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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# --------------------------------- TISSUE ----------------------------------- #
# ------------------------------- version 0.3 -------------------------------- #
# #
# Creates duplicates of selected mesh to active morphing the shape according #
# to target faces. #
# #
# Alessandro Zomparelli #
# (2017) #
# #
# http://www.co-de-it.com/ #
# http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Mesh/Tissue #
# #
# ############################################################################ #
bl_info = {
"name": "Tissue",
"author": "Alessandro Zomparelli (Co-de-iT)",
"version": (0, 3, 25),
"blender": (2, 80, 0),
"location": "Sidebar > Edit Tab",
"description": "Tools for Computational Design",
"warning": "",
"doc_url": "https://github.com/alessandro-zomparelli/tissue/wiki",
"tracker_url": "https://github.com/alessandro-zomparelli/tissue/issues",
"category": "Mesh",
}
if "bpy" in locals():
import importlib
importlib.reload(tessellate_numpy)
importlib.reload(colors_groups_exchanger)
importlib.reload(dual_mesh)
importlib.reload(lattice)
importlib.reload(uv_to_mesh)
importlib.reload(utils)
else:
from . import tessellate_numpy
from . import colors_groups_exchanger
from . import dual_mesh
from . import lattice
from . import uv_to_mesh
from . import utils
import bpy
from bpy.props import PointerProperty, CollectionProperty, BoolProperty
classes = (
tessellate_numpy.tissue_tessellate_prop,
tessellate_numpy.tessellate,
tessellate_numpy.update_tessellate,
tessellate_numpy.TISSUE_PT_tessellate,
tessellate_numpy.rotate_face,
tessellate_numpy.TISSUE_PT_tessellate_object,
colors_groups_exchanger.face_area_to_vertex_groups,
colors_groups_exchanger.vertex_colors_to_vertex_groups,
colors_groups_exchanger.vertex_group_to_vertex_colors,
colors_groups_exchanger.TISSUE_PT_weight,
colors_groups_exchanger.TISSUE_PT_color,
colors_groups_exchanger.weight_contour_curves,
colors_groups_exchanger.weight_contour_mask,
colors_groups_exchanger.weight_contour_displace,
colors_groups_exchanger.harmonic_weight,
colors_groups_exchanger.edges_deformation,
colors_groups_exchanger.edges_bending,
colors_groups_exchanger.weight_laplacian,
colors_groups_exchanger.reaction_diffusion,
colors_groups_exchanger.start_reaction_diffusion,
colors_groups_exchanger.TISSUE_PT_reaction_diffusion,
colors_groups_exchanger.reset_reaction_diffusion_weight,
colors_groups_exchanger.formula_prop,
colors_groups_exchanger.reaction_diffusion_prop,
colors_groups_exchanger.weight_formula,
colors_groups_exchanger.curvature_to_vertex_groups,
colors_groups_exchanger.weight_formula_wiki,
dual_mesh.dual_mesh,
dual_mesh.dual_mesh_tessellated,
lattice.lattice_along_surface,
uv_to_mesh.uv_to_mesh
)
def register():
from bpy.utils import register_class
for cls in classes:
bpy.utils.register_class(cls)
#bpy.utils.register_module(__name__)
bpy.types.Object.tissue_tessellate = PointerProperty(
type=tessellate_numpy.tissue_tessellate_prop
)
bpy.types.Object.formula_settings = CollectionProperty(
type=colors_groups_exchanger.formula_prop
)
bpy.types.Object.reaction_diffusion_settings = PointerProperty(
type=colors_groups_exchanger.reaction_diffusion_prop
)
# colors_groups_exchanger
bpy.app.handlers.frame_change_post.append(colors_groups_exchanger.reaction_diffusion_def)
#bpy.app.handlers.frame_change_post.append(tessellate_numpy.anim_tessellate)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
bpy.utils.unregister_class(cls)
#tessellate_numpy.unregister()
#colors_groups_exchanger.unregister()
#dual_mesh.unregister()
#lattice.unregister()
#uv_to_mesh.unregister()
del bpy.types.Object.tissue_tessellate
if __name__ == "__main__":
register()
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