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m4.py « mesh.bolt_add « operator « presets - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy
op = bpy.context.active_operator

op.bf_Model_Type = 'bf_Model_Bolt'
op.bf_Head_Type = 'bf_Head_Hex'
op.bf_Bit_Type = 'bf_Bit_None'
op.bf_Nut_Type = 'bf_Nut_Hex'
op.bf_Shank_Length = 0.0
op.bf_Shank_Dia = 4.0
op.bf_Allen_Bit_Depth = 2.0
op.bf_Allen_Bit_Flat_Distance = 3.0
op.bf_Hex_Head_Height = 2.799999952316284
op.bf_Hex_Head_Flat_Distance = 7.0
op.bf_CounterSink_Head_Dia = 9.399999618530273
op.bf_Cap_Head_Height = 4.0
op.bf_Cap_Head_Dia = 7.0
op.bf_Dome_Head_Dia = 8.0
op.bf_Pan_Head_Dia = 8.0
op.bf_Thread_Length = 8.0
op.bf_Major_Dia = 4.0
op.bf_Pitch = 0.5
op.bf_Crest_Percent = 10
op.bf_Root_Percent = 10
op.bf_Hex_Nut_Height = 3.200000047683716
op.bf_Hex_Nut_Flat_Distance = 7.0
op.bf_presets = 'M4.py'