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model_primitives_topology.py « render_povray - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# SPDX-License-Identifier: GPL-2.0-or-later

# <pep8 compliant>

""" Get POV-Ray specific objects In and Out of Blender """

from math import pi, cos, sin
import os.path
import bpy
from bpy_extras.object_utils import object_data_add
from bpy_extras.io_utils import ImportHelper
from bpy.utils import register_class, unregister_class
from bpy.types import Operator

from bpy.props import (
    StringProperty,
    BoolProperty,
    IntProperty,
    FloatProperty,
    FloatVectorProperty,
    EnumProperty,
)

from mathutils import Vector, Matrix

from . import model_primitives

class POV_OT_lathe_add(Operator):
    """Add the representation of POV lathe using a screw modifier."""

    bl_idname = "pov.addlathe"
    bl_label = "Lathe"
    bl_description = "adds lathe"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # ayers=[False]*20
        # layers[0]=True
        bpy.ops.curve.primitive_bezier_curve_add(
            location=context.scene.cursor.location,
            rotation=(0, 0, 0),
            # layers=layers,
        )
        ob = context.view_layer.objects.active
        ob_data = ob.data
        ob.name = ob_data.name = "PovLathe"
        ob_data.dimensions = "2D"
        ob_data.transform(Matrix.Rotation(-pi / 2.0, 4, "Z"))
        ob.pov.object_as = "LATHE"
        self.report(
            {"INFO"}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
        )
        ob.pov.curveshape = "lathe"
        bpy.ops.object.modifier_add(type="SCREW")
        mod = ob.modifiers[-1]
        mod.axis = "Y"
        mod.show_render = False
        ob.update_tag() # as prop set via python not updated in depsgraph
        return {"FINISHED"}


def pov_superellipsoid_define(context, op, ob):
    """Create the proxy mesh of a POV superellipsoid using pov_superellipsoid_define()."""

    if op:
        mesh = None

        u = op.se_u
        v = op.se_v
        n1 = op.se_n1
        n2 = op.se_n2
        edit = op.se_edit
        se_param1 = n2  # op.se_param1
        se_param2 = n1  # op.se_param2

    else:
        assert ob
        mesh = ob.data

        u = ob.pov.se_u
        v = ob.pov.se_v
        n1 = ob.pov.se_n1
        n2 = ob.pov.se_n2
        edit = ob.pov.se_edit
        se_param1 = ob.pov.se_param1
        se_param2 = ob.pov.se_param2

    verts = []
    r = 1

    stepSegment = 360 / v * pi / 180
    stepRing = pi / u
    angSegment = 0
    angRing = -pi / 2

    step = 0
    for ring in range(0, u - 1):
        angRing += stepRing
        for segment in range(0, v):
            step += 1
            angSegment += stepSegment
            x = r * (abs(cos(angRing)) ** n1) * (abs(cos(angSegment)) ** n2)
            if (cos(angRing) < 0 < cos(angSegment)) or (cos(angRing) > 0 > cos(angSegment)):
                x = -x
            y = r * (abs(cos(angRing)) ** n1) * (abs(sin(angSegment)) ** n2)
            if (cos(angRing) < 0 < sin(angSegment)) or (cos(angRing) > 0 > sin(angSegment)):
                y = -y
            z = r * (abs(sin(angRing)) ** n1)
            if sin(angRing) < 0:
                z = -z
            x = round(x, 4)
            y = round(y, 4)
            z = round(z, 4)
            verts.append((x, y, z))
    if edit == "TRIANGLES":
        verts.extend([(0, 0, 1),(0, 0, -1)])

    faces = []

    for i in range(0, u - 2):
        m = i * v
        for p in range(0, v):
            if p < v - 1:
                face = (m + p, 1 + m + p, v + 1 + m + p, v + m + p)
            if p == v - 1:
                face = (m + p, m, v + m, v + m + p)
            faces.append(face)
    if edit == "TRIANGLES":
        indexUp = len(verts) - 2
        indexDown = len(verts) - 1
        indexStartDown = len(verts) - 2 - v
        for i in range(0, v):
            if i < v - 1:
                face = (indexDown, i, i + 1)
                faces.append(face)
            if i == v - 1:
                face = (indexDown, i, 0)
                faces.append(face)
        for i in range(0, v):
            if i < v - 1:
                face = (indexUp, i + indexStartDown, i + indexStartDown + 1)
                faces.append(face)
            if i == v - 1:
                face = (indexUp, i + indexStartDown, indexStartDown)
                faces.append(face)
    if edit == "NGONS":
        face = list(range(v))
        faces.append(face)
        face = []
        indexUp = len(verts) - 1
        for i in range(0, v):
            face.append(indexUp - i)
        faces.append(face)
    mesh = model_primitives.pov_define_mesh(mesh, verts, [], faces, "SuperEllipsoid")

    if not ob:
        ob = object_data_add(context, mesh, operator=None)
        # engine = context.scene.render.engine what for?
        ob = context.object
        ob.name = ob.data.name = "PovSuperellipsoid"
        ob.pov.se_param1 = n2
        ob.pov.se_param2 = n1

        ob.pov.se_u = u
        ob.pov.se_v = v
        ob.pov.se_n1 = n1
        ob.pov.se_n2 = n2
        ob.pov.se_edit = edit

        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.data.auto_smooth_angle = 1.3
        bpy.ops.object.shade_smooth()
        ob.pov.object_as = "SUPERELLIPSOID"
        ob.update_tag() # as prop set via python not updated in depsgraph

class POV_OT_superellipsoid_add(Operator):
    """Add the representation of POV superellipsoid using the pov_superellipsoid_define()."""

    bl_idname = "pov.addsuperellipsoid"
    bl_label = "Add SuperEllipsoid"
    bl_description = "Create a SuperEllipsoid"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    # Keep in sync within model_properties.py section Superellipsoid
    # as this allows interactive update
    #     If someone knows how to define operators' props from a func, I'd be delighted to learn it!
    # XXX ARE the first two used for import ? could we hide or suppress them otherwise?
    se_param1: FloatProperty(name="Parameter 1", description="", min=0.00, max=10.0, default=0.04)

    se_param2: FloatProperty(name="Parameter 2", description="", min=0.00, max=10.0, default=0.04)

    se_u: IntProperty(
        name="U-segments", description="radial segmentation", default=20, min=4, max=265
    )
    se_v: IntProperty(
        name="V-segments", description="lateral segmentation", default=20, min=4, max=265
    )
    se_n1: FloatProperty(
        name="Ring manipulator",
        description="Manipulates the shape of the Ring",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    se_n2: FloatProperty(
        name="Cross manipulator",
        description="Manipulates the shape of the cross-section",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    se_edit: EnumProperty(
        items=[("NOTHING", "Nothing", ""), ("NGONS", "N-Gons", ""), ("TRIANGLES", "Triangles", "")],
        name="Fill up and down",
        description="",
        default="TRIANGLES",
    )

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        return engine in cls.COMPAT_ENGINES

    def execute(self, context):
        pov_superellipsoid_define(context, self, None)

        self.report(
            {"INFO"}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
        )

        return {"FINISHED"}


class POV_OT_superellipsoid_update(Operator):
    """Update the superellipsoid.

    Delete its previous proxy geometry and rerun pov_superellipsoid_define() function
    with the new parameters"""

    bl_idname = "pov.superellipsoid_update"
    bl_label = "Update"
    bl_description = "Update Superellipsoid"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "MESH" and engine in cls.COMPAT_ENGINES

    def execute(self, context):
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.delete(type="VERT")
        bpy.ops.object.mode_set(mode="OBJECT")

        pov_superellipsoid_define(context, None, context.object)

        return {"FINISHED"}


def create_faces(vert_idx_1, vert_idx_2, closed=False, flipped=False):
    """Generate viewport proxy mesh data for some pov primitives"""
    faces = []
    if not vert_idx_1 or not vert_idx_2:
        return None
    if len(vert_idx_1) < 2 and len(vert_idx_2) < 2:
        return None
    fan = False
    if len(vert_idx_1) != len(vert_idx_2):
        if len(vert_idx_1) == 1 and len(vert_idx_2) > 1:
            fan = True
        else:
            return None
    total = len(vert_idx_2)
    if closed:
        if flipped:
            face = [vert_idx_1[0], vert_idx_2[0], vert_idx_2[total - 1]]
            if not fan:
                face.append(vert_idx_1[total - 1])
        else:
            face = [vert_idx_2[0], vert_idx_1[0]]
            if not fan:
                face.append(vert_idx_1[total - 1])
            face.append(vert_idx_2[total - 1])
        faces.append(face)

    for num in range(total - 1):
        if flipped:
            if fan:
                face = [vert_idx_2[num], vert_idx_1[0], vert_idx_2[num + 1]]
            else:
                face = [vert_idx_2[num], vert_idx_1[num], vert_idx_1[num + 1], vert_idx_2[num + 1]]
        elif fan:
            face = [vert_idx_1[0], vert_idx_2[num], vert_idx_2[num + 1]]
        else:
            face = [vert_idx_1[num], vert_idx_2[num], vert_idx_2[num + 1], vert_idx_1[num + 1]]
        faces.append(face)
    return faces


def power(a, b):
    """Workaround to negative a, where the math.pow() method would return a ValueError."""
    return -((-a) ** b) if a < 0 else a**b


def supertoroid(R, r, u, v, n1, n2):
    a = 2 * pi / u
    b = 2 * pi / v
    verts = []
    faces = []
    for i in range(u):
        s = power(sin(i * a), n1)
        c = power(cos(i * a), n1)
        for j in range(v):
            c2 = R + r * power(cos(j * b), n2)
            s2 = r * power(sin(j * b), n2)
            verts.append((c * c2, s * c2, s2))  # type as a (mathutils.Vector(c*c2,s*c2,s2))?
        if i > 0:
            f = create_faces(range((i - 1) * v, i * v), range(i * v, (i + 1) * v), closed=True)
            faces.extend(f)
    f = create_faces(range((u - 1) * v, u * v), range(v), closed=True)
    faces.extend(f)
    return verts, faces


def pov_supertorus_define(context, op, ob):
    """Get POV supertorus properties from operator (object creation/import) or data update."""
    if op:
        mesh = None
        st_R = op.st_R
        st_r = op.st_r
        st_u = op.st_u
        st_v = op.st_v
        st_n1 = op.st_n1
        st_n2 = op.st_n2
        st_ie = op.st_ie
        st_edit = op.st_edit

    else:
        assert ob
        mesh = ob.data
        st_R = ob.pov.st_major_radius
        st_r = ob.pov.st_minor_radius
        st_u = ob.pov.st_u
        st_v = ob.pov.st_v
        st_n1 = ob.pov.st_ring
        st_n2 = ob.pov.st_cross
        st_ie = ob.pov.st_ie
        st_edit = ob.pov.st_edit

    if st_ie:
        rad1 = (st_R + st_r) / 2
        rad2 = (st_R - st_r) / 2
        if rad2 > rad1:
            [rad1, rad2] = [rad2, rad1]
    else:
        rad1 = st_R
        rad2 = st_r
        if rad2 > rad1:
            rad1 = rad2
    verts, faces = supertoroid(rad1, rad2, st_u, st_v, st_n1, st_n2)
    mesh = model_primitives.pov_define_mesh(mesh, verts, [], faces, "PovSuperTorus", True)
    if not ob:
        ob = object_data_add(context, mesh, operator=None)
        ob.pov.object_as = "SUPERTORUS"
        ob.pov.st_major_radius = st_R
        ob.pov.st_minor_radius = st_r
        ob.pov.st_u = st_u
        ob.pov.st_v = st_v
        ob.pov.st_ring = st_n1
        ob.pov.st_cross = st_n2
        ob.pov.st_ie = st_ie
        ob.pov.st_edit = st_edit
        ob.update_tag() # as prop set via python not updated in depsgraph


class POV_OT_supertorus_add(Operator):
    """Add the representation of POV supertorus using the pov_supertorus_define() function."""

    bl_idname = "pov.addsupertorus"
    bl_label = "Add Supertorus"
    bl_description = "Create a SuperTorus"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    st_R: FloatProperty(
        name="big radius",
        description="The radius inside the tube",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    st_r: FloatProperty(
        name="small radius", description="The radius of the tube", default=0.3, min=0.01, max=100.0
    )
    st_u: IntProperty(
        name="U-segments", description="radial segmentation", default=16, min=3, max=265
    )
    st_v: IntProperty(
        name="V-segments", description="lateral segmentation", default=8, min=3, max=265
    )
    st_n1: FloatProperty(
        name="Ring manipulator",
        description="Manipulates the shape of the Ring",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    st_n2: FloatProperty(
        name="Cross manipulator",
        description="Manipulates the shape of the cross-section",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    st_ie: BoolProperty(
        name="Use Int.+Ext. radii", description="Use internal and external radii", default=False
    )
    st_edit: BoolProperty(name="", description="", default=False, options={"HIDDEN"})

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        return engine in cls.COMPAT_ENGINES

    def execute(self, context):
        pov_supertorus_define(context, self, None)

        self.report(
            {"INFO"}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
        )
        return {"FINISHED"}


class POV_OT_supertorus_update(Operator):
    """Update the supertorus.

    Delete its previous proxy geometry and rerun pov_supetorus_define() function
    with the new parameters"""

    bl_idname = "pov.supertorus_update"
    bl_label = "Update"
    bl_description = "Update SuperTorus"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "MESH" and engine in cls.COMPAT_ENGINES

    def execute(self, context):
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.delete(type="VERT")
        bpy.ops.object.mode_set(mode="OBJECT")

        pov_supertorus_define(context, None, context.object)

        return {"FINISHED"}


# -----------------------------------------------------------------------------
class POV_OT_loft_add(Operator):
    """Create the representation of POV loft using Blender curves."""

    bl_idname = "pov.addloft"
    bl_label = "Add Loft Data"
    bl_description = "Create a Curve data for Meshmaker"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    loft_n: IntProperty(
        name="Segments", description="Vertical segments", default=16, min=3, max=720
    )
    loft_rings_bottom: IntProperty(
        name="Bottom", description="Bottom rings", default=5, min=2, max=100
    )
    loft_rings_side: IntProperty(name="Side", description="Side rings", default=10, min=2, max=100)
    loft_thick: FloatProperty(
        name="Thickness",
        description="Manipulates the shape of the Ring",
        default=0.3,
        min=0.01,
        max=1.0,
    )
    loft_r: FloatProperty(name="Radius", description="Radius", default=1, min=0.01, max=10)
    loft_height: FloatProperty(
        name="Height",
        description="Manipulates the shape of the Ring",
        default=2,
        min=0.01,
        max=10.0,
    )

    def execute(self, context):

        props = self.properties
        loft_data = bpy.data.curves.new("Loft", type="CURVE")
        loft_data.dimensions = "3D"
        loft_data.resolution_u = 2
        # loft_data.show_normal_face = False # deprecated in 2.8
        n = props.loft_n
        thick = props.loft_thick
        side = props.loft_rings_side
        bottom = props.loft_rings_bottom
        h = props.loft_height
        r = props.loft_r
        distB = r / bottom
        r0 = 0.00001
        z = -h / 2
        print("New")
        for i in range(bottom + 1):
            coords = []
            angle = 0
            for p in range(n):
                x = r0 * cos(angle)
                y = r0 * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            r0 += distB
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
            for c, coord in enumerate(coords):
                x, y, z = coord
                nurbs.points[c].co = (x, y, z, 1)
            nurbs.use_cyclic_u = True
        for i in range(side):
            z += h / side
            coords = []
            angle = 0
            for p in range(n):
                x = r * cos(angle)
                y = r * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
            for c, coord in enumerate(coords):
                x, y, z = coord
                nurbs.points[c].co = (x, y, z, 1)
            nurbs.use_cyclic_u = True
        r -= thick
        for i in range(side):
            coords = []
            angle = 0
            for p in range(n):
                x = r * cos(angle)
                y = r * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
            for c, coord in enumerate(coords):
                x, y, z = coord
                nurbs.points[c].co = (x, y, z, 1)
            nurbs.use_cyclic_u = True
            z -= h / side
        z = (-h / 2) + thick
        distB = (r - 0.00001) / bottom
        for i in range(bottom + 1):
            coords = []
            angle = 0
            for p in range(n):
                x = r * cos(angle)
                y = r * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            r -= distB
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
            for c, coord in enumerate(coords):
                x, y, z = coord
                nurbs.points[c].co = (x, y, z, 1)
            nurbs.use_cyclic_u = True
        ob = bpy.data.objects.new("Loft_shape", loft_data)
        scn = bpy.context.scene
        scn.collection.objects.link(ob)
        context.view_layer.objects.active = ob
        ob.select_set(True)
        ob.pov.curveshape = "loft"
        return {"FINISHED"}


# ----------------------------------- ISOSURFACES ----------------------------------- #


def pov_isosurface_view_define(context, op, ob, loc):
    """create the representation of POV isosurface using a Blender empty."""

    if op:
        eq = op.isosurface_eq

        loc = bpy.context.scene.cursor.location

    else:
        assert ob
        eq = ob.pov.isosurface_eq

        # keep object rotation and location for the add object operator
        obrot = ob.rotation_euler
        # obloc = ob.location
        obscale = ob.scale

        # bpy.ops.object.empty_add(type='CUBE', location=loc, rotation=obrot)
        bpy.ops.mesh.primitive_emptyvert_add()

        # bpy.ops.transform.rotate(axis=obrot,orient_type='GLOBAL')
        bpy.ops.transform.resize(value=obscale)
        # bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
        bpy.ops.object.mode_set(mode="OBJECT")
    if not ob:
        # bpy.ops.object.empty_add(type='CUBE', location=loc)
        bpy.ops.mesh.primitive_emptyvert_add()
        ob = context.object
        ob.name = ob.data.name = "PovIsosurface"
        ob.pov.object_as = "ISOSURFACE_VIEW"
        ob.pov.isosurface_eq = eq
        ob.pov.contained_by = "box"
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.update_tag() # as prop set via python not updated in depsgraph


class POV_OT_isosurface_add(Operator):
    """Add the representation of POV isosurface sphere by a Blender mesh icosphere.

    Flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""

    bl_idname = "pov.addisosurface"
    bl_label = "Generic Isosurface"
    bl_description = "Add Isosurface"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    # Keep in sync within model_properties.py section Sphere
    # as this allows interactive update
    isosurface_eq: StringProperty(
        name="f(x,y,z)=",
        description="Type the POV Isosurface function syntax for equation, "
        "pattern,etc. ruling an implicit surface to be rendered",
        default="sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 1.5",
    )
    imported_loc: FloatVectorProperty(
        name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
    )

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        props = self.properties
        if ob := context.object:
            if ob.pov.imported_loc:
                LOC = ob.pov.imported_loc
        elif not props.imported_loc:
            LOC = bpy.context.scene.cursor.location
        else:
            LOC = props.imported_loc
        try:
            pov_isosurface_view_define(context, self, None, LOC)
            self.report(
                {"INFO"}, "This native POV-Ray primitive " "is only an abstract proxy in Blender"
            )
        except AttributeError:
            self.report({"INFO"}, "Please enable Add Mesh: Extra Objects addon")
        return {"FINISHED"}


class POV_OT_isosurface_update(Operator):
    """Update the POV isosurface.

    Rerun pov_isosurface_view_define() function
    with the new parameters"""

    bl_idname = "pov.isosurface_update"
    bl_label = "Update"
    bl_description = "Update Isosurface"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "ISOSURFACE_VIEW" and engine in cls.COMPAT_ENGINES

    def execute(self, context):

        pov_isosurface_view_define(context, None, context.object, context.object.location)

        return {"FINISHED"}


class POV_OT_isosurface_box_add(Operator):
    """Add the representation of POV isosurface box using also just a Blender mesh cube.

    Flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""

    bl_idname = "pov.addisosurfacebox"
    bl_label = "Isosurface Box"
    bl_description = "Add Isosurface contained by Box"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.mesh.primitive_cube_add()
        ob = context.object
        bpy.ops.object.mode_set(mode="EDIT")
        self.report(
            {"INFO"}, "This native POV-Ray primitive " "won't have any vertex to show in edit mode"
        )
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.pov.object_as = "ISOSURFACE_NODE"
        ob.pov.contained_by = "box"
        ob.name = "PovIsosurfaceBox"
        ob.update_tag() # as prop set via python not updated in depsgraph
        return {"FINISHED"}


class POV_OT_isosurface_sphere_add(Operator):
    """Add the representation of POV isosurface sphere by a Blender mesh icosphere.

    Flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""

    bl_idname = "pov.addisosurfacesphere"
    bl_label = "Isosurface Sphere"
    bl_description = "Add Isosurface contained by Sphere"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4)
        ob = context.object
        bpy.ops.object.mode_set(mode="EDIT")
        self.report(
            {"INFO"}, "This native POV-Ray primitive " "won't have any vertex to show in edit mode"
        )
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        bpy.ops.object.shade_smooth()
        ob.pov.object_as = "ISOSURFACE_NODE"
        ob.pov.contained_by = "sphere"
        ob.name = "PovIsosurfaceSphere"
        ob.update_tag() # as prop set via python not updated in depsgraph
        return {"FINISHED"}


class POV_OT_sphere_sweep_add(Operator):
    """Add the representation of POV sphere_sweep using a Blender NURBS curve.

    Flag its primitive type with a specific ob.pov.curveshape attribute and
    leave access to edit mode to keep user editable handles."""

    bl_idname = "pov.addspheresweep"
    bl_label = "Sphere Sweep"
    bl_description = "Create Sphere Sweep along curve"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.curve.primitive_nurbs_curve_add()
        ob = context.object
        ob.name = ob.data.name = "PovSphereSweep"
        ob.pov.curveshape = "sphere_sweep"
        ob.data.bevel_depth = 0.02
        ob.data.bevel_resolution = 4
        ob.data.fill_mode = "FULL"
        # ob.data.splines[0].order_u = 4

        return {"FINISHED"}


class POV_OT_blobsphere_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobsphere"
    bl_label = "Blob Sphere"
    bl_description = "Add Blob Sphere"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="BALL")
        ob = context.object
        ob.name = "PovBlob"
        return {"FINISHED"}


class POV_OT_blobcapsule_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobcapsule"
    bl_label = "Blob Capsule"
    bl_description = "Add Blob Capsule"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="CAPSULE")
        ob = context.object
        ob.name = "PovBlob"
        return {"FINISHED"}


class POV_OT_blobplane_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobplane"
    bl_label = "Blob Plane"
    bl_description = "Add Blob Plane"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="PLANE")
        ob = context.object
        ob.name = "PovBlob"
        return {"FINISHED"}


class POV_OT_blobellipsoid_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobellipsoid"
    bl_label = "Blob Ellipsoid"
    bl_description = "Add Blob Ellipsoid"


    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="ELLIPSOID")
        ob = context.object
        ob.name = "PovBlob"
        return {"FINISHED"}


class POV_OT_blobcube_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobcube"
    bl_label = "Blob Cube"
    bl_description = "Add Blob Cube"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="CUBE")
        ob = context.object
        ob.name = "PovBlob"
        return {"FINISHED"}


class POV_OT_height_field_add(bpy.types.Operator, ImportHelper):
    """Add the representation of POV height_field using a displaced grid.

    texture slot fix and displace modifier will be needed because noise
    displace operator was deprecated in 2.8"""

    bl_idname = "pov.addheightfield"
    bl_label = "Height Field"
    bl_description = "Add Height Field"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    # Keep in sync within model_properties.py section HeightFields
    # as this allows interactive update

    # filename_ext = ".png"

    # filter_glob = StringProperty(
    # default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
    # options={'HIDDEN'},
    # )
    quality: IntProperty(name="Quality", description="", default=100, min=1, max=100)
    hf_filename: StringProperty(maxlen=1024)

    hf_gamma: FloatProperty(name="Gamma", description="Gamma", min=0.0001, max=20.0, default=1.0)

    hf_premultiplied: BoolProperty(name="Premultiplied", description="Premultiplied", default=True)

    hf_smooth: BoolProperty(name="Smooth", description="Smooth", default=False)

    hf_water: FloatProperty(
        name="Water Level", description="Wather Level", min=0.00, max=1.00, default=0.0
    )

    hf_hierarchy: BoolProperty(name="Hierarchy", description="Height field hierarchy", default=True)

    def execute(self, context):
        props = self.properties
        impath = bpy.path.abspath(self.filepath)
        img = bpy.data.images.load(impath)
        im_name = img.name
        im_name, file_extension = os.path.splitext(im_name)
        hf_tex = bpy.data.textures.new("%s_hf_image" % im_name, type="IMAGE")
        hf_tex.image = img
        mat = bpy.data.materials.new("Tex_%s_hf" % im_name)
        hf_slot = mat.pov_texture_slots.add()
        hf_slot.texture = hf_tex.name
        # layers = 20*[False]
        # layers[0] = True
        quality = props.quality
        res = 100 / quality
        w, h = hf_tex.image.size[:]
        w = int(w / res)
        h = int(h / res)
        bpy.ops.mesh.primitive_grid_add(x_subdivisions=w, y_subdivisions=h, size=0.5)
        ob = context.object
        ob.name = ob.data.name = "%s" % im_name
        ob.data.materials.append(mat)
        bpy.ops.object.mode_set(mode="EDIT")
        # bpy.ops.mesh.noise(factor=1) # TODO replace by displace modifier, noise deprecated in 2.8
        bpy.ops.object.mode_set(mode="OBJECT")

        # needs a loop to select by index?
        # bpy.ops.object.material_slot_remove()
        # material just left there for now

        mat.pov_texture_slots.clear()
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.pov.object_as = "HEIGHT_FIELD"
        # POV-Ray will soon use only forwards slashes on every OS and already can
        forward_impath = impath.replace(os.sep, "/")
        ob.pov.hf_filename = forward_impath
        ob.update_tag() # as prop set via python not updated in depsgraph
        return {"FINISHED"}


# ----------------------------------- PARAMETRIC ----------------------------------- #
def pov_parametric_define(context, op, ob):
    """Add the representation of POV parametric surfaces by math surface from add mesh extra objects addon.

    Picking properties either from creation operator, import, or data update.
    But flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""
    if op:
        u_min = op.u_min
        u_max = op.u_max
        v_min = op.v_min
        v_max = op.v_max
        x_eq = op.x_eq
        y_eq = op.y_eq
        z_eq = op.z_eq

    else:
        assert ob
        u_min = ob.pov.u_min
        u_max = ob.pov.u_max
        v_min = ob.pov.v_min
        v_max = ob.pov.v_max
        x_eq = ob.pov.x_eq
        y_eq = ob.pov.y_eq
        z_eq = ob.pov.z_eq

        # keep object rotation and location for the updated object
        obloc = ob.location
        obrot = ob.rotation_euler  # In radians
        # Parametric addon has no loc rot, some extra work is needed
        # in case cursor has moved
        curloc = bpy.context.scene.cursor.location

        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.delete(type="VERT")
        bpy.ops.mesh.primitive_xyz_function_surface(
            x_eq=x_eq,
            y_eq=y_eq,
            z_eq=z_eq,
            range_u_min=u_min,
            range_u_max=u_max,
            range_v_min=v_min,
            range_v_max=v_max,
        )
        bpy.ops.mesh.select_all(action="SELECT")
        # extra work:
        bpy.ops.transform.translate(value=(obloc - curloc), proportional_size=1)
        # XXX TODO : https://devtalk.blender.org/t/bpy-ops-transform-rotate-option-axis/6235/7
        # to complete necessary extra work rotation, after updating from blender version > 2.92
        # update and uncomment below, but simple axis deprecated since 2.8
        # bpy.ops.transform.rotate(axis=obrot, proportional_size=1)

        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")

    if not ob:
        bpy.ops.mesh.primitive_xyz_function_surface(
            x_eq=x_eq,
            y_eq=y_eq,
            z_eq=z_eq,
            range_u_min=u_min,
            range_u_max=u_max,
            range_v_min=v_min,
            range_v_max=v_max,
        )
        ob = context.object
        ob.name = ob.data.name = "PovParametric"

        ob.pov.u_min = u_min
        ob.pov.u_max = u_max
        ob.pov.v_min = v_min
        ob.pov.v_max = v_max
        ob.pov.x_eq = x_eq
        ob.pov.y_eq = y_eq
        ob.pov.z_eq = z_eq

        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.data.auto_smooth_angle = 0.6
        bpy.ops.object.shade_smooth()
        ob.pov.object_as = "PARAMETRIC"
        ob.update_tag() # as prop set via python not updated in depsgraph
        return{'FINISHED'}

class POV_OT_parametric_add(Operator):
    """Add the representation of POV parametric surfaces using pov_parametric_define() function."""

    bl_idname = "pov.addparametric"
    bl_label = "Parametric"
    bl_description = "Add Paramertic"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    # Keep in sync within model_properties.py section Parametric primitive
    # as this allows interactive update
    u_min: FloatProperty(name="U Min", description="", default=0.0)
    v_min: FloatProperty(name="V Min", description="", default=0.0)
    u_max: FloatProperty(name="U Max", description="", default=6.28)
    v_max: FloatProperty(name="V Max", description="", default=12.57)
    x_eq: StringProperty(maxlen=1024, default="cos(v)*(1+cos(u))*sin(v/8)")
    y_eq: StringProperty(maxlen=1024, default="sin(u)*sin(v/8)+cos(v/8)*1.5")
    z_eq: StringProperty(maxlen=1024, default="sin(v)*(1+cos(u))*sin(v/8)")

    def execute(self, context):
        props = self.properties
        u_min = props.u_min
        v_min = props.v_min
        u_max = props.u_max
        v_max = props.v_max
        x_eq = props.x_eq
        y_eq = props.y_eq
        z_eq = props.z_eq
        try:
            pov_parametric_define(context, self, None)
            self.report(
                {"INFO"},
                "This native POV-Ray primitive " "won't have any vertex to show in edit mode",
            )
        except AttributeError:
            self.report({"INFO"}, "Please enable Add Mesh: Extra Objects addon")
        return {"FINISHED"}


class POV_OT_parametric_update(Operator):
    """Update the representation of POV parametric surfaces.

    Delete its previous proxy geometry and rerun pov_parametric_define() function
    with the new parameters"""

    bl_idname = "pov.parametric_update"
    bl_label = "Update"
    bl_description = "Update parametric object"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "MESH" and engine in cls.COMPAT_ENGINES

    def execute(self, context):

        pov_parametric_define(context, None, context.object)

        return {"FINISHED"}


# -----------------------------------------------------------------------------


class POV_OT_polygon_to_circle_add(Operator):
    """Add the proxy mesh for POV Polygon to circle lofting macro"""

    bl_idname = "pov.addpolygontocircle"
    bl_label = "Polygon To Circle Blending"
    bl_description = "Add Polygon To Circle Blending Surface"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    # Keep in sync within model_properties.py section PolygonToCircle properties
    # as this allows interactive update
    polytocircle_resolution: IntProperty(
        name="Resolution", description="", default=3, min=0, max=256
    )
    polytocircle_ngon: IntProperty(name="NGon", description="", min=3, max=64, default=5)
    polytocircle_ngonR: FloatProperty(name="NGon Radius", description="", default=0.3)
    polytocircle_circleR: FloatProperty(name="Circle Radius", description="", default=1.0)

    def execute(self, context):
        props = self.properties
        ngon = props.polytocircle_ngon
        ngonR = props.polytocircle_ngonR
        circleR = props.polytocircle_circleR
        resolution = props.polytocircle_resolution
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.mesh.primitive_circle_add(
            vertices=ngon, radius=ngonR, fill_type="NGON", enter_editmode=True
        )
        bpy.ops.transform.translate(value=(0, 0, 1))
        bpy.ops.mesh.subdivide(number_cuts=resolution)
        numCircleVerts = ngon + (ngon * resolution)
        bpy.ops.mesh.select_all(action="DESELECT")
        bpy.ops.mesh.primitive_circle_add(
            vertices=numCircleVerts, radius=circleR, fill_type="NGON", enter_editmode=True
        )
        bpy.ops.transform.translate(value=(0, 0, -1))
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.bridge_edge_loops()
        if ngon < 5:
            bpy.ops.mesh.select_all(action="DESELECT")
            bpy.ops.mesh.primitive_circle_add(
                vertices=ngon, radius=ngonR, fill_type="TRIFAN", enter_editmode=True
            )
            bpy.ops.transform.translate(value=(0, 0, 1))
            bpy.ops.mesh.select_all(action="SELECT")
            bpy.ops.mesh.remove_doubles()
        bpy.ops.object.mode_set(mode="OBJECT")
        ob = context.object
        ob.name = "Polygon_To_Circle"
        ob.pov.ngon = ngon
        ob.pov.ngonR = ngonR
        ob.pov.circleR = circleR
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        #ob.data.auto_smooth_angle = 0.1
        #bpy.ops.object.shade_smooth()
        ob.pov.object_as = "POLYCIRCLE"
        ob.update_tag() # as prop set via python not updated in depsgraph
        return {"FINISHED"}


classes = (
    POV_OT_lathe_add,
    POV_OT_superellipsoid_add,
    POV_OT_superellipsoid_update,
    POV_OT_supertorus_add,
    POV_OT_supertorus_update,
    POV_OT_loft_add,
    POV_OT_isosurface_add,
    POV_OT_isosurface_update,
    POV_OT_isosurface_box_add,
    POV_OT_isosurface_sphere_add,
    POV_OT_sphere_sweep_add,
    POV_OT_blobsphere_add,
    POV_OT_blobcapsule_add,
    POV_OT_blobplane_add,
    POV_OT_blobellipsoid_add,
    POV_OT_blobcube_add,
    POV_OT_height_field_add,
    POV_OT_parametric_add,
    POV_OT_parametric_update,
    POV_OT_polygon_to_circle_add,
)


def register():
    for cls in classes:
        register_class(cls)


def unregister():
    for cls in reversed(classes):
        unregister_class(cls)