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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
from bpy.types import (
Operator,
Panel,
UIList,
)
from bpy.props import BoolProperty
from .internals import (
collection_tree,
expanded,
get_max_lvl,
layer_collections,
update_collection_tree,
update_property_group,
)
from .operators import (
rto_history,
phantom_history,
)
class CollectionManager(Operator):
bl_label = "Collection Manager"
bl_idname = "view3d.collection_manager"
last_view_layer = ""
def draw(self, context):
layout = self.layout
scn = context.scene
view_layer = context.view_layer.name
if view_layer != self.last_view_layer:
update_collection_tree(context)
self.last_view_layer = view_layer
title_row = layout.split(factor=0.5)
main = title_row.row()
view = title_row.row(align=True)
view.alignment = 'RIGHT'
main.label(text="Collection Manager")
view.prop(context.view_layer, "use", text="")
view.separator()
window = context.window
scene = window.scene
view.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
layout.row().separator()
layout.row().separator()
filter_row = layout.row()
filter_row.alignment = 'RIGHT'
filter_row.popover(panel="COLLECTIONMANAGER_PT_restriction_toggles", text="", icon='FILTER')
toggle_row = layout.split(factor=0.3)
toggle_row.alignment = 'LEFT'
sec1 = toggle_row.row()
sec1.alignment = 'LEFT'
sec1.enabled = False
if len(expanded) > 0:
text = "Collapse All Items"
else:
text = "Expand All Items"
sec1.operator("view3d.expand_all_items", text=text)
for laycol in collection_tree:
if laycol["has_children"]:
sec1.enabled = True
break
sec2 = toggle_row.row()
sec2.alignment = 'RIGHT'
if scn.show_exclude:
exclude_all_history = rto_history["exclude_all"].get(view_layer, [])
depress = True if len(exclude_all_history) else False
sec2.operator("view3d.un_exclude_all_collections", text="", icon='CHECKBOX_HLT', depress=depress)
if scn.show_selectable:
select_all_history = rto_history["select_all"].get(view_layer, [])
depress = True if len(select_all_history) else False
sec2.operator("view3d.un_restrict_select_all_collections", text="", icon='RESTRICT_SELECT_OFF', depress=depress)
if scn.show_hideviewport:
hide_all_history = rto_history["hide_all"].get(view_layer, [])
depress = True if len(hide_all_history) else False
sec2.operator("view3d.un_hide_all_collections", text="", icon='HIDE_OFF', depress=depress)
if scn.show_disableviewport:
disable_all_history = rto_history["disable_all"].get(view_layer, [])
depress = True if len(disable_all_history) else False
sec2.operator("view3d.un_disable_viewport_all_collections", text="", icon='RESTRICT_VIEW_OFF', depress=depress)
if scn.show_render:
render_all_history = rto_history["render_all"].get(view_layer, [])
depress = True if len(render_all_history) else False
sec2.operator("view3d.un_disable_render_all_collections", text="", icon='RESTRICT_RENDER_OFF', depress=depress)
layout.row().template_list("CM_UL_items", "", context.scene, "CMListCollection", context.scene, "CMListIndex", rows=15, sort_lock=True)
addcollec_row = layout.row()
addcollec_row.operator("view3d.add_collection", text="Add Collection", icon='COLLECTION_NEW').child = False
addcollec_row.operator("view3d.add_collection", text="Add SubCollection", icon='COLLECTION_NEW').child = True
phantom_row = layout.row()
toggle_text = "Disable " if scn.CM_Phantom_Mode else "Enable "
phantom_row.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")
if scn.CM_Phantom_Mode:
view.enabled = False
addcollec_row.enabled = False
def execute(self, context):
wm = context.window_manager
update_property_group(context)
self.view_layer = context.view_layer.name
# sync selection in ui list with active layer collection
try:
active_laycol_name = context.view_layer.active_layer_collection.name
active_laycol_row_index = layer_collections[active_laycol_name]["row_index"]
context.scene.CMListIndex = active_laycol_row_index
except:
context.scene.CMListIndex = -1
# check if in phantom mode and if it's still viable
if context.scene.CM_Phantom_Mode:
if set(layer_collections.keys()) != set(phantom_history["initial_state"].keys()):
context.scene.CM_Phantom_Mode = False
if context.view_layer.name != phantom_history["view_layer"]:
context.scene.CM_Phantom_Mode = False
# handle window sizing
max_width = 960
min_width = 456
width_step = 21
scrollbar_width = 21
lvl = get_max_lvl()
width = min_width + (width_step * lvl)
if len(layer_collections) > 14:
width += scrollbar_width
if width > max_width:
width = max_width
return wm.invoke_popup(self, width=width)
def update_selection(self, context):
scn = context.scene
if scn.CMListIndex == -1:
return
selected_item = scn.CMListCollection[scn.CMListIndex]
layer_collection = layer_collections[selected_item.name]["ptr"]
context.view_layer.active_layer_collection = layer_collection
def filter_items_by_name_insensitive(pattern, bitflag, items, propname="name", flags=None, reverse=False):
"""
Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
pattern is the filtering pattern.
propname is the name of the string property to use for filtering.
flags must be a list of integers the same length as items, or None!
return a list of flags (based on given flags if not None),
or an empty list if no flags were given and no filtering has been done.
"""
import fnmatch
if not pattern or not items: # Empty pattern or list = no filtering!
return flags or []
if flags is None:
flags = [0] * len(items)
# Make pattern case-insensitive
pattern = pattern.lower()
# Implicitly add heading/trailing wildcards.
pattern = "*" + pattern + "*"
for i, item in enumerate(items):
name = getattr(item, propname, None)
# Make name case-insensitive
name = name.lower()
# This is similar to a logical xor
if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
flags[i] |= bitflag
return flags
class CM_UL_items(UIList):
last_filter_value = ""
filter_by_selected: BoolProperty(
name="Filter By Selected",
default=False,
description="Filter collections by selected items"
)
def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
self.use_filter_show = True
scn = context.scene
view_layer = context.view_layer.name
laycol = layer_collections[item.name]
collection = laycol["ptr"].collection
split = layout.split(factor=0.96)
row = split.row(align=True)
row.alignment = 'LEFT'
# indent child items
if laycol["lvl"] > 0:
for _ in range(laycol["lvl"]):
row.label(icon='BLANK1')
# add expander if collection has children to make UIList act like tree view
if laycol["has_children"]:
if laycol["expanded"]:
prop = row.operator("view3d.expand_sublevel", text="", icon='DISCLOSURE_TRI_DOWN', emboss=False)
prop.expand = False
prop.name = item.name
prop.index = index
else:
prop = row.operator("view3d.expand_sublevel", text="", icon='DISCLOSURE_TRI_RIGHT', emboss=False)
prop.expand = True
prop.name = item.name
prop.index = index
else:
row.label(icon='BLANK1')
row.label(icon='GROUP')
name_row = row.row()
#if rename[0] and index == scn.CMListIndex:
#name_row.activate_init = True
#rename[0] = False
name_row.prop(item, "name", text="", expand=True)
# used as a separator (actual separator not wide enough)
row.label()
# add set_collection op
row_setcol = row.row()
row_setcol.operator_context = 'INVOKE_DEFAULT'
icon = 'MESH_CUBE'
if len(context.selected_objects) > 0 and context.active_object:
if context.active_object.name in collection.objects:
icon = 'SNAP_VOLUME'
else:
row_setcol.enabled = False
prop = row_setcol.operator("view3d.set_collection", text="", icon=icon, emboss=False)
prop.collection_index = laycol["id"]
prop.collection_name = item.name
if scn.show_exclude:
exclude_history_base = rto_history["exclude"].get(view_layer, {})
exclude_target = exclude_history_base.get("target", "")
exclude_history = exclude_history_base.get("history", [])
depress = True if len(exclude_history) and exclude_target == item.name else False
emboss = True if len(exclude_history) and exclude_target == item.name else False
icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'
row.operator("view3d.exclude_collection", text="", icon=icon, emboss=emboss, depress=depress).name = item.name
if scn.show_selectable:
select_history_base = rto_history["select"].get(view_layer, {})
select_target = select_history_base.get("target", "")
select_history = select_history_base.get("history", [])
depress = True if len(select_history) and select_target == item.name else False
emboss = True if len(select_history) and select_target == item.name else False
icon = 'RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else 'RESTRICT_SELECT_OFF'
row.operator("view3d.restrict_select_collection", text="", icon=icon, emboss=emboss, depress=depress).name = item.name
if scn.show_hideviewport:
hide_history_base = rto_history["hide"].get(view_layer, {})
hide_target = hide_history_base.get("target", "")
hide_history = hide_history_base.get("history", [])
depress = True if len(hide_history) and hide_target == item.name else False
emboss = True if len(hide_history) and hide_target == item.name else False
icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'
row.operator("view3d.hide_collection", text="", icon=icon, emboss=emboss, depress=depress).name = item.name
if scn.show_disableviewport:
disable_history_base = rto_history["disable"].get(view_layer, {})
disable_target = disable_history_base.get("target", "")
disable_history = disable_history_base.get("history", [])
depress = True if len(disable_history) and disable_target == item.name else False
emboss = True if len(disable_history) and disable_target == item.name else False
icon = 'RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else 'RESTRICT_VIEW_OFF'
row.operator("view3d.disable_viewport_collection", text="", icon=icon, emboss=emboss, depress=depress).name = item.name
if scn.show_render:
render_history_base = rto_history["render"].get(view_layer, {})
render_target = render_history_base.get("target", "")
render_history = render_history_base.get("history", [])
depress = True if len(render_history) and render_target == item.name else False
emboss = True if len(render_history) and render_target == item.name else False
icon = 'RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else 'RESTRICT_RENDER_OFF'
row.operator("view3d.disable_render_collection", text="", icon=icon, emboss=emboss, depress=depress).name = item.name
rm_op = split.row()
rm_op.alignment = 'RIGHT'
rm_op.operator("view3d.remove_collection", text="", icon='X', emboss=False).collection_name = item.name
if scn.CM_Phantom_Mode:
name_row.enabled = False
row_setcol.enabled = False
rm_op.enabled = False
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
icon = 'ZOOM_OUT' if self.use_filter_invert else 'ZOOM_IN'
subrow.prop(self, "use_filter_invert", text="", icon=icon)
subrow = row.row(align=True)
subrow.prop(self, "filter_by_selected", text="", icon='SNAP_VOLUME')
def filter_items(self, context, data, propname):
flt_flags = []
flt_neworder = []
list_items = getattr(data, propname)
if self.filter_name:
flt_flags = filter_items_by_name_insensitive(self.filter_name, self.bitflag_filter_item, list_items)
elif self.filter_by_selected:
flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
collection = layer_collections[item.name]["ptr"].collection
# check if any of the selected objects are in the collection
if not set(context.selected_objects).isdisjoint(collection.objects):
flt_flags[idx] |= self.bitflag_filter_item
else: # display as treeview
flt_flags = [self.bitflag_filter_item] * len(list_items)
for idx, item in enumerate(list_items):
if not layer_collections[item.name]["visible"]:
flt_flags[idx] = 0
return flt_flags, flt_neworder
def invoke(self, context, event):
pass
class CMRestrictionTogglesPanel(Panel):
bl_label = "Restriction Toggles"
bl_idname = "COLLECTIONMANAGER_PT_restriction_toggles"
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
def draw(self, context):
layout = self.layout
row = layout.row()
row.prop(context.scene, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
row.prop(context.scene, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
row.prop(context.scene, "show_hideviewport", icon='HIDE_OFF', icon_only=True)
row.prop(context.scene, "show_disableviewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
row.prop(context.scene, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)
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