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__init__.py « arm « biped « rigs « rigify - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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#====================== BEGIN GPL LICENSE BLOCK ======================
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================

# <pep8 compliant>

import bpy
import imp
from . import fk, ik, deform

imp.reload(fk)
imp.reload(ik)
imp.reload(deform)

script = """
fk_arm = ["%s", "%s", "%s"]
ik_arm = ["%s", "%s", "%s", "%s"]
if is_selected(fk_arm+ik_arm):
    layout.prop(pose_bones[ik_arm[2]], '["ikfk_switch"]', text="FK / IK (" + ik_arm[2] + ")", slider=True)
if is_selected(fk_arm):
    try:
        pose_bones[fk_arm[0]]["isolate"]
        layout.prop(pose_bones[fk_arm[0]], '["isolate"]', text="Isolate Rotation (" + fk_arm[0] + ")", slider=True)
    except KeyError:
        pass
if is_selected(fk_arm+ik_arm):
    props = layout.operator("pose.rigify_arm_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_arm[0] + ")")
    props.uarm_fk = fk_arm[0]
    props.farm_fk = fk_arm[1]
    props.hand_fk = fk_arm[2]
    props.uarm_ik = ik_arm[0]
    props.farm_ik = ik_arm[1]
    props.hand_ik = ik_arm[2]
    props = layout.operator("pose.rigify_arm_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_arm[0] + ")")
    props.uarm_fk = fk_arm[0]
    props.farm_fk = fk_arm[1]
    props.hand_fk = fk_arm[2]
    props.uarm_ik = ik_arm[0]
    props.farm_ik = ik_arm[1]
    props.hand_ik = ik_arm[2]
    props.pole = ik_arm[3]

"""


class Rig:
    """ An arm rig, with IK/FK switching and hinge switch.

    """
    def __init__(self, obj, bone, params):
        """ Gather and validate data about the rig.
            Store any data or references to data that will be needed later on.
            In particular, store names of bones that will be needed.
            Do NOT change any data in the scene.  This is a gathering phase only.

        """
        # Gather deform rig
        self.deform_rig = deform.Rig(obj, bone, params)

        # Gather FK rig
        self.fk_rig = fk.Rig(obj, bone, params)

        # Gather IK rig
        self.ik_rig = ik.Rig(obj, bone, params, ikfk_switch=True)

    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        self.deform_rig.generate()
        fk_controls = self.fk_rig.generate()
        ik_controls = self.ik_rig.generate()
        return [script % (fk_controls[0], fk_controls[1], fk_controls[2], ik_controls[0], ik_controls[1], ik_controls[2], ik_controls[3])]


def add_parameters(params):
    """ Add the parameters of this rig type to the
        RigifyParameters PropertyGroup

    """
    items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
    params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')

    params.bend_hint = bpy.props.BoolProperty(name="Bend Hint", default=True, description="Give IK chain a hint about which way to bend.  Useful for perfectly straight chains")
    params.elbow_target_base_name = bpy.props.StringProperty(name="Elbow Target Name", default="elbow_target", description="Base name for the generated elbow target.")

    params.separate_ik_layers = bpy.props.BoolProperty(name="Separate IK Control Layers:", default=False, description="Enable putting the ik controls on a separate layer from the fk controls")
    params.ik_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the ik controls to be on")

    params.use_upper_arm_twist = bpy.props.BoolProperty(name="Upper Arm Twist", default=True, description="Generate the dual-bone twist setup for the upper arm")
    params.use_forearm_twist = bpy.props.BoolProperty(name="Forearm Twist", default=True, description="Generate the dual-bone twist setup for the forearm")


def parameters_ui(layout, params):
    """ Create the ui for the rig parameters.

    """
    r = layout.row()
    r.prop(params, "elbow_target_base_name")

    r = layout.row()
    r.prop(params, "separate_ik_layers")

    r = layout.row()
    r.active = params.separate_ik_layers

    col = r.column(align=True)
    row = col.row(align=True)
    row.prop(params, "ik_layers", index=0, toggle=True, text="")
    row.prop(params, "ik_layers", index=1, toggle=True, text="")
    row.prop(params, "ik_layers", index=2, toggle=True, text="")
    row.prop(params, "ik_layers", index=3, toggle=True, text="")
    row.prop(params, "ik_layers", index=4, toggle=True, text="")
    row.prop(params, "ik_layers", index=5, toggle=True, text="")
    row.prop(params, "ik_layers", index=6, toggle=True, text="")
    row.prop(params, "ik_layers", index=7, toggle=True, text="")
    row = col.row(align=True)
    row.prop(params, "ik_layers", index=16, toggle=True, text="")
    row.prop(params, "ik_layers", index=17, toggle=True, text="")
    row.prop(params, "ik_layers", index=18, toggle=True, text="")
    row.prop(params, "ik_layers", index=19, toggle=True, text="")
    row.prop(params, "ik_layers", index=20, toggle=True, text="")
    row.prop(params, "ik_layers", index=21, toggle=True, text="")
    row.prop(params, "ik_layers", index=22, toggle=True, text="")
    row.prop(params, "ik_layers", index=23, toggle=True, text="")

    col = r.column(align=True)
    row = col.row(align=True)
    row.prop(params, "ik_layers", index=8, toggle=True, text="")
    row.prop(params, "ik_layers", index=9, toggle=True, text="")
    row.prop(params, "ik_layers", index=10, toggle=True, text="")
    row.prop(params, "ik_layers", index=11, toggle=True, text="")
    row.prop(params, "ik_layers", index=12, toggle=True, text="")
    row.prop(params, "ik_layers", index=13, toggle=True, text="")
    row.prop(params, "ik_layers", index=14, toggle=True, text="")
    row.prop(params, "ik_layers", index=15, toggle=True, text="")
    row = col.row(align=True)
    row.prop(params, "ik_layers", index=24, toggle=True, text="")
    row.prop(params, "ik_layers", index=25, toggle=True, text="")
    row.prop(params, "ik_layers", index=26, toggle=True, text="")
    row.prop(params, "ik_layers", index=27, toggle=True, text="")
    row.prop(params, "ik_layers", index=28, toggle=True, text="")
    row.prop(params, "ik_layers", index=29, toggle=True, text="")
    row.prop(params, "ik_layers", index=30, toggle=True, text="")
    row.prop(params, "ik_layers", index=31, toggle=True, text="")

    r = layout.row()
    r.label(text="Elbow rotation axis:")
    r.prop(params, "primary_rotation_axis", text="")

    r = layout.row()
    r.prop(params, "bend_hint")

    col = layout.column()
    col.prop(params, "use_upper_arm_twist")
    col.prop(params, "use_forearm_twist")


def create_sample(obj):
    # generated by rigify.utils.write_meta_rig
    bpy.ops.object.mode_set(mode='EDIT')
    arm = obj.data

    bones = {}

    bone = arm.edit_bones.new('upper_arm')
    bone.head[:] = 0.0000, 0.0000, 0.0000
    bone.tail[:] = 0.3000, 0.0300, 0.0000
    bone.roll = 1.5708
    bone.use_connect = False
    bones['upper_arm'] = bone.name
    bone = arm.edit_bones.new('forearm')
    bone.head[:] = 0.3000, 0.0300, 0.0000
    bone.tail[:] = 0.6000, 0.0000, 0.0000
    bone.roll = 1.5708
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['upper_arm']]
    bones['forearm'] = bone.name
    bone = arm.edit_bones.new('hand')
    bone.head[:] = 0.6000, 0.0000, 0.0000
    bone.tail[:] = 0.7000, 0.0000, 0.0000
    bone.roll = 3.1416
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['forearm']]
    bones['hand'] = bone.name

    bpy.ops.object.mode_set(mode='OBJECT')
    pbone = obj.pose.bones[bones['upper_arm']]
    pbone.rigify_type = 'biped.arm'
    pbone.lock_location = (True, True, True)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['forearm']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['hand']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'

    bpy.ops.object.mode_set(mode='EDIT')
    for bone in arm.edit_bones:
        bone.select = False
        bone.select_head = False
        bone.select_tail = False
    for b in bones:
        bone = arm.edit_bones[bones[b]]
        bone.select = True
        bone.select_head = True
        bone.select_tail = True
        arm.edit_bones.active = bone