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#
# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
#
# This file is part of Power Sequencer.
#
# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with Power Sequencer. If
# not, see <https://www.gnu.org/licenses/>.
#
import bpy
from operator import attrgetter
from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
class POWER_SEQUENCER_OT_jump_to_cut(bpy.types.Operator):
"""
*brief* Jump to next/previous cut
Jump to the next or the previous cut in the edit. Unlike Blender's default tool, also
works during playback.
"""
doc = {
"name": doc_name(__qualname__),
"demo": "",
"description": doc_description(__doc__),
"shortcuts": [
(
{"type": "UP_ARROW", "value": "PRESS"},
{"direction": "RIGHT"},
"Jump to next cut or keyframe",
),
(
{"type": "DOWN_ARROW", "value": "PRESS"},
{"direction": "LEFT"},
"Jump to previous cut or keyframe",
),
],
"keymap": "Frames",
}
bl_idname = doc_idname(__qualname__)
bl_label = doc["name"]
bl_description = doc_brief(doc["description"])
bl_options = {"REGISTER", "UNDO"}
direction: bpy.props.EnumProperty(
name="Direction",
description="Jump direction, either forward or backward",
items=[
("RIGHT", "Forward", "Jump forward in time"),
("LEFT", "Backward", "Jump backward in time"),
],
)
@classmethod
def poll(cls, context):
return context.sequences
def execute(self, context):
frame_current = context.scene.frame_current
sorted_sequences = sorted(
context.sequences, key=attrgetter("frame_final_start", "frame_final_end")
)
fcurves = []
animation_data = context.scene.animation_data
if animation_data and animation_data.action:
fcurves = animation_data.action.fcurves
frame_target = -1
if self.direction == "RIGHT":
sequences = [s for s in sorted_sequences if s.frame_final_end > frame_current]
for s in sequences:
frame_target = (
s.frame_final_end
if s.frame_final_start <= frame_current
else s.frame_final_start
)
for f in fcurves:
for k in f.keyframe_points:
frame = k.co[0]
if frame <= context.scene.frame_current:
continue
frame_target = min(frame_target, frame)
break
elif self.direction == "LEFT":
sequences = [
s for s in reversed(sorted_sequences) if s.frame_final_start < frame_current
]
for s in sequences:
frame_target = (
s.frame_final_start if s.frame_final_end >= frame_current else s.frame_final_end
)
for f in fcurves:
for k in f.keyframe_points:
frame = k.co[0]
if frame >= context.scene.frame_current:
continue
frame_target = max(frame_target, frame)
break
if frame_target != -1:
context.scene.frame_current = max(1, frame_target)
return {"FINISHED"}
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