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#
# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
#
# This file is part of Power Sequencer.
#
# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with Power Sequencer. If
# not, see <https://www.gnu.org/licenses/>.
#
import bpy
from .utils.functions import find_neighboring_markers
from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
class POWER_SEQUENCER_OT_marker_go_to_next(bpy.types.Operator):
"""
Moves the time cursor to the next marker
"""
doc = {
"name": doc_name(__qualname__),
"demo": "",
"description": doc_description(__doc__),
"shortcuts": [],
"keymap": "Sequencer",
}
bl_idname = doc_idname(__qualname__)
bl_label = doc["name"]
bl_description = doc_brief(doc["description"])
bl_options = {"REGISTER", "UNDO"}
target_marker: bpy.props.EnumProperty(
items=[("left", "left", "left"), ("right", "right", "right")],
name="Target marker",
description="Move to the closest marker to the left or to the right of the cursor",
default="left",
)
@classmethod
def poll(cls, context):
return context.scene
def execute(self, context):
if not context.scene.timeline_markers:
self.report({"ERROR_INVALID_INPUT"}, "There are no markers. Operation cancelled.")
return {"CANCELLED"}
frame = context.scene.frame_current
previous_marker, next_marker = find_neighboring_markers(context, frame)
if (
not previous_marker
and self.target_marker == "left"
or not next_marker
and self.target_marker == "right"
):
self.report({"INFO"}, "No more markers to jump to on the %s side." % self.target_marker)
return {"CANCELLED"}
previous_time = previous_marker.frame if previous_marker else None
next_time = next_marker.frame if next_marker else None
context.scene.frame_current = (
previous_time if self.target_marker == "left" or not next_time else next_time
)
return {"FINISHED"}
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