Welcome to mirror list, hosted at ThFree Co, Russian Federation.

lattice.py « mesh_tissue - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 10cec92cbadec5565970d37c16a00f538cf71cda (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# --------------------------- LATTICE ALONG SURFACE -------------------------- #
# -------------------------------- version 0.3 ------------------------------- #
#                                                                              #
# Automatically generate and assign a lattice that follows the active surface. #
#                                                                              #
#                        (c)   Alessandro Zomparelli                           #
#                                    (2017)                                    #
#                                                                              #
# http://www.co-de-it.com/                                                     #
#                                                                              #
# ############################################################################ #

import bpy
import bmesh
from bpy.types import Operator
from bpy.props import (BoolProperty, StringProperty, FloatProperty)
from mathutils import Vector

from .utils import *


def not_in(element, grid):
    output = True
    for loop in grid:
        if element in loop:
            output = False
            break
    return output


def grid_from_mesh(mesh, swap_uv):
    bm = bmesh.new()
    bm.from_mesh(mesh)
    verts_grid = []
    edges_grid = []
    faces_grid = []

    running_grid = True
    while running_grid:
        verts_loop = []
        edges_loop = []
        faces_loop = []

        # storing first point
        verts_candidates = []
        if len(faces_grid) == 0:
            # for first loop check all vertices
            verts_candidates = bm.verts
        else:
            # for other loops start form the vertices of the first face
            # the last loop, skipping already used vertices
            verts_candidates = [v for v in bm.faces[faces_grid[-1][0]].verts if not_in(v.index, verts_grid)]

        # check for last loop
        is_last = False
        for vert in verts_candidates:
            if len(vert.link_faces) == 1:   # check if corner vertex
                vert.select = True
                verts_loop.append(vert.index)
                is_last = True
                break

        if not is_last:
            for vert in verts_candidates:
                new_link_faces = [f for f in vert.link_faces if not_in(f.index, faces_grid)]
                if len(new_link_faces) < 2:  # check if corner vertex
                    vert.select = True
                    verts_loop.append(vert.index)
                    break

        running_loop = len(verts_loop) > 0

        while running_loop:
            bm.verts.ensure_lookup_table()
            id = verts_loop[-1]
            link_edges = bm.verts[id].link_edges
            # storing second point
            if len(verts_loop) == 1:            # only one vertex stored in the loop
                if len(faces_grid) == 0:        # first loop #
                    edge = link_edges[swap_uv]  # chose direction
                    for vert in edge.verts:
                        if vert.index != id:
                            vert.select = True
                            verts_loop.append(vert.index)                # new vertex
                            edges_loop.append(edge.index)                # chosen edge
                            faces_loop.append(edge.link_faces[0].index)  # only one face
                            # edge.link_faces[0].select = True
                else:  # other loops #
                    # start from the edges of the first face of the last loop
                    for edge in bm.faces[faces_grid[-1][0]].edges:
                        # chose an edge starting from the first vertex that is not returning back
                        if bm.verts[verts_loop[0]] in edge.verts and \
                                bm.verts[verts_grid[-1][0]] not in edge.verts:
                            for vert in edge.verts:
                                if vert.index != id:
                                    vert.select = True
                                    verts_loop.append(vert.index)
                            edges_loop.append(edge.index)

                            for face in edge.link_faces:
                                if not_in(face.index, faces_grid):
                                    faces_loop.append(face.index)
            # continuing the loop
            else:
                for edge in link_edges:
                    for vert in edge.verts:
                        store_data = False
                        if not_in(vert.index, verts_grid) and vert.index not in verts_loop:
                            if len(faces_loop) > 0:
                                bm.faces.ensure_lookup_table()
                                if vert not in bm.faces[faces_loop[-1]].verts:
                                    store_data = True
                            else:
                                store_data = True
                            if store_data:
                                vert.select = True
                                verts_loop.append(vert.index)
                                edges_loop.append(edge.index)
                                for face in edge.link_faces:
                                    if not_in(face.index, faces_grid):
                                        faces_loop.append(face.index)
                                break
            # ending condition
            if verts_loop[-1] == id or verts_loop[-1] == verts_loop[0]:
                running_loop = False

        verts_grid.append(verts_loop)
        edges_grid.append(edges_loop)
        faces_grid.append(faces_loop)

        if len(faces_loop) == 0:
            running_grid = False
    bm.free()
    return verts_grid, edges_grid, faces_grid


class lattice_along_surface(Operator):
    bl_idname = "object.lattice_along_surface"
    bl_label = "Lattice along Surface"
    bl_description = ("Automatically add a Lattice modifier to the selected "
                      "object, adapting it to the active one.\nThe active "
                      "object must be a rectangular grid compatible with the "
                      "Lattice's topology")
    bl_options = {'REGISTER', 'UNDO'}

    set_parent : BoolProperty(
            name="Set Parent",
            default=True,
            description="Automatically set the Lattice as parent"
            )
    flipNormals : BoolProperty(
            name="Flip Normals",
            default=False,
            description="Flip normals direction"
            )
    swapUV : BoolProperty(
            name="Swap UV",
            default=False,
            description="Flip grid's U and V"
            )
    flipU : BoolProperty(
            name="Flip U",
            default=False,
            description="Flip grid's U")

    flipV : BoolProperty(
            name="Flip V",
            default=False,
            description="Flip grid's V"
            )
    flipW : BoolProperty(
            name="Flip W",
            default=False,
            description="Flip grid's W"
            )
    use_groups : BoolProperty(
            name="Vertex Group",
            default=False,
            description="Use active Vertex Group for lattice's thickness"
            )
    high_quality_lattice : BoolProperty(
            name="High quality",
            default=True,
            description="Increase the the subdivisions in normal direction for a "
                        "more correct result"
            )
    hide_lattice : BoolProperty(
            name="Hide Lattice",
            default=True,
            description="Automatically hide the Lattice object"
            )
    scale_x : FloatProperty(
            name="Scale X",
            default=1,
            min=0.001,
            max=1,
            description="Object scale"
            )
    scale_y : FloatProperty(
            name="Scale Y", default=1,
            min=0.001,
            max=1,
            description="Object scale"
            )
    scale_z : FloatProperty(
            name="Scale Z",
            default=1,
            min=0.001,
            max=1,
            description="Object scale"
            )
    thickness : FloatProperty(
            name="Thickness",
            default=1,
            soft_min=0,
            soft_max=5,
            description="Lattice thickness"
            )
    displace : FloatProperty(
            name="Displace",
            default=0,
            soft_min=-1,
            soft_max=1,
            description="Lattice displace"
            )
    weight_factor : FloatProperty(
            name="Factor",
            default=0,
            min=0.000,
            max=1.000,
            precision=3,
            description="Thickness factor to use for zero vertex group influence"
            )
    grid_object = ""
    source_object = ""

    @classmethod
    def poll(cls, context):
        try: return context.object.mode == 'OBJECT'
        except: return False

    def draw(self, context):
        layout = self.layout
        col = layout.column(align=True)
        col.label(text="Thickness:")
        col.prop(
            self, "thickness", text="Thickness", icon='NONE', expand=False,
            slider=True, toggle=False, icon_only=False, event=False,
            full_event=False, emboss=True, index=-1
            )
        col.prop(
            self, "displace", text="Offset", icon='NONE', expand=False,
            slider=True, toggle=False, icon_only=False, event=False,
            full_event=False, emboss=True, index=-1
            )
        row = col.row()
        row.prop(self, "use_groups")
        if self.use_groups:
            row = col.row()
            row.prop(self, "weight_factor")
        col.separator()
        col.label(text="Scale:")
        col.prop(
            self, "scale_x", text="U", icon='NONE', expand=False,
            slider=True, toggle=False, icon_only=False, event=False,
            full_event=False, emboss=True, index=-1
            )
        col.prop(
            self, "scale_y", text="V", icon='NONE', expand=False,
            slider=True, toggle=False, icon_only=False, event=False,
            full_event=False, emboss=True, index=-1
            )
        col.separator()
        col.label(text="Flip:")
        row = col.row()
        row.prop(self, "flipU", text="U")
        row.prop(self, "flipV", text="V")
        row.prop(self, "flipW", text="W")
        col.prop(self, "swapUV")
        col.prop(self, "flipNormals")
        col.separator()
        col.label(text="Lattice Options:")
        col.prop(self, "high_quality_lattice")
        col.prop(self, "hide_lattice")
        col.prop(self, "set_parent")

    def execute(self, context):
        if self.source_object == self.grid_object == "" or True:
            if len(context.selected_objects) != 2:
                self.report({'ERROR'}, "Please, select two objects")
                return {'CANCELLED'}
            grid_obj = context.object
            if grid_obj.type not in ('MESH', 'CURVE', 'SURFACE'):
                self.report({'ERROR'}, "The surface object is not valid. Only Mesh,"
                            "Curve and Surface objects are allowed.")
                return {'CANCELLED'}
            obj = None
            for o in context.selected_objects:
                if o.name != grid_obj.name and o.type in \
                        ('MESH', 'CURVE', 'SURFACE', 'FONT'):
                    obj = o
                    o.select_set(False)
                    break
            try:
                obj_dim = obj.dimensions
                obj_me = simple_to_mesh(obj)#obj.to_mesh(bpy.context.depsgraph, apply_modifiers=True)
            except:
                self.report({'ERROR'}, "The object to deform is not valid. Only "
                            "Mesh, Curve, Surface and Font objects are allowed.")
                return {'CANCELLED'}
            self.grid_object = grid_obj.name
            self.source_object = obj.name
        else:
            grid_obj = bpy.data.objects[self.grid_object]
            obj = bpy.data.objects[self.source_object]
            obj_me = simple_to_mesh(obj)# obj.to_mesh(bpy.context.depsgraph, apply_modifiers=True)
            for o in context.selected_objects: o.select_set(False)
            grid_obj.select_set(True)
            context.view_layer.objects.active = grid_obj

        temp_grid_obj = grid_obj.copy()
        temp_grid_obj.data = simple_to_mesh(grid_obj)
        grid_mesh = temp_grid_obj.data
        for v in grid_mesh.vertices:
            v.co = grid_obj.matrix_world @ v.co
        grid_mesh.calc_normals()

        if len(grid_mesh.polygons) > 64 * 64:
            bpy.data.objects.remove(temp_grid_obj)
            context.view_layer.objects.active = obj
            obj.select_set(True)
            self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64")
            return {'CANCELLED'}

        # CREATING LATTICE
        min = Vector((0, 0, 0))
        max = Vector((0, 0, 0))
        first = True
        for v in obj_me.vertices:
            v0 = v.co.copy()
            vert = obj.matrix_world @ v0
            if vert[0] < min[0] or first:
                min[0] = vert[0]
            if vert[1] < min[1] or first:
                min[1] = vert[1]
            if vert[2] < min[2] or first:
                min[2] = vert[2]
            if vert[0] > max[0] or first:
                max[0] = vert[0]
            if vert[1] > max[1] or first:
                max[1] = vert[1]
            if vert[2] > max[2] or first:
                max[2] = vert[2]
            first = False

        bb = max - min
        lattice_loc = (max + min) / 2
        bpy.ops.object.add(type='LATTICE')
        lattice = context.active_object
        lattice.location = lattice_loc
        lattice.scale = Vector((bb.x / self.scale_x, bb.y / self.scale_y,
                                bb.z / self.scale_z))

        if bb.x == 0:
            lattice.scale.x = 1
        if bb.y == 0:
            lattice.scale.y = 1
        if bb.z == 0:
            lattice.scale.z = 1

        context.view_layer.objects.active = obj
        bpy.ops.object.modifier_add(type='LATTICE')
        obj.modifiers[-1].object = lattice

        # set as parent
        if self.set_parent:
            override = {'active_object': obj, 'selected_objects' : [lattice,obj]}
            bpy.ops.object.parent_set(override, type='OBJECT', keep_transform=False)

        # reading grid structure
        verts_grid, edges_grid, faces_grid = grid_from_mesh(
                                                grid_mesh,
                                                swap_uv=self.swapUV
                                                )
        nu = len(verts_grid)
        nv = len(verts_grid[0])
        nw = 2
        scale_normal = self.thickness

        try:
            lattice.data.points_u = nu
            lattice.data.points_v = nv
            lattice.data.points_w = nw
            if self.use_groups:
                vg = temp_grid_obj.vertex_groups.active
                weight_factor = self.weight_factor
            for i in range(nu):
                for j in range(nv):
                    for w in range(nw):
                        if self.use_groups:
                            try:
                                weight_influence = vg.weight(verts_grid[i][j])
                            except:
                                weight_influence = 0
                            weight_influence = weight_influence * (1 - weight_factor) + weight_factor
                            displace = weight_influence * scale_normal * bb.z
                        else:
                            displace = scale_normal * bb.z
                        target_point = (grid_mesh.vertices[verts_grid[i][j]].co +
                                        grid_mesh.vertices[verts_grid[i][j]].normal *
                                        (w + self.displace / 2 - 0.5) * displace) - lattice.location
                        if self.flipW:
                            w = 1 - w
                        if self.flipU:
                            i = nu - i - 1
                        if self.flipV:
                            j = nv - j - 1

                        lattice.data.points[i + j * nu + w * nu * nv].co_deform.x = \
                                target_point.x / bpy.data.objects[lattice.name].scale.x
                        lattice.data.points[i + j * nu + w * nu * nv].co_deform.y = \
                                target_point.y / bpy.data.objects[lattice.name].scale.y
                        lattice.data.points[i + j * nu + w * nu * nv].co_deform.z = \
                                target_point.z / bpy.data.objects[lattice.name].scale.z

        except:
            bpy.ops.object.mode_set(mode='OBJECT')
            temp_grid_obj.select_set(True)
            lattice.select_set(True)
            obj.select_set(False)
            bpy.ops.object.delete(use_global=False)
            context.view_layer.objects.active = obj
            obj.select_set(True)
            bpy.ops.object.modifier_remove(modifier=obj.modifiers[-1].name)
            if nu > 64 or nv > 64:
                self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64")
                return {'CANCELLED'}
            else:
                self.report({'ERROR'}, "The grid mesh is not correct")
                return {'CANCELLED'}

        bpy.ops.object.mode_set(mode='OBJECT')
        #grid_obj.select_set(True)
        #lattice.select_set(False)
        obj.select_set(False)
        #bpy.ops.object.delete(use_global=False)
        context.view_layer.objects.active = lattice
        lattice.select_set(True)

        if self.high_quality_lattice:
            context.object.data.points_w = 8
        else:
            context.object.data.use_outside = True

        if self.hide_lattice:
            bpy.ops.object.hide_view_set(unselected=False)

        context.view_layer.objects.active = obj
        obj.select_set(True)
        lattice.select_set(False)

        if self.flipNormals:
            try:
                bpy.ops.object.mode_set(mode='EDIT')
                bpy.ops.mesh.select_all(action='SELECT')
                bpy.ops.mesh.flip_normals()
                bpy.ops.object.mode_set(mode='OBJECT')
            except:
                pass
        bpy.data.meshes.remove(grid_mesh)
        bpy.data.meshes.remove(obj_me)

        return {'FINISHED'}