Welcome to mirror list, hosted at ThFree Co, Russian Federation.

diffuse_back.pov « templates_pov « render_povray - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4aa70aefd22b41a9e3d4fea4ac8cfaaab5f1c814 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

// Persistence of Vision Raytracer Scene Description File
// File: diffuse_back.pov
// Author: Christoph Lipka
// Description: Demonstrates diffuse backside illumination
//
// -w640 -h480
// -w800 -h600 +a0.3
// 
// Warning: this will take time!

#version 3.7;
  
#declare Photons=on;
#declare Radiosity=on;

global_settings {
  max_trace_level 25
	assumed_gamma 2.2
  #if (Photons)
    photons {
      count 100000
    }
  #end
  #if (Radiosity)
    radiosity {
      pretrace_start 0.04
      pretrace_end   0.005
      count 1000
      nearest_count 10
      error_bound 0.5
      recursion_limit 2
      low_error_factor .25
      gray_threshold 0.0
      minimum_reuse 0.002
      brightness 1
      adc_bailout 0.01/2
      always_sample off
    }
  #end
}

#if (Radiosity)
  default {
    finish { ambient 0 }
  }
#else
  default {
    finish { ambient 0.2 }
  }
#end

// ----------------------------------------

#declare OverallBrightness      = 8;
#declare OverallScale           = 100;

camera {
  right     x*image_width/image_height // keep propotions with any aspect ratio
  location  < 1,1.6,-2.5>*OverallScale
  look_at   <-2.0,1.2,0>*OverallScale
}

light_source {
  vnormalize(<-500,200,-250>)*1000*OverallScale
  color rgb 1.3 * OverallBrightness
  area_light x*10*OverallScale,y*10*OverallScale, 9,9 adaptive 1 jitter circular orient
  photons {
    refraction on
    reflection on
  }
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>*OverallBrightness*0.5]
      [0.7 rgb <0.0,0.1,0.8>*OverallBrightness*0.5]
    }
  }
}


// ----------------------------------------

plane { y, -10
  texture {
    pigment { color rgb <1.0, 0.8, 0.6> }
    finish { diffuse 0.5 }
  }  
}

#declare M_SolidWhite= material {
  texture {
    pigment { rgb 1 }
    finish { ambient 0 diffuse 0.8 specular 0.2 reflection { 0.2 } }
  }
}

// Room

difference {
  box { <-3.1,-1,-4>, <3.1,3.5,4> }     // solid block
  box { <-3,-0.2,-3>, <3,2.5,3> }       // main room cutout
  box { <-3.2,0.3,-2>, <2.9,2,2> }      // window cutout
  texture { 
    pigment { color rgb <0.9, 0.9, 0.9> }
    finish { diffuse 1.0 }
  }
  scale OverallScale
}

// Window Bars

union {
  cylinder { <-3.05,0, 1>, <-3.05,2, 1>, 0.05 }
  cylinder { <-3.05,0,-1>, <-3.05,2,-1>, 0.05 }
  material { M_SolidWhite }
  scale OverallScale 
}

// Baseboards

#declare Baseboard = union {
  cylinder { <-3,0.1,0>, <3,0.1,0>, 0.025 }
  box { <-3,0,0>, <3,0.1,-0.025> }
  material { M_SolidWhite }
  translate z*3
}
                                        
union {                                        
  object { Baseboard }
  object { Baseboard rotate y*90 }
  object { Baseboard rotate y*180 }
  object { Baseboard rotate y*270 }
  scale OverallScale 
}


box { <-3,0,-3>, <3,-0.1,3>
  pigment { color rgb <1.0, 0.8, 0.6> }
  scale OverallScale
}


// Curtains

#declare M_Curtains= material {
  texture {
    pigment { rgb <1.0,0.8,0.6> }
    finish {
      ambient 0
      diffuse 0.7,0.2
    }
  }
}

#declare Curtain= union {
  polygon{ 5, <0,0.1,2.0>, <0,0.1,0.1>, <0,2.45,0.1>, <0,2.45,2.0>, <0,0.1,2.0> material { M_Curtains } }          
  cylinder { <0,0.1,2.025>, <0,0.1,0.075>, 0.025 material { M_SolidWhite } }
  cylinder { <0,2.45,2.025>, <0,2.45,0.075>, 0.025 material { M_SolidWhite } }
  translate <-2.8,0,0>
  material { M_Curtains }
}

union {
  object { Curtain }
  object { Curtain scale <1,1,-1> }
  scale OverallScale 
}

// Screen

#declare M_Screen= material {
  texture {
    pigment { rgbt <1,1,1, 0.01> }
    finish {
      ambient 0
      diffuse 0.55,0.45
      specular 0.2
      reflection { 0.2 }
    }
  }
}

#declare Screen = cylinder { <0,0,0>, <0,1.0,0>, 0.5
  open
  clipped_by { plane { x, 0.1 } }
  material { M_Screen }
}

union {
  object { Screen rotate y*45 translate <-2.25,0,2> }
  object { Screen rotate y*0  translate <-2.25,0,-1.0> }
  scale OverallScale 
}

// Glass Objects

#declare M_Glass= material {
  texture {
    pigment {rgbt 1}
    finish {
      ambient 0.0
      diffuse 0.05
      specular 0.6
      roughness 0.005
      reflection {
        0.1, 1.0
        fresnel on
      }
      conserve_energy
    }
  }
  interior {
    ior 1.5
    fade_power 1001
    fade_distance 0.9 * 10
    fade_color <0.5,0.8,0.6>
  }
}

sphere {
  <0,1,0>, 1
  scale 0.2
  translate <-1.8,0,0.5>
  material { M_Glass }
  photons {  // photon block for an object
    target 1.0
    refraction on
    reflection on
  }
  scale OverallScale
}

cylinder {
  <0,0.01,0>, <0,2.5,0>, 1
  scale 0.2
  translate <-3.05,0.3,0.4>
  material { M_Glass }
  photons {  // photon block for an object
    target 1.0
    refraction on
    reflection on
  }
  scale OverallScale
}