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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import (
Operator,
Panel,
)
import os
# -------------------------------- RENDER ALL SCENES ---------------------
def defRenderAll(frametype, scenes):
activescene = bpy.context.scene
FC = bpy.context.scene.frame_current
FS = bpy.context.scene.frame_start
FE = bpy.context.scene.frame_end
print("---------------------")
types = {'MESH', 'META', 'CURVE'}
for ob in bpy.data.objects:
if ob.type in types:
if not len(ob.material_slots):
ob.data.materials.append(None)
slotlist = {ob: [sl.material for sl in ob.material_slots]
for ob in bpy.data.objects if ob.type in types if len(ob.material_slots)}
for scene in scenes:
proptolist = list(eval(scene.oscurart.overrides))
renpath = scene.render.filepath
if frametype:
scene.frame_start = FC
scene.frame_end = FC
scene.frame_end = FC
scene.frame_start = FC
for group, material in proptolist:
for object in bpy.data.groups[group].objects:
lenslots = len(object.material_slots)
if object.type in types:
if len(object.data.materials):
object.data.materials.clear()
for newslot in range(lenslots):
object.data.materials.append(
bpy.data.materials[material])
filename = os.path.basename(bpy.data.filepath.rpartition(".")[0])
uselayers = {layer: layer.use for layer in scene.render.layers}
for layer, usado in uselayers.items():
if usado:
for i in scene.render.layers:
i.use = False
layer.use = 1
print("SCENE: %s" % scene.name)
print("LAYER: %s" % layer.name)
print("OVERRIDE: %s" % str(proptolist))
scene.render.filepath = os.path.join(
os.path.dirname(renpath), filename, scene.name, layer.name, "%s_%s_%s" %
(filename, scene.name, layer.name))
bpy.context.window.screen.scene = scene
bpy.ops.render.render(
animation=True,
write_still=True,
layer=layer.name,
scene=scene.name)
print("DONE")
print("---------------------")
for layer, usado in uselayers.items():
layer.use = usado
scene.render.filepath = renpath
for ob, slots in slotlist.items():
ob.data.materials.clear()
for slot in slots:
ob.data.materials.append(slot)
if frametype:
scene.frame_start = FS
scene.frame_end = FE
scene.frame_end = FE
scene.frame_start = FS
bpy.context.window.screen.scene = activescene
class renderAll (Operator):
"""Renders all scenes executing the Oscurart overrides if those are set up. """ \
"""Saves the renders in their respective folders using the scenes and render layers names"""
bl_idname = "render.render_all_scenes_osc"
bl_label = "Render All Scenes"
frametype = bpy.props.BoolProperty(default=False)
def execute(self, context):
defRenderAll(self.frametype, [scene for scene in bpy.data.scenes])
return {'FINISHED'}
# --------------------------------RENDER SELECTED SCENES------------------
bpy.types.Scene.use_render_scene = bpy.props.BoolProperty()
class renderSelected (Operator):
"""Renders the seleccted scenes on the checkboxes, executing the Oscurart overrides if it was set up. """ \
"""Saves the renders in their respective folders using the scenes and render layers names"""
bl_idname = "render.render_selected_scenes_osc"
bl_label = "Render Selected Scenes"
frametype = bpy.props.BoolProperty(default=False)
def execute(self, context):
defRenderAll(
self.frametype,
[sc for sc in bpy.data.scenes if sc.use_render_scene])
return {'FINISHED'}
# --------------------------------RENDER CURRENT SCENE--------------------
class renderCurrent (Operator):
"""Renders the active scene executing the Oscurart overrides if it was set up. """ \
"""Saves the renders in their respective folders using the scenes and render layers names"""
bl_idname = "render.render_current_scene_osc"
bl_label = "Render Current Scene"
frametype = bpy.props.BoolProperty(default=False)
def execute(self, context):
defRenderAll(self.frametype, [bpy.context.scene])
return {'FINISHED'}
# --------------------------RENDER CROP----------------------
bpy.types.Scene.rcPARTS = bpy.props.IntProperty(
default=0, min=2, max=50, step=1)
def OscRenderCropFunc():
SCENENAME = os.path.split(bpy.data.filepath)[-1].partition(".")[0]
PARTS = bpy.context.scene.rcPARTS
CHUNKYSIZE = 1 / PARTS
FILEPATH = bpy.context.scene.render.filepath
bpy.context.scene.render.use_border = True
bpy.context.scene.render.use_crop_to_border = True
for PART in range(PARTS):
bpy.context.scene.render.border_min_y = PART * CHUNKYSIZE
bpy.context.scene.render.border_max_y = (
PART * CHUNKYSIZE) + CHUNKYSIZE
bpy.context.scene.render.filepath = "%s_part%s" % (
os.path.join(FILEPATH,
SCENENAME,
bpy.context.scene.name,
SCENENAME),
PART)
bpy.ops.render.render(animation=False, write_still=True)
bpy.context.scene.render.filepath = FILEPATH
class renderCrop (Operator):
"""It renders croping the image in to a X number of pieces. """ \
"""Useful for rendering really big images"""
bl_idname = "render.render_crop_osc"
bl_label = "Render Crop: Render!"
def execute(self, context):
OscRenderCropFunc()
return {'FINISHED'}
# ---------------------------BATCH MAKER------------------
def defoscBatchMaker(TYPE, BIN):
if os.name == "nt":
print("PLATFORM: WINDOWS")
SYSBAR = os.sep
EXTSYS = ".bat"
QUOTES = '"'
else:
print("PLATFORM:LINUX")
SYSBAR = os.sep
EXTSYS = ".sh"
QUOTES = ''
FILENAME = bpy.data.filepath.rpartition(SYSBAR)[-1].rpartition(".")[0]
BINDIR = bpy.app[4]
SHFILE = os.path.join(
bpy.data.filepath.rpartition(SYSBAR)[0],
FILENAME + EXTSYS)
with open(SHFILE, "w") as FILE:
# assign permission in linux
if EXTSYS == ".sh":
try:
os.chmod(SHFILE, stat.S_IRWXU)
except:
print(
"** Oscurart Batch maker can not modify the permissions.")
if not BIN:
FILE.writelines("%s%s%s -b %s -x 1 -o %s -P %s%s.py -s %s -e %s -a" %
(QUOTES, BINDIR, QUOTES, bpy.data.filepath, bpy.context.scene.render.filepath,
bpy.data.filepath.rpartition(SYSBAR)[0] + SYSBAR, TYPE,
str(bpy.context.scene.frame_start), str(bpy.context.scene.frame_end)))
else:
FILE.writelines("%s -b %s -x 1 -o %s -P %s%s.py -s %s -e %s -a" %
("blender", bpy.data.filepath, bpy.context.scene.render.filepath,
bpy.data.filepath.rpartition(SYSBAR)[0] + SYSBAR, TYPE,
str(bpy.context.scene.frame_start), str(bpy.context.scene.frame_end)))
RLATFILE = "%s%sosRlat.py" % (
bpy.data.filepath.rpartition(SYSBAR)[0],
SYSBAR)
if not os.path.isfile(RLATFILE):
with open(RLATFILE, "w") as file:
if EXTSYS == ".sh":
try:
os.chmod(RLATFILE, stat.S_IRWXU)
except:
print(
"** Oscurart Batch maker can not modify the permissions.")
file.writelines(
"import bpy \nbpy.ops.render.render_all_scenes_osc()\nbpy.ops.wm.quit_blender()")
else:
print("The All Python files Skips: Already exist!")
RSLATFILE = "%s%sosRSlat.py" % (
bpy.data.filepath.rpartition(SYSBAR)[0],
SYSBAR)
if not os.path.isfile(RSLATFILE):
with open(RSLATFILE, "w") as file:
if EXTSYS == ".sh":
try:
os.chmod(RSLATFILE, stat.S_IRWXU)
except:
print(
"** Oscurart Batch maker can not modify the permissions.")
file.writelines(
"import bpy \nbpy.ops.render.render_selected_scenes_osc()\nbpy.ops.wm.quit_blender()")
else:
print("The Selected Python files Skips: Already exist!")
class oscBatchMaker (Operator):
"""It creates .bat(win) or .sh(unix) file, to execute and render from Console/Terminal"""
bl_idname = "file.create_batch_maker_osc"
bl_label = "Make render batch"
bl_options = {'REGISTER', 'UNDO'}
type = bpy.props.EnumProperty(
name="Render Mode",
description="Select Render Mode",
items=(('osRlat', "All Scenes", "Render All Layers At Time"),
('osRSlat', "Selected Scenes", "Render Only The Selected Scenes")),
default='osRlat',
)
bin = bpy.props.BoolProperty(
default=False,
name="Use Environment Variable")
def execute(self, context):
defoscBatchMaker(self.type, self.bin)
return {'FINISHED'}
# --------------------------------------PYTHON BATCH----------------------
def defoscPythonBatchMaker(BATCHTYPE, SIZE):
# REVISO SISTEMA
if os.name == "nt":
print("PLATFORM: WINDOWS")
SYSBAR = "\\"
EXTSYS = ".bat"
QUOTES = '"'
else:
print("PLATFORM:LINUX")
SYSBAR = "/"
EXTSYS = ".sh"
QUOTES = ''
# CREO VARIABLES
FILENAME = bpy.data.filepath.rpartition(SYSBAR)[-1].rpartition(".")[0]
SHFILE = "%s%s%s_PythonSecureBatch.py" % (
bpy.data.filepath.rpartition(SYSBAR)[0],
SYSBAR,
FILENAME)
BATCHLOCATION = "%s%s%s%s" % (
bpy.data.filepath.rpartition(SYSBAR)[0],
SYSBAR,
FILENAME,
EXTSYS)
with open(SHFILE, "w") as FILEBATCH:
if EXTSYS == ".bat":
BATCHLOCATION = BATCHLOCATION.replace("\\", "/")
# SI EL OUTPUT TIENE DOBLE BARRA LA REEMPLAZO
FRO = bpy.context.scene.render.filepath
if bpy.context.scene.render.filepath.count("//"):
FRO = bpy.context.scene.render.filepath.replace(
"//",
bpy.data.filepath.rpartition(SYSBAR)[0] + SYSBAR)
if EXTSYS == ".bat":
FRO = FRO.replace("\\", "/")
# CREO BATCH
bpy.ops.file.create_batch_maker_osc(type=BATCHTYPE)
SCRIPT = ('''
import os
REPITE= True
BAT= '%s'
SCENENAME ='%s'
DIR='%s%s'
def RENDER():
os.system(BAT)
def CLEAN():
global REPITE
FILES = [root+'/'+FILE for root, dirs, files in os.walk(os.getcwd()) if
len(files) > 0 for FILE in files if FILE.count('~') == False]
RESPUESTA=False
for FILE in FILES:
if os.path.getsize(FILE) < %s:
os.remove(FILE)
RESPUESTA= True
if RESPUESTA:
REPITE=True
else:
REPITE=False
REPITE=True
while REPITE:
REPITE=False
RENDER()
os.chdir(DIR)
CLEAN()
''' % (BATCHLOCATION, FILENAME, FRO, FILENAME, SIZE))
# DEFINO ARCHIVO DE BATCH
FILEBATCH.writelines(SCRIPT)
# ARCHIVO CALL
CALLFILENAME = bpy.data.filepath.rpartition(SYSBAR)[-1].rpartition(".")[0]
CALLFILE = "%s%s%s_CallPythonSecureBatch%s" % (
bpy.data.filepath.rpartition(SYSBAR)[0],
SYSBAR,
CALLFILENAME,
EXTSYS)
with open(CALLFILE, "w") as CALLFILEBATCH:
SCRIPT = "python %s" % (SHFILE)
CALLFILEBATCH.writelines(SCRIPT)
if EXTSYS == ".sh":
try:
os.chmod(CALLFILE, stat.S_IRWXU)
os.chmod(SHFILE, stat.S_IRWXU)
except:
print("** Oscurart Batch maker can not modify the permissions.")
class oscPythonBatchMaker (Operator):
"""It creates a file as “Make Render Batch” but it requires Phyton installed and """ \
"""the respective environment variables set up. """ \
"""If the render crahses, the batch automatically erase the broken frame and writes it again. """ \
"""Its not recommended if there is more than one machine rendering"""
bl_idname = "file.create_batch_python"
bl_label = "Make Batch Python"
bl_options = {'REGISTER', 'UNDO'}
size = bpy.props.IntProperty(name="Size in Bytes", default=10, min=0)
type = bpy.props.EnumProperty(
name="Render Mode",
description="Select Render Mode",
items=(('osRlat', "All Scenes", "Render All Layers At Time"),
('osRSlat', "Selected Scenes", "Render Only The Selected Scenes")),
default='osRlat',
)
def execute(self, context):
defoscPythonBatchMaker(self.type, self.size)
return {'FINISHED'}
# ---------------------------------- BROKEN FRAMES ---------------------
class VarColArchivos (bpy.types.PropertyGroup):
filename = bpy.props.StringProperty(name="", default="")
value = bpy.props.IntProperty(name="", default=10)
fullpath = bpy.props.StringProperty(name="", default="")
checkbox = bpy.props.BoolProperty(name="", default=True)
bpy.utils.register_class(VarColArchivos)
class SumaFile(Operator):
"""Look for broken rendered files and shows it"""
bl_idname = "object.add_broken_file"
bl_label = "Add Broken Files"
def execute(self, context):
os.chdir(os.path.dirname(bpy.data.filepath))
absdir = os.path.join(
os.path.dirname(bpy.data.filepath),
bpy.context.scene.render.filepath.replace(r"//",
""))
for root, folder, files in os.walk(absdir):
for f in files:
if os.path.getsize(os.path.join(root, f)) < 10:
print(f)
i = bpy.context.scene.broken_files.add()
i.filename = f
i.fullpath = os.path.join(root, f)
i.value = os.path.getsize(os.path.join(root, f))
i.checkbox = True
return {'FINISHED'}
class ClearFile(Operator):
"""Erase the list of broken frames"""
bl_idname = "object.clear_broken_file"
bl_label = "Clear Broken Files"
def execute(self, context):
bpy.context.scene.broken_files.clear()
return {'FINISHED'}
class DeleteFiles(Operator):
"""Erase the broken frames files from Disk"""
bl_idname = "object.delete_broken_file"
bl_label = "Delete Broken Files"
def execute(self, context):
for file in bpy.context.scene.broken_files:
if file.checkbox:
os.remove(file.fullpath)
bpy.context.scene.broken_files.clear()
return {'FINISHED'}
bpy.types.Scene.broken_files = bpy.props.CollectionProperty(
type=VarColArchivos)
class BrokenFramesPanel (Panel):
bl_label = "Oscurart Broken Render Files"
bl_idname = "OBJECT_PT_osc_broken_files"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
for i in bpy.context.scene.broken_files:
colrow = col.row(align=1)
colrow.prop(i, "filename")
colrow.prop(i, "value")
colrow.prop(i, "checkbox")
col = layout.column(align=1)
colrow = col.row(align=1)
colrow.operator("object.add_broken_file")
colrow.operator("object.clear_broken_file")
colrow = col.row(align=1)
colrow.operator("object.delete_broken_file")
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