Welcome to mirror list, hosted at ThFree Co, Russian Federation.

tissue_properties.py « mesh_tissue - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: bc06aefc9dc797e66edcf33a534f6eb3c5e9d1c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
# SPDX-License-Identifier: GPL-2.0-or-later

# ---------------------------- ADAPTIVE DUPLIFACES --------------------------- #
# ------------------------------- version 0.84 ------------------------------- #
#                                                                              #
# Creates duplicates of selected mesh to active morphing the shape according   #
# to target faces.                                                             #
#                                                                              #
#                    (c)  Alessandro Zomparelli                                #
#                             (2017)                                           #
#                                                                              #
# http://www.co-de-it.com/                                                     #
#                                                                              #
# ############################################################################ #

import bpy
from bpy.types import (
        Operator,
        Panel,
        PropertyGroup,
        )
from bpy.props import (
    BoolProperty,
    EnumProperty,
    FloatProperty,
    IntProperty,
    StringProperty,
    PointerProperty
)
from . import config


def update_dependencies(ob, objects):
    type = ob.tissue.tissue_type
    if type == 'NONE': return objects
    if ob.tissue.bool_dependencies:
        deps = get_deps(ob)
        for o in deps:
            if o.tissue.tissue_type == 'NONE' or o.tissue.bool_lock or o in objects:
                continue
            objects.append(o)
            objects = update_dependencies(o, objects)
    return objects

def get_deps(ob):
    type = ob.tissue.tissue_type
    if type == 'TESSELLATE':
        return [ob.tissue_tessellate.generator, ob.tissue_tessellate.component]
    elif type == 'TO_CURVE':
        return [ob.tissue_to_curve.object]
    else: return []

def anim_tessellate_active(self, context):
    ob = context.object
    props = ob.tissue_tessellate
    if not (ob.tissue.bool_lock or props.bool_hold):
        try:
            props.generator.name
            if props.component_mode == 'OBJECT':
                props.component.name
            elif props.component_mode == 'COLLECTION':
                props.component_coll.name
            bpy.ops.object.tissue_update_tessellate()
        except: pass

def anim_tessellate_object(ob):
    try:
        #bpy.context.view_layer.objects.active = ob
        bpy.ops.object.tissue_update_tessellate()
    except:
        return None

#from bpy.app.handlers import persistent


def anim_tessellate(scene, depsgraph=None):
    print('Tissue: animating tessellations...')

    #config.evaluatedDepsgraph = depsgraph

    try:
        active_object = bpy.context.object
        old_mode = bpy.context.object.mode
        selected_objects = bpy.context.selected_objects
    except: active_object = old_mode = selected_objects = None

    if old_mode in ('OBJECT', 'PAINT_WEIGHT'):
        update_objects = []
        for ob in scene.objects:
            if ob.tissue.bool_run and not ob.tissue.bool_lock:
                if ob not in update_objects: update_objects.append(ob)
                update_objects = list(reversed(update_dependencies(ob, update_objects)))
        for ob in update_objects:
            #override = {'object': ob}
            for window in bpy.context.window_manager.windows:
                screen = window.screen
                for area in screen.areas:
                    if area.type == 'VIEW_3D':
                        override = bpy.context.copy()
                        override['window'] = window
                        override['screen'] = screen
                        override['area'] = area
                        override['selected_objects'] = [ob]
                        override['object'] = ob
                        override['active_object'] = ob
                        override['selected_editable_objects'] = [ob]
                        override['mode'] = 'OBJECT'
                        override['view_layer'] = scene.view_layers[0]
                        break
            if ob.tissue.tissue_type == 'TESSELLATE':
                bpy.ops.object.tissue_update_tessellate(override)
            elif ob.tissue.tissue_type == 'TO_CURVE':
                bpy.ops.object.tissue_convert_to_curve_update(override)

        if old_mode != None:
            objects = bpy.context.view_layer.objects
            objects.active = active_object
            for o in objects: o.select_set(o in selected_objects)
            bpy.ops.object.mode_set(mode=old_mode)

    config.evaluatedDepsgraph = None
    print('end')
    return
'''
def OLD_anim_tessellate(scene, depsgraph):
    print('Tissue: animating tessellations...')

    #global evaluatedDepsgraph
    #print(evaluatedDepsgraph)
    print(config.evaluatedDepsgraph)
    config.evaluatedDepsgraph = depsgraph
    print(config.evaluatedDepsgraph)

    try:
        active_object = bpy.context.object
        old_mode = bpy.context.object.mode
        selected_objects = bpy.context.selected_objects
    except: active_object = old_mode = selected_objects = None

    if old_mode in ('OBJECT', 'PAINT_WEIGHT') or True:
        update_objects = []
        for ob in scene.objects:
            if ob.tissue.bool_run and not ob.tissue.bool_lock:
                if ob not in update_objects: update_objects.append(ob)
                update_objects = list(reversed(update_dependencies(ob, update_objects)))
        for ob in update_objects:
            for window in bpy.context.window_manager.windows:
                screen = window.screen
                for area in screen.areas:
                    if area.type == 'VIEW_3D':
                        override = bpy.context.copy()
                        override['window'] = window
                        override['screen'] = screen
                        override['area'] = area
                        override['selected_objects'] = [ob]
                        override['object'] = ob
                        override['active_object'] = ob
                        override['selected_editable_objects'] = [ob]
                        override['mode'] = 'OBJECT'
                        override['view_layer'] = scene.view_layers[0]
                        break
            bpy.ops.object.tissue_update_tessellate(override)

    config.evaluatedDepsgraph = None
    print('end')
    print(config.evaluatedDepsgraph)
    return
'''
def remove_tessellate_handler():
    tissue_handlers = []
    blender_handlers = bpy.app.handlers.frame_change_post
    for h in blender_handlers:
        if "anim_tessellate" in str(h):
            tissue_handlers.append(h)
    for h in tissue_handlers: blender_handlers.remove(h)

def set_tessellate_handler(self, context):

    remove_tessellate_handler()
    for o in context.scene.objects:
        if o.tissue.bool_run:
            blender_handlers = bpy.app.handlers.frame_change_post
            blender_handlers.append(anim_tessellate)
            break
    return


class tissue_prop(PropertyGroup):
    bool_lock : BoolProperty(
        name="Lock",
        description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
        default=False
        )
    bool_dependencies : BoolProperty(
        name="Update Dependencies",
        description="Automatically updates source objects, when possible",
        default=False
        )
    bool_run : BoolProperty(
        name="Animatable",
        description="Automatically recompute the geometry when the frame is changed. Tessellations may not work using the default Render Animation",
        default = False,
        update = set_tessellate_handler
        )
    tissue_type : EnumProperty(
        items=(
                ('NONE', "None", ""),
                ('TESSELLATE', "Tessellate", ""),
                ('TO_CURVE', "To Curve", "")
                ),
        default='NONE',
        name=""
        )

class tissue_tessellate_prop(PropertyGroup):
    bool_hold : BoolProperty(
        name="Hold",
        description="Wait...",
        default=False
        )
    zscale : FloatProperty(
        name="Scale", default=1, soft_min=0, soft_max=10,
        description="Scale factor for the component thickness",
        update = anim_tessellate_active
        )
    component_mode : EnumProperty(
        items=(
                ('OBJECT', "Object", "Use the same component object for all the faces"),
                ('COLLECTION', "Collection", "Use multiple components from Collection"),
                ('MATERIALS', "Materials", "Use multiple components by materials name")
                ),
        default='OBJECT',
        name="Component Mode",
        update = anim_tessellate_active
        )
    scale_mode : EnumProperty(
        items=(
                ('CONSTANT', "Constant", "Uniform thinkness"),
                ('ADAPTIVE', "Relative", "Preserve component's proportions")
                ),
        default='ADAPTIVE',
        name="Z-Scale according to faces size",
        update = anim_tessellate_active
        )
    offset : FloatProperty(
        name="Surface Offset",
        default=1,
        min=-1,
        max=1,
        soft_min=-1,
        soft_max=1,
        description="Surface offset",
        update = anim_tessellate_active
        )
    mode : EnumProperty(
        items=(
            ('BOUNDS', "Bounds", "The component fits automatically the size of the target face"),
            ('LOCAL', "Local", "Based on Local coordinates, from 0 to 1"),
            ('GLOBAL', 'Global', "Based on Global coordinates, from 0 to 1")),
        default='BOUNDS',
        name="Component Mode",
        update = anim_tessellate_active
        )
    rotation_mode : EnumProperty(
        items=(('RANDOM', "Random", "Random faces rotation"),
               ('UV', "Active UV", "Rotate according to UV coordinates"),
               ('WEIGHT', "Weight Gradient", "Rotate according to Vertex Group gradient"),
               ('DEFAULT', "Default", "Default rotation")),
        default='DEFAULT',
        name="Component Rotation",
        update = anim_tessellate_active
        )
    rotation_direction : EnumProperty(
        items=(('ORTHO', "Orthogonal", "Component main directions in XY"),
               ('DIAG', "Diagonal", "Component main direction aligned with diagonal")),
        default='ORTHO',
        name="Direction",
        update = anim_tessellate_active
        )
    rotation_shift : IntProperty(
        name="Shift",
        default=0,
        soft_min=0,
        soft_max=3,
        description="Shift components rotation",
        update = anim_tessellate_active
        )
    fill_mode : EnumProperty(
        items=(
            ('TRI', 'Tri', 'Triangulate the base mesh'),
            ('QUAD', 'Quad', 'Regular quad tessellation. Uses only 3 or 4 vertices'),
            ('FAN', 'Fan', 'Radial tessellation for polygonal faces'),
            ('PATCH', 'Patch', 'Curved tessellation according to the last ' +
            'Subsurf\n(or Multires) modifiers. Works only with 4 sides ' +
            'patches.\nAfter the last Subsurf (or Multires) only ' +
            'deformation\nmodifiers can be used'),
            ('FRAME', 'Frame', 'Tessellation along the edges of each face')),
        default='QUAD',
        name="Fill Mode",
        update = anim_tessellate_active
        )
    combine_mode : EnumProperty(
        items=(
            ('LAST', 'Last', 'Show only the last iteration'),
            ('UNUSED', 'Unused', 'Combine each iteration with the unused faces of the previous iteration. Used for branching systems'),
            ('ALL', 'All', 'Combine the result of all iterations')),
        default='LAST',
        name="Combine Mode",
        update = anim_tessellate_active
        )
    gen_modifiers : BoolProperty(
        name="Generator Modifiers",
        default=True,
        description="Apply Modifiers and Shape Keys to the base object",
        update = anim_tessellate_active
        )
    com_modifiers : BoolProperty(
        name="Component Modifiers",
        default=True,
        description="Apply Modifiers and Shape Keys to the component object",
        update = anim_tessellate_active
        )
    merge : BoolProperty(
        name="Merge",
        default=False,
        description="Merge vertices in adjacent duplicates",
        update = anim_tessellate_active
        )
    merge_open_edges_only : BoolProperty(
        name="Open edges only",
        default=False,
        description="Merge only open edges",
        update = anim_tessellate_active
        )
    merge_thres : FloatProperty(
        name="Distance",
        default=0.0001,
        soft_min=0,
        soft_max=10,
        description="Limit below which to merge vertices",
        update = anim_tessellate_active
        )
    generator : PointerProperty(
        type=bpy.types.Object,
        name="",
        description="Base object for the tessellation",
        update = anim_tessellate_active
        )
    component : PointerProperty(
        type=bpy.types.Object,
        name="",
        description="Component object for the tessellation",
        #default="",
        update = anim_tessellate_active
        )
    component_coll : PointerProperty(
        type=bpy.types.Collection,
        name="",
        description="Use objects inside the collection",
        #default="",
        update = anim_tessellate_active
        )
    target : PointerProperty(
        type=bpy.types.Object,
        name="",
        description="Target object for custom direction",
        #default="",
        update = anim_tessellate_active
        )
    even_thickness : BoolProperty(
        name="Even Thickness",
        default=False,
        description="Iterative sampling method for determine the correct length of the vectors (Experimental)",
        update = anim_tessellate_active
        )
    even_thickness_iter : IntProperty(
        name="Even Thickness Iterations",
        default=3,
        min = 1,
        soft_max = 20,
        description="More iterations produces more accurate results but make the tessellation slower",
        update = anim_tessellate_active
        )
    bool_random : BoolProperty(
        name="Randomize",
        default=False,
        description="Randomize component rotation",
        update = anim_tessellate_active
        )
    rand_seed : IntProperty(
        name="Seed",
        default=0,
        soft_min=0,
        soft_max=50,
        description="Random seed",
        update = anim_tessellate_active
        )
    coll_rand_seed : IntProperty(
        name="Seed",
        default=0,
        soft_min=0,
        soft_max=50,
        description="Random seed",
        update = anim_tessellate_active
        )
    rand_step : IntProperty(
        name="Steps",
        default=1,
        min=1,
        soft_max=2,
        description="Random step",
        update = anim_tessellate_active
        )
    bool_vertex_group : BoolProperty(
        name="Map Vertex Group",
        default=False,
        description="Transfer all Vertex Groups from Base object",
        update = anim_tessellate_active
        )
    bool_selection : BoolProperty(
        name="On selected Faces",
        default=False,
        description="Create Tessellation only on selected faces",
        update = anim_tessellate_active
        )
    bool_shapekeys : BoolProperty(
        name="Use Shape Keys",
        default=False,
        description="Transfer Component's Shape Keys. If the name of Vertex "
                    "Groups and Shape Keys are the same, they will be "
                    "automatically combined",
        update = anim_tessellate_active
        )
    bool_smooth : BoolProperty(
        name="Smooth Shading",
        default=False,
        description="Output faces with smooth shading rather than flat shaded",
        update = anim_tessellate_active
        )
    bool_materials : BoolProperty(
        name="Transfer Materials",
        default=False,
        description="Preserve component's materials",
        update = anim_tessellate_active
        )
    bool_material_id : BoolProperty(
        name="Tessellation on Material ID",
        default=False,
        description="Apply the component only on the selected Material",
        update = anim_tessellate_active
        )
    material_id : IntProperty(
        name="Index",
        default=0,
        min=0,
        description="Only the faces with the chosen Material Index will be used",
        update = anim_tessellate_active
        )
    bool_dissolve_seams : BoolProperty(
        name="Dissolve Seams",
        default=False,
        description="Dissolve all seam edges",
        update = anim_tessellate_active
        )
    iterations : IntProperty(
        name="Iterations",
        default=1,
        min=1,
        soft_max=5,
        description="Automatically repeat the Tessellation using the "
                    + "generated geometry as new base object.\nUsefull for "
                    + "for branching systems. Dangerous!",
        update = anim_tessellate_active
        )
    bool_combine : BoolProperty(
        name="Combine unused",
        default=False,
        description="Combine the generated geometry with unused faces",
        update = anim_tessellate_active
        )
    bool_advanced : BoolProperty(
        name="Advanced Settings",
        default=False,
        description="Show more settings"
        )
    normals_mode : EnumProperty(
        items=(
            ('VERTS', 'Normals', 'Consistent direction based on vertices normal'),
            ('FACES', 'Faces', 'Based on individual faces normal'),
            ('CUSTOM', 'Custom', 'Custom split normals'),
            ('SHAPEKEYS', 'Keys', "According to base object's shape keys"),
            ('OBJECT', 'Object', "According to a target object")),
        default='VERTS',
        name="Direction",
        update = anim_tessellate_active
        )
    error_message : StringProperty(
        name="Error Message",
        default=""
        )
    warning_message : StringProperty(
        name="Warning Message",
        default=""
        )
    warning_message_thickness : StringProperty(
        name="Warning Message Thickness",
        default=""
        )
    warning_message_merge : StringProperty(
        name="Warning Message Merge",
        default=""
        )
    bounds_x : EnumProperty(
            items=(
                ('EXTEND', 'Extend', 'Default X coordinates'),
                ('CLIP', 'Clip', 'Trim out of bounds in X direction'),
                ('CYCLIC', 'Cyclic', 'Cyclic components in X direction')),
            default='EXTEND',
            name="Bounds X",
            update = anim_tessellate_active
            )
    bounds_y : EnumProperty(
            items=(
                ('EXTEND', 'Extend', 'Default Y coordinates'),
                ('CLIP', 'Clip', 'Trim out of bounds in Y direction'),
                ('CYCLIC', 'Cyclic', 'Cyclic components in Y direction')),
            default='EXTEND',
            name="Bounds Y",
            update = anim_tessellate_active
            )
    close_mesh : EnumProperty(
            items=(
                ('NONE', 'None', 'Keep the mesh open'),
                ('CAP', 'Cap Holes', 'Automatically cap open loops'),
                ('BRIDGE', 'Bridge Open Loops', 'Automatically bridge loop pairs'),
                ('BRIDGE_CAP', 'Custom', 'Bridge loop pairs and cap holes according to vertex groups')),
            default='NONE',
            name="Close Mesh",
            update = anim_tessellate_active
            )
    cap_faces : BoolProperty(
            name="Cap Holes",
            default=False,
            description="Cap open edges loops",
            update = anim_tessellate_active
            )
    frame_boundary : BoolProperty(
            name="Frame Boundary",
            default=False,
            description="Support face boundaries",
            update = anim_tessellate_active
            )
    fill_frame : BoolProperty(
            name="Fill Frame",
            default=False,
            description="Fill inner faces with Fan tessellation",
            update = anim_tessellate_active
            )
    boundary_mat_offset : IntProperty(
            name="Material Offset",
            default=0,
            description="Material Offset for boundaries (with Multi Components or Material ID)",
            update = anim_tessellate_active
            )
    fill_frame_mat : IntProperty(
            name="Material Offset",
            default=0,
            description="Material Offset for inner faces (with Multi Components or Material ID)",
            update = anim_tessellate_active
            )
    open_edges_crease : FloatProperty(
            name="Open Edges Crease",
            default=0,
            min=0,
            max=1,
            description="Automatically set crease for open edges",
            update = anim_tessellate_active
            )
    bridge_edges_crease : FloatProperty(
            name="Bridge Edges Crease",
            default=0,
            min=0,
            max=1,
            description="Automatically set crease for bridge edges",
            update = anim_tessellate_active
            )
    bridge_smoothness : FloatProperty(
            name="Smoothness",
            default=1,
            min=0,
            max=1,
            description="Bridge Smoothness",
            update = anim_tessellate_active
            )
    frame_thickness : FloatProperty(
            name="Frame Thickness",
            default=0.2,
            min=0,
            soft_max=2,
            description="Frame Thickness",
            update = anim_tessellate_active
            )
    frame_mode : EnumProperty(
            items=(
                ('CONSTANT', 'Constant', 'Even thickness'),
                ('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
            default='CONSTANT',
            name="Offset",
            update = anim_tessellate_active
            )
    bridge_cuts : IntProperty(
            name="Cuts",
            default=0,
            min=0,
            max=20,
            description="Bridge Cuts",
            update = anim_tessellate_active
            )
    cap_material_offset : IntProperty(
            name="Material Offset",
            default=0,
            min=0,
            description="Material index offset for the cap faces",
            update = anim_tessellate_active
            )
    bridge_material_offset : IntProperty(
            name="Material Offset",
            default=0,
            min=0,
            description="Material index offset for the bridge faces",
            update = anim_tessellate_active
            )
    patch_subs : IntProperty(
            name="Patch Subdivisions",
            default=0,
            min=0,
            description="Subdivisions levels for Patch tessellation after the first iteration",
            update = anim_tessellate_active
            )
    use_origin_offset : BoolProperty(
            name="Align to Origins",
            default=False,
            description="Define offset according to components origin and local Z coordinate",
            update = anim_tessellate_active
            )

    vertex_group_thickness : StringProperty(
            name="Thickness weight", default='',
            description="Vertex Group used for thickness",
            update = anim_tessellate_active
            )
    invert_vertex_group_thickness : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )
    vertex_group_thickness_factor : FloatProperty(
            name="Factor",
            default=0,
            min=0,
            max=1,
            description="Thickness factor to use for zero vertex group influence",
            update = anim_tessellate_active
            )

    vertex_group_cap_owner : EnumProperty(
            items=(
                ('BASE', 'Base', 'Use base vertex group'),
                ('COMP', 'Component', 'Use component vertex group')),
            default='COMP',
            name="Source",
            update = anim_tessellate_active
            )
    vertex_group_cap : StringProperty(
            name="Cap Vertex Group", default='',
            description="Vertex Group used for cap open edges",
            update = anim_tessellate_active
            )
    invert_vertex_group_cap : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )

    vertex_group_bridge_owner : EnumProperty(
            items=(
                ('BASE', 'Base', 'Use base vertex group'),
                ('COMP', 'Component', 'Use component vertex group')),
            default='COMP',
            name="Source",
            update = anim_tessellate_active
            )
    vertex_group_bridge : StringProperty(
            name="Bridge Vertex Group", default='',
            description="Vertex Group used for bridge open edges",
            update = anim_tessellate_active
            )
    invert_vertex_group_bridge : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )

    vertex_group_rotation : StringProperty(
            name="Rotation weight", default='',
            description="Vertex Group used for rotation",
            update = anim_tessellate_active
            )
    invert_vertex_group_rotation : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )
    smooth_normals : BoolProperty(
            name="Smooth Normals", default=False,
            description="Smooth normals of the surface in order to reduce intersections",
            update = anim_tessellate_active
            )
    smooth_normals_iter : IntProperty(
            name="Iterations",
            default=5,
            min=0,
            description="Smooth iterations",
            update = anim_tessellate_active
            )
    smooth_normals_uv : FloatProperty(
            name="UV Anisotropy",
            default=0,
            min=-1,
            max=1,
            description="0 means no anisotropy, -1 represent the U direction, while 1 represent the V direction",
            update = anim_tessellate_active
            )
    vertex_group_smooth_normals : StringProperty(
            name="Smooth normals weight", default='',
            description="Vertex Group used for smooth normals",
            update = anim_tessellate_active
            )
    invert_vertex_group_smooth_normals : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )

    vertex_group_distribution : StringProperty(
            name="Distribution weight", default='',
            description="Vertex Group used for gradient distribution",
            update = anim_tessellate_active
            )
    invert_vertex_group_distribution : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )
    vertex_group_distribution_factor : FloatProperty(
            name="Factor",
            default=0,
            min=0,
            max=1,
            description="Randomness factor to use for zero vertex group influence",
            update = anim_tessellate_active
            )
    consistent_wedges : BoolProperty(
            name="Consistent Wedges", default=True,
            description="Use same component for the wedges generated by the Fan tessellation",
            update = anim_tessellate_active
            )
    normals_x : FloatProperty(
            name="X", default=1, min=0, max=1,
            description="Scale X component of the normals",
            update = anim_tessellate_active
            )
    normals_y : FloatProperty(
            name="Y", default=1, min=0, max=1,
            description="Scale Y component of the normals",
            update = anim_tessellate_active
            )
    normals_z : FloatProperty(
            name="Z", default=1, min=0, max=1,
            description="Scale Z component of the normals",
            update = anim_tessellate_active
            )
    vertex_group_scale_normals : StringProperty(
            name="Scale normals weight", default='',
            description="Vertex Group used for editing the normals directions",
            update = anim_tessellate_active
            )
    invert_vertex_group_scale_normals : BoolProperty(
            name="Invert", default=False,
            description="Invert the vertex group influence",
            update = anim_tessellate_active
            )
    boundary_variable_offset : BoolProperty(
            name="Boundary Variable Offset", default=False,
            description="Additional material offset based on the number of boundary vertices",
            update = anim_tessellate_active
            )
    auto_rotate_boundary : BoolProperty(
            name="Automatic Rotation", default=False,
            description="Automatically rotate the boundary faces",
            update = anim_tessellate_active
            )

def store_parameters(operator, ob):
    ob.tissue_tessellate.bool_hold = True
    if operator.generator in bpy.data.objects.keys():
        ob.tissue_tessellate.generator = bpy.data.objects[operator.generator]
    if operator.component in bpy.data.objects.keys():
        ob.tissue_tessellate.component = bpy.data.objects[operator.component]
    if operator.component_coll in bpy.data.collections.keys():
        ob.tissue_tessellate.component_coll = bpy.data.collections[operator.component_coll]
    if operator.target in bpy.data.objects.keys():
        ob.tissue_tessellate.target = bpy.data.objects[operator.target]
    ob.tissue_tessellate.even_thickness = operator.even_thickness
    ob.tissue_tessellate.even_thickness_iter = operator.even_thickness_iter
    ob.tissue_tessellate.zscale = operator.zscale
    ob.tissue_tessellate.offset = operator.offset
    ob.tissue_tessellate.gen_modifiers = operator.gen_modifiers
    ob.tissue_tessellate.com_modifiers = operator.com_modifiers
    ob.tissue_tessellate.mode = operator.mode
    ob.tissue_tessellate.rotation_mode = operator.rotation_mode
    ob.tissue_tessellate.rotation_shift = operator.rotation_shift
    ob.tissue_tessellate.rotation_direction = operator.rotation_direction
    ob.tissue_tessellate.merge = operator.merge
    ob.tissue_tessellate.merge_open_edges_only = operator.merge_open_edges_only
    ob.tissue_tessellate.merge_thres = operator.merge_thres
    ob.tissue_tessellate.scale_mode = operator.scale_mode
    ob.tissue_tessellate.bool_random = operator.bool_random
    ob.tissue_tessellate.rand_seed = operator.rand_seed
    ob.tissue_tessellate.coll_rand_seed = operator.coll_rand_seed
    ob.tissue_tessellate.rand_step = operator.rand_step
    ob.tissue_tessellate.fill_mode = operator.fill_mode
    ob.tissue_tessellate.bool_vertex_group = operator.bool_vertex_group
    ob.tissue_tessellate.bool_selection = operator.bool_selection
    ob.tissue_tessellate.bool_shapekeys = operator.bool_shapekeys
    ob.tissue_tessellate.bool_smooth = operator.bool_smooth
    ob.tissue_tessellate.bool_materials = operator.bool_materials
    ob.tissue_tessellate.bool_material_id = operator.bool_material_id
    ob.tissue_tessellate.material_id = operator.material_id
    ob.tissue_tessellate.bool_dissolve_seams = operator.bool_dissolve_seams
    ob.tissue_tessellate.iterations = operator.iterations
    ob.tissue_tessellate.bool_advanced = operator.bool_advanced
    ob.tissue_tessellate.normals_mode = operator.normals_mode
    ob.tissue_tessellate.bool_combine = operator.bool_combine
    ob.tissue_tessellate.combine_mode = operator.combine_mode
    ob.tissue_tessellate.bounds_x = operator.bounds_x
    ob.tissue_tessellate.bounds_y = operator.bounds_y
    ob.tissue_tessellate.cap_faces = operator.cap_faces
    ob.tissue_tessellate.close_mesh = operator.close_mesh
    ob.tissue_tessellate.bridge_cuts = operator.bridge_cuts
    ob.tissue_tessellate.bridge_smoothness = operator.bridge_smoothness
    ob.tissue_tessellate.frame_thickness = operator.frame_thickness
    ob.tissue_tessellate.frame_mode = operator.frame_mode
    ob.tissue_tessellate.frame_boundary = operator.frame_boundary
    ob.tissue_tessellate.fill_frame = operator.fill_frame
    ob.tissue_tessellate.boundary_mat_offset = operator.boundary_mat_offset
    ob.tissue_tessellate.fill_frame_mat = operator.fill_frame_mat
    ob.tissue_tessellate.cap_material_offset = operator.cap_material_offset
    ob.tissue_tessellate.patch_subs = operator.patch_subs
    ob.tissue_tessellate.use_origin_offset = operator.use_origin_offset
    ob.tissue_tessellate.vertex_group_thickness = operator.vertex_group_thickness
    ob.tissue_tessellate.invert_vertex_group_thickness = operator.invert_vertex_group_thickness
    ob.tissue_tessellate.vertex_group_thickness_factor = operator.vertex_group_thickness_factor
    ob.tissue_tessellate.vertex_group_distribution = operator.vertex_group_distribution
    ob.tissue_tessellate.invert_vertex_group_distribution = operator.invert_vertex_group_distribution
    ob.tissue_tessellate.vertex_group_distribution_factor = operator.vertex_group_distribution_factor
    ob.tissue_tessellate.vertex_group_cap_owner = operator.vertex_group_cap_owner
    ob.tissue_tessellate.vertex_group_cap = operator.vertex_group_cap
    ob.tissue_tessellate.invert_vertex_group_cap = operator.invert_vertex_group_cap
    ob.tissue_tessellate.vertex_group_bridge_owner = operator.vertex_group_bridge_owner
    ob.tissue_tessellate.vertex_group_bridge = operator.vertex_group_bridge
    ob.tissue_tessellate.invert_vertex_group_bridge = operator.invert_vertex_group_bridge
    ob.tissue_tessellate.vertex_group_rotation = operator.vertex_group_rotation
    ob.tissue_tessellate.invert_vertex_group_rotation = operator.invert_vertex_group_rotation
    ob.tissue_tessellate.smooth_normals = operator.smooth_normals
    ob.tissue_tessellate.smooth_normals_iter = operator.smooth_normals_iter
    ob.tissue_tessellate.smooth_normals_uv = operator.smooth_normals_uv
    ob.tissue_tessellate.vertex_group_smooth_normals = operator.vertex_group_smooth_normals
    ob.tissue_tessellate.invert_vertex_group_smooth_normals = operator.invert_vertex_group_smooth_normals
    ob.tissue_tessellate.component_mode = operator.component_mode
    ob.tissue_tessellate.consistent_wedges = operator.consistent_wedges
    ob.tissue_tessellate.normals_x = operator.normals_x
    ob.tissue_tessellate.normals_y = operator.normals_y
    ob.tissue_tessellate.normals_z = operator.normals_z
    ob.tissue_tessellate.vertex_group_scale_normals = operator.vertex_group_scale_normals
    ob.tissue_tessellate.invert_vertex_group_scale_normals = operator.invert_vertex_group_scale_normals
    ob.tissue_tessellate.boundary_variable_offset = operator.boundary_variable_offset
    ob.tissue_tessellate.auto_rotate_boundary = operator.auto_rotate_boundary
    ob.tissue_tessellate.bool_hold = False
    return ob

def load_parameters(operator, ob):
    operator.generator = ob.tissue_tessellate.generator.name
    operator.component = ob.tissue_tessellate.component.name
    operator.component_coll = ob.tissue_tessellate.component_coll.name
    operator.zscale = ob.tissue_tessellate.zscale
    operator.offset = ob.tissue_tessellate.offset
    operator.gen_modifiers = ob.tissue_tessellate.gen_modifiers
    operator.com_modifiers = ob.tissue_tessellate.com_modifiers
    operator.mode = ob.tissue_tessellate.mode
    operator.rotation_mode = ob.tissue_tessellate.rotation_mode
    operator.rotation_shift = ob.tissue_tessellate.rotation_shift
    operator.rotation_direction = ob.tissue_tessellate.rotation_direction
    operator.merge = ob.tissue_tessellate.merge
    operator.merge_open_edges_only = ob.tissue_tessellate.merge_open_edges_only
    operator.merge_thres = ob.tissue_tessellate.merge_thres
    operator.scale_mode = ob.tissue_tessellate.scale_mode
    operator.bool_random = ob.tissue_tessellate.bool_random
    operator.rand_seed = ob.tissue_tessellate.rand_seed
    operator.coll_rand_seed = ob.tissue_tessellate.coll_rand_seed
    operator.rand_step = ob.tissue_tessellate.rand_step
    operator.fill_mode = ob.tissue_tessellate.fill_mode
    operator.bool_vertex_group = ob.tissue_tessellate.bool_vertex_group
    operator.bool_selection = ob.tissue_tessellate.bool_selection
    operator.bool_shapekeys = ob.tissue_tessellate.bool_shapekeys
    operator.bool_smooth = ob.tissue_tessellate.bool_smooth
    operator.bool_materials = ob.tissue_tessellate.bool_materials
    operator.bool_material_id = ob.tissue_tessellate.bool_material_id
    operator.material_id = ob.tissue_tessellate.material_id
    operator.bool_dissolve_seams = ob.tissue_tessellate.bool_dissolve_seams
    operator.iterations = ob.tissue_tessellate.iterations
    operator.bool_advanced = ob.tissue_tessellate.bool_advanced
    operator.normals_mode = ob.tissue_tessellate.normals_mode
    operator.bool_combine = ob.tissue_tessellate.bool_combine
    operator.combine_mode = ob.tissue_tessellate.combine_mode
    operator.bounds_x = ob.tissue_tessellate.bounds_x
    operator.bounds_y = ob.tissue_tessellate.bounds_y
    operator.cap_faces = ob.tissue_tessellate.cap_faces
    operator.close_mesh = ob.tissue_tessellate.close_mesh
    operator.bridge_cuts = ob.tissue_tessellate.bridge_cuts
    operator.bridge_smoothness = ob.tissue_tessellate.bridge_smoothness
    operator.cap_material_offset = ob.tissue_tessellate.cap_material_offset
    operator.patch_subs = ob.tissue_tessellate.patch_subs
    operator.frame_boundary = ob.tissue_tessellate.frame_boundary
    operator.fill_frame = ob.tissue_tessellate.fill_frame
    operator.boundary_mat_offset = ob.tissue_tessellate.boundary_mat_offset
    operator.fill_frame_mat = ob.tissue_tessellate.fill_frame_mat
    operator.frame_thickness = ob.tissue_tessellate.frame_thickness
    operator.frame_mode = ob.tissue_tessellate.frame_mode
    operator.use_origin_offset = ob.tissue_tessellate.use_origin_offset
    operator.vertex_group_thickness = ob.tissue_tessellate.vertex_group_thickness
    operator.invert_vertex_group_thickness = ob.tissue_tessellate.invert_vertex_group_thickness
    operator.vertex_group_thickness_factor = ob.tissue_tessellate.vertex_group_thickness_factor
    operator.vertex_group_distribution = ob.tissue_tessellate.vertex_group_distribution
    operator.invert_vertex_group_distribution = ob.tissue_tessellate.invert_vertex_group_distribution
    operator.vertex_group_distribution_factor = ob.tissue_tessellate.vertex_group_distribution_factor
    operator.vertex_group_cap_owner = ob.tissue_tessellate.vertex_group_cap_owner
    operator.vertex_group_cap = ob.tissue_tessellate.vertex_group_cap
    operator.invert_vertex_group_cap = ob.tissue_tessellate.invert_vertex_group_cap
    operator.vertex_group_bridge_owner = ob.tissue_tessellate.vertex_group_bridge_owner
    operator.vertex_group_bridge = ob.tissue_tessellate.vertex_group_bridge
    operator.invert_vertex_group_bridge = ob.tissue_tessellate.invert_vertex_group_bridge
    operator.vertex_group_rotation = ob.tissue_tessellate.vertex_group_rotation
    operator.invert_vertex_group_rotation = ob.tissue_tessellate.invert_vertex_group_rotation
    operator.smooth_normals = ob.tissue_tessellate.smooth_normals
    operator.smooth_normals_iter = ob.tissue_tessellate.smooth_normals_iter
    operator.smooth_normals_uv = ob.tissue_tessellate.smooth_normals_uv
    operator.vertex_group_smooth_normals = ob.tissue_tessellate.vertex_group_smooth_normals
    operator.invert_vertex_group_smooth_normals = ob.tissue_tessellate.invert_vertex_group_smooth_normals
    operator.component_mode = ob.tissue_tessellate.component_mode
    operator.consistent_wedges = ob.tissue_tessellate.consistent_wedges
    operator.normals_x = ob.tissue_tessellate.normals_x
    operator.normals_y = ob.tissue_tessellate.normals_y
    operator.normals_z = ob.tissue_tessellate.normals_z
    operator.vertex_group_scale_normals = ob.tissue_tessellate.vertex_group_scale_normals
    operator.invert_vertex_group_scale_normals = ob.tissue_tessellate.invert_vertex_group_scale_normals
    operator.boundary_variable_offset = ob.tissue_tessellate.boundary_variable_offset
    operator.auto_rotate_boundary = ob.tissue_tessellate.auto_rotate_boundary
    return ob

def props_to_dict(ob):
    props = ob.tissue_tessellate
    tessellate_dict = {}
    tessellate_dict['self'] = ob
    tessellate_dict['generator'] = props.generator
    tessellate_dict['component'] = props.component
    tessellate_dict['component_coll'] = props.component_coll
    tessellate_dict['offset'] = props.offset
    tessellate_dict['zscale'] = props.zscale
    tessellate_dict['gen_modifiers'] = props.gen_modifiers
    tessellate_dict['com_modifiers'] = props.com_modifiers
    tessellate_dict['mode'] = props.mode
    tessellate_dict['scale_mode'] = props.scale_mode
    tessellate_dict['rotation_mode'] = props.rotation_mode
    tessellate_dict['rotation_shift'] = props.rotation_shift
    tessellate_dict['rotation_direction'] = props.rotation_direction
    tessellate_dict['rand_seed'] = props.rand_seed
    tessellate_dict['coll_rand_seed'] = props.coll_rand_seed
    tessellate_dict['rand_step'] = props.rand_step
    tessellate_dict['fill_mode'] = props.fill_mode
    tessellate_dict['bool_vertex_group'] = props.bool_vertex_group
    tessellate_dict['bool_selection'] = props.bool_selection
    tessellate_dict['bool_shapekeys'] = props.bool_shapekeys
    tessellate_dict['bool_material_id'] = props.bool_material_id
    tessellate_dict['material_id'] = props.material_id
    tessellate_dict['normals_mode'] = props.normals_mode
    tessellate_dict['bounds_x'] = props.bounds_x
    tessellate_dict['bounds_y'] = props.bounds_y
    tessellate_dict['use_origin_offset'] = props.use_origin_offset
    tessellate_dict['target'] = props.target
    tessellate_dict['even_thickness'] = props.even_thickness
    tessellate_dict['even_thickness_iter'] = props.even_thickness_iter
    tessellate_dict['frame_thickness'] = props.frame_thickness
    tessellate_dict['frame_mode'] = props.frame_mode
    tessellate_dict['frame_boundary'] = props.frame_boundary
    tessellate_dict['fill_frame'] = props.fill_frame
    tessellate_dict['boundary_mat_offset'] = props.boundary_mat_offset
    tessellate_dict['fill_frame_mat'] = props.fill_frame_mat
    tessellate_dict['vertex_group_thickness'] = props.vertex_group_thickness
    tessellate_dict['invert_vertex_group_thickness'] = props.invert_vertex_group_thickness
    tessellate_dict['vertex_group_thickness_factor'] = props.vertex_group_thickness_factor
    tessellate_dict['vertex_group_distribution'] = props.vertex_group_distribution
    tessellate_dict['invert_vertex_group_distribution'] = props.invert_vertex_group_distribution
    tessellate_dict['vertex_group_distribution_factor'] = props.vertex_group_distribution_factor
    tessellate_dict['vertex_group_cap_owner'] = props.vertex_group_cap_owner
    tessellate_dict['vertex_group_cap'] = props.vertex_group_cap
    tessellate_dict['invert_vertex_group_cap'] = props.invert_vertex_group_cap
    tessellate_dict['vertex_group_bridge_owner'] = props.vertex_group_bridge_owner
    tessellate_dict['vertex_group_bridge'] = props.vertex_group_bridge
    tessellate_dict['invert_vertex_group_bridge'] = props.invert_vertex_group_bridge
    tessellate_dict['vertex_group_rotation'] = props.vertex_group_rotation
    tessellate_dict['invert_vertex_group_rotation'] = props.invert_vertex_group_rotation
    tessellate_dict['smooth_normals'] = props.smooth_normals
    tessellate_dict['smooth_normals_iter'] = props.smooth_normals_iter
    tessellate_dict['smooth_normals_uv'] = props.smooth_normals_uv
    tessellate_dict['vertex_group_smooth_normals'] = props.vertex_group_smooth_normals
    tessellate_dict['invert_vertex_group_smooth_normals'] = props.invert_vertex_group_smooth_normals
    tessellate_dict['component_mode'] = props.component_mode
    tessellate_dict['consistent_wedges'] = props.consistent_wedges
    tessellate_dict["normals_x"] = props.normals_x
    tessellate_dict["normals_y"] = props.normals_y
    tessellate_dict["normals_z"] = props.normals_z
    tessellate_dict["vertex_group_scale_normals"] = props.vertex_group_scale_normals
    tessellate_dict["invert_vertex_group_scale_normals"] = props.invert_vertex_group_scale_normals
    tessellate_dict["boundary_variable_offset"] = props.boundary_variable_offset
    tessellate_dict["auto_rotate_boundary"] = props.auto_rotate_boundary
    return tessellate_dict

def copy_tessellate_props(source_ob, target_ob):
    source_props = source_ob.tissue_tessellate
    target_props = target_ob.tissue_tessellate
    for key in source_props.keys():
        target_props[key] = source_props[key]
    return