path, remove
from sys import exc_info
# noinspection PyUnresolvedReferences
import bpy_extras.image_utils as img_utils
# noinspection PyUnresolvedReferences
import bpy_extras.object_utils as object_utils
# noinspection PyUnresolvedReferences
from bpy_extras import view3d_utils
from math import ceil
from .measureit_geometry import *
# -------------------------------------------------------------
# Render image main entry point
#
# -------------------------------------------------------------
def render_main(self, context, animation=False):
# Save old info
settings = bpy.context.scene.render.image_settings
depth = settings.color_depth
settings.color_depth = '8'
# Get object list
scene = context.scene
objlist = context.scene.objects
# --------------------
# Get resolution
# --------------------
render_scale = scene.render.resolution_percentage / 100
width = int(scene.render.resolution_x * render_scale)
height = int(scene.render.resolution_y * render_scale)
# --------------------------------------
# Loop to draw all lines in Offsecreen
# --------------------------------------
offscreen = gpu.types.GPUOffScreen(width, height)
view_matrix = Matrix([
[2 / width, 0, 0, -1],
[0, 2 / height, 0, -1],
[0, 0, 1, 0],
[0, 0, 0, 1]])
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
gpu.matrix.reset()
gpu.matrix.load_matrix(view_matrix)
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
# -----------------------------
# Loop to draw all objects
# -----------------------------
for myobj in objlist:
if myobj.visible_get() is True:
if 'MeasureGenerator' in myobj:
op = myobj.MeasureGenerator[0]
draw_segments(context, myobj, op, None, None)
# -----------------------------
# Loop to draw all debug
# -----------------------------
if scene.measureit_debug is True:
selobj = bpy.context.selected_objects
for myobj in selobj:
if scene.measureit_debug_objects is True:
draw_object(context, myobj, None, None)
elif scene.measureit_debug_object_loc is True:
draw_object(context, myobj, None, None)
if scene.measureit_debug_vertices is True:
draw_vertices(context, myobj, None, None)
elif scene.measureit_debug_vert_loc is True:
draw_vertices(context, myobj, None, None)
if scene.measureit_debug_edges is True:
draw_edges(context, myobj, None, None)
if scene.measureit_debug_faces is True or scene.measureit_debug_normals is True:
draw_faces(context, myobj, None, None)
# -----------------------------
# Draw a rectangle frame
# -----------------------------
if scene.measureit_rf is True:
rfcolor = scene.measureit_rf_color
rfborder = scene.measureit_rf_border
rfline = scene.measureit_rf_line
bgl.glLineWidth(rfline)
x1 = rfborder
x2 = width - rfborder
y1 = int(ceil(rfborder / (width / height)))
y2 = height - y1
draw_rectangle((x1, y1), (x2, y2), rfcolor)
buffer = bgl.Buffer(bgl.GL_BYTE, width * height * 4)
bgl.glReadBuffer(bgl.GL_COLOR_ATTACHMENT0)
bgl.glReadPixels(0, 0, width, height, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
offscreen.free()
# -----------------------------
# Create image
# -----------------------------
image_name = "measureit_output"
if not image_name in bpy.data.images:
bpy.data.images.new(image_name, width, height)
image = bpy.data.images[image_name]
image.scale(width, height)
image.pixels = [v / 255 for v in buffer]
# Saves image
if image is not None and (scene.measureit_render is True or animation is True):
ren_path = bpy.context.scene.render.filepath
filename = "mit_frame"
if len(ren_path) > 0:
if ren_path.endswith(path.sep):
initpath = path.realpath(ren_path) + path.sep
else:
(initpath, filename) = path.split(ren_path)
ftxt = "%04d" % scene.frame_current
outpath = path.realpath(path.join(initpath, filename + ftxt + ".png"))
save_image(self, outpath, image)
# restore default value
settings.color_depth = depth
# -------------------------------------
# Save image to file
# -------------------------------------
def save_image(self, filepath, myimage):
# noinspection PyBroadException
try:
# Save old info
settings = bpy.context.scene.render.image_settings
myformat = settings.file_format
mode = settings.color_mode
depth = settings.color_depth
# Apply new info and save
settings.file_format = 'PNG'
settings.color_mode = "RGBA"
settings.color_depth = '8'
myimage.save_render(filepath)
print("MeasureIt: Image " + filepath + " saved")
# Restore old info
settings.file_format = myformat
settings.color_mode = mode
settings.color_depth = depth
except:
print("Unexpected error:" + str(exc_info()))
self.report({'ERROR'}, "MeasureIt: Unable to save render image")
return
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