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#
# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
#
# This file is part of Power Sequencer.
#
# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with Power Sequencer. If
# not, see <https://www.gnu.org/licenses/>.
#
import bpy
class PowerSequencerProperties(bpy.types.PropertyGroup):
playback_speed: bpy.props.EnumProperty(
items=[
("NORMAL", "Normal (1x)", ""),
("FAST", "Fast (1.33x)", ""),
("FASTER", "Faster (1.66x)", ""),
("DOUBLE", "Double (2x)", ""),
("TRIPLE", "Triple (3x)", ""),
],
name="Playback",
default="NORMAL",
)
frame_pre: bpy.props.IntProperty(name="Frame before frame_change", default=0, min=0)
active_tab: bpy.props.StringProperty(
name="Active Tab", description="The name of the active tab in the UI", default="Sequencer"
)
def register_properties():
bpy.utils.register_class(PowerSequencerProperties)
bpy.types.Scene.power_sequencer = bpy.props.PointerProperty(type=PowerSequencerProperties)
def unregister_properties():
bpy.utils.unregister_class(PowerSequencerProperties)
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