1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
|
#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
# <pep8 compliant>
import bpy
import re
import time
import traceback
import sys
from rna_prop_ui import rna_idprop_ui_prop_get
from collections import OrderedDict
from .utils import MetarigError, new_bone
from .utils import MCH_PREFIX, DEF_PREFIX, WGT_PREFIX, ROOT_NAME, make_original_name
from .utils import create_root_widget
from .utils.collections import ensure_widget_collection, list_layer_collections, filter_layer_collections_by_object
from .utils import random_id
from .utils import copy_attributes
from .utils import gamma_correct
from . import rig_lists
from . import rig_ui_template
RIG_MODULE = "rigs"
ORG_LAYER = [n == 31 for n in range(0, 32)] # Armature layer that original bones should be moved to.
MCH_LAYER = [n == 30 for n in range(0, 32)] # Armature layer that mechanism bones should be moved to.
DEF_LAYER = [n == 29 for n in range(0, 32)] # Armature layer that deformation bones should be moved to.
ROOT_LAYER = [n == 28 for n in range(0, 32)] # Armature layer that root bone should be moved to.
class Timer:
def __init__(self):
self.timez = time.time()
def tick(self, string):
t = time.time()
print(string + "%.3f" % (t - self.timez))
self.timez = t
# TODO: generalize to take a group as input instead of an armature.
def generate_rig(context, metarig):
""" Generates a rig from a metarig.
"""
t = Timer()
# Random string with time appended so that
# different rigs don't collide id's
rig_id = random_id(16)
# Initial configuration
# mode_orig = context.mode # UNUSED
rest_backup = metarig.data.pose_position
metarig.data.pose_position = 'REST'
bpy.ops.object.mode_set(mode='OBJECT')
scene = context.scene
view_layer = context.view_layer
layer_collection = context.layer_collection
id_store = context.window_manager
usable_collections = list_layer_collections(view_layer.layer_collection, selectable=True)
if layer_collection not in usable_collections:
metarig_collections = filter_layer_collections_by_object(usable_collections, metarig)
layer_collection = (metarig_collections + [view_layer.layer_collection])[0]
collection = layer_collection.collection
#------------------------------------------
# Create/find the rig object and set it up
# Check if the generated rig already exists, so we can
# regenerate in the same object. If not, create a new
# object to generate the rig in.
print("Fetch rig.")
rig_new_name = ""
rig_old_name = ""
if id_store.rigify_rig_basename:
rig_new_name = id_store.rigify_rig_basename + "_rig"
if id_store.rigify_generate_mode == 'overwrite':
name = id_store.rigify_target_rig or "rig"
try:
obj = scene.objects[name]
rig_old_name = name
obj.name = rig_new_name or name
rig_collections = filter_layer_collections_by_object(usable_collections, obj)
layer_collection = (rig_collections + [layer_collection])[0]
collection = layer_collection.collection
except KeyError:
rig_old_name = name
name = rig_new_name or name
obj = bpy.data.objects.new(name, bpy.data.armatures.new(name))
obj.display_type = 'WIRE'
collection.objects.link(obj)
else:
name = rig_new_name or "rig"
obj = bpy.data.objects.new(name, bpy.data.armatures.new(name)) # in case name 'rig' exists it will be rig.001
obj.display_type = 'WIRE'
collection.objects.link(obj)
id_store.rigify_target_rig = obj.name
obj.data.pose_position = 'POSE'
# Get rid of anim data in case the rig already existed
print("Clear rig animation data.")
obj.animation_data_clear()
obj.data.animation_data_clear()
# Select generated rig object
metarig.select_set(False)
obj.select_set(True)
view_layer.objects.active = obj
# Remove wgts if force update is set
wgts_group_name = "WGTS_" + (rig_old_name or obj.name)
if wgts_group_name in scene.objects and id_store.rigify_force_widget_update:
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
for wgt in bpy.data.objects[wgts_group_name].children:
wgt.select_set(True)
bpy.ops.object.delete(use_global=False)
if rig_old_name:
bpy.data.objects[wgts_group_name].name = "WGTS_" + obj.name
wgts_group_name = "WGTS_" + obj.name
# Get parented objects to restore later
childs = {} # {object: bone}
for child in obj.children:
childs[child] = child.parent_bone
# Remove all bones from the generated rig armature.
bpy.ops.object.mode_set(mode='EDIT')
for bone in obj.data.edit_bones:
obj.data.edit_bones.remove(bone)
bpy.ops.object.mode_set(mode='OBJECT')
# Create temporary duplicates for merging
temp_rig_1 = metarig.copy()
temp_rig_1.data = metarig.data.copy()
collection.objects.link(temp_rig_1)
temp_rig_2 = metarig.copy()
temp_rig_2.data = obj.data
collection.objects.link(temp_rig_2)
# Select the temp rigs for merging
for objt in scene.objects:
objt.select_set(False) # deselect all objects
temp_rig_1.select_set(True)
temp_rig_2.select_set(True)
view_layer.objects.active = temp_rig_2
# Merge the temporary rigs
bpy.ops.object.join()
# Delete the second temp rig
bpy.ops.object.delete()
# Select the generated rig
for objt in scene.objects:
objt.select_set(False) # deselect all objects
obj.select_set(True)
view_layer.objects.active = obj
# Copy over bone properties
for bone in metarig.data.bones:
bone_gen = obj.data.bones[bone.name]
# B-bone stuff
bone_gen.bbone_segments = bone.bbone_segments
bone_gen.bbone_easein = bone.bbone_easein
bone_gen.bbone_easeout = bone.bbone_easeout
# Copy over the pose_bone properties
for bone in metarig.pose.bones:
bone_gen = obj.pose.bones[bone.name]
# Rotation mode and transform locks
bone_gen.rotation_mode = bone.rotation_mode
bone_gen.lock_rotation = tuple(bone.lock_rotation)
bone_gen.lock_rotation_w = bone.lock_rotation_w
bone_gen.lock_rotations_4d = bone.lock_rotations_4d
bone_gen.lock_location = tuple(bone.lock_location)
bone_gen.lock_scale = tuple(bone.lock_scale)
# rigify_type and rigify_parameters
bone_gen.rigify_type = bone.rigify_type
for prop in dir(bone_gen.rigify_parameters):
if (not prop.startswith("_")) \
and (not prop.startswith("bl_")) \
and (prop != "rna_type"):
try:
setattr(bone_gen.rigify_parameters, prop, \
getattr(bone.rigify_parameters, prop))
except AttributeError:
print("FAILED TO COPY PARAMETER: " + str(prop))
# Custom properties
for prop in bone.keys():
try:
bone_gen[prop] = bone[prop]
except KeyError:
pass
# Constraints
for con1 in bone.constraints:
con2 = bone_gen.constraints.new(type=con1.type)
copy_attributes(con1, con2)
# Set metarig target to rig target
if "target" in dir(con2):
if con2.target == metarig:
con2.target = obj
# Copy drivers
if metarig.animation_data:
for d1 in metarig.animation_data.drivers:
d2 = obj.driver_add(d1.data_path)
copy_attributes(d1, d2)
copy_attributes(d1.driver, d2.driver)
# Remove default modifiers, variables, etc.
for m in d2.modifiers:
d2.modifiers.remove(m)
for v in d2.driver.variables:
d2.driver.variables.remove(v)
# Copy modifiers
for m1 in d1.modifiers:
m2 = d2.modifiers.new(type=m1.type)
copy_attributes(m1, m2)
# Copy variables
for v1 in d1.driver.variables:
v2 = d2.driver.variables.new()
copy_attributes(v1, v2)
for i in range(len(v1.targets)):
copy_attributes(v1.targets[i], v2.targets[i])
# Switch metarig targets to rig targets
if v2.targets[i].id == metarig:
v2.targets[i].id = obj
# Mark targets that may need to be altered after rig generation
tar = v2.targets[i]
# If a custom property
if v2.type == 'SINGLE_PROP' \
and re.match('^pose.bones\["[^"\]]*"\]\["[^"\]]*"\]$', tar.data_path):
tar.data_path = "RIGIFY-" + tar.data_path
# Copy key frames
for i in range(len(d1.keyframe_points)):
d2.keyframe_points.add()
k1 = d1.keyframe_points[i]
k2 = d2.keyframe_points[i]
copy_attributes(k1, k2)
t.tick("Duplicate rig: ")
#----------------------------------
# Make a list of the original bones so we can keep track of them.
original_bones = [bone.name for bone in obj.data.bones]
# Add the ORG_PREFIX to the original bones.
bpy.ops.object.mode_set(mode='OBJECT')
for i in range(0, len(original_bones)):
obj.data.bones[original_bones[i]].name = make_original_name(original_bones[i])
original_bones[i] = make_original_name(original_bones[i])
# Create a sorted list of the original bones, sorted in the order we're
# going to traverse them for rigging.
# (root-most -> leaf-most, alphabetical)
bones_sorted = []
for name in original_bones:
bones_sorted += [name]
bones_sorted.sort() # first sort by names
bones_sorted.sort(key=lambda bone: len(obj.pose.bones[bone].parent_recursive)) # then parents before children
t.tick("Make list of org bones: ")
#----------------------------------
# Create the root bone.
bpy.ops.object.mode_set(mode='EDIT')
root_bone = new_bone(obj, ROOT_NAME)
spread = get_xy_spread(metarig.data.bones) or metarig.data.bones[0].length
spread = float('%.3g' % spread)
scale = spread/0.589
obj.data.edit_bones[root_bone].head = (0, 0, 0)
obj.data.edit_bones[root_bone].tail = (0, scale, 0)
obj.data.edit_bones[root_bone].roll = 0
bpy.ops.object.mode_set(mode='OBJECT')
obj.data.bones[root_bone].layers = ROOT_LAYER
# Put the rig_name in the armature custom properties
rna_idprop_ui_prop_get(obj.data, "rig_id", create=True)
obj.data["rig_id"] = rig_id
t.tick("Create root bone: ")
# Create/find widge collection
widget_collection = ensure_widget_collection(context)
# Create Group widget
# wgts_group_name = "WGTS"
if wgts_group_name not in scene.objects:
if wgts_group_name in bpy.data.objects:
bpy.data.objects[wgts_group_name].user_clear()
bpy.data.objects.remove(bpy.data.objects[wgts_group_name])
mesh = bpy.data.meshes.new(wgts_group_name)
wgts_obj = bpy.data.objects.new(wgts_group_name, mesh)
widget_collection.objects.link(wgts_obj)
t.tick("Create main WGTS: ")
#
# if id_store.rigify_generate_mode == 'new':
# bpy.ops.object.select_all(action='DESELECT')
# for wgt in bpy.data.objects[wgts_group_name].children:
# wgt.select_set(True)
# bpy.ops.object.make_single_user(obdata=True)
#----------------------------------
try:
# Collect/initialize all the rigs.
rigs = []
for bone in bones_sorted:
bpy.ops.object.mode_set(mode='EDIT')
rigs += get_bone_rigs(obj, bone)
t.tick("Initialize rigs: ")
# Generate all the rigs.
ui_scripts = []
ui_imports = rig_ui_template.UI_IMPORTS.copy()
ui_utilities = rig_ui_template.UI_UTILITIES.copy()
ui_register = rig_ui_template.UI_REGISTER.copy()
noparent_bones = []
for rig in rigs:
# Go into editmode in the rig armature
bpy.ops.object.mode_set(mode='OBJECT')
context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
scripts = rig.generate()
if isinstance(scripts, dict):
if 'script' in scripts:
ui_scripts += scripts['script']
if 'imports' in scripts:
ui_imports += scripts['imports']
if 'utilities' in scripts:
ui_utilities += scripts['utilities']
if 'register' in scripts:
ui_register += scripts['register']
if 'noparent_bones' in scripts:
noparent_bones += scripts['noparent_bones']
elif scripts is not None:
ui_scripts += [scripts[0]]
t.tick("Generate rigs: ")
except Exception as e:
# Cleanup if something goes wrong
print("Rigify: failed to generate rig.")
metarig.data.pose_position = rest_backup
obj.data.pose_position = 'POSE'
bpy.ops.object.mode_set(mode='OBJECT')
# Continue the exception
raise e
#----------------------------------
bpy.ops.object.mode_set(mode='OBJECT')
# Get a list of all the bones in the armature
bones = [bone.name for bone in obj.data.bones]
# Parent any free-floating bones to the root excluding noparent_bones
noparent_bones = dict.fromkeys(noparent_bones)
bpy.ops.object.mode_set(mode='EDIT')
for bone in bones:
if bone in noparent_bones:
continue
elif obj.data.edit_bones[bone].parent is None:
obj.data.edit_bones[bone].use_connect = False
obj.data.edit_bones[bone].parent = obj.data.edit_bones[root_bone]
bpy.ops.object.mode_set(mode='OBJECT')
# Lock transforms on all non-control bones
r = re.compile("[A-Z][A-Z][A-Z]-")
for bone in bones:
if r.match(bone):
pb = obj.pose.bones[bone]
pb.lock_location = (True, True, True)
pb.lock_rotation = (True, True, True)
pb.lock_rotation_w = True
pb.lock_scale = (True, True, True)
# Every bone that has a name starting with "DEF-" make deforming. All the
# others make non-deforming.
for bone in bones:
if obj.data.bones[bone].name.startswith(DEF_PREFIX):
obj.data.bones[bone].use_deform = True
else:
obj.data.bones[bone].use_deform = False
# Alter marked driver targets
if obj.animation_data:
for d in obj.animation_data.drivers:
for v in d.driver.variables:
for tar in v.targets:
if tar.data_path.startswith("RIGIFY-"):
temp, bone, prop = tuple([x.strip('"]') for x in tar.data_path.split('["')])
if bone in obj.data.bones \
and prop in obj.pose.bones[bone].keys():
tar.data_path = tar.data_path[7:]
else:
tar.data_path = 'pose.bones["%s"]["%s"]' % (make_original_name(bone), prop)
# Move all the original bones to their layer.
for bone in original_bones:
obj.data.bones[bone].layers = ORG_LAYER
# Move all the bones with names starting with "MCH-" to their layer.
for bone in bones:
if obj.data.bones[bone].name.startswith(MCH_PREFIX):
obj.data.bones[bone].layers = MCH_LAYER
# Move all the bones with names starting with "DEF-" to their layer.
for bone in bones:
if obj.data.bones[bone].name.startswith(DEF_PREFIX):
obj.data.bones[bone].layers = DEF_LAYER
# Create root bone widget
create_root_widget(obj, "root")
# Assign shapes to bones
# Object's with name WGT-<bone_name> get used as that bone's shape.
for bone in bones:
wgt_name = (WGT_PREFIX + obj.name + '_' + obj.data.bones[bone].name)[:63] # Object names are limited to 63 characters... arg
if wgt_name in context.scene.objects:
# Weird temp thing because it won't let me index by object name
for ob in context.scene.objects:
if ob.name == wgt_name:
obj.pose.bones[bone].custom_shape = ob
break
# This is what it should do:
# obj.pose.bones[bone].custom_shape = context.scene.objects[wgt_name]
# Reveal all the layers with control bones on them
vis_layers = [False for n in range(0, 32)]
for bone in bones:
for i in range(0, 32):
vis_layers[i] = vis_layers[i] or obj.data.bones[bone].layers[i]
for i in range(0, 32):
vis_layers[i] = vis_layers[i] and not (ORG_LAYER[i] or MCH_LAYER[i] or DEF_LAYER[i])
obj.data.layers = vis_layers
# Ensure the collection of layer names exists
for i in range(1 + len(metarig.data.rigify_layers), 29):
metarig.data.rigify_layers.add()
# Create list of layer name/row pairs
layer_layout = []
for l in metarig.data.rigify_layers:
print(l.name)
layer_layout += [(l.name, l.row)]
# Generate the UI script
if id_store.rigify_generate_mode == 'overwrite':
rig_ui_name = id_store.rigify_rig_ui or 'rig_ui.py'
else:
rig_ui_name = 'rig_ui.py'
if id_store.rigify_generate_mode == 'overwrite' and rig_ui_name in bpy.data.texts.keys():
script = bpy.data.texts[rig_ui_name]
script.clear()
else:
script = bpy.data.texts.new("rig_ui.py")
rig_ui_old_name = ""
if id_store.rigify_rig_basename:
rig_ui_old_name = script.name
script.name = id_store.rigify_rig_basename + "_rig_ui.py"
id_store.rigify_rig_ui = script.name
for s in OrderedDict.fromkeys(ui_imports):
script.write(s + "\n")
script.write(rig_ui_template.UI_BASE_UTILITIES % rig_id)
for s in OrderedDict.fromkeys(ui_utilities):
script.write(s + "\n")
script.write(rig_ui_template.UI_SLIDERS)
for s in ui_scripts:
script.write("\n " + s.replace("\n", "\n ") + "\n")
script.write(rig_ui_template.layers_ui(vis_layers, layer_layout))
script.write("\ndef register():\n")
ui_register = OrderedDict.fromkeys(ui_register)
for s in ui_register:
script.write(" bpy.utils.register_class("+s+");\n")
script.write("\ndef unregister():\n")
for s in ui_register:
script.write(" bpy.utils.unregister_class("+s+");\n")
script.write("\nregister()\n")
script.use_module = True
# Run UI script
exec(script.as_string(), {})
# Create Selection Sets
create_selection_sets(obj, metarig)
# Create Bone Groups
create_bone_groups(obj, metarig)
# Add rig_ui to logic
create_persistent_rig_ui(obj, script)
# Do final gluing
for rig in rigs:
if hasattr(rig, "glue"):
# update glue_bone rigs
bpy.ops.object.mode_set(mode='EDIT')
rig = rig.__class__(rig.obj, rig.base_bone, rig.params)
rig.glue()
t.tick("Glue pass")
t.tick("The rest: ")
#----------------------------------
# Deconfigure
bpy.ops.object.mode_set(mode='OBJECT')
metarig.data.pose_position = rest_backup
obj.data.pose_position = 'POSE'
# Restore parent to bones
for child, sub_parent in childs.items():
if sub_parent in obj.pose.bones:
mat = child.matrix_world.copy()
child.parent_bone = sub_parent
child.matrix_world = mat
#----------------------------------
# Restore active collection
view_layer.active_layer_collection = layer_collection
def create_selection_sets(obj, metarig):
# Check if selection sets addon is installed
if 'bone_selection_groups' not in bpy.context.preferences.addons \
and 'bone_selection_sets' not in bpy.context.preferences.addons:
return
bpy.ops.object.mode_set(mode='POSE')
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
metarig.select_set(False)
pbones = obj.pose.bones
for i, name in enumerate(metarig.data.rigify_layers.keys()):
if name == '' or not metarig.data.rigify_layers[i].selset:
continue
bpy.ops.pose.select_all(action='DESELECT')
for b in pbones:
if b.bone.layers[i]:
b.bone.select = True
#bpy.ops.pose.selection_set_add()
obj.selection_sets.add()
obj.selection_sets[-1].name = name
if 'bone_selection_sets' in bpy.context.preferences.addons:
act_sel_set = obj.selection_sets[-1]
# iterate only the selected bones in current pose that are not hidden
for bone in bpy.context.selected_pose_bones:
if bone.name not in act_sel_set.bone_ids:
bone_id = act_sel_set.bone_ids.add()
bone_id.name = bone.name
def create_bone_groups(obj, metarig):
bpy.ops.object.mode_set(mode='OBJECT')
pb = obj.pose.bones
layers = metarig.data.rigify_layers
groups = metarig.data.rigify_colors
# Create BGs
for l in layers:
if l.group == 0:
continue
g_id = l.group - 1
name = groups[g_id].name
if name not in obj.pose.bone_groups.keys():
bg = obj.pose.bone_groups.new(name=name)
bg.color_set = 'CUSTOM'
bg.colors.normal = gamma_correct(groups[g_id].normal)
bg.colors.select = gamma_correct(groups[g_id].select)
bg.colors.active = gamma_correct(groups[g_id].active)
for b in pb:
try:
layer_index = b.bone.layers[:].index(True)
except ValueError:
continue
if layer_index > len(layers) - 1: # bone is on reserved layers
continue
g_id = layers[layer_index].group - 1
if g_id >= 0:
name = groups[g_id].name
b.bone_group = obj.pose.bone_groups[name]
def create_persistent_rig_ui(obj, script):
"""Make sure the ui script always follows the rig around"""
skip = False
driver = None
if not obj.animation_data:
obj.animation_data_create()
for fcurve in obj.animation_data.drivers:
if fcurve.data_path == 'pass_index':
driver = fcurve.driver
for variable in driver.variables:
if variable.name == script.name:
skip = True
break
break
if not skip:
if not driver:
fcurve = obj.driver_add("pass_index")
driver = fcurve.driver
variable = driver.variables.new()
variable.name = script.name
variable.targets[0].id_type = 'TEXT'
variable.targets[0].id = script
def get_bone_rigs(obj, bone_name, halt_on_missing=False):
""" Fetch all the rigs specified on a bone.
"""
rigs = []
rig_type = obj.pose.bones[bone_name].rigify_type
rig_type = rig_type.replace(" ", "")
if rig_type == "":
pass
else:
# Gather parameters
params = obj.pose.bones[bone_name].rigify_parameters
# Get the rig
try:
rig = rig_lists.rigs[rig_type]["module"]
rig = rig.Rig(obj, bone_name, params)
except (KeyError, ImportError):
message = "Rig Type Missing: python module for type '%s' not found (bone: %s)" % (rig_type, bone_name)
if halt_on_missing:
raise MetarigError(message)
else:
print(message)
print('print_exc():')
traceback.print_exc(file=sys.stdout)
else:
rigs += [rig]
return rigs
def get_xy_spread(bones):
x_max = 0
y_max = 0
for b in bones:
x_max = max((x_max, abs(b.head[0]), abs(b.tail[0])))
y_max = max((y_max, abs(b.head[1]), abs(b.tail[1])))
return max((x_max, y_max))
def param_matches_type(param_name, rig_type):
""" Returns True if the parameter name is consistent with the rig type.
"""
if param_name.rsplit(".", 1)[0] == rig_type:
return True
else:
return False
def param_name(param_name, rig_type):
""" Get the actual parameter name, sans-rig-type.
"""
return param_name[len(rig_type) + 1:]
|