Welcome to mirror list, hosted at ThFree Co, Russian Federation.

crack_functions.py « process « object_fracture_cell - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ff7e93a3568083528a957f832724dfef355a63c4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
# gpl: author Nobuyuki Hirakata

import bpy

import bmesh
from random import (
        gauss,
        seed,
        )
from math import radians, pi
from mathutils import Euler


# Join fractures into an object
def make_join(cells):
    
    # Execute join
    bpy.context.view_layer.objects.active = cells[0]
    cells[0].select_set(state=True)
    bpy.ops.object.join()

    bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
    
    joined = bpy.context.active_object
           
    suffix_index = joined.name.rfind("_cell")
    if suffix_index != -1:
        joined.name = joined.name[:suffix_index] + "_crack"
            
    return bpy.context.active_object


# Add modifier and setting
def add_modifiers(decimate_val=0.4, smooth_val=0.5):
    bpy.ops.object.modifier_add(type='DECIMATE')
    decimate = bpy.context.object.modifiers[-1]
    decimate.name = 'DECIMATE_crackit'
    decimate.ratio = decimate_val

    bpy.ops.object.modifier_add(type='SUBSURF')
    subsurf = bpy.context.object.modifiers[-1]
    subsurf.name = 'SUBSURF_crackit'

    bpy.ops.object.modifier_add(type='SMOOTH')
    smooth = bpy.context.object.modifiers[-1]
    smooth.name = 'SMOOTH_crackit'
    smooth.factor = smooth_val
   

# -------------- multi extrude --------------------
# var1=random offset, var2=random rotation, var3=random scale
def multiExtrude(off=0.1, rotx=0, roty=0, rotz=0, sca=0.0,
                var1=0.01, var2=0.01, var3=0.01, num=1, ran=0):

    obj = bpy.context.object
    bpy.context.tool_settings.mesh_select_mode = [False, False, True]

    # bmesh operations
    bpy.ops.object.mode_set()
    bm = bmesh.new()
    bm.from_mesh(obj.data)
    sel = [f for f in bm.faces if f.select]

    # faces loop
    for i, of in enumerate(sel):
        rot = _vrot(r=i, ran=ran, rotx=rotx, var2=var2, roty=roty, rotz=rotz)
        off = _vloc(r=i, ran=ran, off=off, var1=var1)
        of.normal_update()

        # extrusion loop
        for r in range(num):
            nf = of.copy()
            nf.normal_update()
            no = nf.normal.copy()
            ce = nf.calc_center_bounds()
            s = _vsca(r=i + r, ran=ran, var3=var3, sca=sca)

            for v in nf.verts:
                v.co -= ce
                v.co.rotate(rot)
                v.co += ce + no * off
                v.co = v.co.lerp(ce, 1 - s)

            # extrude code from TrumanBlending
            for a, b in zip(of.loops, nf.loops):
                sf = bm.faces.new((a.vert, a.link_loop_next.vert,
                                   b.link_loop_next.vert, b.vert))
                sf.normal_update()

            bm.faces.remove(of)
            of = nf

    for v in bm.verts:
        v.select = False

    for e in bm.edges:
        e.select = False

    bm.to_mesh(obj.data)
    obj.data.update()


def _vloc(r, ran, off, var1):
    seed(ran + r)
    return off * (1 + gauss(0, var1 / 3))

def _vrot(r, ran, rotx, var2, roty, rotz):
    seed(ran + r)
    return Euler((radians(rotx) + gauss(0, var2 / 3),
                radians(roty) + gauss(0, var2 / 3),
                radians(rotz) + gauss(0, var2 / 3)), 'XYZ')

def _vsca(r, ran, sca, var3):
    seed(ran + r)
    return sca * (1 + gauss(0, var3 / 3))

# Centroid of a selection of vertices
'''
def _centro(ver):
    vvv = [v for v in ver if v.select]
    if not vvv or len(vvv) == len(ver):
        return ('error')

    x = sum([round(v.co[0], 4) for v in vvv]) / len(vvv)
    y = sum([round(v.co[1], 4) for v in vvv]) / len(vvv)
    z = sum([round(v.co[2], 4) for v in vvv]) / len(vvv)

    return (x, y, z)
'''

# Retrieve the original state of the object
'''
def _volver(obj, copia, om, msm, msv):
    for i in copia:
        obj.data.vertices[i].select = True
    bpy.context.tool_settings.mesh_select_mode = msm

    for i in range(len(msv)):
        obj.modifiers[i].show_viewport = msv[i]
'''