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plateau.py « mesh.landscape_add « operator « presets - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy
op = bpy.context.active_operator

op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 488
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'shattered_hterrain'
op.basis_type = '3'
op.vl_basis_type = '7'
op.distortion = 1.149999976158142
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.4000000059604645
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.height_invert = False
op.height_offset = 0.20000000298023224
op.edge_falloff = '3'
op.falloff_x = 3.0
op.falloff_y = 3.0
op.edge_level = 0.0
op.maximum = 0.25
op.minimum = 0.0
op.use_vgroup = False
op.strata = 2.25
op.strata_type = '2'
op.water_plane = False
op.water_level = -0.07999999821186066
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True