Welcome to mirror list, hosted at ThFree Co, Russian Federation.

ui_core.py « render_povray - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2768bea9442400ca6195cadc910d88e34860f97f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
# SPDX-License-Identifier: GPL-2.0-or-later

# <pep8 compliant>

"""User interface imports and preferences for the addon."""

# import addon_utils
# from time import sleep
import bpy
import os

from bpy.app.handlers import persistent
from pathlib import Path

# from bpy.utils import register_class, unregister_class
# from bpy.types import (
# Operator,
# Menu,
# UIList,
# Panel,
# Brush,
# Material,
# Light,
# World,
# ParticleSettings,
# FreestyleLineStyle,
# )

# from bl_operators.presets import AddPresetBase

from . import (
    render_gui,
    scenography_gui,
    model_gui,
    shading_gui,
    texturing_gui,
    nodes,  # for POV specific nodes
    scripting_gui,
    update_files,
)


# ------------ POV-Centric WORKSPACE ------------ #
@persistent
def pov_centric_moray_like_workspace(dummy):
    """Set up a POV centric Workspace if addon was activated and saved as default renderer.

    This would bring a ’_RestrictData’ error because UI needs to be fully loaded before
    workspace changes so registering this function in bpy.app.handlers is needed.
    By default handlers are freed when loading new files, but here we want the handler
    to stay running across multiple files as part of this add-on. That is why the
    bpy.app.handlers.persistent decorator is used (@persistent) above.
    """
    # Scripting workspace may have been altered from factory though, so should
    # we put all within a Try... Except AttributeErrors ? Any better solution ?
    # Should it simply not run when opening existing file? be a preferences operator to create
    # Moray like workspace


    # -----------------------------------UTF-8---------------------------------- #
    # Check and fix all strings in current .blend file to be valid UTF-8 Unicode
    # sometimes needed for old, 2.4x / 2.6x area files
    try:
        bpy.ops.wm.blend_strings_utf8_validate()
    except BaseException as e:
        print(e.__doc__)
        print("An exception occurred: {}".format(e))
        pass
    # --------------------------------Workspaces------------------------------- #

    # If this file is not the default do nothing so as to not mess up project dependant workspaces
    if bpy.data.filepath:
        return

    available_workspaces = bpy.data.workspaces

    if all(tabs in available_workspaces for tabs in ["POV-Mo", "POV-Ed"]):
        print(
            "\nPOV-Mo and POV-Ed tabs respectively provide GUI and TEXT\n"
            "oriented POV workspaces akin to Moray and POVWIN"
        )
        return
    if "POV-Ed" not in available_workspaces:
        print(
            "\nTo use POV centric workspaces you can set POV render option\n"
            "and save it with File > Defaults > Save Startup File menu"
        )
        try:
            if all(
                othertabs not in available_workspaces
                for othertabs in ["Geometry Nodes", "POV-Ed"]
            ):
                bpy.ops.workspace.append_activate(
                    idname="Geometry Nodes",
                    filepath=os.path.join(bpy.utils.user_resource("CONFIG"), "startup.blend"),
                )
        except BaseException as e:
            print(e.__doc__)
            print("An exception occurred: {}".format(e))
            try:
                # Last resort: try to import from the blender templates
                for p in Path(next(bpy.utils.app_template_paths())).rglob("startup.blend"):
                    bpy.ops.workspace.append_activate(idname="Geometry Nodes", filepath=str(p))
            except BaseException as e:
                print(e.__doc__)
                print("An exception occurred: {}".format(e))
                # Giving up as prerequisites can't be found
                print(
                    "\nFactory Geometry Nodes workspace needed for POV text centric"
                    "\nworkspace to activate when POV is set as default renderer"
                )
        finally:
            # Create POVWIN like editor (text oriented editing)
            if (
                "POV-Ed" not in available_workspaces
                and "Geometry Nodes" in available_workspaces
            ):
                wsp = available_workspaces.get("Geometry Nodes")
                context = bpy.context
                if context.scene.render.engine == "POVRAY_RENDER" and wsp is not None:
                    bpy.ops.workspace.duplicate({"workspace": wsp})
                    available_workspaces["Geometry Nodes.001"].name = "POV-Ed"
                    # May be already done, but explicitly make this workspace the active one
                    context.window.workspace = available_workspaces["POV-Ed"]
                    pov_screen = available_workspaces["POV-Ed"].screens[0]
                    pov_workspace = pov_screen.areas
                    pov_window = context.window
                    # override = bpy.context.copy()  # crashes
                    override = {}
                    properties_area = pov_workspace[0]
                    nodes_to_3dview_area = pov_workspace[1]
                    view3d_to_text_area = pov_workspace[2]
                    spreadsheet_to_console_area = pov_workspace[3]

                    try:
                        nodes_to_3dview_area.ui_type = "VIEW_3D"
                        override["window"] = pov_window
                        override["screen"] = bpy.context.screen
                        override["area"] = nodes_to_3dview_area
                        override["region"] = nodes_to_3dview_area.regions[-1]
                        bpy.ops.screen.space_type_set_or_cycle(
                            override, "INVOKE_DEFAULT", space_type="VIEW_3D"
                        )
                        space = nodes_to_3dview_area.spaces.active
                        space.region_3d.view_perspective = "CAMERA"

                        override["window"] = pov_window
                        override["screen"] = bpy.context.screen
                        override["area"] = view3d_to_text_area
                        override["region"] = view3d_to_text_area.regions[-1]
                        override["scene"] = bpy.context.scene
                        override["space_data"] = view3d_to_text_area.spaces.active
                        bpy.ops.screen.space_type_set_or_cycle(
                            override, "INVOKE_DEFAULT", space_type="TEXT_EDITOR"
                        )
                        view3d_to_text_area.spaces.active.show_region_ui = True

                        spreadsheet_to_console_area.ui_type = "CONSOLE"
                        override["window"] = pov_window
                        override["screen"] = bpy.context.screen
                        override["area"] = spreadsheet_to_console_area
                        override["region"] = spreadsheet_to_console_area.regions[-1]
                        bpy.ops.screen.space_type_set_or_cycle(
                            override, "INVOKE_DEFAULT", space_type="CONSOLE"
                        )
                        space = properties_area.spaces.active
                        space.context = "RENDER"
                        bpy.ops.workspace.reorder_to_front(
                            {"workspace": available_workspaces["POV-Ed"]}
                        )
                    except AttributeError:
                        # In case necessary area types lack in existing blend files
                        pass
    if "POV-Mo" not in available_workspaces:
        try:
            if all(tab not in available_workspaces for tab in ["Rendering", "POV-Mo"]):
                bpy.ops.workspace.append_activate(
                    idname="Rendering",
                    filepath=os.path.join(bpy.utils.user_resource("CONFIG"), "startup.blend"),
                )
        except BaseException as e:
            print(e.__doc__)
            print("An exception occurred: {}".format(e))
            try:
                # Last resort: try to import from the blender templates
                for p in Path(next(bpy.utils.app_template_paths())).rglob("startup.blend"):
                    bpy.ops.workspace.append_activate(idname="Rendering", filepath=str(p))
            except BaseException as e:
                print(e.__doc__)
                print("An exception occurred: {}".format(e))
                # Giving up
                print(
                    "\nFactory 'Rendering' workspace needed for POV GUI centric"
                    "\nworkspace to activate when POV is set as default renderer"
                )
        finally:
            # Create Moray like workspace (GUI oriented editing)
            if "POV-Mo" not in available_workspaces and "Rendering" in available_workspaces:
                wsp1 = available_workspaces.get("Rendering")
                context = bpy.context
                if context.scene.render.engine == "POVRAY_RENDER" and wsp1 is not None:
                    bpy.ops.workspace.duplicate({"workspace": wsp1})
                    available_workspaces["Rendering.001"].name = "POV-Mo"
                    # Already done it would seem, but explicitly make this workspace the active one
                    context.window.workspace = available_workspaces["POV-Mo"]
                    pov_screen = available_workspaces["POV-Mo"].screens[0]
                    pov_workspace = pov_screen.areas
                    pov_window = context.window
                    # override = bpy.context.copy()  # crashes
                    override = {}
                    properties_area = pov_workspace[0]
                    image_editor_to_view3d_area = pov_workspace[2]

                    try:
                        image_editor_to_view3d_area.ui_type = "VIEW_3D"
                        override["window"] = pov_window
                        override["screen"] = bpy.context.screen
                        override["area"] = image_editor_to_view3d_area
                        override["region"] = image_editor_to_view3d_area.regions[-1]
                        bpy.ops.screen.space_type_set_or_cycle(
                            override, "INVOKE_DEFAULT", space_type="VIEW_3D"
                        )
                        space = (
                            image_editor_to_view3d_area.spaces.active
                        )  # Uncomment For non quad view
                        space.region_3d.view_perspective = (
                            "CAMERA"  # Uncomment For non quad view
                        )
                        space.show_region_toolbar = True
                        # bpy.ops.view3d.camera_to_view(override)  # Uncomment For non quad view ?
                        for num, reg in enumerate(image_editor_to_view3d_area.regions):
                            if reg.type != "view3d":
                                override["region"] = image_editor_to_view3d_area.regions[num]
                        bpy.ops.screen.region_quadview(override)  # Comment out for non quad
                        propspace = properties_area.spaces.active
                        propspace.context = "MATERIAL"
                        bpy.ops.workspace.reorder_to_front(
                            {"workspace": available_workspaces["POV-Mo"]}
                        )
                    except (AttributeError, TypeError):
                        # In case necessary types lack in existing blend files
                        pass
                    # available_workspaces.update()


# class TextureTypePanel(TextureButtonsPanel):

# @classmethod
# def poll(cls, context):
# tex = context.texture
# engine = context.scene.render.engine
# return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))


def register():
    update_files.register()
    render_gui.register()
    scenography_gui.register()
    model_gui.register()
    shading_gui.register()
    texturing_gui.register()
    nodes.register()
    scripting_gui.register()

    if pov_centric_moray_like_workspace not in bpy.app.handlers.load_post:
        bpy.app.handlers.load_post.append(pov_centric_moray_like_workspace)


def unregister():
    if pov_centric_moray_like_workspace in bpy.app.handlers.load_post:
        bpy.app.handlers.load_post.remove(pov_centric_moray_like_workspace)

    scripting_gui.unregister()
    nodes.unregister()
    texturing_gui.unregister()
    shading_gui.unregister()
    model_gui.unregister()
    scenography_gui.unregister()
    render_gui.unregister()
    update_files.unregister()