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#  RNA WIKI REFERENCE
#
# This file maps RNA to online URL's for right mouse context menu documentation access
#
# To make international, we made a script, 
# pointing the manuals to the proper language,
# specified in the 'User Preferences Window' by the users 
# Some Languages have their manual page, using a prefix or 
# being preceeded by their respective reference, for example
#
# Doc:2.6 --> Doc:FR/2.6
#
# The table in the script, contains all of the languages we have in the  
# Blender wiki website, for those other languages that still 
# doesn't have a team of translators, and/or don't have a manual for their languages
# we commented the lines below, you should add them to the language table
# when they have a proper manual in our Blender wiki, or added 
# to the Blender UI  translation table
# The Blender wiki manual uses a list of ISO_639-1 codes to convert languages to wiki manual prefixes 
#
# "DANISH":        "DK",     - Present in the wiki manual, but not present in Blender UI translations table
# "FARSI":         "FA",     - Present in the wiki manual, but not present in Blender UI translations table
# "KOREAN":        "KO",     - Present in the wiki manual, but not present in Blender UI translations table
# "LITHUANIAN":    "LT",     - Present in the wiki manual, but not present in Blender UI translations table
# "MACEDONIAN":    "MK",     - Present in the wiki manual, but not present in Blender UI translations table
# "MONGOLIAN":     "MN",     - Present in the wiki manual, but not present in Blender UI translations table
# "ROMANIAN":      "RO",     - Present in the wiki manual, but not present in Blender UI translations table
#
# "ESTONIAN":      "ET",     - Present in the wiki, as an empty page, not present in UI translations table
#
# "CROATIAN":      "HR",     - Present in Blender UI translations table, but without wiki manual
# "KYRGYZ":        "KY",     - Present in Blender UI translations table, but without wiki manual
# "NEPALI":        "NE",     - Present in Blender UI translations table, but without wiki manual
# "PERSIAN":       "FA",     - Present in Blender UI translations table, but without wiki manual
# "HEBREW":        "HE",     - Present in Blender UI translations table, but without wiki manual
# "HUNGARIAN":     "HU",     - Present in Blender UI translations table, but without wiki manual
# "SERBIAN_LATIN": "SR",     - Present in Blender UI translations table, but without wiki manual
#
# NOTES: 
#
#  CHINESE                   - Present in the wiki as simplified chinese, for both the traditional and simplified 
#  PORTUGUESE                - Present in the wiki for both Portuguese and Brazilian Portuguese
#  THAILANDESE               - It's the same being used for Turkish in the wiki
#
# URL prefix is the: url_manual_prefix + url_manual_mapping[id]

url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/"

LANG = {
    "ARABIC":       "AR",
    "BULGARIAN":    "BG",
    "CATALAN":      "CA",
    "CZECH":        "CZ",
    "GERMAN":       "DE",
    "GREEK":        "EL",
    "RUSSIAN":      "RU",
    "SERBIAN":      "SR",
    "SWEDISH":      "SV",
    "TURKISH":      "TH",
    "UKRAINIAN":    "UK",
    "SPANISH":      "ES",
    "FINNISH":      "FI",
    "FRENCH":       "FR",
    "INDONESIAN":   "ID",
    "ITALIAN":      "IT",
    "JAPANESE":     "JA",
    "DUTCH":        "NL",
    "POLISH":       "PL",
    "PORTUGUESE":   "PT",
    "BRAZILIANPORTUGUESE":  "PT",
    "SIMPLIFIED_CHINESE":   "ZH",
    "TRADITIONAL_CHINESE":  "ZH",
}.get(__import__("bpy").context.user_preferences.system.language)

url_manual_prefix = url_manual_prefix \
    if LANG is None \
    else url_manual_prefix.replace("Doc:2.6", "Doc:" + LANG + "/" + "2.6")

# - The first item is a wildcard - typical file system globbing
#   using python module 'fnmatch.fnmatch'
# - Expressions are evaluated top down (include catch-all expressions last).

url_manual_mapping = (

    # *** Modifiers ***
    # --- Intro ---
    ("bpy.types.Modifier.show_*", "Modifiers/The_Stack"),
    ("bpy.types.Modifier.*", "Modifiers"),  # catchall for various generic options
    # --- Modify Modifiers ---
    ("bpy.types.UVProjectModifier.*",              "Modifiers/Modify/UV_Project"),
    ("bpy.types.UVWarpModifier.*",                 "Modifiers/Modify/UV_Warp"),
    ("bpy.types.VertexWeightMixModifier.*",        "Modifiers/Modify/Vertex_Weight"),
    ("bpy.types.VertexWeightEditModifier.*",       "Modifiers/Modify/Vertex_Weight"),
    ("bpy.types.VertexWeightProximityModifier.*",  "Modifiers/Modify/Vertex_Weight"),
    # --- Generate Modifiers ---
    ("bpy.types.ArrayModifier.*",      "Modifiers/Generate/Array"),
    ("bpy.types.BevelModifier.*",      "Modifiers/Generate/Bevel"),
    ("bpy.types.BooleanModifier.*",    "Modifiers/Generate/Booleans"),
    ("bpy.types.BuildModifier.*",      "Modifiers/Generate/Build"),
    ("bpy.types.DecimateModifier.*",   "Modifiers/Generate/Decimate"),
    ("bpy.types.EdgeSplitModifier.*",  "Modifiers/Generate/Edge_Split"),
    ("bpy.types.MaskModifier.*",       "Modifiers/Generate/Mask"),
    ("bpy.types.MirrorModifier.*",     "Modifiers/Generate/Mirror"),
    ("bpy.types.MultiresModifier.*",   "Modifiers/Generate/Multiresolution"),
    ("bpy.types.ScrewModifier.*",      "Modifiers/Generate/Screw"),
    ("bpy.types.SkinModifier.*",       "Modifiers/Generate/Skin"),
    ("bpy.types.SolidifyModifier.*",   "Modifiers/Generate/Solidify"),
    ("bpy.types.SubsurfModifier.*",    "Modifiers/Generate/Subsurf"),
    # --- Deform Modifiers ---
    ("bpy.types.ArmatureModifier.*",      "Modifiers/Deform/Armature"),
    ("bpy.types.CastModifier.*",          "Modifiers/Deform/Cast"),
    ("bpy.types.CurveModifier.*",         "Modifiers/Deform/Curve"),
    ("bpy.types.DisplaceModifier.*",      "Modifiers/Deform/Displace"),
    ("bpy.types.DynamicPaintModifier.*",  "Physics/Dynamic_Paint"),
    ("bpy.types.HookModifier.*",          "Modifiers/Deform/Hooks"),
    ("bpy.types.LaplacianSmoothModifier.*", "Modifiers/Deform/Laplacian_Smooth"),
    ("bpy.types.LatticeModifier.*",       "Modifiers/Deform/Lattice"),
    ("bpy.types.MeshCacheModifier.*",     "Modifiers/Deform/Mesh_Cache"),
    ("bpy.types.MeshDeformModifier.*",    "Modifiers/Deform/Mesh_Deform"),
    ("bpy.types.RemeshModifier.*",        "Modifiers/Deform/"),
    ("bpy.types.ShrinkwrapModifier.*",    "Modifiers/Deform/Shrinkwrap"),
    ("bpy.types.SimpleDeformModifier.*",  "Modifiers/Deform/Simple_Deform"),
    ("bpy.types.SmoothModifier.*",        "Modifiers/Deform/Smooth"),
    # ("bpy.types.SurfaceModifier.*",     "Modifiers/Deform/"),  # USERS NEVER SEE THIS
    ("bpy.types.WarpModifier.*",          "Modifiers/Deform/Warp"),
    ("bpy.types.WaveModifier.*",          "Modifiers/Deform/Wave"),
    # --- Simulate Modifiers ---
    ("bpy.types.ClothModifier.*",             "Physics/Cloth"),
    ("bpy.types.CollisionModifier.*",         "Physics/Collision"),
    ("bpy.types.ExplodeModifier.*",           "Modifiers/Simulate/Explode"),
    ("bpy.types.FluidSimulationModifier.*",   "Physics/Fluid"),
    ("bpy.types.OceanModifier.*",             "Modifiers/Simulate/Ocean"),
    ("bpy.types.ParticleInstanceModifier.*",  "Modifiers/Simulate/Particle_Instance"),
    ("bpy.types.ParticleSystemModifier.*",    "Physics/Particles"),
    ("bpy.types.SmokeModifier.*",             "Physics/Smoke"),
    ("bpy.types.SoftBodyModifier.*",          "Physics/Soft_Body"),

    # *** Constraints ***
    ("bpy.types.Constraint.*", "Constraints"),
    ("bpy.types.Constraint.mute", "Constraints/The_Stack"),  # others could be added here?
    # --- Transform Constraints ---
    ("bpy.types.CopyLocationConstraint.*",    "Constraints/Transform/Copy_Location"),
    ("bpy.types.CopyRotationConstraint.*",    "Constraints/Transform/Copy_Rotation"),
    ("bpy.types.CopyScaleConstraint.*",       "Constraints/Transform/Copy_Scale"),
    ("bpy.types.CopyTransformsConstraint.*",  "Constraints/Transform/Copy_Transforms"),
    ("bpy.types.LimitDistanceConstraint.*",   "Constraints/Transform/Limit_Distance"),
    ("bpy.types.LimitLocationConstraint.*",   "Constraints/Transform/Limit_Location"),
    ("bpy.types.LimitRotationConstraint.*",   "Constraints/Transform/Limit_Rotation"),
    ("bpy.types.LimitScaleConstraint.*",      "Constraints/Transform/Limit_Scale"),
    ("bpy.types.MaintainVolumeConstraint.*",  "Constraints/Transform/Maintain_Volume"),
    ("bpy.types.TransformConstraint.*",       "Constraints/Transform/Transformation"),
    # --- Tracking Constraints ---
    ("bpy.types.ClampToConstraint.*",      "Constraints/Tracking/Clamp_To"),
    ("bpy.types.DampedTrackConstraint.*",  "Constraints/Tracking/Damped_Track"),
    ("bpy.types.KinematicConstraint.*",    "Constraints/Tracking/IK_Solver"),
    ("bpy.types.LockedTrackConstraint.*",  "Constraints/Tracking/Locked_Track"),
    ("bpy.types.SplineIKConstraint.*",     "Constraints/Tracking/Spline_IK"),
    ("bpy.types.StretchToConstraint.*",    "Constraints/Tracking/Stretch_To"),
    ("bpy.types.TrackToConstraint.*",      "Constraints/Tracking/Track_To"),
    # --- Relationship Constraints ---
    ("bpy.types.ActionConstraint.*",          "Constraints/Relationship/Action"),
    ("bpy.types.CameraSolverConstraint.*",    "Motion_Tracking"),  # not exact match
    ("bpy.types.ChildOfConstraint.*",         "Constraints/Relationship/Action"),
    ("bpy.types.FloorConstraint.*",           "Constraints/Relationship/Child_Of"),
    ("bpy.types.FollowPathConstraint.*",      "Constraints/Relationship/Floor"),
    ("bpy.types.FollowTrackConstraint.*",     "Constraints/Relationship/Follow_Path"),
    ("bpy.types.ObjectSolverConstraint.*",    "Motion_Tracking"),  # not exact match
    ("bpy.types.PivotConstraint.*",           "Constraints/Relationship/Pivot"),
    ("bpy.types.PythonConstraint.*",          "Constraints/Relationship/Script"),
    ("bpy.types.RigidBodyJointConstraint.*",  "Constraints/Relationship/Rigid_Body_Joint"),
    ("bpy.types.ShrinkwrapConstraint.*",      "Constraints/Relationship/Shrinkwrap"),

    ("bpy.types.ImageFormatSettings.*",  "Render/Output#File_Type"),
    ("bpy.types.RenderSettings.filepath",  "Render/Output#File_Locations"),
    ("bpy.types.RenderSettings.display_mode",  "Render/Display#Displaying_Renders"),
    ("bpy.types.RenderSettings.*",       "Render"),  # catchall, TODO - refine

    # *** ID Subclasses ***
    ("bpy.types.Action.*", "Animation/Actions"),
    #("bpy.types.Brush.*", ""),  # TODO - manual has no place for this! XXX
    ("bpy.types.Curve.*", "Modeling/Curves"),
    ("bpy.types.GreasePencil.*", "3D_interaction/Sketching/Drawing"),
    ("bpy.types.Group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"),
    ("bpy.types.Image.*", "Textures/Types/Image"),
    ("bpy.types.ShapeKey.*", "Animation/Basic/Deformation/Shape_Keys"), # not an ID but include because of Key
    ("bpy.types.Key.*", "Animation/Basic/Deformation/Shape_Keys"),
    #("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX
    ("bpy.types.Library.*", "Manual/Data_System/Linked_Libraries"),
    #("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX
    # *** Materials (blender internal) ***
    ("bpy.types.Material.diffuse*", "Materials/Properties/Diffuse_Shaders"),
    ("bpy.types.Material.specular*", "Materials/Properties/Specular_Shaders"),
    ("bpy.types.Material.ambient*", "Materials/Properties/Ambient_Light_Effect"),
    ("bpy.types.Material.preview_render_type", "Materials/Preview"),
    ("bpy.types.Material.*", "Materials"),  # catchall, until the section is filled in

    ("bpy.types.MaterialSlot.link", "Materials/Options#Material_naming_and_linking"),
    ("bpy.types.MaterialVolume.*", "Materials/Properties/Volume"),
    ("bpy.types.MaterialHalo.*", "Materials/Halos"),
    ("bpy.types.MaterialStrand.*", "Materials/Properties/Strands"),
    ("bpy.types.MaterialSubsurfaceScattering.*", "Materials/Properties/Subsurface_Scattering"),
    ("bpy.types.MaterialRaytraceMirror.*", "Materials/Properties/Raytraced_Reflections"),
    ("bpy.types.MaterialRaytraceTransparency.*", "Materials/Properties/Raytraced_Transparency#Raytraced_Transparency"),
    # ... todo, many more options
    ("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"),
    #("bpy.types.NodeTree.*", ""),  # dont document
    ("bpy.types.Object.*",  "Modeling/Objects"),  # catchall, TODO - refine
    ("bpy.types.ParticleSettings.*", "Physics/Particles"),
    ("bpy.types.Scene.*", "Interface/Scenes"),
    ("bpy.types.Screen.*", "Interface/Screens"),
    #("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX
    #("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX
    ("bpy.types.Text.*", "Extensions/Python/Text_editor"),
    ("bpy.types.Texture.*", "Textures"),
    ("bpy.types.VectorFont.*", "Modeling/Texts"),
    ("bpy.types.WindowManager.*", "Interface/Window_system"),
    ("bpy.types.World.*", "World"),

    # *** ID Subclasses (cont.) Object Data ***
    ("bpy.types.Mesh.*",  "Modeling/Meshes"),  # catchall, TODO - refine
    ("bpy.types.MetaBall.*",  "Modeling/Metas"),  # catchall, TODO - refine
    ("bpy.types.TextCurve.*",  "Modeling/Texts"),  # catchall, TODO - refine
    ("bpy.types.Armature.*",  "Rigging/Armatures"),  # catchall, TODO - refine
    ("bpy.types.Camera.*",  "Render/Camera"),  # catchall, TODO - refine

    ("bpy.types.PointLamp.*",  "Lighting/Lamps/Lamp"),  # catchall, TODO - refine
    ("bpy.types.AreaLamp.*",   "Lighting/Lamps/Area"),  # catchall, TODO - refine
    ("bpy.types.SpotLamp.*",   "Lighting/Lamps/Spot"),  # catchall, TODO - refine
    ("bpy.types.SunLamp.*",    "Lighting/Lamps/Sun"),   # catchall, TODO - refine
    ("bpy.types.HemiLamp.*",   "Lighting/Lamps/Hemi"),  # catchall, TODO - refine
    ("bpy.types.Lamp.*",       "Lighting"),             # catchall, TODO - refine

    # --- Animation ---
    ("bpy.types.Keyframe.*", "Animation/Keyframes"),
    ("bpy.types.FCurve.*", "Animation/Editors/Graph/FCurves"),
    
    # --- Rigging ---
    ("bpy.types.Bone.*",      "Armatures/Bones"),
    ("bpy.types.EditBone.*",  "Armatures/Bones"),
    ("bpy.types.PoseBone.*",  "Rigging/Posing"),

    # --- World ---
    ("bpy.types.World.*",  "World"),

    ("bpy.types.Texture.*",  "Textures"),

    # *** Spaces ***
    ("bpy.types.SpaceView3D.*", "3D_interaction/Navigating/3D_View_Options"),

    # === Operators ===
    # Catch all only for now!
    # *** Window/Screen ***
    
    ("bpy.ops.action.*",  "Animation/Actions"),
    ("bpy.ops.anim.*",  "Animation"),
    ("bpy.ops.armature.*",  "Rigging/Armatures"),
    ("bpy.ops.boid.*",  "Physics/Particles/Physics/Boids"),
    # ("bpy.ops.brush.*",  ""),  # TODO
    ("bpy.ops.buttons.*",  "Interface/Buttons_and_Controls"),
    ("bpy.ops.camera.*",  "Render/Camera"),
    ("bpy.ops.clip.*",  "Motion_Tracking#Movie_Clip_Editor"),
    ("bpy.ops.cloth.*",  "Physics/Cloth"),
    ("bpy.ops.console.*",  "Python/Console"),
    ("bpy.ops.constraint.*",  "Constraints"),
    ("bpy.ops.curve.*",  "Modeling/Curves"),
    ("bpy.ops.dpaint.*",  "Physics/Dynamic_Paint"),
    # ("bpy.ops.ed.*",  ""),  # TODO, this is for internal use only?
    # ("bpy.ops.export_anim.*",  ""),  # TODO
    # ("bpy.ops.export_mesh.*",  ""),  # TODO
    # ("bpy.ops.export_scene.*",  ""),  # TODO
    ("bpy.ops.file.*",  ""),
    ("bpy.ops.fluid.*",  "Physics/Fluid"),
    ("bpy.ops.font.*",  "Modeling/Texts"),
    ("bpy.ops.gpencil.*",  "3D_interaction/Sketching/Drawing"),
    ("bpy.ops.graph.*",  "Animation/Editors/Graph/FCurves"),
    ("bpy.ops.group.*",  "Modeling/Objects/Groups_and_Parenting#Grouping_objects"),
    ("bpy.ops.image.*",  "Textures/Types/Image"),
    # ("bpy.ops.import_anim.*",  ""),  # TODO
    # ("bpy.ops.import_curve.*",  ""),  # TODO
    # ("bpy.ops.import_mesh.*",  ""),  # TODO
    # ("bpy.ops.import_scene.*",  ""),  # TODO
    # ("bpy.ops.info.*",  ""),  # TODO
    ("bpy.ops.lamp.*",  "Lighting"),  # --- TODO ... all below ---
    # ("bpy.ops.lattice.*",  ""),  # TODO
    ("bpy.ops.logic.*",  "Game_Engine/Logic"),
    ("bpy.ops.marker.*",  "Animation/Markers"),
    # ("bpy.ops.mask.*",  ""),  # TODO
    ("bpy.ops.material.new",  "Materials/Assigning_a_material#Creating_a_new_Material"),
    ("bpy.ops.material.*",  "Materials"),
    ("bpy.ops.mball.*",  "Modeling/Metas"),
    ("bpy.ops.mesh.*",  "Modeling/Meshes"),
    ("bpy.ops.nla.*",  "Animation/Editors/NLA"),
    # ("bpy.ops.node.*",  ""),  # TODO
    ("bpy.ops.object.*",  "Modeling/Objects"),
    ("bpy.ops.outliner.*",  "Data_System/The_Outliner"),
    # ("bpy.ops.paint.*",  ""),  # TODO
    ("bpy.ops.particle.*",  "Physics/Particles"),
    ("bpy.ops.pose.*",  "Rigging/Posing"),
    ("bpy.ops.poselib.*",  "Rigging/Posing/Pose_Library"),
    # ("bpy.ops.ptcache.*",  ""),  # TODO

    ("bpy.ops.render.play_rendered_anim",  "Render/Display#Animation_Playback"),
    ("bpy.ops.render.*",  "Render"),  # catchall

    ("bpy.ops.scene.*",  "Interface/Scenes"),
    ("bpy.ops.screen.*",  "Interface/Window_system"),
    ("bpy.ops.script.*",  "Extensions/Python"),
    ("bpy.ops.sculpt.*",  "Modeling/Meshes/Editing/Sculpt_Mode"),
    ("bpy.ops.sequencer.*",  "Sequencer/Usage"),
    # ("bpy.ops.sketch.*",  ""),  # TODO
    # ("bpy.ops.sound.*",  ""),  # TODO
    ("bpy.ops.surface.*",  "Modeling/Surfaces"),
    ("bpy.ops.text.*",  "Extensions/Python/Text_editor"),
    ("bpy.ops.texture.*",  "Textures"),
    ("bpy.ops.time.*",  "Animation/Timeline"),
    ("bpy.ops.transform.*",  "3D_interaction/Transform_Control"),
    ("bpy.ops.ui.*",  "Interface"),
    ("bpy.ops.uv.*",  "Textures/Mapping/UV/Layout_Editing"),
    # ("bpy.ops.view2d.*",  ""),  # TODO
    ("bpy.ops.view3d.*",  "3D_interaction/Navigating/3D_View"),  # this link is a bit arbitrary
    ("bpy.ops.wm.*",      "Interface/Window_system"),
    ("bpy.ops.world.*",  "World"),
)

# may have 'url_reference_mapping'... etc later