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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import os
from bpy.types import Operator
from bpy.props import BoolProperty
from bpy_extras.object_utils import world_to_camera_view
# ------------------------ SEARCH AND SELECT ------------------------
class SearchAndSelectOt(bpy.types.Operator):
bl_idname = "object.search_and_select_osc"
bl_label = "Search And Select"
bl_options = {"REGISTER", "UNDO"}
start = BoolProperty(name="Start With", default=True)
count = BoolProperty(name="Contain", default=True)
end = BoolProperty(name="End", default=True)
def execute(self, context):
for objeto in bpy.context.scene.objects:
variableNombre = bpy.context.scene.SearchAndSelectOt
if self.start:
if objeto.name.startswith(variableNombre):
objeto.select = True
if self.count:
if objeto.name.count(variableNombre):
objeto.select = True
if self.end:
if objeto.name.count(variableNombre):
objeto.select = True
return {'FINISHED'}
# -------------------------RENAME OBJECTS----------------------------------
# CREO VARIABLE
bpy.types.Scene.RenameObjectOt = bpy.props.StringProperty(default="Type here")
class renameObjectsOt (Operator):
bl_idname = "object.rename_objects_osc"
bl_label = "Rename Objects"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
listaObj = bpy.context.selected_objects[:]
for objeto in listaObj:
objeto.name = bpy.context.scene.RenameObjectOt
return {'FINISHED'}
# ---------------------------REMOVE MODIFIERS Y APPLY MODIFIERS-----------
class oscRemModifiers (Operator):
bl_idname = "object.modifiers_remove_osc"
bl_label = "Remove modifiers"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for objeto in bpy.context.selected_objects:
for modificador in objeto.modifiers:
print(modificador.type)
bpy.context.scene.objects.active = objeto
bpy.ops.object.modifier_remove(modifier=modificador.name)
return {'FINISHED'}
class oscApplyModifiers (Operator):
bl_idname = "object.modifiers_apply_osc"
bl_label = "Apply modifiers"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for objeto in bpy.context.selected_objects:
bpy.ops.object.select_all(action='DESELECT')
bpy.context.scene.objects.active = objeto
objeto.select = True
if objeto.data.users >= 2:
bpy.ops.object.make_single_user(
type='SELECTED_OBJECTS',
object=True,
obdata=True,
material=False,
texture=False,
animation=False)
for modificador in objeto.modifiers:
try:
bpy.ops.object.modifier_apply(
apply_as="DATA",
modifier=modificador.name)
except:
bpy.ops.object.modifier_remove(modifier=modificador.name)
print("* Modifier %s skipping apply" % (modificador.name))
return {'FINISHED'}
# ------------------------------------ RELINK OBJECTS---------------------
def relinkObjects(self):
LISTSCENE = []
if bpy.selection_osc:
for SCENE in bpy.data.scenes[:]:
if SCENE.objects:
if bpy.selection_osc[-1] in SCENE.objects[:]:
LISTSCENE.append(SCENE)
if LISTSCENE:
OBJECTS = bpy.selection_osc[:-1]
ACTOBJ = bpy.selection_osc[-1]
OBJSEL = bpy.selection_osc[:]
LISTSCENE.remove(bpy.context.scene)
bpy.ops.object.select_all(action='DESELECT')
for OBJETO in OBJECTS:
if OBJETO.users != len(bpy.data.scenes):
print(OBJETO.name)
OBJETO.select = True
for SCENE in LISTSCENE:
bpy.ops.object.make_links_scene(scene=SCENE.name)
bpy.context.scene.objects.active = ACTOBJ
for OBJ in OBJSEL:
OBJ.select = True
else:
self.report({'INFO'}, message="Scenes are empty")
class OscRelinkObjectsBetween (Operator):
bl_idname = "object.relink_objects_between_scenes"
bl_label = "Relink Objects Between Scenes"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
relinkObjects(self)
return {'FINISHED'}
# ------------------------------------ COPY GROUPS AND LAYERS-------------
def CopyObjectGroupsAndLayers(self):
OBSEL = bpy.selection_osc[:]
if OBSEL:
GLOBALLAYERS = list(OBSEL[-1].layers[:])
ACTSCENE = bpy.context.scene
GROUPS = OBSEL[-1].users_group
ACTOBJ = OBSEL[-1]
for OBJECT in OBSEL[:-1]:
for scene in bpy.data.scenes[:]:
# SI EL OBJETO ACTIVO ESTA EN LA ESCENA
if ACTOBJ in scene.objects[:] and OBJECT in scene.objects[:]:
scene.object_bases[
OBJECT.name].layers[
:] = scene.object_bases[
ACTOBJ.name].layers[
:]
elif ACTOBJ not in scene.objects[:] and OBJECT in scene.objects[:]:
scene.object_bases[OBJECT.name].layers[:] = list(GLOBALLAYERS)
# REMUEVO DE TODO GRUPO
for GROUP in bpy.data.groups[:]:
if GROUP in OBJECT.users_group[:]:
GROUP.objects.unlink(OBJECT)
# INCLUYO OBJETO EN GRUPOS
for GROUP in GROUPS:
GROUP.objects.link(OBJECT)
bpy.context.window.screen.scene = ACTSCENE
bpy.context.scene.objects.active = ACTOBJ
class OscCopyObjectGAL (Operator):
bl_idname = "object.copy_objects_groups_layers"
bl_label = "Copy Groups And Layers"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
CopyObjectGroupsAndLayers(self)
return {'FINISHED'}
# ------------------------------------ SELECTION -------------------------
bpy.selection_osc = []
def select_osc():
if bpy.context.mode == "OBJECT":
obj = bpy.context.object
sel = len(bpy.context.selected_objects)
if sel == 0:
bpy.selection_osc = []
else:
if sel == 1:
bpy.selection_osc = []
bpy.selection_osc.append(obj)
elif sel > len(bpy.selection_osc):
for sobj in bpy.context.selected_objects:
if (sobj in bpy.selection_osc) is False:
bpy.selection_osc.append(sobj)
elif sel < len(bpy.selection_osc):
for it in bpy.selection_osc:
if (it in bpy.context.selected_objects) is False:
bpy.selection_osc.remove(it)
class OscSelection(bpy.types.Header):
bl_label = "Selection Osc"
bl_space_type = "VIEW_3D"
def __init__(self):
select_osc()
def draw(self, context):
"""
layout = self.layout
row = layout.row()
row.label("Sels: "+str(len(bpy.selection_osc)))
"""
# =============== DISTRIBUTE ======================
def ObjectDistributeOscurart(self, X, Y, Z):
if len(bpy.selection_osc[:]) > 1:
# VARIABLES
dif = bpy.selection_osc[-1].location - bpy.selection_osc[0].location
chunkglobal = dif / (len(bpy.selection_osc[:]) - 1)
chunkx = 0
chunky = 0
chunkz = 0
deltafst = bpy.selection_osc[0].location
# ORDENA
for OBJECT in bpy.selection_osc[:]:
if X:
OBJECT.location.x = deltafst[0] + chunkx
if Y:
OBJECT.location[1] = deltafst[1] + chunky
if Z:
OBJECT.location.z = deltafst[2] + chunkz
chunkx += chunkglobal[0]
chunky += chunkglobal[1]
chunkz += chunkglobal[2]
else:
self.report({'INFO'}, "Needs at least two selected objects")
class DialogDistributeOsc(Operator):
bl_idname = "object.distribute_osc"
bl_label = "Distribute Objects"
Boolx = BoolProperty(name="X")
Booly = BoolProperty(name="Y")
Boolz = BoolProperty(name="Z")
def execute(self, context):
ObjectDistributeOscurart(self, self.Boolx, self.Booly, self.Boolz)
return {'FINISHED'}
def invoke(self, context, event):
self.Boolx = True
self.Booly = True
self.Boolz = True
return context.window_manager.invoke_props_dialog(self)
# ======================== SET LAYERS TO OTHER SCENES ====================
def DefSetLayersToOtherScenes():
actsc = bpy.context.screen.scene
for object in bpy.context.selected_objects[:]:
bpy.context.screen.scene = actsc
lyrs = object.layers[:]
for scene in bpy.data.scenes[:]:
if object in scene.objects[:]:
bpy.context.screen.scene = scene
object.layers = lyrs
else:
print("* %s is not in %s" % (object.name, scene.name))
bpy.context.screen.scene = actsc
class SetLayersToOtherScenes (Operator):
bl_idname = "object.set_layers_to_other_scenes"
bl_label = "Copy actual Layers to Other Scenes"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
DefSetLayersToOtherScenes()
return {'FINISHED'}
# ======================== RENDER OBJECTS IN CAMERA ======================
def DefRenderOnlyInCamera():
# crea grupos
if "INCAMERA" not in bpy.data.groups:
bpy.data.groups.new("INCAMERA")
if "NOTINCAMERA" not in bpy.data.groups:
bpy.data.groups.new("NOTINCAMERA")
# limpio grupos
for ob in bpy.data.objects:
if ob.name in bpy.data.groups["INCAMERA"].objects:
bpy.data.groups["INCAMERA"].objects.unlink(ob)
if ob.name in bpy.data.groups["NOTINCAMERA"].objects:
bpy.data.groups["NOTINCAMERA"].objects.unlink(ob)
# ordeno grupos
for ob in bpy.data.objects:
obs = False
if ob.type == "MESH":
tm = ob.to_mesh(bpy.context.scene, True, "RENDER")
for vert in tm.vertices:
cam = world_to_camera_view(
bpy.context.scene,
bpy.context.scene.camera,
vert.co + ob.location)
if cam[0] >= -0 and cam[0] <= 1 and cam[1] >= 0 and cam[1] <= 1:
obs = True
del(tm)
else:
obs = True
if obs:
bpy.data.groups["INCAMERA"].objects.link(ob)
else:
bpy.data.groups["NOTINCAMERA"].objects.link(ob)
class RenderOnlyInCamera (Operator):
bl_idname = "group.group_in_out_camera"
bl_label = "Make a group for objects in outer camera"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
DefRenderOnlyInCamera()
return {'FINISHED'}
# ------------------------ DUPLICATE OBJECTS SYMMETRY ------------------------
def duplicateSymmetrical(self, disconect):
for objeto in bpy.context.selected_objects:
bpy.ops.object.select_all(action='DESELECT')
objeto.select = 1
bpy.context.scene.objects.active = objeto
bpy.ops.object.duplicate(linked=1)
OBDUP = bpy.context.active_object
print(OBDUP)
OBDUP.driver_add("location")
OBDUP.animation_data.drivers[0].driver.expression = "-var"
OBDUP.animation_data.drivers[0].driver.variables.new()
OBDUP.animation_data.drivers[0].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
0].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
0].driver.variables[
0].targets[
0].transform_type = 'LOC_X'
OBDUP.animation_data.drivers[1].driver.expression = "var"
OBDUP.animation_data.drivers[1].driver.variables.new()
OBDUP.animation_data.drivers[1].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
1].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
1].driver.variables[
0].targets[
0].transform_type = 'LOC_Y'
OBDUP.animation_data.drivers[2].driver.expression = "var"
OBDUP.animation_data.drivers[2].driver.variables.new()
OBDUP.animation_data.drivers[2].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
2].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
2].driver.variables[
0].targets[
0].transform_type = 'LOC_Z'
OBDUP.driver_add("scale")
OBDUP.animation_data.drivers[3].driver.expression = "-var"
OBDUP.animation_data.drivers[3].driver.variables.new()
OBDUP.animation_data.drivers[3].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
3].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
3].driver.variables[
0].targets[
0].transform_type = 'SCALE_X'
OBDUP.animation_data.drivers[4].driver.expression = "var"
OBDUP.animation_data.drivers[4].driver.variables.new()
OBDUP.animation_data.drivers[4].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
4].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
4].driver.variables[
0].targets[
0].transform_type = 'SCALE_Y'
OBDUP.animation_data.drivers[5].driver.expression = "var"
OBDUP.animation_data.drivers[5].driver.variables.new()
OBDUP.animation_data.drivers[5].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
5].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
5].driver.variables[
0].targets[
0].transform_type = 'SCALE_Z'
OBDUP.driver_add("rotation_euler")
OBDUP.animation_data.drivers[6].driver.expression = "var"
OBDUP.animation_data.drivers[6].driver.variables.new()
OBDUP.animation_data.drivers[6].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
6].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
6].driver.variables[
0].targets[
0].transform_type = 'ROT_X'
OBDUP.animation_data.drivers[7].driver.expression = "-var"
OBDUP.animation_data.drivers[7].driver.variables.new()
OBDUP.animation_data.drivers[7].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
7].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
7].driver.variables[
0].targets[
0].transform_type = 'ROT_Y'
OBDUP.animation_data.drivers[8].driver.expression = "-var"
OBDUP.animation_data.drivers[8].driver.variables.new()
OBDUP.animation_data.drivers[8].driver.variables[0].type = "TRANSFORMS"
OBDUP.animation_data.drivers[
8].driver.variables[
0].targets[
0].id = objeto
OBDUP.animation_data.drivers[
8].driver.variables[
0].targets[
0].transform_type = 'ROT_Z'
if disconect is not True:
bpy.ops.object.make_single_user(obdata=True, object=True)
bpy.context.active_object.driver_remove("location")
bpy.context.active_object.driver_remove("rotation_euler")
bpy.context.active_object.driver_remove("scale")
class oscDuplicateSymmetricalOp (Operator):
bl_idname = "object.duplicate_object_symmetry_osc"
bl_label = "Oscurart Duplicate Symmetrical"
bl_options = {"REGISTER", "UNDO"}
desconecta = BoolProperty(name="Keep Connection", default=True)
def execute(self, context):
duplicateSymmetrical(self, self.desconecta)
return {'FINISHED'}
# ------------------------ OBJECTS TO GROUPS ------------------------
def DefObjectToGroups():
scgr = bpy.data.groups.new(
"%s_MSH" %
(os.path.basename(bpy.data.filepath).replace(".blend", "")))
for ob in bpy.data.objects:
if ob.type == "MESH":
gr = bpy.data.groups.new(ob.name)
gr.objects.link(ob)
scgr.objects.link(ob)
class ObjectsToGroups (Operator):
bl_idname = "object.objects_to_groups"
bl_label = "Objects to Groups"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
DefObjectToGroups()
return {'FINISHED'}
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