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ui.py « limbs « pitchipoy « rigs « legacy « rigify - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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script_arm = """
controls = [%s]
tweaks   = [%s]
ik_ctrl  = [%s]
fk_ctrl  = '%s'
parent   = '%s'

# IK/FK Switch on all Control Bones
if is_selected( controls ):
    layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
    props = layout.operator("pose.rigify_arm_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_ctrl + ")")
    props.uarm_fk = controls[1]
    props.farm_fk = controls[2]
    props.hand_fk = controls[3]
    props.uarm_ik = controls[0]
    props.farm_ik = ik_ctrl[1]
    props.hand_ik = controls[4]
    props = layout.operator("pose.rigify_arm_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_ctrl + ")")
    props.uarm_fk = controls[1]
    props.farm_fk = controls[2]
    props.hand_fk = controls[3]
    props.uarm_ik = controls[0]
    props.farm_ik = ik_ctrl[1]
    props.hand_ik = controls[4]
    props.pole = ""


# BBone rubber hose on each Respective Tweak
for t in tweaks:
    if is_selected( t ):
        layout.prop( pose_bones[ t ], '["%s"]', slider = True )

# IK Stretch on IK Control bone
if is_selected( ik_ctrl ):
    layout.prop( pose_bones[ parent ], '["%s"]', slider = True )

# FK limb follow
if is_selected( fk_ctrl ):
    layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
"""

script_leg = """
controls = [%s]
tweaks   = [%s]
ik_ctrl  = [%s]
fk_ctrl  = '%s'
parent   = '%s'

# IK/FK Switch on all Control Bones
if is_selected( controls ):
    layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
    props = layout.operator("pose.rigify_leg_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_ctrl + ")")
    props.thigh_fk = controls[1]
    props.shin_fk  = controls[2]
    props.foot_fk  = controls[3]
    props.mfoot_fk = controls[7]
    props.thigh_ik = controls[0]
    props.shin_ik  = ik_ctrl[1]
    props.foot_ik = ik_ctrl[2]
    props.mfoot_ik = ik_ctrl[2]
    props = layout.operator("pose.rigify_leg_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_ctrl + ")")
    props.thigh_fk  = controls[1]
    props.shin_fk   = controls[2]
    props.foot_fk  = controls[3]
    props.mfoot_fk  = controls[7]
    props.thigh_ik  = controls[0]
    props.shin_ik   = ik_ctrl[1]
    props.foot_ik   = controls[6]
    props.pole      = ""
    props.footroll  = controls[5]
    props.mfoot_ik  = ik_ctrl[2]

# BBone rubber hose on each Respective Tweak
for t in tweaks:
    if is_selected( t ):
        layout.prop( pose_bones[ t ], '["%s"]', slider = True )

# IK Stretch on IK Control bone
if is_selected( ik_ctrl ):
    layout.prop( pose_bones[ parent ], '["%s"]', slider = True )

# FK limb follow
if is_selected( fk_ctrl ):
    layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
"""

def create_script( bones, limb_type=None):
    # All ctrls have IK/FK switch
    controls =  [ bones['ik']['ctrl']['limb'] ] + bones['fk']['ctrl']
    controls += bones['ik']['ctrl']['terminal']
    controls += [ bones['fk']['mch'] ]

    controls_string = ", ".join(["'" + x + "'" for x in controls])

    # All tweaks have their own bbone prop
    tweaks        = bones['tweak']['ctrl'][1:-1]
    tweaks_string = ", ".join(["'" + x + "'" for x in tweaks])

    # IK ctrl has IK stretch
    ik_ctrl = [ bones['ik']['ctrl']['terminal'][-1] ]
    ik_ctrl += [ bones['ik']['mch_ik'] ]
    ik_ctrl += [ bones['ik']['mch_target'] ]

    ik_ctrl_string = ", ".join(["'" + x + "'" for x in ik_ctrl])

    if limb_type == 'arm':
        return script_arm % (
            controls_string,
            tweaks_string,
            ik_ctrl_string,
            bones['fk']['ctrl'][0],
            bones['parent'],
            'IK/FK',
            'rubber_tweak',
            'IK_Strertch',
            'FK_limb_follow'
        )

    elif limb_type == 'leg':
        return script_leg % (
            controls_string,
            tweaks_string,
            ik_ctrl_string,
            bones['fk']['ctrl'][0],
            bones['parent'],
            'IK/FK',
            'rubber_tweak',
            'IK_Strertch',
            'FK_limb_follow'
        )

    elif limb_type == 'paw':
        return script_leg % (
            controls_string,
            tweaks_string,
            ik_ctrl_string,
            bones['fk']['ctrl'][0],
            bones['parent'],
            'IK/FK',
            'rubber_tweak',
            'IK_Strertch',
            'FK_limb_follow'
        )