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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Operator, Panel
import os
# ------------------APPLY AND RESTORE OVERRIDES ------------------
def DefOscApplyOverrides(self):
types = {'MESH', 'META', 'CURVE'}
for ob in bpy.data.objects:
if ob.type in types:
if not len(ob.material_slots):
ob.data.materials.append(None)
slotlist = {ob: [sl.material for sl in ob.material_slots]
for ob in bpy.data.objects if ob.type in types if len(ob.material_slots)}
with open("%s_override.txt" % (os.path.join(os.path.dirname(bpy.data.filepath),
bpy.context.scene.name)), mode="w") as file:
file.write(str(slotlist))
scene = bpy.context.scene
proptolist = list(eval(scene.oscurart.overrides))
for group, material in proptolist:
for object in bpy.data.groups[group].objects:
lenslots = len(object.material_slots)
if object.type in types:
if len(object.data.materials):
object.data.materials.clear()
for newslot in range(lenslots):
object.data.materials.append(
bpy.data.materials[material])
def DefOscRestoreOverrides(self):
with open("%s_override.txt" % (os.path.join(os.path.dirname(bpy.data.filepath),
bpy.context.scene.name)), mode="r") as file:
slotlist = eval(file.read())
for ob, slots in slotlist.items():
ob.data.materials.clear()
for slot in slots:
ob.data.materials.append(slot)
# HAND OPERATOR
class OscApplyOverrides(Operator):
bl_idname = "render.apply_overrides"
bl_label = "Apply Overrides in this Scene"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
DefOscApplyOverrides(self)
return {'FINISHED'}
class OscRestoreOverrides(Operator):
bl_idname = "render.restore_overrides"
bl_label = "Restore Overrides in this Scene"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
DefOscRestoreOverrides(self)
return {'FINISHED'}
bpy.use_overrides = False
class OscOverridesOn(Operator):
bl_idname = "render.overrides_on"
bl_label = "Turn On Overrides"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
if bpy.use_overrides is False:
bpy.app.handlers.render_pre.append(DefOscApplyOverrides)
bpy.app.handlers.render_post.append(DefOscRestoreOverrides)
bpy.use_overrides = True
print("Overrides on!")
else:
bpy.app.handlers.render_pre.remove(DefOscApplyOverrides)
bpy.app.handlers.render_post.remove(DefOscRestoreOverrides)
bpy.use_overrides = False
print("Overrides off!")
return {'FINISHED'}
# -------------------- CHECK OVERRIDES -------------------
class OscCheckOverrides(Operator):
bl_idname = "render.check_overrides"
bl_label = "Check Overrides"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
GROUPI = False
GLOBAL = 0
GLOBALERROR = 0
print("==== STARTING CHECKING ====")
print("")
for SCENE in bpy.data.scenes[:]:
MATLIST = []
MATI = False
for MATERIAL in bpy.data.materials[:]:
MATLIST.append(MATERIAL.name)
GROUPLIST = []
for GROUP in bpy.data.groups[:]:
if GROUP.users > 0:
GROUPLIST.append(GROUP.name)
print(" %s Scene is checking" % (SCENE.name))
for OVERRIDE in list(eval(SCENE.oscurart.overrides)):
# REVISO OVERRIDES EN GRUPOS
if OVERRIDE[0] in GROUPLIST:
pass
else:
print("** %s group are in conflict." % (OVERRIDE[0]))
GROUPI = True
GLOBALERROR += 1
# REVISO OVERRIDES EN GRUPOS
if OVERRIDE[1] in MATLIST:
pass
else:
print("** %s material are in conflict." % (OVERRIDE[1]))
MATI = True
GLOBALERROR += 1
if MATI is False:
print("-- Materials are ok.")
else:
GLOBAL += 1
if GROUPI is False:
print("-- Groups are ok.")
else:
GLOBAL += 1
if GLOBAL < 1:
self.report({'INFO'}, "Materials And Groups are Ok")
if GLOBALERROR > 0:
self.report({'WARNING'}, "Override Error: Look in the Console")
print("")
return {'FINISHED'}
# --------------------------------- OVERRIDES PANEL ----------------------
class OscOverridesGUI(Panel):
bl_label = "Oscurart Material Overrides"
bl_idname = "Oscurart Overrides List"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render"
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
colrow = col.row(align=1)
colrow.operator("render.overrides_add_slot", icon="ZOOMIN")
colrow.operator("render.overrides_remove_slot", icon="ZOOMOUT")
col.operator("render.overrides_transfer", icon="SHORTDISPLAY")
for i, m in enumerate(bpy.context.scene.ovlist):
colrow = col.row(align=1)
colrow.prop_search(m, "grooverride", bpy.data, "groups", text="")
colrow.prop_search(
m,
"matoverride",
bpy.data,
"materials",
text="")
if i != len(bpy.context.scene.ovlist) - 1:
pa = colrow.operator(
"ovlist.move_down",
text="",
icon="TRIA_DOWN")
pa.index = i
if i > 0:
p = colrow.operator("ovlist.move_up", text="", icon="TRIA_UP")
p.index = i
pb = colrow.operator("ovlist.kill", text="", icon="X")
pb.index = i
class OscOverridesUp(Operator):
bl_idname = 'ovlist.move_up'
bl_label = 'Move Override up'
bl_options = {'INTERNAL'}
index = bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.move(self.index, self.index - 1)
return {'FINISHED'}
class OscOverridesDown(Operator):
bl_idname = 'ovlist.move_down'
bl_label = 'Move Override down'
bl_options = {'INTERNAL'}
index = bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.move(self.index, self.index + 1)
return {'FINISHED'}
class OscOverridesKill(Operator):
bl_idname = 'ovlist.kill'
bl_label = 'Kill Override'
bl_options = {'INTERNAL'}
index = bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.remove(self.index)
return {'FINISHED'}
class OscTransferOverrides(Operator):
"""Tooltip"""
bl_idname = "render.overrides_transfer"
bl_label = "Transfer Overrides"
def execute(self, context):
# CREO LISTA
OSCOV = [[OVERRIDE.grooverride, OVERRIDE.matoverride]
for OVERRIDE in bpy.context.scene.ovlist[:]
if OVERRIDE.matoverride != "" and OVERRIDE.grooverride != ""]
bpy.context.scene.oscurart.overrides = str(OSCOV)
return {'FINISHED'}
class OscAddOverridesSlot(Operator):
"""Tooltip"""
bl_idname = "render.overrides_add_slot"
bl_label = "Add Override Slot"
def execute(self, context):
prop = bpy.context.scene.ovlist.add()
prop.matoverride = ""
prop.grooverride = ""
return {'FINISHED'}
class OscRemoveOverridesSlot(Operator):
"""Tooltip"""
bl_idname = "render.overrides_remove_slot"
bl_label = "Remove Override Slot"
def execute(self, context):
context.scene.ovlist.remove(len(bpy.context.scene.ovlist) - 1)
return {'FINISHED'}
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