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# ------------------------------------------------
obDict = []
import bpy
from bpy.app.handlers import persistent
@persistent
def ApplyOverrides(dummy):
global obDict
for override in bpy.context.scene.ovlist:
# set collections clean name
collClean = override.colloverride
obClean = override.oboverride
if collClean != None:
for ob in collClean.all_objects:
if ob.type == "MESH": #si es un mesh
if not ob.hide_viewport and not ob.hide_render:
obDict.append([ob,[mat for mat in ob.data.materials]])
if ob.type == "EMPTY": #si es un coleccion instance
if not ob.instance_collection == None:
for iob in ob.instance_collection.all_objects:
if iob.type == "MESH":
if not iob.hide_viewport and not iob.hide_render:
obDict.append([iob,[mat for mat in iob.data.materials]])
else:
obDict.append([obClean,[mat for mat in obClean.data.materials]])
for override in bpy.context.scene.ovlist:
# set collections clean name
collClean = override.colloverride
# set material clean name
matClean = override.matoverride
# set objeto clean name
obClean = override.oboverride
print(matClean)
if collClean != None:
for ob in collClean.all_objects:
if ob.type == "MESH":
if not ob.hide_viewport and not ob.hide_render:
for i,mat in enumerate(ob.data.materials):
ob.data.materials[i] = matClean
if ob.type == "EMPTY":
if not ob.instance_collection == None:
for iob in ob.instance_collection.all_objects:
if iob.type == "MESH":
if not iob.hide_viewport and not iob.hide_render:
for i,mat in enumerate(iob.data.materials):
iob.data.materials[i] = matClean
else:
if obClean.type == "MESH":
if not obClean.hide_viewport and not obClean.hide_render:
for i,mat in enumerate(obClean.data.materials):
obClean.data.materials[i] = matClean
@persistent
def RestoreOverrides(dummy):
global obDict
for set in obDict:
for i,mat in enumerate(set[1]):
set[0].data.materials[i] = mat
obDict = []
# ---------------------------------------------------
class OscOverridesProp(bpy.types.PropertyGroup):
colloverride: bpy.props.PointerProperty(
name="Collection Override",
type=bpy.types.Collection,
description="All objects in this collection will be override",
)
oboverride: bpy.props.PointerProperty(
name="Object Override",
type=bpy.types.Object,
description="Only this object will be override.",
)
matoverride: bpy.props.PointerProperty(
name="Material Override",
type=bpy.types.Material,
description="Material for override objects",
)
bpy.utils.register_class(OscOverridesProp)
bpy.types.Scene.ovlist = bpy.props.CollectionProperty(type=OscOverridesProp)
class OVERRIDES_PT_OscOverridesGUI(bpy.types.Panel):
bl_label = "Oscurart Material Overrides"
bl_idname = "OVERRIDES_PT_layout"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
colrow = col.row(align=1)
colrow.operator("render.overrides_add_slot")
colrow.operator("render.overrides_remove_slot")
col.operator("render.overrides_transfer")
for i, m in enumerate(bpy.context.scene.ovlist):
colrow = col.row(align=1)
colrow.prop(m, "colloverride", text="")
colrow.prop(m, "oboverride", text="")
colrow.prop(m, "matoverride", text="")
if i != len(bpy.context.scene.ovlist) - 1:
pa = colrow.operator(
"ovlist.move_down",
text="",
icon="TRIA_DOWN")
pa.index = i
if i > 0:
p = colrow.operator("ovlist.move_up", text="", icon="TRIA_UP")
p.index = i
pb = colrow.operator("ovlist.kill", text="", icon="X")
pb.index = i
class OscTransferOverrides(bpy.types.Operator):
"""Applies the previously configured slots (Groups < Material) to the Scene. """ \
"""This should be transfer once the override groups are set"""
bl_idname = "render.overrides_transfer"
bl_label = "Transfer Overrides"
def execute(self, context):
# CREO LISTA
OSCOV = [[OVERRIDE.grooverride, OVERRIDE.matoverride]
for OVERRIDE in bpy.context.scene.ovlist[:]
if OVERRIDE.matoverride != "" and OVERRIDE.grooverride != ""]
bpy.context.scene.oscurart.overrides = str(OSCOV)
return {'FINISHED'}
class OscAddOverridesSlot(bpy.types.Operator):
"""Add override slot"""
bl_idname = "render.overrides_add_slot"
bl_label = "Add Override Slot"
def execute(self, context):
prop = bpy.context.scene.ovlist.add()
prop.matoverride = None
prop.grooverride = None
return {'FINISHED'}
class OscRemoveOverridesSlot(bpy.types.Operator):
"""Remove override slot"""
bl_idname = "render.overrides_remove_slot"
bl_label = "Remove Override Slot"
def execute(self, context):
context.scene.ovlist.remove(len(bpy.context.scene.ovlist) - 1)
return {'FINISHED'}
class OscOverridesUp(bpy.types.Operator):
"""Move override slot up"""
bl_idname = 'ovlist.move_up'
bl_label = 'Move Override up'
bl_options = {'INTERNAL'}
index: bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.move(self.index, self.index - 1)
return {'FINISHED'}
class OscOverridesDown(bpy.types.Operator):
"""Move override slot down"""
bl_idname = 'ovlist.move_down'
bl_label = 'Move Override down'
bl_options = {'INTERNAL'}
index: bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.move(self.index, self.index + 1)
return {'FINISHED'}
class OscOverridesKill(bpy.types.Operator):
"""Remove override slot"""
bl_idname = 'ovlist.kill'
bl_label = 'Kill Override'
bl_options = {'INTERNAL'}
index: bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.remove(self.index)
return {'FINISHED'}
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