Welcome to mirror list, hosted at ThFree Co, Russian Federation.

__init__.py « snap_context_l « mesh_snap_utilities_line - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ad8df0611a67b3035b9fe99d0c3fc50aa0be8ab1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
# SPDX-License-Identifier: GPL-2.0-or-later

__all__ = ("SnapContext",)

import gpu
from mathutils import Vector

VERT = 1
EDGE = 2
FACE = 4

class _Internal:
    global_snap_context = None

    @classmethod
    def snap_context_free(cls):
        if cls.global_snap_context != None:
            cls.global_snap_context.free()
            del cls

    from .mesh_drawing import (
        gpu_Indices_enable_state,
        gpu_Indices_restore_state,
        gpu_Indices_use_clip_planes,
        gpu_Indices_mesh_cache_clear,
        )

    from .utils_projection import (
        region_2d_to_orig_and_view_vector,
        intersect_boundbox_threshold,
        intersect_ray_segment_fac,
        project_co_v3,
        )

    from mathutils.geometry import intersect_line_plane


class _SnapObjectData():
    __slots__ = ('data', 'mat')
    def __init__(self, data, omat):
        self.data = data
        self.mat = omat


class _SnapOffscreen():
    bound = None
    def __init__(self, width, height):
        self._fbo = None

        self.width = width
        self.height = height

        self._framebuffer_config()

    def _framebuffer_config(self):
        self._framebuffer_free()

        self._tex_color = gpu.types.GPUTexture((self.width, self.height), format='R32UI')
        self._tex_depth = gpu.types.GPUTexture((self.width, self.height), format='DEPTH_COMPONENT32F')
        self._fbo = gpu.types.GPUFrameBuffer(depth_slot=self._tex_depth, color_slots=self._tex_color)

    def _framebuffer_free(self):
        self._fbo = self._tex_color = self._tex_depth = None

    def bind(self):
        return self._fbo.bind()

    def clear(self):
        #self._fbo.clear(color=(0.0, 0.0, 0.0, 0.0), depth=1.0)
        self._tex_color.clear(format='UINT', value=(0,))
        self._tex_depth.clear(format='FLOAT', value=(1.0,))

    def resize(self, width, height):
        self.width = int(width)
        self.height = int(height)
        self._framebuffer_config()

    def __del__(self):
        self._framebuffer_free()

    def free(self):
        self._framebuffer_free()


class SnapContext():
    """
    Initializes the snap context with the region and space where the snap objects will be added.

    .. note::
        After the context has been created, add the objects with the `add_obj` method.

    :arg region: region of the 3D viewport, typically bpy.context.region.
    :type region: :class:`bpy.types.Region`
    :arg space: 3D region data, typically bpy.context.space_data.
    :type space: :class:`bpy.types.SpaceView3D`
    """

    __slots__ = (\
        '_dist_px',
        '_dist_px_sq',
        '_offscreen',
        '_offset_cur',
        '_snap_buffer',
        '_snap_mode',
        'depsgraph',
        'depth_range',
        'drawn_count',
        'freed',
        'last_ray',
        'mval',
        'proj_mat',
        'region',
        'rv3d',
        'snap_objects',
        'threshold',
        'winsize',)

    def __init__(self, depsgraph, region, space):
        self.freed = False
        self.snap_objects = []
        self.drawn_count = 0
        self._offset_cur = 1 # Starts with index 1

        self.proj_mat = None
        self.mval = Vector((0.0, 0.0))
        self.last_ray = Vector((1.0, 0.0, 0.0))
        self._snap_mode = VERT | EDGE | FACE

        self.set_pixel_dist(12)

        self.region = region
        self.depsgraph = depsgraph

        if not (depsgraph or region or space):
            self.rv3d = None
            self.depth_range = Vector((-1.0, 1.0))
            self._offscreen = _SnapOffscreen(1, 1)
        else:
            self.rv3d = space.region_3d

            if self.rv3d.is_perspective:
                self.depth_range = Vector((space.clip_start, space.clip_end))
            else:
                self.depth_range = Vector((-space.clip_end, space.clip_end))

            self._offscreen = _SnapOffscreen(self.region.width, self.region.height)
            self._offscreen.clear()

        self.winsize = Vector((self._offscreen.width, self._offscreen.height))


    ## PRIVATE ##

    def _get_snap_obj_by_index(self, index):
        if index:
            for snap_obj in self.snap_objects[:self.drawn_count]:
                data = snap_obj.data[1]
                if index < data.first_index + data.get_tot_elems():
                    return snap_obj
        return None

    def _read_buffer(self):
        self._snap_buffer = self._offscreen._tex_color.read()

    def _get_nearest_index(self, mval):
        r_snap_obj = None
        r_value = 0

        loc_curr = [int(mval[1]), int(mval[0])]
        rect = ((max(0, loc_curr[0] - self.threshold), min(self._snap_buffer.dimensions[0], loc_curr[0] + self.threshold)),
                (max(0, loc_curr[1] - self.threshold), min(self._snap_buffer.dimensions[1], loc_curr[1] + self.threshold)))

        if loc_curr[0] < rect[0][0] or loc_curr[0] >= rect[0][1] or loc_curr[1] < rect[1][0] or loc_curr[1] >= rect[1][1]:
            return r_snap_obj, r_value

        find_next_index = self._snap_mode & FACE and self._snap_mode & (VERT | EDGE)
        last_value = -1 if find_next_index else 0
        spiral_direction = 0
        for nr in range(1, 2 * self.threshold):
            for a in range(2):
                for b in range(0, nr):
                    # TODO: Make the buffer flat.
                    value = int(self._snap_buffer[loc_curr[0]][loc_curr[1]])
                    if value != last_value:
                        r_value = value
                        if find_next_index:
                            last_value = value
                            r_snap_obj = self._get_snap_obj_by_index(value)
                            if r_snap_obj is not None:
                                snap_data = r_snap_obj.data[1]
                                if value < (snap_data.first_index + len(snap_data.tri_verts)):
                                    # snap to a triangle
                                    find_next_index = False
                                else:
                                    return r_snap_obj, r_value
                        else:
                            if (r_snap_obj is None) or \
                               (value < r_snap_obj.data[1].first_index) or \
                               (value >= (r_snap_obj.data[1].first_index + r_snap_obj.data[1].get_tot_elems())):
                                r_snap_obj = self._get_snap_obj_by_index(value)

                            return r_snap_obj, r_value

                    # Next spiral step.
                    if (spiral_direction == 0):
                        loc_curr[1] += 1 # right
                    elif (spiral_direction == 1):
                        loc_curr[0] -= 1 # down
                    elif (spiral_direction == 2):
                        loc_curr[1] -= 1 # left
                    else:
                        loc_curr[0] += 1 # up

                    if (loc_curr[not a] < rect[not a][0] or loc_curr[not a] >= rect[not a][1]):
                        return r_snap_obj, r_value

                spiral_direction = (spiral_direction + 1) % 4
        return r_snap_obj, r_value

    def _get_loc(self, snap_obj, index):
        index -= snap_obj.data[1].first_index
        gpu_data = snap_obj.data[1]

        if gpu_data.draw_tris:
            num_tris = len(snap_obj.data[1].tri_verts)
            if index < num_tris:
                tri_verts = gpu_data.get_tri_verts(index)
                tri_co = [snap_obj.mat @ Vector(v) for v in gpu_data.get_tri_co(index)]
                #loc = _Internal.intersect_ray_tri(*tri_co, self.last_ray[0],
                #self.last_ray[1], False)
                nor = (tri_co[1] - tri_co[0]).cross(tri_co[2] - tri_co[0]).normalized()
                loc = _Internal.intersect_line_plane(self.last_ray[1], self.last_ray[1] + self.last_ray[0], tri_co[0], nor)
                return loc, tri_verts, tri_co

            index -= num_tris

        if gpu_data.draw_edges:
            num_edges = len(snap_obj.data[1].edge_verts)
            if index < num_edges:
                edge_verts = gpu_data.get_edge_verts(index)
                edge_co = [snap_obj.mat @ Vector(v) for v in gpu_data.get_edge_co(index)]
                fac = _Internal.intersect_ray_segment_fac(*edge_co, *self.last_ray)

                if (self._snap_mode) & VERT and (fac < 0.25 or fac > 0.75):
                    co = edge_co[0] if fac < 0.5 else edge_co[1]
                    proj_co = _Internal.project_co_v3(self, co)
                    dist = self.mval - proj_co
                    if abs(dist.x) < self._dist_px and abs(dist.y) < self._dist_px:
                        return co, (edge_verts[0] if fac < 0.5 else edge_verts[1],), co

                if fac <= 0.0:
                    co = edge_co[0]
                elif fac >= 1.0:
                    co = edge_co[1]
                else:
                    co = edge_co[0] + fac * (edge_co[1] - edge_co[0])

                return co, edge_verts, edge_co

            index -= num_edges

        if gpu_data.draw_verts:
            if index < len(snap_obj.data[1].looseverts):
                co = snap_obj.mat @ Vector(gpu_data.get_loosevert_co(index))
                return co, (gpu_data.get_loosevert_index(index),), co

        return None, None, None


    def _get_snap_obj_by_obj(self, obj):
        for snap_obj in self.snap_objects:
            if obj == snap_obj.data[0]:
                return snap_obj

    def __del__(self):
        if not self.freed:
            self._offscreen.free()
            self._snap_buffer = None
            # Some objects may still be being referenced
            for snap_obj in self.snap_objects:
                if len(snap_obj.data) == 2:
                    snap_obj.data[1].free()
                    del snap_obj.data[1:]

                del snap_obj.data
                del snap_obj.mat
                del snap_obj
            del self.snap_objects

    ## PUBLIC ##

    def update_viewport_context(self, depsgraph, region, space, resize=False):
        rv3d = space.region_3d

        if not resize and self.rv3d == rv3d and self.region == region:
            return

        self.depsgraph = depsgraph
        self.region = region
        self.rv3d = rv3d

        if self.rv3d.is_perspective:
            self.depth_range = Vector((space.clip_start, space.clip_end))
        else:
            self.depth_range = Vector((-space.clip_end, space.clip_end))

        winsize = Vector((self.region.width, self.region.height))

        if winsize != self.winsize:
            self.winsize = winsize
            self._offscreen.resize(*self.winsize)

    def clear_snap_objects(self, clear_offscreen=False):
        for snap_obj in self.snap_objects:
            if len(snap_obj.data) == 2:
                snap_obj.data[1].free()
                del snap_obj.data[1:]

        self.update_drawing(clear_offscreen)

        self.snap_objects.clear()
        _Internal.gpu_Indices_mesh_cache_clear()

    def update_all(self):
        for snap_obj in self.snap_objects:
            if len(snap_obj.data) == 2:
                snap_obj.data[1].free()
                del snap_obj.data[1:]

        self.update_drawing()

    def update_drawing(self, clear_offscreen=True):
        self.drawn_count = 0
        self._offset_cur = 1
        if clear_offscreen:
            self._offscreen.clear()

        _Internal.gpu_Indices_use_clip_planes(self.rv3d, True)

    def tag_update_drawn_snap_object(self, snap_obj):
        if len(snap_obj.data) > 1:
            snap_obj.data[1].free()
            del snap_obj.data[1:]
            #self.update_drawing()
            # Update on next snap_get call #
            self.proj_mat = None

    def update_drawn_snap_object(self, snap_obj):
        _Internal.gpu_Indices_enable_state(self.rv3d.window_matrix, self.rv3d.view_matrix)

        from .mesh_drawing import GPU_Indices_Mesh
        snap_vert = self._snap_mode & VERT != 0
        snap_edge = self._snap_mode & EDGE != 0
        snap_face = self._snap_mode & FACE != 0

        if len(snap_obj.data) > 1:
            snap_obj.data[1].free()
            del snap_obj.data[1:]

        data = GPU_Indices_Mesh(self.depsgraph, snap_obj.data[0], snap_face, snap_edge, snap_vert)
        snap_obj.data.append(data)

        _Internal.gpu_Indices_restore_state()

    def set_pixel_dist(self, dist_px):
        self._dist_px = int(dist_px)
        self._dist_px_sq = self._dist_px ** 2
        self.threshold = 2 * self._dist_px + 1

    def set_snap_mode(self, snap_to_vert, snap_to_edge, snap_to_face):
        snap_mode = 0
        if snap_to_vert:
            snap_mode |= VERT
        if snap_to_edge:
            snap_mode |= EDGE
        if snap_to_face:
            snap_mode |= FACE

        if snap_mode != self._snap_mode:
            self._snap_mode = snap_mode
            self.update_all()

    def add_obj(self, obj, matrix):
        self.snap_objects.append(_SnapObjectData([obj], matrix.copy()))

        return self.snap_objects[-1]

    def get_ray(self, mval):
        self.last_ray = _Internal.region_2d_to_orig_and_view_vector(self.region, self.rv3d, mval)
        return self.last_ray

    def snap_get(self, mval, main_snap_obj=None):
        ret = None, None, None
        self.mval[:] = mval
        snap_vert = self._snap_mode & VERT != 0
        snap_edge = self._snap_mode & EDGE != 0
        snap_face = self._snap_mode & FACE != 0

        _Internal.gpu_Indices_enable_state(self.rv3d.window_matrix, self.rv3d.view_matrix)
        gpu.state.depth_mask_set(True)
        gpu.state.depth_test_set('LESS_EQUAL')
        gpu.state.program_point_size_set(True)

        with self._offscreen.bind():
            update_buffer = False
            proj_mat = self.rv3d.perspective_matrix.copy()
            if self.proj_mat != proj_mat:
                self.proj_mat = proj_mat
                self.update_drawing()
                update_buffer = True

            ray_dir, ray_orig = self.get_ray(mval)
            for i, snap_obj in enumerate(self.snap_objects[self.drawn_count:], self.drawn_count):
                obj = snap_obj.data[0]
                try:
                    bbmin = Vector(obj.bound_box[0])
                    bbmax = Vector(obj.bound_box[6])
                except ReferenceError:
                    self.snap_objects.remove(snap_obj)
                    continue

                if bbmin != bbmax:
                    MVP = proj_mat @ snap_obj.mat
                    mat_inv = snap_obj.mat.inverted_safe()
                    ray_orig_local = mat_inv @ ray_orig
                    ray_dir_local = mat_inv.to_3x3() @ ray_dir
                    in_threshold = _Internal.intersect_boundbox_threshold(self, MVP, ray_orig_local, ray_dir_local, bbmin, bbmax)
                else:
                    proj_co = _Internal.project_co_v3(self, snap_obj.mat.translation)
                    dist = self.mval - proj_co
                    in_threshold = abs(dist.x) < self._dist_px and abs(dist.y) < self._dist_px
                    #snap_obj.data[1] = primitive_point

                if in_threshold:
                    if len(snap_obj.data) == 1:
                        from .mesh_drawing import GPU_Indices_Mesh
                        is_bound = obj.display_type == 'BOUNDS'
                        draw_face = snap_face and not is_bound and obj.display_type != 'WIRE'
                        draw_edge = snap_edge and not is_bound
                        draw_vert = snap_vert and not is_bound
                        snap_obj.data.append(GPU_Indices_Mesh(self.depsgraph, obj, draw_face, draw_edge, draw_vert))

                    snap_obj.data[1].set_draw_mode(snap_face, snap_edge, snap_vert)

                    if snap_obj == main_snap_obj:
                        snap_obj.data[1].Draw(self._offset_cur, snap_obj.mat, 0.0001)
                    else:
                        snap_obj.data[1].Draw(self._offset_cur, snap_obj.mat)
                    self._offset_cur += snap_obj.data[1].get_tot_elems()

                    tmp = self.snap_objects[self.drawn_count]
                    self.snap_objects[self.drawn_count] = self.snap_objects[i]
                    self.snap_objects[i] = tmp

                    self.drawn_count += 1
                    update_buffer = True

            if update_buffer:
                self._read_buffer()
                #import numpy as np
                #a = np.array(self._snap_buffer)
                #print(a)

            snap_obj, index = self._get_nearest_index(mval)
            #print("index:", index)
            if snap_obj:
                ret = self._get_loc(snap_obj, index)

        gpu.state.program_point_size_set(False)
        gpu.state.depth_mask_set(False)
        gpu.state.depth_test_set('NONE')
        _Internal.gpu_Indices_restore_state()

        return (snap_obj, *ret)

    def free(self):
        self.__del__()
        self.freed = True


def global_snap_context_get(depsgraph, region, space):
    if _Internal.global_snap_context == None:
        import atexit

        _Internal.global_snap_context = SnapContext(depsgraph, region, space)

        # Make sure we only registered the callback once.
        atexit.unregister(_Internal.snap_context_free)
        atexit.register(_Internal.snap_context_free)

    elif (depsgraph and region and space):
        _Internal.global_snap_context.update_viewport_context(depsgraph, region, space, True)

    return _Internal.global_snap_context