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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Copy Settings",
"author": "Bastien Montagne",
"version": (0, 1, 5),
"blender": (2, 65, 9),
"location": "Render buttons (Properties window)",
"description": "Allows to copy a selection of render settings "
"from current scene to others.",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Render/Copy Settings",
"category": "Render",
}
if "bpy" in locals():
import imp
imp.reload(operator)
imp.reload(panel)
imp.reload(translations)
else:
from . import operator, panel, translations
import bpy
from bpy.props import (StringProperty,
BoolProperty,
IntProperty,
CollectionProperty,
PointerProperty)
########################################################################################################################
# Global properties for the script, for UI (as there’s no way to let them in the operator…).
########################################################################################################################
class RenderCopySettingsScene(bpy.types.PropertyGroup):
allowed = BoolProperty(default=True)
class RenderCopySettingsSetting(bpy.types.PropertyGroup):
strid = StringProperty(default="")
copy = BoolProperty(default=False)
class RenderCopySettings(bpy.types.PropertyGroup):
# XXX: The consistency of this collection is delegated to the UI code.
# It should only contain one element for each render setting.
affected_settings = CollectionProperty(type=RenderCopySettingsSetting,
name="Affected Settings",
description="The list of all available render settings")
# XXX Unused, but needed for template_list…
affected_settings_idx = IntProperty()
# XXX: The consistency of this collection is delegated to the UI code.
# It should only contain one element for each scene.
allowed_scenes = CollectionProperty(type=RenderCopySettingsScene,
name="Allowed Scenes",
description="The list all scenes in the file")
# XXX Unused, but needed for template_list…
allowed_scenes_idx = IntProperty()
filter_scene = StringProperty(name="Filter Scene",
description="Regex to only affect scenes which name matches it",
default="")
def register():
# Register properties.
bpy.utils.register_class(RenderCopySettingsScene)
bpy.utils.register_class(RenderCopySettingsSetting)
bpy.utils.register_class(RenderCopySettings)
bpy.types.Scene.render_copy_settings = PointerProperty(type=RenderCopySettings)
bpy.utils.register_module(__name__)
bpy.app.translations.register(__name__, translations.translations_dict)
def unregister():
# Unregister properties.
bpy.utils.unregister_class(RenderCopySettingsScene)
bpy.utils.unregister_class(RenderCopySettingsSetting)
bpy.utils.unregister_class(RenderCopySettings)
del bpy.types.Scene.render_copy_settings
bpy.utils.unregister_module(__name__)
bpy.app.translations.unregister(__name__)
if __name__ == "__main__":
register()
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