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fbm2.py « mesh.landscape_add « operator « presets - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy
op = bpy.context.active_operator

op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 452
op.NoiseSize = 0.5
op.NoiseType = 'fractal'
op.BasisType = '1'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.2000000476837158
op.mLacunarity = 1.600000023841858
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.1599999964237213
op.Offset = 0.12000000476837158
op.Falloff = '0'
op.Sealevel = -3.725290298461914e-09
op.Plateaulevel = 2.0
op.Strata = 0.75
op.StrataType = '2'