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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import time
from .utils import _read_credentials, check_status
from .rpc import rffi
from .exceptions import LoginFailedException
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
class EngineSelectPanel(RenderButtonsPanel, bpy.types.Panel):
bl_idname = "OBJECT_PT_engineSelectPanel"
bl_label = "Choose rendering mode"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row()
row.operator("ore.switch_to_renderfarm_render", text="Renderfarm.fi", icon='WORLD')
row.operator("ore.switch_to_local_render", text="Local computer", icon='BLENDER')
# row = layout.row()
# if (bpy.context.scene.render.engine == 'RENDERFARMFI_RENDER'):
# if bpy.found_newer_version == True:
# layout.operator('ore.open_download_location')
# else:
# if bpy.up_to_date == True:
# layout.label(text='You have the latest version')
# layout.operator('ore.check_update')
class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'Login to Renderfarm.fi'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
# login
if not bpy.loginInserted:
if _read_credentials():
try:
if rffi.login(None, True, False):
bpy.passwordCorrect = True
bpy.loginInserted = True
except LoginFailedException as lfe:
bpy.passwordCorrect = False
bpy.loginInserted = False
layout = self.layout
ore = context.scene.ore_render
check_status(ore)
if bpy.passwordCorrect == False:
row = layout.row()
row.label(text="Email or password missing/incorrect", icon='ERROR')
col = layout.column()
col.prop(ore, 'username', icon=bpy.statusMessage['username'])
col.prop(ore, 'password', icon=bpy.statusMessage['password'])
layout.operator('ore.login')
else:
layout.label(text='Successfully logged in as:', icon='INFO')
layout.label(text=bpy.rffi_user)
layout.operator('ore.change_user')
class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'My sessions'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
ore = context.scene.ore_render
if (bpy.passwordCorrect == True and bpy.loginInserted == True):
layout = self.layout
layout.template_list(ore, 'all_sessions', ore, 'selected_session', rows=5)
layout.operator('ore.cancel_session')
if (bpy.cancelError == True):
layout.label("This session cannot be cancelled")
errorTime = time.time() - bpy.errorStartTime
if (errorTime > 4):
bpy.cancelError = False
bpy.errorStartTime = -1
layout.operator('ore.refresh_session_list')
else:
layout = self.layout
layout.label(text="You must login first")
class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Settings"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
rd = sce.render
if (bpy.passwordCorrect == False or bpy.loginInserted == False):
layout.label(text='You must login first')
else:
layout.prop(ore, 'title', icon=bpy.statusMessage['title'])
layout.label(text="Example: Blue Skies project, scene 8")
layout.row()
layout.label(text="The description *MUST* mention some project")
layout.label(text="The project can be a film, commercial work, portfolio or something similar")
layout.label(text="We render only animation projects. Test renders are rejected.")
# layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc'])
layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc'])
layout.label(text="Example: In this shot the main hero is running across a flowery field towards the castle.")
layout.prop(ore, 'tags', icon=bpy.statusMessage['tags'])
layout.label(text="Example: blue skies hero castle flowers grass particles")
layout.prop(ore, 'url')
layout.label(text="Example: www.sintel.org")
#layout.label(text="Please verify your settings", icon='MODIFIER')
row = layout.row()
row = layout.row()
#row.operator('ore.copy_settings')
#row = layout.row()
layout.label(text="Rendering engine")
row = layout.row()
if (ore.engine == 'blender'):
row.operator('ore.use_blender_render', icon='FILE_TICK')
row.operator('ore.use_cycles_render')
elif (ore.engine == 'cycles' ):
row.operator('ore.use_blender_render')
row.operator('ore.use_cycles_render', icon='FILE_TICK')
else:
row.operator('ore.use_blender_render', icon='FILE_TICK')
row.operator('ore.use_cycles_render')
row = layout.row()
layout.separator()
row = layout.row()
row.prop(ore, 'resox')
row.prop(ore, 'resoy')
row = layout.row()
row.prop(ore, 'start')
row.prop(ore, 'end')
row = layout.row()
row.prop(ore, 'fps')
row = layout.row()
if (ore.engine == 'cycles'):
row.prop(ore, 'samples')
row.prop(ore, 'subsamples')
row = layout.row()
row.prop(ore, 'memusage')
#row.prop(ore, 'parts')
layout.separator()
row = layout.row()
layout.label(text="Licenses", icon='FILE_REFRESH')
row = layout.row()
row.prop(ore, 'inlicense')
row = layout.row()
row.prop(ore, 'outlicense')
check_status(ore)
if (len(bpy.errors) > 0):
bpy.ready = False
else:
bpy.ready = True
class UPLOAD_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Upload to www.renderfarm.fi"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
rd = sce.render
if (bpy.passwordCorrect == False or bpy.loginInserted == False):
layout.label(text="You must login first")
else:
if (bpy.ready):
layout.label(text="Policies", icon='LAMP')
layout.label(text="- The animation must be at least 20 frames long")
layout.label(text="- No still renders")
layout.label(text="- No Python scripts")
layout.label(text="- Memory usage max 4GB")
layout.label(text="- If your render takes more than an hour / frame:")
layout.label(text=" * No filter type composite nodes (blur, glare etc.)")
layout.label(text=" * No SSS")
layout.label(text=" * No Motion Blur")
layout.separator()
row = layout.row()
if (bpy.uploadInProgress == True):
layout.label(text="------------------------")
layout.label(text="- Attempting upload... -")
layout.label(text="------------------------")
if (bpy.file_format_warning == True):
layout.label(text="Your output format is HDR", icon='ERROR')
layout.label(text="Right now we don't support this file format")
layout.label(text="File format will be changed to PNG")
if (bpy.texturePackError):
layout.label(text="There was an error in packing external textures", icon='ERROR')
layout.label(text="Make sure that all your textures exist on your computer")
layout.label(text="The render will still work, but won't have the missing textures")
layout.label(text="You may want to cancel your render above in \"My sessions\"")
if (bpy.linkedFileError):
layout.label(text="There was an error in appending linked .blend files", icon='ERROR')
layout.label(text="Your render might not have all the external content")
layout.label(text="You may want to cancel your render above in \"My sessions\"")
if (bpy.particleBakeWarning):
layout.label(text="You have a particle simulation", icon='ERROR')
layout.label(text="All Emitter type particles must be baked")
if (bpy.childParticleWarning):
layout.label(text="Child particle mode changed!", icon='ERROR')
layout.label(text="Renderfarm.fi requires that you use 'Interpolated'")
if (bpy.simulationWarning):
layout.label(text="There is a simulation!", icon='ERROR')
layout.label(text="- Fluid simulations aren't supported")
layout.label(text="- Collision simulations must be baked")
row = layout.row()
row.operator('ore.upload', icon='FILE_TICK')
if (bpy.infoError == True):
layout.label("You must fill in the scene info first", icon='ERROR')
errorTime = time.time() - bpy.errorStartTime
if (errorTime > 4):
bpy.infoError = False
bpy.errorStartTime = -1
layout.label(text="Warning:", icon='LAMP')
layout.label(text="Blender may seem frozen during the upload!")
row.operator('ore.reset', icon='FILE_REFRESH')
else:
layout.label(text="Fill the scene information first")
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