Welcome to mirror list, hosted at ThFree Co, Russian Federation.

__init__.py « mesh_extra_tools - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 90f5c6749f5ad0c144b3d3192f3f8484c060c175 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# Contributed to by:
# meta-androcto,  Hidesato Ikeya, zmj100, luxuy_BlenderCN, TrumanBlending, PKHG, #
# Oscurart, Greg, Stanislav Blinov, komi3D, BlenderLab, Paul Marshall (brikbot), #
# metalliandy, macouno, CoDEmanX, dustractor, Liero, lijenstina, Germano Cavalcante #

bl_info = {
    "name": "Edit Tools 2",
    "author": "meta-androcto",
    "version": (0, 3, 1),
    "blender": (2, 77, 0),
    "location": "View3D > Toolshelf > Tools and Specials (W-key)",
    "description": "Extra mesh edit tools - modifying meshes and selection",
    "warning": "",
    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools",
    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    "category": "Mesh"}


# Import From Files
if "bpy" in locals():
    import importlib
    importlib.reload(face_inset_fillet)
    importlib.reload(mesh_filletplus)
    importlib.reload(mesh_vertex_chamfer)
    importlib.reload(mesh_mextrude_plus)
    importlib.reload(mesh_offset_edges)
    importlib.reload(pkhg_faces)
    importlib.reload(mesh_edge_roundifier)
    importlib.reload(mesh_cut_faces)
    importlib.reload(split_solidify)
    importlib.reload(mesh_to_wall)
    importlib.reload(mesh_edges_length)
    importlib.reload(random_vertices)
    importlib.reload(mesh_fastloop)
    importlib.reload(mesh_edgetools)
    importlib.reload(mesh_pen_tool)
    importlib.reload(vfe_specials)
    importlib.reload(mesh_help)
    importlib.reload(mesh_select_by_direction)
    importlib.reload(mesh_select_by_edge_length)
    importlib.reload(mesh_select_by_pi)
    importlib.reload(mesh_select_by_type)
    importlib.reload(mesh_select_connected_faces)
    importlib.reload(mesh_index_select)
    importlib.reload(mesh_selection_topokit)
    importlib.reload(mesh_info_select)
    importlib.reload(mesh_extrude_and_reshape)

else:
    from . import face_inset_fillet
    from . import mesh_filletplus
    from . import mesh_vertex_chamfer
    from . import mesh_mextrude_plus
    from . import mesh_offset_edges
    from . import pkhg_faces
    from . import mesh_edge_roundifier
    from . import mesh_cut_faces
    from . import split_solidify
    from . import mesh_to_wall
    from . import mesh_edges_length
    from . import random_vertices
    from . import mesh_fastloop
    from . import mesh_edgetools
    from . import mesh_pen_tool
    from . import vfe_specials
    from . import mesh_help
    from . import mesh_extrude_and_reshape

    from .mesh_select_tools import mesh_select_by_direction
    from .mesh_select_tools import mesh_select_by_edge_length
    from .mesh_select_tools import mesh_select_by_pi
    from .mesh_select_tools import mesh_select_by_type
    from .mesh_select_tools import mesh_select_connected_faces
    from .mesh_select_tools import mesh_index_select
    from .mesh_select_tools import mesh_selection_topokit
    from .mesh_select_tools import mesh_info_select

import bpy
from bpy.types import (
        Menu,
        Panel,
        PropertyGroup,
        AddonPreferences,
        )
from bpy.props import (
        BoolProperty,
        BoolVectorProperty,
        IntVectorProperty,
        PointerProperty,
        )


# ------ MENUS ------ #

# Define the "Extras" menu
class VIEW3D_MT_edit_mesh_extras(Menu):
    bl_idname = "VIEW3D_MT_edit_mesh_extras"
    bl_label = "Edit Tools"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        mode = context.tool_settings.mesh_select_mode

        if mode[0]:
            split = layout.split()
            col = split.column()

            col.label(text="Vertex", icon="VERTEXSEL")
            col.separator()

            col.operator("mesh.vertex_chamfer", text="Vertex Chamfer")
            col.operator("mesh.random_vertices", text="Random Vertices")

            col = split.column()
            col.label(text="Utilities", icon="SCRIPTWIN")
            col.separator()

            col.operator("object_ot.fastloop", text="Fast loop")
            col.operator("mesh.flip_normals", text="Normals Flip")
            col.operator("mesh.remove_doubles", text="Remove Doubles")
            col.operator("mesh.subdivide", text="Subdivide")
            col.operator("mesh.dissolve_limited", text="Dissolve Limited")

        elif mode[1]:
            split = layout.split()
            col = split.column()
            col.label(text="Edge", icon="EDGESEL")
            col.separator()

            col.operator("mesh.fillet_plus", text="Edge Fillet Plus")
            col.operator("mesh.offset_edges", text="Offset Edges")
            col.operator("mesh.edge_roundifier", text="Edge Roundify")
            col.operator("object.mesh_edge_length_set", text="Set Edge Length")
            col.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")

            col = split.column()
            col.label(text="Utilities", icon="SCRIPTWIN")
            col.separator()

            col.operator("object_ot.fastloop", text="Fast loop")
            col.operator("mesh.flip_normals", text="Normals Flip")
            col.operator("mesh.remove_doubles", text="Remove Doubles")

            col.operator("mesh.subdivide", text="Subdivide")
            col.operator("mesh.dissolve_limited", text="Dissolve Limited")

        elif mode[2]:
            split = layout.split()
            col = split.column()
            col.label(text="Face", icon="FACESEL")
            col.separator()

            col.operator("object.mextrude", text="Multi Extrude")
            col.operator("mesh.face_inset_fillet", text="Face Inset Fillet")
            col.operator("mesh.extrude_reshape", text="Push/Pull")
            col.operator("mesh.add_faces_to_object", text="PKHG Faces")
            col.operator("mesh.ext_cut_faces", text="Cut Faces")
            col.operator("mesh.split_solidify", text="Split Solidify")

            col = split.column()
            col.label(text="Utilities", icon="SCRIPTWIN")
            col.separator()

            col.operator("object_ot.fastloop", text="Fast loop")
            col.operator("mesh.flip_normals", text="Normals Flip")
            col.operator("mesh.remove_doubles", text="Remove Doubles")
            col.operator("mesh.subdivide", text="Subdivide")
            col.operator("mesh.dissolve_limited", text="Dissolve Limited")


class EditToolsPanel(Panel):
    bl_label = "Mesh Edit Tools"
    bl_space_type = "VIEW_3D"
    bl_region_type = "TOOLS"
    bl_context = "mesh_edit"
    bl_category = "Tools"
    bl_options = {"DEFAULT_CLOSED"}

    def draw(self, context):
        scene = context.scene
        VERTDROP = scene.mesh_extra_tools.UiTabDrop[0]
        EDGEDROP = scene.mesh_extra_tools.UiTabDrop[1]
        FACEDROP = scene.mesh_extra_tools.UiTabDrop[2]
        UTILSDROP = scene.mesh_extra_tools.UiTabDrop[3]
        # Change icons depending on the bool state (complient with the rest of the UI)
        icon_active_0 = "TRIA_RIGHT" if not VERTDROP else "TRIA_DOWN"
        icon_active_1 = "TRIA_RIGHT" if not EDGEDROP else "TRIA_DOWN"
        icon_active_2 = "TRIA_RIGHT" if not FACEDROP else "TRIA_DOWN"
        icon_active_3 = "TRIA_RIGHT" if not UTILSDROP else "TRIA_DOWN"

        layout = self.layout

        # Vert options
        box1 = self.layout.box()
        col = box1.column(align=True)
        row = col.row(align=True)
        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Vertex", index=0, icon=icon_active_0)
        if not VERTDROP:
            row.menu("mesh.vert_select_tools", icon="RESTRICT_SELECT_OFF", text="")
            row.menu("VIEW3D_MT_Select_Vert", icon="VERTEXSEL", text="")
        else:
            layout = self.layout

            row = layout.row()
            row.label(text="Vertex Tools:", icon="VERTEXSEL")

            row = layout.split(0.8, align=True)
            row.operator("mesh.vertex_chamfer", text="Chamfer")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_vertex_chamfer"

            row = layout.split(0.8, align=True)
            row.operator("mesh.random_vertices", text="Random Vertices")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "random_vertices"

        # Edge options
        box1 = self.layout.box()
        col = box1.column(align=True)
        row = col.row(align=True)
        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Edge", index=1, icon=icon_active_1)

        if not EDGEDROP:
            row.menu("mesh.edge_select_tools", icon="RESTRICT_SELECT_OFF", text="")
            row.menu("VIEW3D_MT_Select_Edge", icon="EDGESEL", text="")
        else:
            layout = self.layout

            row = layout.row()
            row.label(text="Edge Tools:", icon="EDGESEL")
            row.menu("VIEW3D_MT_edit_mesh_edgetools", icon="GRID")

            row = layout.split(0.8, align=True)
            row.operator("mesh.fillet_plus", text="Fillet plus")

            prop = row.operator("mesh.extra_tools_help", icon="LAYER_USED")
            prop.help_ids = "mesh_filletplus"
            prop.popup_size = 400

            row = layout.split(0.8, align=True)
            row.operator("mesh.offset_edges", text="Offset Edges")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_offset_edges"

            row = layout.split(0.8, align=True)
            row.operator("mesh.edge_roundifier", text="Roundify")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_edge_roundifier"

            row = layout.split(0.8, align=True)
            row.operator("object.mesh_edge_length_set", text="Set Edge Length")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_edges_length"

            row = layout.split(0.8, align=True)
            row.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_to_wall"

        # Face options
        box1 = self.layout.box()
        col = box1.column(align=True)
        row = col.row(align=True)
        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Face", index=2, icon=icon_active_2)

        if not FACEDROP:
            row.menu("mesh.face_select_tools", icon="RESTRICT_SELECT_OFF", text="")
            row.menu("VIEW3D_MT_Select_Face", icon="FACESEL", text="")
        else:
            layout = self.layout

            row = layout.row()
            row.label(text="Face Tools:", icon="FACESEL")

            row = layout.split(0.8, align=True)
            row.operator("object.mextrude", text="Multi Extrude")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_mextrude_plus"

            row = layout.split(0.8, align=True)
            row.operator("mesh.extrude_reshape", text="Push/Pull")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_extrude_and_reshape"

            row = layout.split(0.8, align=True)
            row.operator("mesh.face_inset_fillet", text="Inset Fillet")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "face_inset_fillet"

            row = layout.split(0.8, align=True)
            row.operator("mesh.ext_cut_faces", text="Cut Faces")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "mesh_cut_faces"

            row = layout.split(0.8, align=True)
            row.operator("mesh.split_solidify", text="Split Solidify")
            row.operator("mesh.extra_tools_help",
                        icon="LAYER_USED").help_ids = "split_solidify"

        # Utils options
        box1 = self.layout.box()
        col = box1.column(align=True)
        row = col.row(align=True)
        row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Utils", index=3, icon=icon_active_3)

        if not UTILSDROP:
            row.menu("mesh.utils specials", icon="SOLO_OFF", text="")
            row.menu("VIEW3D_MT_Edit_MultiMET", icon="LOOPSEL", text="")
        else:
            layout = self.layout

            row = layout.row()
            row.label(text="Utilities:")

            row = layout.row()
            row = layout.split(0.8, align=True)
            row.operator("object_ot.fastloop", text="Fast Loop")

            prop = row.operator("mesh.extra_tools_help", icon="LAYER_USED")
            prop.help_ids = "mesh_fastloop"
            prop.popup_size = 400

            row = layout.row()
            row.operator("mesh.flip_normals", text="Normals Flip")

            row = layout.row()
            row.operator("mesh.remove_doubles", text="Remove Doubles")

            row = layout.row()
            row.operator("mesh.subdivide", text="Subdivide")

            row = layout.row()
            row.operator("mesh.dissolve_limited", text="Dissolve Limited")

            row = layout.row(align=True)
            row.operator("mesh.select_vert_edge_face_index",
                          icon="VERTEXSEL", text="Vert Index").select_type = 'VERT'
            row.operator("mesh.select_vert_edge_face_index",
                          icon="EDGESEL", text="Edge Index").select_type = 'EDGE'
            row.operator("mesh.select_vert_edge_face_index",
                          icon="FACESEL", text="Face Index").select_type = 'FACE'


# ********** Edit Multiselect **********
class VIEW3D_MT_Edit_MultiMET(Menu):
    bl_label = "Multi Select"
    bl_description = "Multi Select Modes"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        prop = layout.operator("wm.context_set_value",
                               text="Vertex Select",
                               icon='VERTEXSEL')
        prop.value = "(True, False, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Edge Select",
                               icon='EDGESEL')
        prop.value = "(False, True, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Face Select",
                               icon='FACESEL')
        prop.value = "(False, False, True)"
        prop.data_path = "tool_settings.mesh_select_mode"

        layout.separator()

        prop = layout.operator("wm.context_set_value",
                               text="Vertex and Edge Select",
                               icon='EDITMODE_HLT')
        prop.value = "(True, True, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Vertex and Face Select",
                               icon='ORTHO')
        prop.value = "(True, False, True)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Edge and Face Select",
                               icon='SNAP_FACE')
        prop.value = "(False, True, True)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Vertex, Edge and Face Select",
                               icon='SNAP_VOLUME')
        prop.value = "(True, True, True)"
        prop.data_path = "tool_settings.mesh_select_mode"


# Select Tools
class VIEW3D_MT_Select_Vert(Menu):
    bl_label = "Select Vert"
    bl_description = "Vertex Selection Modes"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        prop = layout.operator("wm.context_set_value",
                               text="Vertex Select",
                               icon='VERTEXSEL')
        prop.value = "(True, False, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Vertex and Edge Select",
                               icon='EDITMODE_HLT')
        prop.value = "(True, True, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Vertex and Face Select",
                               icon='ORTHO')
        prop.value = "(True, False, True)"
        prop.data_path = "tool_settings.mesh_select_mode"


class VIEW3D_MT_Select_Edge(Menu):
    bl_label = "Select Edge"
    bl_description = "Edge Selection Modes"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        prop = layout.operator("wm.context_set_value",
                               text="Edge Select",
                               icon='EDGESEL')
        prop.value = "(False, True, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Vertex and Edge Select",
                               icon='EDITMODE_HLT')
        prop.value = "(True, True, False)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Edge and Face Select",
                               icon='SNAP_FACE')
        prop.value = "(False, True, True)"
        prop.data_path = "tool_settings.mesh_select_mode"


class VIEW3D_MT_Select_Face(Menu):
    bl_label = "Select Face"
    bl_description = "Face Selection Modes"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        prop = layout.operator("wm.context_set_value",
                               text="Face Select",
                               icon='FACESEL')
        prop.value = "(False, False, True)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Vertex and Face Select",
                               icon='ORTHO')
        prop.value = "(True, False, True)"
        prop.data_path = "tool_settings.mesh_select_mode"

        prop = layout.operator("wm.context_set_value",
                               text="Edge and Face Select",
                               icon='SNAP_FACE')
        prop.value = "(False, True, True)"
        prop.data_path = "tool_settings.mesh_select_mode"


class VIEW3D_MT_selectface_edit_mesh_add(Menu):
    bl_label = "Select by Face"
    bl_idname = "mesh.face_select_tools"
    bl_description = "Face Selection Tools"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.label(text="Face Selection Tools", icon="RESTRICT_SELECT_OFF")
        layout.separator()

        layout.operator("mesh.select_all").action = 'TOGGLE'
        layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
        layout.operator("mesh.ext_deselect_boundary", text="Deselect Boundary")
        layout.separator()

        layout.operator("data.facetype_select", text="Triangles").face_type = "3"
        layout.operator("data.facetype_select", text="Quads").face_type = "4"
        layout.operator("data.facetype_select", text="Ngons").face_type = "5"
        layout.separator()

        layout.operator("mesh.select_vert_edge_face_index",
                        text="By Face Index").select_type = 'FACE'
        layout.operator("mesh.select_by_direction", text="By Direction")
        layout.operator("mesh.select_by_pi", text="By Pi or e")
        layout.operator("mesh.select_connected_faces", text="By Connected Faces")
        layout.operator("mesh.conway", text="By Conway's game of life")
        layout.separator()

        layout.operator("mesh.e2e_efe", text="Neighbors by Face")
        layout.operator("mesh.f2f_fvnef", text="Neighbors by Vert not Edge")


class VIEW3D_MT_selectedge_edit_mesh_add(Menu):
    bl_label = "Select by Edge"
    bl_idname = "mesh.edge_select_tools"
    bl_description = "Edge Selection Tools"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.label(text="Edge Selection Tools", icon="RESTRICT_SELECT_OFF")
        layout.separator()

        layout.operator("mesh.select_all").action = 'TOGGLE'
        layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
        layout.separator()

        layout.operator("mesh.select_vert_edge_face_index",
                        text="By Edge Index").select_type = 'EDGE'
        layout.operator("mesh.select_by_direction", text="By Direction")
        layout.operator("mesh.select_by_pi", text="By Pi or e")
        layout.operator("mesh.select_by_edge_length", text="By Edge Length")
        layout.separator()

        layout.operator("mesh.e2e_eve", text="Neighbors by Vertex")
        layout.operator("mesh.e2e_evfe", text="Neighbors by Vertex and Face")
        layout.operator("mesh.e2e_efnve", text="Lateral Neighbors")
        layout.operator("mesh.e2e_evnfe", text="Longitudinal Edges")


class VIEW3D_MT_selectvert_edit_mesh_add(Menu):
    bl_label = "Select by Vert"
    bl_idname = "mesh.vert_select_tools"
    bl_description = "Vertex Selection Tools"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.label(text="Vertex Selection Tools", icon="RESTRICT_SELECT_OFF")
        layout.separator()

        layout.operator("mesh.select_all").action = 'TOGGLE'
        layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
        layout.separator()

        layout.operator("mesh.select_vert_edge_face_index",
                        text="By Vert Index").select_type = 'VERT'
        layout.operator("mesh.select_by_direction", text="By Direction")
        layout.operator("mesh.select_by_pi", text="By Pi or e")
        layout.separator()

        layout.operator("mesh.v2v_by_edge", text="Neighbors by Edge")
        layout.operator("mesh.e2e_eve", text="Neighbors by Vertex")
        layout.operator("mesh.e2e_efe", text="Neighbors by Face")
        layout.operator("mesh.v2v_facewise", text="Neighbors by Face - Edge")


class VIEW3D_MT_utils_specials(Menu):
    bl_label = "Specials Menu"
    bl_idname = "mesh.utils specials"
    bl_description = "Utils Quick Specials"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.label(text="Fast Specials")
        layout.separator()

        layout.menu("VIEW3D_MT_edit_mesh_clean")
        layout.separator()

        layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
        layout.operator("mesh.merge", text="Merge...")
        layout.operator("mesh.remove_doubles")
        layout.operator("mesh.inset")
        layout.operator("mesh.bevel", text="Bevel")
        layout.operator("mesh.bridge_edge_loops")
        layout.separator()

        layout.operator("mesh.normals_make_consistent",
                        text="Recalculate Outside").inside = False
        layout.operator("mesh.normals_make_consistent",
                        text="Recalculate Inside").inside = True
        layout.operator("mesh.flip_normals")


# Define the "Extras" Menu append
class VIEW3D_MT_edit_mesh_all(Menu):
    bl_idname = "VIEW3D_MT_edit_mesh_all"
    bl_label = "Mesh Edit Tools"

    def draw(self, context):
        layout = self.layout

        layout.menu("VIEW3D_MT_edit_mesh_extras")
        layout.menu("VIEW3D_MT_edit_mesh_edgetools")


def menu_func(self, context):
    self.layout.menu("VIEW3D_MT_edit_mesh_extras")
    self.layout.menu("VIEW3D_MT_edit_mesh_edgetools")


# Define "Select" Menu append
def menu_select(self, context):
    if context.tool_settings.mesh_select_mode[2]:
        self.layout.menu("mesh.face_select_tools", icon="FACESEL")
    if context.tool_settings.mesh_select_mode[1]:
        self.layout.menu("mesh.edge_select_tools", icon="EDGESEL")
    if context.tool_settings.mesh_select_mode[0]:
        self.layout.menu("mesh.vert_select_tools", icon="VERTEXSEL")


# Scene Properties
class MeshExtraToolsSceneProps(PropertyGroup):
    # Define the UI drop down prop
    UiTabDrop = BoolVectorProperty(
            name="Tab",
            description="Expand/Collapse UI elements",
            default=(False,) * 4,
            size=4,
            )


# Add-on Preferences
class mesh_extra_tools_pref(AddonPreferences):
    bl_idname = __name__

    show_info = BoolProperty(
            name="Info",
            default=False,
            description="Some general information about the add-on",
            )
    show_shortcuts = BoolProperty(
            name="Hot Keys",
            default=False,
            description="List of the shortcuts used for the included various tools",
            )

    def draw(self, context):
        layout = self.layout
        box = layout.box()

        box.prop(self, "show_info", icon="INFO")
        if self.show_info:
            box.label(text="Collection of various extra Mesh Edit Functions",
                      icon="LAYER_ACTIVE")
            box.label("The majority of the tools can be found in"
                      "Mesh Edit Mode Toolshelf or W key Specials Menu",
                      icon="LAYER_USED")
            box.label("The Pen tool is a separate Panel in the Toolshelf",
                      icon="LAYER_USED")
            box.label("The Face Extrude tool is only available in Object Mode "
                      "as a separate panel in the Toolshelf",
                      icon="LAYER_USED")
            box.label("Face Info / Select is a separate Panel located in Properties > Data Editor",
                      icon="LAYER_USED")

        box.prop(self, "show_shortcuts", icon="KEYINGSET")
        if self.show_shortcuts:
            col = box.column()
            col.label(text="Double Right Click in Edit mode in the 3D Viewport",
                      icon="LAYER_ACTIVE")
            col.label("Used for quick access to the Vertex, Edge and Face context menus",
                      icon="LAYER_USED")
            col.separator()
            col.label(text="W-key in Edit Mode in the 3D Viewport",
                      icon="LAYER_ACTIVE")
            col.label("Tools are grouped into menus prepended to the Specials Menu",
                      icon="LAYER_USED")
            col.separator()
            col.label(text="Ctrl+D in Edit Mode in the 3D Viewport",
                      icon="LAYER_ACTIVE")
            col.label("Used by the Pen Tool to start drawing. When activated:",
                      icon="LAYER_USED")
            col.label("Shift + Mouse Move is used to draw along the X axis",
                      icon="LAYER_USED")
            col.label("Alt + Mouse Move is used to draw along the Y axis",
                      icon="LAYER_USED")
            col.separator()
            col.label(text="Note: when using Fast Loop operator, press Esc twice to finish",
                      icon="LAYER_ACTIVE")


def register():
    mesh_pen_tool.register()
    vfe_specials.register()
    mesh_extrude_and_reshape.register()
    bpy.utils.register_module(__name__)

    # Register Scene Properties
    bpy.types.Scene.mesh_extra_tools = PointerProperty(
                                            type=MeshExtraToolsSceneProps
                                            )
    # Used in mesh_selection_topokit to store cache selection data
    bpy.types.Object.tkkey = IntVectorProperty(size=4)

    # Add "Extras" menu to the "W-key Specials" menu
    bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_func)
    bpy.types.VIEW3D_MT_select_edit_mesh.prepend(menu_select)

    try:
        bpy.types.VIEW3D_MT_Select_Edit_Mesh.prepend(menu_select)
    except:
        pass


def unregister():
    mesh_pen_tool.unregister()
    vfe_specials.unregister()
    mesh_extrude_and_reshape.unregister()

    del bpy.types.Scene.mesh_extra_tools
    del bpy.types.Object.tkkey

    bpy.utils.unregister_module(__name__)

    # Remove "Extras" menu from the "" menu.
    bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
    bpy.types.VIEW3D_MT_select_edit_mesh.remove(menu_select)

    try:
        bpy.types.VIEW3D_MT_Select_Edit_Mesh.remove(menu_select)
    except:
        pass


if __name__ == "__main__":
    register()