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#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
# <pep8 compliant>
import bpy
import imp
from . import fk, ik, deform
imp.reload(fk)
imp.reload(ik)
imp.reload(deform)
script = """
fk_arm = ["%s", "%s", "%s"]
ik_arm = ["%s", "%s", "%s", "%s"]
if is_selected(fk_arm+ik_arm):
layout.prop(pose_bones[ik_arm[2]], '["ikfk_switch"]', text="FK / IK (" + ik_arm[2] + ")", slider=True)
props = layout.operator("pose.rigify_arm_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_arm[0] + ")")
props.uarm_fk = fk_arm[0]
props.farm_fk = fk_arm[1]
props.hand_fk = fk_arm[2]
props.uarm_ik = ik_arm[0]
props.farm_ik = ik_arm[1]
props.hand_ik = ik_arm[2]
props = layout.operator("pose.rigify_arm_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_arm[0] + ")")
props.uarm_fk = fk_arm[0]
props.farm_fk = fk_arm[1]
props.hand_fk = fk_arm[2]
props.uarm_ik = ik_arm[0]
props.farm_ik = ik_arm[1]
props.hand_ik = ik_arm[2]
props.pole = ik_arm[3]
if is_selected(fk_arm):
try:
pose_bones[fk_arm[0]]["isolate"]
layout.prop(pose_bones[fk_arm[0]], '["isolate"]', text="Isolate Rotation (" + fk_arm[0] + ")", slider=True)
except KeyError:
pass
layout.prop(pose_bones[fk_arm[0]], '["stretch_length"]', text="Length FK (" + fk_arm[0] + ")", slider=True)
if is_selected(ik_arm):
layout.prop(pose_bones[ik_arm[2]], '["stretch_length"]', text="Length IK (" + ik_arm[2] + ")", slider=True)
layout.prop(pose_bones[ik_arm[2]], '["auto_stretch"]', text="Auto-Stretch IK (" + ik_arm[2] + ")", slider=True)
"""
hose_script = """
hose_arm = ["%s", "%s", "%s"]
if is_selected(hose_arm):
layout.prop(pose_bones[hose_arm[1]], '["smooth_bend"]', text="Smooth Elbow (" + hose_arm[1] + ")", slider=True)
"""
end_script = """
if is_selected(fk_arm+ik_arm):
layout.separator()
"""
class Rig:
""" An arm rig, with IK/FK switching and hinge switch.
"""
def __init__(self, obj, bone, params):
""" Gather and validate data about the rig.
Store any data or references to data that will be needed later on.
In particular, store names of bones that will be needed.
Do NOT change any data in the scene. This is a gathering phase only.
"""
self.obj = obj
self.params = params
# Gather deform rig
self.deform_rig = deform.Rig(obj, bone, params)
# Gather FK rig
self.fk_rig = fk.Rig(obj, bone, params)
# Gather IK rig
self.ik_rig = ik.Rig(obj, bone, params, ikfk_switch=True)
def generate(self):
""" Generate the rig.
Do NOT modify any of the original bones, except for adding constraints.
The main armature should be selected and active before this is called.
"""
hose_controls = self.deform_rig.generate()
fk_controls = self.fk_rig.generate()
ik_controls = self.ik_rig.generate()
ui_script = script % (fk_controls[0], fk_controls[1], fk_controls[2], ik_controls[0], ik_controls[1], ik_controls[2], ik_controls[3])
if self.params.use_complex_arm:
ui_script += hose_script % (hose_controls[0], hose_controls[1], hose_controls[2])
ui_script += end_script
return [ui_script]
def add_parameters(params):
""" Add the parameters of this rig type to the
RigifyParameters PropertyGroup
"""
params.use_complex_arm = bpy.props.BoolProperty(name="Complex Arm Rig", default=True, description="Generate the full, complex arm rig with twist bones and rubber-hose controls")
params.bend_hint = bpy.props.BoolProperty(name="Bend Hint", default=True, description="Give IK chain a hint about which way to bend. Useful for perfectly straight chains")
items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
params.elbow_base_name = bpy.props.StringProperty(name="Elbow Name", default="elbow", description="Base name for the generated elbow-related controls")
params.separate_ik_layers = bpy.props.BoolProperty(name="Separate IK Control Layers:", default=False, description="Enable putting the ik controls on a separate layer from the fk controls")
params.ik_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the ik controls to be on")
params.separate_hose_layers = bpy.props.BoolProperty(name="Separate Rubber-hose Control Layers:", default=False, description="Enable putting the rubber-hose controls on a separate layer from the other controls")
params.hose_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the rubber-hose controls to be on")
def parameters_ui(layout, params):
""" Create the ui for the rig parameters.
"""
col = layout.column()
col.prop(params, "use_complex_arm")
r = layout.row()
r.label(text="Elbow rotation axis:")
r.prop(params, "primary_rotation_axis", text="")
r = layout.row()
r.prop(params, "elbow_base_name")
r = layout.row()
r.prop(params, "bend_hint")
r = layout.row()
r.prop(params, "separate_ik_layers")
r = layout.row()
r.active = params.separate_ik_layers
col = r.column(align=True)
row = col.row(align=True)
row.prop(params, "ik_layers", index=0, toggle=True, text="")
row.prop(params, "ik_layers", index=1, toggle=True, text="")
row.prop(params, "ik_layers", index=2, toggle=True, text="")
row.prop(params, "ik_layers", index=3, toggle=True, text="")
row.prop(params, "ik_layers", index=4, toggle=True, text="")
row.prop(params, "ik_layers", index=5, toggle=True, text="")
row.prop(params, "ik_layers", index=6, toggle=True, text="")
row.prop(params, "ik_layers", index=7, toggle=True, text="")
row = col.row(align=True)
row.prop(params, "ik_layers", index=16, toggle=True, text="")
row.prop(params, "ik_layers", index=17, toggle=True, text="")
row.prop(params, "ik_layers", index=18, toggle=True, text="")
row.prop(params, "ik_layers", index=19, toggle=True, text="")
row.prop(params, "ik_layers", index=20, toggle=True, text="")
row.prop(params, "ik_layers", index=21, toggle=True, text="")
row.prop(params, "ik_layers", index=22, toggle=True, text="")
row.prop(params, "ik_layers", index=23, toggle=True, text="")
col = r.column(align=True)
row = col.row(align=True)
row.prop(params, "ik_layers", index=8, toggle=True, text="")
row.prop(params, "ik_layers", index=9, toggle=True, text="")
row.prop(params, "ik_layers", index=10, toggle=True, text="")
row.prop(params, "ik_layers", index=11, toggle=True, text="")
row.prop(params, "ik_layers", index=12, toggle=True, text="")
row.prop(params, "ik_layers", index=13, toggle=True, text="")
row.prop(params, "ik_layers", index=14, toggle=True, text="")
row.prop(params, "ik_layers", index=15, toggle=True, text="")
row = col.row(align=True)
row.prop(params, "ik_layers", index=24, toggle=True, text="")
row.prop(params, "ik_layers", index=25, toggle=True, text="")
row.prop(params, "ik_layers", index=26, toggle=True, text="")
row.prop(params, "ik_layers", index=27, toggle=True, text="")
row.prop(params, "ik_layers", index=28, toggle=True, text="")
row.prop(params, "ik_layers", index=29, toggle=True, text="")
row.prop(params, "ik_layers", index=30, toggle=True, text="")
row.prop(params, "ik_layers", index=31, toggle=True, text="")
if params.use_complex_arm:
r = layout.row()
r.prop(params, "separate_hose_layers")
r = layout.row()
r.active = params.separate_hose_layers
col = r.column(align=True)
row = col.row(align=True)
row.prop(params, "hose_layers", index=0, toggle=True, text="")
row.prop(params, "hose_layers", index=1, toggle=True, text="")
row.prop(params, "hose_layers", index=2, toggle=True, text="")
row.prop(params, "hose_layers", index=3, toggle=True, text="")
row.prop(params, "hose_layers", index=4, toggle=True, text="")
row.prop(params, "hose_layers", index=5, toggle=True, text="")
row.prop(params, "hose_layers", index=6, toggle=True, text="")
row.prop(params, "hose_layers", index=7, toggle=True, text="")
row = col.row(align=True)
row.prop(params, "hose_layers", index=16, toggle=True, text="")
row.prop(params, "hose_layers", index=17, toggle=True, text="")
row.prop(params, "hose_layers", index=18, toggle=True, text="")
row.prop(params, "hose_layers", index=19, toggle=True, text="")
row.prop(params, "hose_layers", index=20, toggle=True, text="")
row.prop(params, "hose_layers", index=21, toggle=True, text="")
row.prop(params, "hose_layers", index=22, toggle=True, text="")
row.prop(params, "hose_layers", index=23, toggle=True, text="")
col = r.column(align=True)
row = col.row(align=True)
row.prop(params, "hose_layers", index=8, toggle=True, text="")
row.prop(params, "hose_layers", index=9, toggle=True, text="")
row.prop(params, "hose_layers", index=10, toggle=True, text="")
row.prop(params, "hose_layers", index=11, toggle=True, text="")
row.prop(params, "hose_layers", index=12, toggle=True, text="")
row.prop(params, "hose_layers", index=13, toggle=True, text="")
row.prop(params, "hose_layers", index=14, toggle=True, text="")
row.prop(params, "hose_layers", index=15, toggle=True, text="")
row = col.row(align=True)
row.prop(params, "hose_layers", index=24, toggle=True, text="")
row.prop(params, "hose_layers", index=25, toggle=True, text="")
row.prop(params, "hose_layers", index=26, toggle=True, text="")
row.prop(params, "hose_layers", index=27, toggle=True, text="")
row.prop(params, "hose_layers", index=28, toggle=True, text="")
row.prop(params, "hose_layers", index=29, toggle=True, text="")
row.prop(params, "hose_layers", index=30, toggle=True, text="")
row.prop(params, "hose_layers", index=31, toggle=True, text="")
def create_sample(obj):
# generated by rigify.utils.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
bones = {}
bone = arm.edit_bones.new('upper_arm')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.3000, 0.0300, 0.0000
bone.roll = 1.5708
bone.use_connect = False
bones['upper_arm'] = bone.name
bone = arm.edit_bones.new('forearm')
bone.head[:] = 0.3000, 0.0300, 0.0000
bone.tail[:] = 0.6000, 0.0000, 0.0000
bone.roll = 1.5708
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm']]
bones['forearm'] = bone.name
bone = arm.edit_bones.new('hand')
bone.head[:] = 0.6000, 0.0000, 0.0000
bone.tail[:] = 0.7000, 0.0000, 0.0000
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm']]
bones['hand'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['upper_arm']]
pbone.rigify_type = 'biped.arm'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['forearm']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['hand']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
arm.edit_bones.active = bone
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