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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from mathutils import Vector
from bpy.types import Operator
from bpy.props import (
IntProperty,
BoolProperty,
FloatProperty,
EnumProperty,
)
import bmesh
# -------------------------- OVERLAP UV ISLANDS
def defCopyUvsIsland(self, context):
global islandSet
islandSet = {}
islandSet["Loop"] = []
bpy.context.scene.tool_settings.use_uv_select_sync = True
bpy.ops.uv.select_linked()
bm = bmesh.from_edit_mesh(bpy.context.object.data)
uv_lay = bm.loops.layers.uv.active
faceSel = 0
for face in bm.faces:
if face.select:
faceSel +=1
for loop in face.loops:
islandSet["Loop"].append(loop[uv_lay].uv.copy())
islandSet["Size"] = faceSel
def defPasteUvsIsland(self, uvOffset, rotateUv,context):
bm = bmesh.from_edit_mesh(bpy.context.object.data)
bpy.context.scene.tool_settings.use_uv_select_sync = True
pickedFaces = [face for face in bm.faces if face.select]
for face in pickedFaces:
bpy.ops.mesh.select_all(action="DESELECT")
face.select=True
bmesh.update_edit_mesh(bpy.context.object.data)
bpy.ops.uv.select_linked()
uv_lay = bm.loops.layers.uv.active
faceSel = 0
for face in bm.faces:
if face.select:
faceSel +=1
i = 0
if faceSel == islandSet["Size"]:
for face in bm.faces:
if face.select:
for loop in face.loops:
loop[uv_lay].uv = islandSet["Loop"][i] if uvOffset == False else islandSet["Loop"][i]+Vector((1,0))
i += 1
else:
print("the island have a different size of geometry")
if rotateUv:
bpy.ops.object.mode_set(mode="EDIT")
bmesh.ops.reverse_uvs(bm, faces=[f for f in bm.faces if f.select])
bmesh.ops.rotate_uvs(bm, faces=[f for f in bm.faces if f.select])
class CopyUvIsland(Operator):
"""Copy Uv Island"""
bl_idname = "mesh.uv_island_copy"
bl_label = "Copy Uv Island"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defCopyUvsIsland(self, context)
return {'FINISHED'}
class PasteUvIsland(Operator):
"""Paste Uv Island"""
bl_idname = "mesh.uv_island_paste"
bl_label = "Paste Uv Island"
bl_options = {"REGISTER", "UNDO"}
uvOffset : BoolProperty(
name="Uv Offset",
default=False
)
rotateUv : BoolProperty(
name="Rotate Uv Corner",
default=False
)
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defPasteUvsIsland(self, self.uvOffset, self.rotateUv, context)
return {'FINISHED'}
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