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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "3D Print Toolbox",
"author": "Campbell Barton",
"blender": (2, 65, 0),
"location": "3D View > Toolbox",
"description": "Utilities for 3D printing",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Modeling/PrintToolbox",
"support": 'OFFICIAL',
"category": "Mesh"}
if "bpy" in locals():
import imp
imp.reload(ui)
imp.reload(operators)
else:
import bpy
from bpy.props import (StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
EnumProperty,
PointerProperty,
)
from bpy.types import (Operator,
AddonPreferences,
PropertyGroup,
)
from . import ui
from . import operators
import math
class Print3DSettings(PropertyGroup):
export_format = EnumProperty(
name="Format",
description="Format type to export to",
items=(('STL', "STL", ""),
('PLY', "PLY", ""),
('WRL', "VRML2", ""),
('X3D', "X3D", ""),
('OBJ', "OBJ", "")),
default='STL',
)
use_export_texture = BoolProperty(
name="Copy Textures",
description="Copy textures on export to the output path",
default=False,
)
use_apply_scale = BoolProperty(
name="Apply Scale",
description="Apply scene scale setting on export",
default=False,
)
export_path = StringProperty(
name="Export Directory",
description="Path to directory where the files are created",
default="//", maxlen=1024, subtype="DIR_PATH",
)
thickness_min = FloatProperty(
name="Thickness",
description="Minimum thickness",
subtype='DISTANCE',
default=0.001, # 1mm
min=0.0, max=10.0,
)
threshold_zero = FloatProperty(
name="Threshold",
description="Limit for checking zero area/length",
default=0.0001,
precision=5,
min=0.0, max=0.2,
)
angle_distort = FloatProperty(
name="Angle",
description="Limit for checking distorted faces",
subtype='ANGLE',
default=math.radians(45.0),
min=0.0, max=math.radians(180.0),
)
angle_sharp = FloatProperty(
name="Angle",
subtype='ANGLE',
default=math.radians(160.0),
min=0.0, max=math.radians(180.0),
)
angle_overhang = FloatProperty(
name="Angle",
subtype='ANGLE',
default=math.radians(45.0),
min=0.0, max=math.radians(90.0),
)
classes = (
ui.Print3DToolBarObject,
ui.Print3DToolBarMesh,
operators.Print3DInfoVolume,
operators.Print3DInfoArea,
operators.Print3DCheckDegenerate,
operators.Print3DCheckDistorted,
operators.Print3DCheckSolid,
operators.Print3DCheckIntersections,
operators.Print3DCheckThick,
operators.Print3DCheckSharp,
operators.Print3DCheckOverhang,
operators.Print3DCheckAll,
operators.Print3DCleanIsolated,
operators.Print3DCleanDistorted,
operators.Print3DCleanThin,
operators.Print3DCleanNonManifold,
operators.Print3DSelectReport,
operators.Print3DScaleToVolume,
operators.Print3DScaleToBounds,
operators.Print3DExport,
Print3DSettings,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.print_3d = PointerProperty(type=Print3DSettings)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Scene.print_3d
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