1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import os
from bpy.types import Operator
from bpy.props import BoolProperty
def ObjectDistributeOscurart(self, X, Y, Z):
if len(bpy.selection_osc[:]) > 1:
# VARIABLES
dif = bpy.selection_osc[-1].location - bpy.selection_osc[0].location
chunkglobal = dif / (len(bpy.selection_osc[:]) - 1)
chunkx = 0
chunky = 0
chunkz = 0
deltafst = bpy.selection_osc[0].location
# ORDENA
for OBJECT in bpy.selection_osc[:]:
if X:
OBJECT.location.x = deltafst[0] + chunkx
if Y:
OBJECT.location[1] = deltafst[1] + chunky
if Z:
OBJECT.location.z = deltafst[2] + chunkz
chunkx += chunkglobal[0]
chunky += chunkglobal[1]
chunkz += chunkglobal[2]
else:
self.report({'INFO'}, "Needs at least two selected objects")
class DistributeOsc(Operator):
"""Distribute evenly the selected objects in x y z"""
bl_idname = "object.distribute_osc"
bl_label = "Distribute Objects"
Boolx : BoolProperty(name="X")
Booly : BoolProperty(name="Y")
Boolz : BoolProperty(name="Z")
def execute(self, context):
ObjectDistributeOscurart(self, self.Boolx, self.Booly, self.Boolz)
return {'FINISHED'}
def invoke(self, context, event):
self.Boolx = True
self.Booly = True
self.Boolz = True
return context.window_manager.invoke_props_dialog(self)
|