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ui.py « object_collection_manager - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# Copyright 2011, Ryan Inch

from bpy.types import (
    Operator,
    Panel,
    UIList,
)

from bpy.props import BoolProperty

from .internals import (
    collection_tree,
    expanded,
    get_max_lvl,
    layer_collections,
    qcd_slots,
    update_collection_tree,
    update_property_group,
)

from .operators import (
    rto_history,
    copy_buffer,
    swap_buffer,
    expand_history,
    phantom_history,
    )

from . import qcd_operators


preview_collections = {}
last_icon_theme_text = None
last_icon_theme_text_sel = None


class CollectionManager(Operator):
    bl_label = "Collection Manager"
    bl_idname = "view3d.collection_manager"

    last_view_layer = ""

    def draw(self, context):
        layout = self.layout
        cm = context.scene.collection_manager
        view_layer = context.view_layer

        if view_layer.name != self.last_view_layer:
            update_collection_tree(context)
            self.last_view_layer = view_layer.name

        title_row = layout.split(factor=0.5)
        main = title_row.row()
        view = title_row.row(align=True)
        view.alignment = 'RIGHT'

        main.label(text="Collection Manager")

        view.prop(view_layer, "use", text="")
        view.separator()

        window = context.window
        scene = window.scene
        view.template_search(
            window, "view_layer",
            scene, "view_layers",
            new="scene.view_layer_add",
            unlink="scene.view_layer_remove")

        layout.row().separator()
        layout.row().separator()

        filter_row = layout.row()
        filter_row.alignment = 'RIGHT'

        filter_row.popover(panel="COLLECTIONMANAGER_PT_restriction_toggles", text="", icon='FILTER')

        toggle_row = layout.split(factor=0.3)
        toggle_row.alignment = 'LEFT'

        sec1 = toggle_row.row()
        sec1.alignment = 'LEFT'
        sec1.enabled = False

        if len(expanded) > 0:
            text = "Collapse All Items"
        else:
            text = "Expand All Items"

        sec1.operator("view3d.expand_all_items", text=text)

        if context.preferences.addons[__package__].preferences.enable_qcd:
            renum = toggle_row.row()
            renum.alignment = 'LEFT'
            renum.operator("view3d.renumerate_qcd_slots")

        for laycol in collection_tree:
            if laycol["has_children"]:
                sec1.enabled = True
                break

        sec2 = toggle_row.row()
        sec2.alignment = 'RIGHT'

        if cm.show_exclude:
            exclude_all_history = rto_history["exclude_all"].get(view_layer.name, [])
            depress = True if len(exclude_all_history) else False
            icon = 'CHECKBOX_HLT'

            if copy_buffer["RTO"] == "exclude":
                icon = 'COPYDOWN'

            if swap_buffer["A"]["RTO"] == "exclude":
                icon = 'ARROW_LEFTRIGHT'

            sec2.operator("view3d.un_exclude_all_collections", text="", icon=icon, depress=depress)

        if cm.show_selectable:
            select_all_history = rto_history["select_all"].get(view_layer.name, [])
            depress = True if len(select_all_history) else False
            icon = 'RESTRICT_SELECT_OFF'

            if copy_buffer["RTO"] == "collection.hide_select":
                icon = 'COPYDOWN'

            if swap_buffer["A"]["RTO"] == "collection.hide_select":
                icon = 'ARROW_LEFTRIGHT'

            sec2.operator("view3d.un_restrict_select_all_collections", text="", icon=icon, depress=depress)

        if cm.show_hide_viewport:
            hide_all_history = rto_history["hide_all"].get(view_layer.name, [])
            depress = True if len(hide_all_history) else False
            icon = 'HIDE_OFF'

            if copy_buffer["RTO"] == "hide_viewport":
                icon = 'COPYDOWN'

            if swap_buffer["A"]["RTO"] == "hide_viewport":
                icon = 'ARROW_LEFTRIGHT'

            sec2.operator("view3d.un_hide_all_collections", text="", icon=icon, depress=depress)

        if cm.show_disable_viewport:
            disable_all_history = rto_history["disable_all"].get(view_layer.name, [])
            depress = True if len(disable_all_history) else False
            icon = 'RESTRICT_VIEW_OFF'

            if copy_buffer["RTO"] == "collection.hide_viewport":
                icon = 'COPYDOWN'

            if swap_buffer["A"]["RTO"] == "collection.hide_viewport":
                icon = 'ARROW_LEFTRIGHT'

            sec2.operator("view3d.un_disable_viewport_all_collections", text="", icon=icon, depress=depress)

        if cm.show_render:
            render_all_history = rto_history["render_all"].get(view_layer.name, [])
            depress = True if len(render_all_history) else False
            icon = 'RESTRICT_RENDER_OFF'

            if copy_buffer["RTO"] == "collection.hide_render":
                icon = 'COPYDOWN'

            if swap_buffer["A"]["RTO"] == "collection.hide_render":
                icon = 'ARROW_LEFTRIGHT'

            sec2.operator("view3d.un_disable_render_all_collections", text="", icon=icon, depress=depress)

        layout.row().template_list("CM_UL_items", "",
                                   cm, "cm_list_collection",
                                   cm, "cm_list_index",
                                   rows=15,
                                   sort_lock=True)

        addcollec_row = layout.row()
        addcollec_row.operator("view3d.add_collection", text="Add Collection",
                               icon='COLLECTION_NEW').child = False

        addcollec_row.operator("view3d.add_collection", text="Add SubCollection",
                               icon='COLLECTION_NEW').child = True

        phantom_row = layout.row()
        toggle_text = "Disable " if cm.in_phantom_mode else "Enable "
        phantom_row.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")

        if cm.in_phantom_mode:
            view.enabled = False
            addcollec_row.enabled = False


    def execute(self, context):
        wm = context.window_manager

        update_property_group(context)

        cm = context.scene.collection_manager
        view_layer = context.view_layer

        self.view_layer = view_layer.name

        # sync selection in ui list with active layer collection
        try:
            active_laycol_name = view_layer.active_layer_collection.name
            active_laycol_row_index = layer_collections[active_laycol_name]["row_index"]
            cm.cm_list_index = active_laycol_row_index
        except:
            cm.cm_list_index = -1

        # check if in phantom mode and if it's still viable
        if cm.in_phantom_mode:
            if set(layer_collections.keys()) != set(phantom_history["initial_state"].keys()):
                cm.in_phantom_mode = False

            if view_layer.name != phantom_history["view_layer"]:
                cm.in_phantom_mode = False

        # handle window sizing
        max_width = 960
        min_width = 456
        width_step = 21
        scrollbar_width = 21
        lvl = get_max_lvl()

        width = min_width + (width_step * lvl)

        if len(layer_collections) > 14:
            width += scrollbar_width

        if width > max_width:
            width = max_width

        return wm.invoke_popup(self, width=width)


class CM_UL_items(UIList):
    last_filter_value = ""

    filter_by_selected: BoolProperty(
                        name="Filter By Selected",
                        default=False,
                        description="Filter collections by selected items"
                        )
    filter_by_qcd: BoolProperty(
                        name="Filter By QCD",
                        default=False,
                        description="Filter collections to only show QCD slots"
                        )

    def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
        self.use_filter_show = True

        cm = context.scene.collection_manager
        view_layer = context.view_layer
        laycol = layer_collections[item.name]
        collection = laycol["ptr"].collection

        split = layout.split(factor=0.96)
        row = split.row(align=True)
        row.alignment = 'LEFT'

        # indent child items
        if laycol["lvl"] > 0:
            for _ in range(laycol["lvl"]):
                row.label(icon='BLANK1')

        # add expander if collection has children to make UIList act like tree view
        if laycol["has_children"]:
            if laycol["expanded"]:
                highlight = True if expand_history["target"] == item.name else False

                prop = row.operator("view3d.expand_sublevel", text="", icon='DISCLOSURE_TRI_DOWN',
                                    emboss=highlight, depress=highlight)
                prop.expand = False
                prop.name = item.name
                prop.index = index

            else:
                prop = row.operator("view3d.expand_sublevel", text="",
                                    icon='DISCLOSURE_TRI_RIGHT', emboss=False)
                prop.expand = True
                prop.name = item.name
                prop.index = index

        else:
            row.label(icon='BLANK1')


        row.label(icon='GROUP')

        if context.preferences.addons[__package__].preferences.enable_qcd:
            QCD = row.row()
            QCD.scale_x = 0.4
            QCD.prop(item, "qcd_slot", text="")

        name_row = row.row()

        #if rename[0] and index == cm.cm_list_index:
            #name_row.activate_init = True
            #rename[0] = False

        name_row.prop(item, "name", text="", expand=True)

        # used as a separator (actual separator not wide enough)
        row.label()

        # add set_collection op
        row_setcol = row.row()
        row_setcol.operator_context = 'INVOKE_DEFAULT'

        icon = 'MESH_CUBE'

        if len(context.selected_objects) > 0 and context.active_object:
            if context.active_object.name in collection.objects:
                icon = 'SNAP_VOLUME'
        else:
            row_setcol.enabled = False


        prop = row_setcol.operator("view3d.set_collection", text="",
                                   icon=icon, emboss=False)
        prop.collection_index = laycol["id"]
        prop.collection_name = item.name


        if cm.show_exclude:
            exclude_history_base = rto_history["exclude"].get(view_layer.name, {})
            exclude_target = exclude_history_base.get("target", "")
            exclude_history = exclude_history_base.get("history", [])

            highlight = bool(exclude_history and exclude_target == item.name)
            icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'

            row.operator("view3d.exclude_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight).name = item.name

        if cm.show_selectable:
            select_history_base = rto_history["select"].get(view_layer.name, {})
            select_target = select_history_base.get("target", "")
            select_history = select_history_base.get("history", [])

            highlight = bool(select_history and select_target == item.name)
            icon = ('RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else
                    'RESTRICT_SELECT_OFF')

            row.operator("view3d.restrict_select_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight).name = item.name

        if cm.show_hide_viewport:
            hide_history_base = rto_history["hide"].get(view_layer.name, {})
            hide_target = hide_history_base.get("target", "")
            hide_history = hide_history_base.get("history", [])

            highlight = bool(hide_history and hide_target == item.name)
            icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'

            row.operator("view3d.hide_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight).name = item.name

        if cm.show_disable_viewport:
            disable_history_base = rto_history["disable"].get(view_layer.name, {})
            disable_target = disable_history_base.get("target", "")
            disable_history = disable_history_base.get("history", [])

            highlight = bool(disable_history and disable_target == item.name)
            icon = ('RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else
                    'RESTRICT_VIEW_OFF')

            row.operator("view3d.disable_viewport_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight).name = item.name

        if cm.show_render:
            render_history_base = rto_history["render"].get(view_layer.name, {})
            render_target = render_history_base.get("target", "")
            render_history = render_history_base.get("history", [])

            highlight = bool(render_history and render_target == item.name)
            icon = ('RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else
                    'RESTRICT_RENDER_OFF')

            row.operator("view3d.disable_render_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight).name = item.name


        rm_op = split.row()
        rm_op.alignment = 'RIGHT'
        rm_op.operator("view3d.remove_collection", text="", icon='X',
                       emboss=False).collection_name = item.name

        if cm.in_phantom_mode:
            name_row.enabled = False
            row_setcol.enabled = False
            rm_op.enabled = False


    def draw_filter(self, context, layout):
        row = layout.row()

        subrow = row.row(align=True)
        subrow.prop(self, "filter_name", text="")

        icon = 'ZOOM_OUT' if self.use_filter_invert else 'ZOOM_IN'
        subrow.prop(self, "use_filter_invert", text="", icon=icon)

        subrow = row.row(align=True)
        subrow.prop(self, "filter_by_selected", text="", icon='SNAP_VOLUME')

        if context.preferences.addons[__package__].preferences.enable_qcd:
            subrow.prop(self, "filter_by_qcd", text="", icon='EVENT_Q')

    def filter_items(self, context, data, propname):
        flt_flags = []
        flt_neworder = []

        list_items = getattr(data, propname)

        if self.filter_name:
            flt_flags = filter_items_by_name_insensitive(self.filter_name, self.bitflag_filter_item, list_items)

        elif self.filter_by_selected:
            flt_flags = [0] * len(list_items)

            for idx, item in enumerate(list_items):
                collection = layer_collections[item.name]["ptr"].collection

                # check if any of the selected objects are in the collection
                if not set(context.selected_objects).isdisjoint(collection.objects):
                    flt_flags[idx] |= self.bitflag_filter_item

        elif self.filter_by_qcd:
            flt_flags = [0] * len(list_items)

            for idx, item in enumerate(list_items):
                if item.qcd_slot:
                    flt_flags[idx] |= self.bitflag_filter_item

        else: # display as treeview
            flt_flags = [self.bitflag_filter_item] * len(list_items)

            for idx, item in enumerate(list_items):
                if not layer_collections[item.name]["visible"]:
                    flt_flags[idx] = 0

        return flt_flags, flt_neworder



    def invoke(self, context, event):
        pass


class CMRestrictionTogglesPanel(Panel):
    bl_label = "Restriction Toggles"
    bl_idname = "COLLECTIONMANAGER_PT_restriction_toggles"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'HEADER'

    def draw(self, context):
        cm = context.scene.collection_manager

        layout = self.layout
        row = layout.row()

        row.prop(cm, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
        row.prop(cm, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
        row.prop(cm, "show_hide_viewport", icon='HIDE_OFF', icon_only=True)
        row.prop(cm, "show_disable_viewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
        row.prop(cm, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)


def view3d_header_qcd_slots(self, context):
    layout = self.layout

    idx = 1

    split = layout.split()
    col = split.column(align=True)
    row = col.row(align=True)
    row.scale_y = 0.5

    update_collection_tree(context)

    for x in range(20):
        qcd_slot = qcd_slots.get_name(str(x+1))

        if qcd_slot:
            qcd_laycol = layer_collections[qcd_slot]["ptr"]
            collection_objects = qcd_laycol.collection.objects
            selected_objects = qcd_operators.get_move_selection()
            active_object = qcd_operators.get_move_active()

            icon_value = 0

            # if the active object is in the current collection use a custom icon
            if (active_object and active_object in selected_objects and
                active_object.name in collection_objects):
                icon = 'LAYER_ACTIVE'


            # if there are selected objects use LAYER_ACTIVE
            elif not set(selected_objects).isdisjoint(collection_objects):
                icon = 'LAYER_USED'

            # If there are objects use LAYER_USED
            elif collection_objects:
                icon = 'NONE'
                active_icon = get_active_icon(context, qcd_laycol)
                icon_value = active_icon.icon_id

            else:
                icon = 'BLANK1'


            prop = row.operator("view3d.view_move_qcd_slot", text="", icon=icon,
                                icon_value=icon_value, depress=not qcd_laycol.exclude)
            prop.slot = str(x+1)

        else:
            row.label(text="", icon='X')


        if idx%5==0:
            row.separator()

        if idx == 10:
            row = col.row(align=True)
            row.scale_y = 0.5

        idx += 1


def get_active_icon(context, qcd_laycol):
    global last_icon_theme_text
    global last_icon_theme_text_sel

    tool_theme = context.preferences.themes[0].user_interface.wcol_tool
    pcoll = preview_collections["icons"]

    if qcd_laycol.exclude:
        theme_color = tool_theme.text
        last_theme_color = last_icon_theme_text
        icon = pcoll["active_icon_text"]

    else:
        theme_color = tool_theme.text_sel
        last_theme_color = last_icon_theme_text_sel
        icon = pcoll["active_icon_text_sel"]

    if last_theme_color == None or theme_color.hsv != last_theme_color:
        update_icon(pcoll["active_icon_base"], icon, theme_color)

        if qcd_laycol.exclude:
            last_icon_theme_text = theme_color.hsv

        else:
            last_icon_theme_text_sel = theme_color.hsv

    return icon


def update_icon(base, icon, theme_color):
    icon.icon_pixels = base.icon_pixels
    colored_icon = []

    for offset in range(len(icon.icon_pixels)):
        idx = offset * 4

        r = icon.icon_pixels_float[idx]
        g = icon.icon_pixels_float[idx+1]
        b = icon.icon_pixels_float[idx+2]
        a = icon.icon_pixels_float[idx+3]

        # add back some brightness and opacity blender takes away from the custom icon
        r = min(r+r*0.2,1)
        g = min(g+g*0.2,1)
        b = min(b+b*0.2,1)
        a = min(a+a*0.2,1)

        # make the icon follow the theme color (assuming the icon is white)
        r *= theme_color.r
        g *= theme_color.g
        b *= theme_color.b

        colored_icon.append(r)
        colored_icon.append(g)
        colored_icon.append(b)
        colored_icon.append(a)

    icon.icon_pixels_float = colored_icon


def update_selection(self, context):
    cm = context.scene.collection_manager

    if cm.cm_list_index == -1:
        return

    selected_item = cm.cm_list_collection[cm.cm_list_index]
    layer_collection = layer_collections[selected_item.name]["ptr"]

    context.view_layer.active_layer_collection = layer_collection


def filter_items_by_name_insensitive(pattern, bitflag, items, propname="name", flags=None, reverse=False):
        """
        Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
        pattern is the filtering pattern.
        propname is the name of the string property to use for filtering.
        flags must be a list of integers the same length as items, or None!
        return a list of flags (based on given flags if not None),
        or an empty list if no flags were given and no filtering has been done.
        """
        import fnmatch

        if not pattern or not items:  # Empty pattern or list = no filtering!
            return flags or []

        if flags is None:
            flags = [0] * len(items)

        # Make pattern case-insensitive
        pattern = pattern.lower()

        # Implicitly add heading/trailing wildcards.
        pattern = "*" + pattern + "*"

        for i, item in enumerate(items):
            name = getattr(item, propname, None)

            # Make name case-insensitive
            name = name.lower()

            # This is similar to a logical xor
            if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
                flags[i] |= bitflag

        return flags