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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
# Interface for this addon.
import bmesh
from bpy.types import Panel
from . import report
class Print3DToolBar:
bl_label = "Print3D"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
_type_to_icon = {
bmesh.types.BMVert: 'VERTEXSEL',
bmesh.types.BMEdge: 'EDGESEL',
bmesh.types.BMFace: 'FACESEL',
}
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@staticmethod
def draw_report(layout, context):
"""Display Reports"""
info = report.info()
if info:
obj = context.edit_object
layout.label("Output:")
box = layout.box()
col = box.column(align=False)
# box.alert = True
for i, (text, data) in enumerate(info):
if obj and data and data[1]:
bm_type, bm_array = data
col.operator("mesh.print3d_select_report",
text=text,
icon=Print3DToolBar._type_to_icon[bm_type]).index = i
else:
col.label(text)
def draw(self, context):
layout = self.layout
scene = context.scene
print_3d = scene.print_3d
obj = context.object
# TODO, presets
row = layout.row()
row.label("Statistics:")
rowsub = layout.row(align=True)
rowsub.operator("mesh.print3d_info_volume", text="Volume")
rowsub.operator("mesh.print3d_info_area", text="Area")
row = layout.row()
row.label("Checks:")
col = layout.column(align=True)
col.operator("mesh.print3d_check_solid", text="Solid")
col.operator("mesh.print3d_check_intersect", text="Intersections")
rowsub = col.row(align=True)
rowsub.operator("mesh.print3d_check_degenerate", text="Degenerate")
rowsub.prop(print_3d, "threshold_zero", text="")
rowsub = col.row(align=True)
rowsub.operator("mesh.print3d_check_distort", text="Distorted")
rowsub.prop(print_3d, "angle_distort", text="")
rowsub = col.row(align=True)
rowsub.operator("mesh.print3d_check_thick", text="Thickness")
rowsub.prop(print_3d, "thickness_min", text="")
rowsub = col.row(align=True)
rowsub.operator("mesh.print3d_check_sharp", text="Edge Sharp")
rowsub.prop(print_3d, "angle_sharp", text="")
rowsub = col.row(align=True)
rowsub.operator("mesh.print3d_check_overhang", text="Overhang")
rowsub.prop(print_3d, "angle_overhang", text="")
col = layout.column()
col.operator("mesh.print3d_check_all", text="Check All")
row = layout.row()
row.label("Cleanup:")
col = layout.column(align=True)
col.operator("mesh.print3d_clean_isolated", text="Isolated")
rowsub = col.row(align=True)
rowsub.operator("mesh.print3d_clean_distorted", text="Distorted")
rowsub.prop(print_3d, "angle_distort", text="")
# XXX TODO
# col.operator("mesh.print3d_clean_thin", text="Wall Thickness")
row = layout.row()
row.label("Scale To:")
rowsub = layout.row(align=True)
rowsub.operator("mesh.print3d_scale_to_volume", text="Volume")
rowsub.operator("mesh.print3d_scale_to_bounds", text="Bounds")
col = layout.column()
rowsub = col.row(align=True)
rowsub.label("Export Path:")
rowsub.prop(print_3d, "use_apply_scale", text="", icon='MAN_SCALE')
rowsub.prop(print_3d, "use_export_texture", text="", icon='FILE_IMAGE')
rowsub = col.row()
rowsub.prop(print_3d, "export_path", text="")
rowsub = col.row(align=True)
rowsub.prop(print_3d, "export_format", text="")
rowsub.operator("mesh.print3d_export", text="Export", icon='EXPORT')
Print3DToolBar.draw_report(layout, context)
# So we can have a panel in both object mode and editmode
class Print3DToolBarObject(Panel, Print3DToolBar):
bl_idname = "MESH_PT_print3d_object"
bl_context = "objectmode"
class Print3DToolBarMesh(Panel, Print3DToolBar):
bl_idname = "MESH_PT_print3d_mesh"
bl_context = "mesh_edit"
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