1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from mathutils import Vector
from bpy.types import Operator
from bpy.props import (
IntProperty,
BoolProperty,
FloatProperty,
EnumProperty,
)
import os
import bmesh
import time
import blf
from bpy_extras.view3d_utils import location_3d_to_region_2d
from random import uniform
C = bpy.context
D = bpy.data
# -----------------------------RECONST---------------------------
def defReconst(self, OFFSET):
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
bpy.context.tool_settings.mesh_select_mode = (True, True, True)
ob = bpy.context.active_object
bm = bmesh.from_edit_mesh(ob.data)
bm.select_flush(False)
for vertice in bm.verts[:]:
if abs(vertice.co[0]) < OFFSET:
vertice.co[0] = 0
for vertice in bm.verts[:]:
if vertice.co[0] < 0:
bm.verts.remove(vertice)
bmesh.update_edit_mesh(ob.data)
mod = ob.modifiers.new("Mirror", "MIRROR")
uv = ob.data.uv_textures.new(name="SYMMETRICAL")
for v in bm.faces:
v.select = 1
bmesh.update_edit_mesh(ob.data)
ob.data.uv_textures.active = ob.data.uv_textures['SYMMETRICAL']
bpy.ops.uv.unwrap(
method='ANGLE_BASED',
fill_holes=True,
correct_aspect=False,
use_subsurf_data=0)
bpy.ops.object.mode_set(mode="OBJECT", toggle=False)
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Mirror")
bpy.ops.object.mode_set(mode="EDIT", toggle=False)
bm = bmesh.from_edit_mesh(ob.data)
bm.select_flush(0)
uv = ob.data.uv_textures.new(name="ASYMMETRICAL")
ob.data.uv_textures.active = ob.data.uv_textures['ASYMMETRICAL']
bpy.ops.uv.unwrap(
method='ANGLE_BASED',
fill_holes=True,
correct_aspect=False,
use_subsurf_data=0)
class reConst(Operator):
"""Erase vertices below cero X position value and rebuilds the symmetry. """
"""It also creates two uv channels, one symmetrical and one asymmetrical"""
bl_idname = "mesh.reconst_osc"
bl_label = "ReConst Mesh"
bl_options = {"REGISTER", "UNDO"}
OFFSET = FloatProperty(
name="Offset",
default=0.001,
min=-0,
max=0.1
)
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH')
def execute(self, context):
defReconst(self, self.OFFSET)
return {'FINISHED'}
# -----------------------------------SELECT LEFT---------------------
def side(self, nombre, offset):
bpy.ops.object.mode_set(mode="EDIT", toggle=0)
OBJECT = bpy.context.active_object
ODATA = bmesh.from_edit_mesh(OBJECT.data)
bpy.context.tool_settings.mesh_select_mode = (True, False, False)
for VERTICE in ODATA.verts[:]:
VERTICE.select = False
if nombre is False:
for VERTICES in ODATA.verts[:]:
if VERTICES.co[0] < (offset):
VERTICES.select = 1
else:
for VERTICES in ODATA.verts[:]:
if VERTICES.co[0] > (offset):
VERTICES.select = 1
ODATA.select_flush(False)
bpy.ops.object.mode_set(mode="EDIT", toggle=0)
class SelectMenor(Operator):
"""Selects the vertex with an N position value on the X axis"""
bl_idname = "mesh.select_side_osc"
bl_label = "Select Side"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH')
side = BoolProperty(
name="Greater than zero",
default=False
)
offset = FloatProperty(
name="Offset",
default=0
)
def execute(self, context):
side(self, self.side, self.offset)
return {'FINISHED'}
# -------------------------RESYM VG----------------------------------
class rvg(Operator):
bl_idname = "mesh.resym_vertex_weights_osc"
bl_label = "Resym Vertex Weights"
bl_description = ("Copies the symmetrical weight value of the vertices on the X axys\n"
"(It needs the XML map and the Active Object is not in Edit mode)")
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.mode != "EDIT"
def execute(self, context):
ob = bpy.context.object
actgr = ob.vertex_groups.active if ob else None
if not actgr:
self.report({'WARNING'},
"Object doesn't have active Vertex groups. Operation Cancelled")
return {"CANCELLED"}
with open("%s_%s_SYM_TEMPLATE.xml" % (os.path.join(os.path.dirname(bpy.data.filepath),
bpy.context.scene.name), bpy.context.object.name)) as file:
actind = ob.vertex_groups.active_index
ls = eval(file.read())
wdict = {left: actgr.weight(right) for left, right in ls.items()
for group in ob.data.vertices[right].groups if group.group == actind}
actgr.remove(
[vert.index for vert in ob.data.vertices if vert.co[0] <= 0])
for ind, weight in wdict.items():
actgr.add([ind], weight, 'REPLACE')
bpy.context.object.data.update()
return {'FINISHED'}
# --------------------------- RESYM MESH-------------------------
def reSymSave(self, quality):
bpy.ops.object.mode_set(mode='OBJECT')
object = bpy.context.object
rdqual = quality
rd = lambda x: round(x, rdqual)
absol = lambda x: (abs(x[0]), x[1], x[2])
inddict = {
tuple(map(rd, vert.co[:])): vert.index for vert in object.data.vertices[:]
}
reldict = {inddict[vert]: inddict.get(absol(vert), inddict[vert])
for vert in inddict if vert[0] <= 0}
ENTFILEPATH = "%s_%s_SYM_TEMPLATE.xml" % (
os.path.join(os.path.dirname(bpy.data.filepath),
bpy.context.scene.name),
bpy.context.object.name)
with open(ENTFILEPATH, mode="w") as file:
file.writelines(str(reldict))
reldict.clear()
def reSymMesh(self, SELECTED, SIDE):
bpy.ops.object.mode_set(mode='EDIT')
ENTFILEPATH = "%s_%s_SYM_TEMPLATE.xml" % (
os.path.join(os.path.dirname(bpy.data.filepath),
bpy.context.scene.name),
bpy.context.object.name)
with open(ENTFILEPATH, mode="r") as file:
SYMAP = eval(file.readlines()[0])
bm = bmesh.from_edit_mesh(bpy.context.object.data)
object = bpy.context.object
def MAME(SYMAP):
bm.verts.ensure_lookup_table()
if SELECTED:
for vert in SYMAP:
if bm.verts[SYMAP[vert]].select:
bm.verts[vert].co = (-1 * bm.verts[SYMAP[vert]].co[0],
bm.verts[SYMAP[vert]].co[1],
bm.verts[SYMAP[vert]].co[2])
else:
for vert in SYMAP:
bm.verts[vert].co = (-1 * bm.verts[SYMAP[vert]].co[0],
bm.verts[SYMAP[vert]].co[1],
bm.verts[SYMAP[vert]].co[2])
bmesh.update_edit_mesh(object.data)
def MEMA(SYMAP):
bm.verts.ensure_lookup_table()
if SELECTED:
for vert in SYMAP:
if bm.verts[vert].select:
bm.verts[SYMAP[vert]].co = (-1 * bm.verts[vert].co[0],
bm.verts[vert].co[1],
bm.verts[vert].co[2])
else:
for vert in SYMAP:
bm.verts[SYMAP[vert]].co = (-1 * bm.verts[vert].co[0],
bm.verts[vert].co[1],
bm.verts[vert].co[2])
bmesh.update_edit_mesh(object.data)
if SIDE == "+-":
MAME(SYMAP)
else:
MEMA(SYMAP)
class OscResymSave(Operator):
"""Creates a file on disk that saves the info of every vertex but in simmetry, """ \
"""this info its going to be later used by “Resym Mesh” and “Resym Vertex Weights”"""
bl_idname = "mesh.resym_save_map"
bl_label = "Resym save XML Map"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH')
quality = IntProperty(
default=4,
name="Quality"
)
def execute(self, context):
reSymSave(self, self.quality)
return {'FINISHED'}
class OscResymMesh(Operator):
"""Copies the symmetrical position of the vertices on the X axys. It needs the XML map"""
bl_idname = "mesh.resym_mesh"
bl_label = "Resym save Apply XML"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.active_object is not None
selected = BoolProperty(
default=False,
name="Only Selected"
)
side = EnumProperty(
name="Side:",
description="Select Side",
items=(('+-', "+X to -X", "+X to -X"),
('-+', "-X to +X", "-X to +X")),
default='+-',
)
def execute(self, context):
reSymMesh(self, self.selected, self.side)
return {'FINISHED'}
# -------------------------- OBJECT TO MESH ------------------------------
def DefOscObjectToMesh():
ACTOBJ = bpy.context.object
MESH = ACTOBJ.to_mesh(
scene=bpy.context.scene,
apply_modifiers=True,
settings="RENDER")
OBJECT = bpy.data.objects.new(("%s_Freeze") % (ACTOBJ.name), MESH)
bpy.context.scene.objects.link(OBJECT)
class OscObjectToMesh(Operator):
"""It creates a copy of the final state of the object as it being see in the viewport"""
bl_idname = "mesh.object_to_mesh_osc"
bl_label = "Object To Mesh"
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type in
{'MESH', 'META', 'CURVE', 'SURFACE'})
def execute(self, context):
print("Active type object is", context.object.type)
DefOscObjectToMesh()
return {'FINISHED'}
# ----------------------------- OVERLAP UV -------------------------------
def DefOscOverlapUv(self,offset,rotate):
me = bpy.context.object.data
bm = bmesh.from_edit_mesh(me)
bm.faces.ensure_lookup_table()
faces = [face for face in bm.faces if face.select]
uv_layer = bm.loops.layers.uv[bpy.context.object.data.uv_layers.active.name]
faceDict = {}
faceReverse = []
bm.select_mode = {'FACE'}
for face in faces:
bpy.ops.mesh.select_all(action="DESELECT")
face.select = True
bpy.ops.mesh.select_mirror()
faceDict[face.index] = [mirrorface for mirrorface in bm.faces if mirrorface.select][0].index
faceReverse.append([mirrorface for mirrorface in bm.faces if mirrorface.select][0])
for selFace,mirrorFace in faceDict.items():
for loop,mirrorLoop in zip(bm.faces[selFace].loops,bm.faces[mirrorFace].loops):
mirrorLoop.copy_from(loop)
if offset:
for loop,mirrorLoop in zip(bm.faces[selFace].loops,bm.faces[mirrorFace].loops):
mirrorLoop[uv_layer].uv += Vector((1,0))
#invierto direcciones
bmesh.ops.reverse_uvs(bm, faces=[f for f in faceReverse])
bmesh.ops.rotate_uvs(bm, faces=[f for f in faceReverse])
if rotate:
bmesh.ops.rotate_uvs(bm, faces=[f for f in faceReverse])
bmesh.update_edit_mesh(me)
class OscOverlapUv(Operator):
"""Overlaps the uvs on one side of the model symmetry plane. """ \
"""Useful to get more detail on fixed resolution bitmaps"""
bl_idname = "mesh.overlap_uv_faces"
bl_label = "Overlap Uvs"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH')
offset = BoolProperty(
default=True,
name="Offset"
)
rotate = BoolProperty(
default=False,
name="Rotate"
)
def execute(self, context):
DefOscOverlapUv(self,self.offset,self.rotate)
return {'FINISHED'}
# ------------------ PRINT VERTICES ----------------------
def dibuja_callback(self, context):
font_id = 0
bm = bmesh.from_edit_mesh(bpy.context.object.data)
for v in bm.verts:
cord = location_3d_to_region_2d(
context.region,
context.space_data.region_3d,
self.matr * v.co)
blf.position(font_id, cord[0], cord[1], 0)
blf.size(font_id, self.tsize, 72)
blf.draw(font_id, str(v.index))
class ModalIndexOperator(Operator):
"""Allow to visualize the index number for vertices in the viewport"""
bl_idname = "view3d.modal_operator"
bl_label = "Print Vertices"
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH')
def modal(self, context, event):
context.area.tag_redraw()
if event.type == 'MOUSEMOVE':
self.x = event.mouse_region_x
self.matr = context.object.matrix_world
elif event.type == 'LEFTMOUSE':
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
elif event.type == 'PAGE_UP':
self.tsize += 1
elif event.type == 'PAGE_DOWN':
self.tsize -= 1
elif event.type in {'RIGHTMOUSE', 'ESC', 'TAB'}:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
context.area.header_text_set("")
return {'CANCELLED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
if context.area.type == "VIEW_3D":
context.area.header_text_set("Esc: exit, PageUP/Down: text size")
bpy.ops.object.mode_set(mode="EDIT")
self.tsize = 20
args = (self, context)
self._handle = bpy.types.SpaceView3D.draw_handler_add(
dibuja_callback, args, "WINDOW", "POST_PIXEL")
context.window_manager.modal_handler_add(self)
return{'RUNNING_MODAL'}
else:
self.report({"WARNING"}, "Is not a 3D Space")
return {'CANCELLED'}
# -------------------------- SELECT DOUBLES
def SelDoubles(self, context):
bm = bmesh.from_edit_mesh(bpy.context.object.data)
for v in bm.verts:
v.select = 0
dictloc = {}
rd = lambda x: (round(x[0], 4), round(x[1], 4), round(x[2], 4))
for vert in bm.verts:
dictloc.setdefault(rd(vert.co), []).append(vert.index)
for loc, ind in dictloc.items():
if len(ind) > 1:
for v in ind:
bm.verts[v].select = 1
bpy.context.scene.objects.active = bpy.context.scene.objects.active
class SelectDoubles(Operator):
"""Selects duplicated vertex without merge them"""
bl_idname = "mesh.select_doubles"
bl_label = "Select Doubles"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
SelDoubles(self, context)
return {'FINISHED'}
# -------------------------- SELECT DOUBLES
def defLatticeMirror(self, context):
ob = bpy.context.object
u = ob.data.points_u
v = ob.data.points_v
w = ob.data.points_w
total = u * v * w
# guardo indices a cada punto
libIndex = {point: index for point, index in zip(bpy.context.object.data.points, range(0, total))}
# guardo puntos seleccionados
selectionPoint = [libIndex[i] for i in ob.data.points if i.select]
for point in selectionPoint:
rango = list(range(int(point / u) * u, int(point / u) * u + (u)))
rango.reverse()
indPorcion = range(int(point / u) * u, int(point / u) * u + (u)).index(point)
ob.data.points[rango[indPorcion]].co_deform.x = -ob.data.points[point].co_deform.x
ob.data.points[rango[indPorcion]].co_deform.y = ob.data.points[point].co_deform.y
ob.data.points[rango[indPorcion]].co_deform.z = ob.data.points[point].co_deform.z
class LatticeMirror(Operator):
"""Mirror Lattice"""
bl_idname = "lattice.mirror_selected"
bl_label = "Mirror Lattice"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'LATTICE' and
context.active_object.mode == "EDIT")
def execute(self, context):
defLatticeMirror(self, context)
return {'FINISHED'}
# -------------------------- OVERLAP UV ISLANDS
def defCopyUvsIsland(self, context):
bpy.ops.object.mode_set(mode="OBJECT")
global obLoop
global islandFaces
obLoop = []
islandFaces = []
for poly in bpy.context.object.data.polygons:
if poly.select:
islandFaces.append(poly.index)
for li in poly.loop_indices:
obLoop.append(li)
bpy.ops.object.mode_set(mode="EDIT")
def defPasteUvsIsland(self, uvOffset, rotateUv,context):
bpy.ops.object.mode_set(mode="OBJECT")
selPolys = [poly.index for poly in bpy.context.object.data.polygons if poly.select]
for island in selPolys:
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action="DESELECT")
bpy.ops.object.mode_set(mode="OBJECT")
bpy.context.object.data.polygons[island].select = True
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_linked()
bpy.ops.object.mode_set(mode="OBJECT")
TobLoop = []
TislandFaces = []
for poly in bpy.context.object.data.polygons:
if poly.select:
TislandFaces.append(poly.index)
for li in poly.loop_indices:
TobLoop.append(li)
for source,target in zip(range(min(obLoop),max(obLoop)+1),range(min(TobLoop),max(TobLoop)+1)):
bpy.context.object.data.uv_layers.active.data[target].uv = bpy.context.object.data.uv_layers.active.data[source].uv + Vector((uvOffset,0))
bpy.ops.object.mode_set(mode="EDIT")
if rotateUv:
bpy.ops.object.mode_set(mode="OBJECT")
for poly in selPolys:
bpy.context.object.data.polygons[poly].select = True
bpy.ops.object.mode_set(mode="EDIT")
bm = bmesh.from_edit_mesh(bpy.context.object.data)
bmesh.ops.reverse_uvs(bm, faces=[f for f in bm.faces if f.select])
bmesh.ops.rotate_uvs(bm, faces=[f for f in bm.faces if f.select])
#bmesh.update_edit_mesh(bpy.context.object.data, loop_triangles=False, destructive=False)
class CopyUvIsland(Operator):
"""Copy Uv Island"""
bl_idname = "mesh.uv_island_copy"
bl_label = "Copy Uv Island"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defCopyUvsIsland(self, context)
return {'FINISHED'}
class PasteUvIsland(Operator):
"""Paste Uv Island"""
bl_idname = "mesh.uv_island_paste"
bl_label = "Paste Uv Island"
bl_options = {"REGISTER", "UNDO"}
uvOffset = BoolProperty(
name="Uv Offset",
default=False
)
rotateUv = BoolProperty(
name="Rotate Uv Corner",
default=False
)
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defPasteUvsIsland(self, self.uvOffset, self.rotateUv, context)
return {'FINISHED'}
class createEditMultimesh(Operator):
"""Create Edit Multi Mesh"""
bl_idname = "mesh.create_edit_multimesh"
bl_label = "Create edit multimesh"
bl_options = {"REGISTER", "UNDO"}
# creo el merge para editar
def execute(self,context):
global relvert
global me
global ob
temp = [[ob , [vert.co for vert in ob.data.vertices]]for ob in bpy.data.groups[bpy.context.scene.multimeshedit].objects]
vi = 0
pi = 0
relvert = {}
vertlist = []
polylist = []
for ob in temp:
objectMatrix = ob[0].matrix_world.copy()
for vert in ob[0].data.vertices:
vertlist.append(objectMatrix*vert.co)
for poly in ob[0].data.polygons:
polylist.append(tuple([vert+vi for vert in poly.vertices[:]]))
relvert[ob[0]] = {vert.index:vert.index+vi for vert in ob[0].data.vertices}
vi += len(ob[0].data.vertices)
ob[0].hide = 1
me = bpy.data.meshes.new("editMesh")
ob = bpy.data.objects.new("editMesh", me)
bpy.context.scene.objects.link(ob)
me.from_pydata(vertlist,[],polylist)
bpy.ops.object.select_all(action="DESELECT")
bpy.context.scene.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return {'FINISHED'}
class ApplyEditMultimesh(Operator):
"""Apply Edit Multi Mesh"""
bl_idname = "mesh.apply_edit_multimesh"
bl_label = "Apply edit multimesh"
bl_options = {"REGISTER", "UNDO"}
def execute(self,context):
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for object,rv in relvert.items():
objectMatrix = object.matrix_world.inverted().copy()
for source, target in rv.items():
object.data.vertices[source].co = objectMatrix * me.vertices[target].co
object.hide = 0
bpy.context.scene.objects.unlink(ob)
return {'FINISHED'}
# -------------------------VERTEX COLOR MASK----------------------------------
class resymVertexGroups(Operator):
bl_idname = "mesh.vertex_color_mask"
bl_label = "Vertex Color Mask"
bl_description = ("Create a Vertex Color Mask")
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None
def execute(self, context):
obj = bpy.context.active_object
mesh= obj.data
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
bpy.ops.mesh.select_all(action="DESELECT")
bm = bmesh.from_edit_mesh(mesh)
bm.faces.ensure_lookup_table()
islands = []
faces = bm.faces
try:
color_layer = bm.loops.layers.color["RGBMask"]
except:
color_layer = bm.loops.layers.color.new("RGBMask")
while faces:
faces[0].select_set(True)
bpy.ops.mesh.select_linked()
islands.append([f for f in faces if f.select])
bpy.ops.mesh.hide(unselected=False)
faces = [f for f in bm.faces if not f.hide]
bpy.ops.mesh.reveal()
for island in islands:
color = (uniform(0,1),uniform(0,1),uniform(0,1),1)
for face in island:
for loop in face.loops:
loop[color_layer] = color
bpy.ops.object.mode_set(mode="VERTEX_PAINT")
return {'FINISHED'}
|