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copy_chain.py « basic « rigs « rigify - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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#====================== BEGIN GPL LICENSE BLOCK ======================
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================

import bpy
from rigify.utils import MetarigError
from rigify.utils import copy_bone
from rigify.utils import connected_children_names
from rigify.utils import strip_org, make_deformer_name
from rigify.utils import create_bone_widget


class Rig:
    """ A "copy_chain" rig.  All it does is duplicate the original bone chain
        and constrain it.
        This is a control and deformation rig.

    """
    def __init__(self, obj, bone_name, params):
        """ Gather and validate data about the rig.
        """
        self.obj = obj
        self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
        self.params = params

        if len(self.org_bones) <= 1:
            raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones." % (strip_org(bone)))

    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Create the deformation and control bone chains.
        # Just copies of the original chain.
        def_chain = []
        ctrl_chain = []
        for i in range(len(self.org_bones)):
            name = self.org_bones[i]

            # Create bones
            def_bone = copy_bone(self.obj, name)
            ctrl_bone = copy_bone(self.obj, name)

            # Get edit bones
            eb = self.obj.data.edit_bones
            def_bone_e = eb[def_bone]
            ctrl_bone_e = eb[ctrl_bone]

            # Set their names
            def_bone_e.name = make_deformer_name(strip_org(name))
            ctrl_bone_e.name = strip_org(name)

            # Add them to their respective lists
            def_chain += [def_bone_e.name]
            ctrl_chain += [ctrl_bone_e.name]

            # Parenting
            if i == 0:
                # First bone
                def_bone_e.parent = eb[self.org_bones[i]].parent
                ctrl_bone_e.parent = eb[self.org_bones[i]].parent
            else:
                # The rest
                def_bone_e.parent = eb[def_chain[i-1]]
                ctrl_bone_e.parent = eb[ctrl_chain[i-1]]

        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        # Constraint org and def to the control bones
        for org, ctrl, defrm in zip(self.org_bones, ctrl_chain, def_chain):
            con = pb[org].constraints.new('COPY_TRANSFORMS')
            con.name = "copy_transforms"
            con.target = self.obj
            con.subtarget = ctrl

            con = pb[defrm].constraints.new('COPY_TRANSFORMS')
            con.name = "copy_transforms"
            con.target = self.obj
            con.subtarget = ctrl

        # Create control widgets
        for bone in ctrl_chain:
            create_bone_widget(self.obj, bone)

    @classmethod
    def create_sample(self, obj):
        """ Create a sample metarig for this rig type.

        """
        # generated by rigify.utils.write_metarig
        bpy.ops.object.mode_set(mode='EDIT')
        arm = obj.data

        bones = {}

        bone = arm.edit_bones.new('bone.01')
        bone.head[:] = 0.0000, 0.0000, 0.0000
        bone.tail[:] = 0.0000, 0.0000, 0.3333
        bone.roll = 0.0000
        bone.use_connect = False
        bones['bone.01'] = bone.name
        bone = arm.edit_bones.new('bone.02')
        bone.head[:] = 0.0000, 0.0000, 0.3333
        bone.tail[:] = 0.0000, 0.0000, 0.6667
        bone.roll = 3.1416
        bone.use_connect = True
        bone.parent = arm.edit_bones[bones['bone.01']]
        bones['bone.02'] = bone.name
        bone = arm.edit_bones.new('bone.03')
        bone.head[:] = 0.0000, 0.0000, 0.6667
        bone.tail[:] = 0.0000, 0.0000, 1.0000
        bone.roll = 3.1416
        bone.use_connect = True
        bone.parent = arm.edit_bones[bones['bone.02']]
        bones['bone.03'] = bone.name

        bpy.ops.object.mode_set(mode='OBJECT')
        pbone = obj.pose.bones[bones['bone.01']]
        pbone.rigify_type = 'basic.copy_chain'
        pbone.lock_location = (False, False, False)
        pbone.lock_rotation = (False, False, False)
        pbone.lock_rotation_w = False
        pbone.lock_scale = (False, False, False)
        pbone.rotation_mode = 'QUATERNION'
        pbone.rigify_parameters.add()
        pbone = obj.pose.bones[bones['bone.02']]
        pbone.rigify_type = ''
        pbone.lock_location = (False, False, False)
        pbone.lock_rotation = (False, False, False)
        pbone.lock_rotation_w = False
        pbone.lock_scale = (False, False, False)
        pbone.rotation_mode = 'QUATERNION'
        pbone = obj.pose.bones[bones['bone.03']]
        pbone.rigify_type = ''
        pbone.lock_location = (False, False, False)
        pbone.lock_rotation = (False, False, False)
        pbone.lock_rotation_w = False
        pbone.lock_scale = (False, False, False)
        pbone.rotation_mode = 'QUATERNION'

        bpy.ops.object.mode_set(mode='EDIT')
        for bone in arm.edit_bones:
            bone.select = False
            bone.select_head = False
            bone.select_tail = False
        for b in bones:
            bone = arm.edit_bones[bones[b]]
            bone.select = True
            bone.select_head = True
            bone.select_tail = True
            arm.edit_bones.active = bone