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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Oscurart Tools",
"author": "Oscurart, CodemanX",
"version": (3, 5, 2),
"blender": (2, 77, 0),
"location": "View3D > Tools > Oscurart Tools",
"description": "Tools for objects, render, shapes, and files.",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/3D_interaction/Oscurart_Tools",
"category": "Object",
}
if "bpy" in locals():
import importlib
importlib.reload(oscurart_files)
importlib.reload(oscurart_meshes)
importlib.reload(oscurart_objects)
importlib.reload(oscurart_shapes)
importlib.reload(oscurart_render)
importlib.reload(oscurart_overrides)
importlib.reload(oscurart_animation)
else:
from . import oscurart_files
from . import oscurart_meshes
from . import oscurart_objects
from . import oscurart_shapes
from . import oscurart_render
from . import oscurart_overrides
from . import oscurart_animation
import bpy
from bpy.types import (
AddonPreferences,
Panel,
PropertyGroup,
)
from bpy.props import (
StringProperty,
BoolProperty,
IntProperty,
PointerProperty,
CollectionProperty,
)
class View3DOscPanel(PropertyGroup):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# Create Panels and Tools
osc_object_tools = BoolProperty(default=False)
osc_mesh_tools = BoolProperty(default=False)
osc_shapes_tools = BoolProperty(default=False)
osc_render_tools = BoolProperty(default=False)
osc_files_tools = BoolProperty(default=False)
osc_overrides_tools = BoolProperty(default=False)
osc_animation_tools = BoolProperty(default=False)
# For new Scenes
overrides = StringProperty(default="[]")
class OscOverridesProp(PropertyGroup):
matoverride = StringProperty()
grooverride = StringProperty()
# Panels
class OscPanelControl(Panel):
bl_idname = "Oscurart Panel Control"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_category = "Oscurart Tools"
bl_label = "Oscurart Tools"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
scene = context.scene
oscurart = scene.oscurart
col = layout.column(align=1)
col.prop(oscurart, "osc_object_tools", text="Object", icon="OBJECT_DATAMODE")
col.prop(oscurart, "osc_mesh_tools", text="Mesh", icon="EDITMODE_HLT")
col.prop(oscurart, "osc_shapes_tools", text="Shapes", icon="SHAPEKEY_DATA")
col.prop(oscurart, "osc_animation_tools", text="Animation", icon="POSE_DATA")
col.prop(oscurart, "osc_render_tools", text="Render", icon="SCENE")
col.prop(oscurart, "osc_files_tools", text="Files", icon="IMASEL")
col.prop(oscurart, "osc_overrides_tools", text="Overrides", icon="GREASEPENCIL")
class OscPanelObject(Panel):
bl_idname = "Oscurart Object Tools"
bl_label = "Object Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_object_tools
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
colrow = col.row(align=1)
colrow.operator("object.relink_objects_between_scenes", icon="LINKED")
colrow = col.row(align=1)
colrow.operator("object.copy_objects_groups_layers", icon="LINKED")
colrow.operator("object.set_layers_to_other_scenes", icon="LINKED")
colrow = col.row(align=1)
colrow.operator("object.objects_to_groups", icon="GROUP")
colrow = col.row(align=1)
colrow.prop(bpy.context.scene, "SearchAndSelectOt", text="")
colrow.operator("object.search_and_select_osc", icon="ZOOM_SELECTED")
colrow = col.row(align=1)
colrow.prop(bpy.context.scene, "RenameObjectOt", text="")
colrow.operator("object.rename_objects_osc", icon="SHORTDISPLAY")
col.operator(
"object.distribute_osc",
icon="OBJECT_DATAMODE",
text="Distribute")
col.operator(
"object.duplicate_object_symmetry_osc",
icon="OUTLINER_OB_EMPTY",
text="Duplicate Sym")
colrow = col.row(align=1)
colrow.operator(
"object.modifiers_remove_osc",
icon="MODIFIER",
text="Remove Modifiers")
colrow.operator(
"object.modifiers_apply_osc",
icon="MODIFIER",
text="Apply Modifiers")
colrow = col.row(align=1)
colrow.operator(
"group.group_in_out_camera",
icon="RENDER_REGION",
text="Make Groups in out Camera")
class OscPanelMesh(Panel):
bl_idname = "Oscurart Mesh Tools"
bl_label = "Mesh Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_mesh_tools
def draw(self, context):
scene = context.scene
layout = self.layout
col = layout.column(align=1)
col.operator("mesh.object_to_mesh_osc", icon="MESH_MONKEY")
col.operator("mesh.select_side_osc", icon="VERTEXSEL")
col.operator("mesh.select_doubles", icon="VERTEXSEL")
colrow = col.row(align=1)
colrow.operator("mesh.resym_save_map", icon="UV_SYNC_SELECT")
colrow = col.row(align=1)
colrow.operator(
"mesh.resym_mesh",
icon="UV_SYNC_SELECT",
text="Resym Mesh")
colrow.operator("mesh.resym_vertex_weights_osc", icon="UV_SYNC_SELECT")
colrow = col.row(align=1)
colrow.operator("mesh.reconst_osc", icon="UV_SYNC_SELECT")
colrow = col.row(align=1)
colrow.operator("mesh.overlap_uv_faces", icon="UV_FACESEL")
colrow = col.row(align=1)
colrow.operator("mesh.uv_island_copy", icon="COPYDOWN")
colrow.operator("mesh.uv_island_paste", icon="PASTEDOWN")
colrow = col.row(align=1)
colrow.operator("view3d.modal_operator", icon="STICKY_UVS_DISABLE")
colrow = col.row(align=1)
colrow.operator("lattice.mirror_selected", icon="LATTICE_DATA")
colrow = col.row(align=1)
colrow.label(text="Edit Multimesh")
colrow.prop_search(scene, "multimeshedit", bpy.data, "groups", text="")
colrow = col.row(align=1)
colrow.operator("mesh.create_edit_multimesh", icon="IMPORT", text= "StartEdit")
colrow.operator("mesh.apply_edit_multimesh", icon="EXPORT", text="FinishEdit")
class OscPanelShapes(Panel):
bl_idname = "Oscurart Shapes Tools"
bl_label = "Shapes Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_shapes_tools
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
col.operator("object.shape_key_to_objects_osc", icon="OBJECT_DATAMODE")
col.operator("mesh.create_lmr_groups_osc", icon="GROUP_VERTEX")
col.operator("mesh.split_lr_shapes_osc", icon="SHAPEKEY_DATA")
colrow = col.row(align=1)
colrow.operator("mesh.create_symmetrical_layout_osc", icon="IMPORT")
colrow.operator("mesh.create_asymmetrical_layout_osc", icon="EXPORT")
class OscPanelRender(Panel):
bl_idname = "Oscurart Render Tools"
bl_label = "Render Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_render_tools
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
colrow = col.row(align=1)
col.operator(
"file.create_batch_maker_osc",
icon="LINENUMBERS_ON",
text="Make Render Batch")
col.operator(
"file.create_batch_python",
icon="LINENUMBERS_ON",
text="Make Python Batch")
colrow = col.row(align=1)
colrow.operator(
"render.render_all_scenes_osc",
icon="RENDER_STILL",
text="All Scenes").frametype = False
colrow.operator(
"render.render_all_scenes_osc",
text="> Frame").frametype = True
colrow = col.row(align=1)
colrow.operator(
"render.render_current_scene_osc",
icon="RENDER_STILL",
text="Active Scene").frametype = False
colrow.operator(
"render.render_current_scene_osc",
text="> Frame").frametype = True
colrow = col.row(align=1)
colrow.operator("render.render_crop_osc", icon="RENDER_REGION")
colrow.prop(bpy.context.scene, "rcPARTS", text="Parts")
boxcol = layout.box().column(align=1)
colrow = boxcol.row(align=1)
colrow.operator(
"render.render_selected_scenes_osc",
icon="RENDER_STILL",
text="Selected Scenes").frametype = False
colrow.operator(
"render.render_selected_scenes_osc",
text="> Fame").frametype = True
for sc in bpy.data.scenes[:]:
boxcol.prop(sc, "use_render_scene", text=sc.name)
class OscPanelFiles(Panel):
bl_idname = "Oscurart Files Tools"
bl_label = "Files Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_files_tools
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
col.operator("file.save_incremental_osc", icon="NEW")
col.operator("image.reload_images_osc", icon="IMAGE_COL")
col.operator("file.collect_all_images", icon="IMAGE_COL")
col.operator("file.sync_missing_groups", icon="LINK_AREA")
col = layout.column(align=1)
colrow = col.row(align=1)
colrow.prop(bpy.context.scene, "oscSearchText", text="")
colrow.prop(bpy.context.scene, "oscReplaceText", text="")
col.operator("file.replace_file_path_osc", icon="SHORTDISPLAY")
class OscPanelOverrides(Panel):
bl_idname = "Oscurart Overrides"
bl_label = "Overrides Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_overrides_tools
def draw(self, context):
layout = self.layout
box = layout.box()
col = box.column(align=1)
# col.operator("render.overrides_set_list", text="Create Override
# List", icon="GREASEPENCIL")
col.label(text="Active Scene: " + bpy.context.scene.name)
col.label(text="Example: [[Group,Material]]")
col.prop(bpy.context.scene.oscurart, "overrides", text="")
col.operator(
"render.check_overrides",
text="Check List",
icon="ZOOM_ALL")
col.operator("render.overrides_on", text="On / Off", icon="QUIT")
col.label(
text=str("OVERRIDES: ON" if bpy.use_overrides else "OVERRIDES: OFF"))
box = layout.box()
boxcol = box.column(align=1)
boxcol.label(text="Danger Zone")
boxcolrow = boxcol.row(align=1)
boxcolrow.operator(
"render.apply_overrides",
text="Apply Overrides",
icon="ERROR")
boxcolrow.operator(
"render.restore_overrides",
text="Restore Overrides",
icon="ERROR")
class OscPanelAnimation(Panel):
bl_idname = "Oscurart Animation Tools"
bl_label = "Animation Tools"
bl_category = "Oscurart Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.scene.oscurart.osc_animation_tools
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
row = col.row()
col.operator("anim.quick_parent_osc", icon="OUTLINER_DATA_POSE")
row = col.row(align=1)
row.prop(bpy.context.scene, "quick_animation_in", text="")
row.prop(bpy.context.scene, "quick_animation_out", text="")
# Addons Preferences Update Panel
# Define Panel classes for updating
panels = (
OscPanelControl,
OscPanelObject,
OscPanelMesh,
OscPanelShapes,
OscPanelRender,
OscPanelFiles,
OscPanelOverrides,
OscPanelAnimation,
)
def update_panel(self, context):
message = "Oscurart Tools: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.user_preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
class OscurartToolsAddonPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
category = StringProperty(
name="Category",
description="Choose a name for the category of the panel",
default="Tools",
update=update_panel,
)
def draw(self, context):
layout = self.layout
row = layout.row()
col = row.column()
col.label(text="Category:")
col.prop(self, "category", text="")
# ========================= End of Scripts =========================
def register():
from bpy.types import Scene
bpy.utils.register_module(__name__)
bpy.types.Scene.oscurart = PointerProperty(type=View3DOscPanel)
bpy.types.Scene.ovlist = CollectionProperty(type=OscOverridesProp)
bpy.types.Scene.quick_animation_in = IntProperty(default=1)
bpy.types.Scene.quick_animation_out = IntProperty(default=250)
Scene.multimeshedit = StringProperty()
# SETEO VARIABLE DE ENTORNO
bpy.types.Scene.SearchAndSelectOt = StringProperty(
default="Object name initials"
)
update_panel(None, bpy.context)
def unregister():
del bpy.types.Scene.oscurart
del bpy.types.Scene.quick_animation_in
del bpy.types.Scene.quick_animation_out
del bpy.types.Scene.SearchAndSelectOt
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()
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