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|
import bpy
from mathutils import Vector
from ...utils import copy_bone, put_bone, org, align_bone_y_axis, align_bone_x_axis, align_bone_z_axis
from ...utils import strip_org, make_deformer_name, connected_children_names
from ...utils import create_chain_widget
from ...utils import make_mechanism_name, create_cube_widget
from ...utils import ControlLayersOption
from ...utils.mechanism import make_property
from ..limbs.limb_utils import get_bone_name
class Rig:
def __init__(self, obj, bone_name, params):
""" Chain with pivot Rig """
eb = obj.data.edit_bones
self.obj = obj
self.org_bones = [bone_name] + connected_children_names(obj, bone_name)
self.params = params
self.spine_length = sum([eb[b].length for b in self.org_bones])
self.bbones = params.bbones
self.SINGLE_BONE = (len(self.org_bones) == 1)
def orient_bone(self, eb, axis, scale, reverse=False):
v = Vector((0, 0, 0))
setattr(v, axis, scale)
if reverse:
tail_vec = v @ self.obj.matrix_world
eb.head[:] = eb.tail
eb.tail[:] = eb.head + tail_vec
else:
tail_vec = v @ self.obj.matrix_world
eb.tail[:] = eb.head + tail_vec
def create_pivot(self, pivot=None):
""" Create the pivot control and mechanism bones """
org_bones = self.org_bones
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
if not pivot:
pivot = int(len(org_bones)/2)
pivot_name = org_bones[pivot]
if '.L' in pivot_name:
prefix = strip_org(org_bones[pivot]).split('.')[0] + '.L'
elif '.R' in pivot_name:
prefix = strip_org(org_bones[pivot]).split('.')[0] + '.R'
else:
prefix = strip_org(org_bones[pivot]).split('.')[0]
ctrl_name = get_bone_name(prefix, 'ctrl', 'pivot')
ctrl_name = copy_bone(self.obj, pivot_name, ctrl_name)
ctrl_eb = eb[ctrl_name]
self.orient_bone(ctrl_eb, 'y', self.spine_length / 2.5)
pivot_loc = eb[pivot_name].head + ((eb[pivot_name].tail - eb[pivot_name].head)/2)*(len(org_bones) % 2)
put_bone(self.obj, ctrl_name, pivot_loc)
v = eb[org_bones[-1]].tail - eb[org_bones[0]].head # Create a vector from head of first ORG to tail of last
v.normalize()
v_proj = eb[org_bones[0]].y_axis.dot(v)*v # projection of first ORG to v
v_point = eb[org_bones[0]].y_axis - v_proj # a vector co-planar to first ORG and v directed out of the chain
if v_point.magnitude < eb[org_bones[0]].y_axis.magnitude*1e-03: # if v_point is too small it's not usable
v_point = eb[org_bones[0]].x_axis
if self.params.tweak_axis == 'auto':
align_bone_y_axis(self.obj, ctrl_name, v)
align_bone_z_axis(self.obj, ctrl_name, -v_point)
elif self.params.tweak_axis == 'x':
align_bone_y_axis(self.obj, ctrl_name, Vector((1, 0, 0)))
align_bone_x_axis(self.obj, ctrl_name, Vector((0, 0, 1)))
elif self.params.tweak_axis == 'y':
align_bone_y_axis(self.obj, ctrl_name, Vector((0, 1, 0)))
align_bone_x_axis(self.obj, ctrl_name, Vector((1, 0, 0)))
elif self.params.tweak_axis == 'z':
align_bone_y_axis(self.obj, ctrl_name, Vector((0, 0, 1)))
align_bone_x_axis(self.obj, ctrl_name, Vector((1, 0, 0)))
return {
'ctrl': ctrl_name
}
def create_deform(self):
org_bones = self.org_bones
bpy.ops.object.mode_set(mode='EDIT')
def_bones = []
for o in org_bones:
def_name = make_deformer_name(strip_org(o))
def_name = copy_bone(self.obj, o, def_name)
def_bones.append(def_name)
bpy.ops.object.mode_set(mode='POSE')
# Create bbone segments
for bone in def_bones:
self.obj.data.bones[bone].bbone_segments = self.bbones
if not self.SINGLE_BONE:
self.obj.data.bones[def_bones[0]].bbone_easein = 0.0
self.obj.data.bones[def_bones[-1]].bbone_easeout = 0.0
else:
self.obj.data.bones[def_bones[0]].bbone_easein = 1.0
self.obj.data.bones[def_bones[-1]].bbone_easeout = 1.0
bpy.ops.object.mode_set(mode='EDIT')
return def_bones
def create_chain(self):
org_bones = self.org_bones
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
twk, mch, mch_ctrl, ctrl = [], [], [], []
suffix = ''
if '.L' in org_bones[0]:
suffix = '.L'
elif '.R' in org_bones[0]:
suffix = '.R'
mch_auto = ''
if not self.SINGLE_BONE:
mch_name = copy_bone(self.obj, org(org_bones[0]),
'MCH-AUTO-' + strip_org(org_bones[0]).split('.')[0] + suffix)
eb[mch_name].head = eb[org_bones[0]].head
eb[mch_name].tail = eb[org_bones[-1]].tail
mch_auto = mch_name
# Intermediary bones
for b in org_bones: # All
if self.SINGLE_BONE:
mch_name = copy_bone(self.obj, org(b), make_mechanism_name(strip_org(b)))
eb[mch_name].length /= 4
put_bone(self.obj, mch_name, eb[b].head - (eb[mch_name].tail - eb[mch_name].head))
align_bone_z_axis(self.obj, mch_name, eb[b].z_axis)
if '.' in mch_name:
mch_rev_name = mch_name.split('.')[0] + '_reverse.' + mch_name.split('.')[1]
else:
mch_rev_name = mch_name + '_reverse'
mch_rev_name = copy_bone(self.obj, org(b), mch_rev_name)
eb[mch_rev_name].length /= 4
eb[mch_rev_name].tail = eb[mch_name].head
align_bone_z_axis(self.obj, mch_rev_name, eb[b].z_axis)
mch += [mch_name]
mch += [mch_rev_name]
break
mch_name = copy_bone(self.obj, org(b), make_mechanism_name(strip_org(b)))
eb[mch_name].length /= 4
mch += [mch_name]
if b == org_bones[-1]: # Add extra
mch_name = copy_bone(self.obj, org(b), make_mechanism_name(strip_org(b)))
eb[mch_name].length /= 4
put_bone(self.obj, mch_name, eb[b].tail)
mch += [mch_name]
# Tweak & Ctrl bones
v = eb[org_bones[-1]].tail - eb[org_bones[0]].head # Create a vector from head of first ORG to tail of last
v.normalize()
v_proj = eb[org_bones[0]].y_axis.dot(v)*v # projection of first ORG to v
v_point = eb[org_bones[0]].y_axis - v_proj # a vector co-planar to first ORG and v directed out of the chain
if v_point.magnitude < eb[org_bones[0]].y_axis.magnitude*1e-03:
v_point = eb[org_bones[0]].x_axis
for b in org_bones: # All
suffix = ''
if '.L' in b:
suffix = '.L'
elif '.R' in b:
suffix = '.R'
if b == org_bones[0]:
name = get_bone_name(b.split('.')[0] + suffix, 'ctrl', 'ctrl')
name = copy_bone(self.obj, org(b), name)
align_bone_x_axis(self.obj, name, eb[org(b)].x_axis)
ctrl += [name]
else:
name = get_bone_name(b, 'ctrl', 'tweak')
name = copy_bone(self.obj, org(b), name)
twk += [name]
self.orient_bone(eb[name], 'y', eb[name].length / 2)
if self.params.tweak_axis == 'auto':
align_bone_y_axis(self.obj, name, v)
align_bone_z_axis(self.obj, name, -v_point) # invert?
elif self.params.tweak_axis == 'x':
align_bone_y_axis(self.obj, name, Vector((1, 0, 0)))
align_bone_x_axis(self.obj, name, Vector((0, 0, 1)))
elif self.params.tweak_axis == 'y':
align_bone_y_axis(self.obj, name, Vector((0, 1, 0)))
align_bone_x_axis(self.obj, name, Vector((1, 0, 0)))
elif self.params.tweak_axis == 'z':
align_bone_y_axis(self.obj, name, Vector((0, 0, 1)))
align_bone_x_axis(self.obj, name, Vector((1, 0, 0)))
if b == org_bones[-1]: # Add extra
ctrl_name = get_bone_name(b.split('.')[0] + suffix, 'ctrl', 'ctrl')
ctrl_name = copy_bone(self.obj, org(b), ctrl_name)
self.orient_bone(eb[ctrl_name], 'y', eb[ctrl_name].length / 2)
# TODO check this if else
if self.params.conv_bone:
align_bone_y_axis(self.obj, ctrl_name, eb[org(self.params.conv_bone)].y_axis)
align_bone_x_axis(self.obj, ctrl_name, eb[org(self.params.conv_bone)].x_axis)
align_bone_z_axis(self.obj, ctrl_name, eb[org(self.params.conv_bone)].z_axis)
else:
if twk:
lastname = twk[-1]
else:
lastname = ctrl[-1]
align_bone_y_axis(self.obj, ctrl_name, eb[lastname].y_axis)
align_bone_x_axis(self.obj, ctrl_name, eb[lastname].x_axis)
put_bone(self.obj, ctrl_name, eb[b].tail)
ctrl += [ctrl_name]
conv_twk = ''
# Convergence tweak
if self.params.conv_bone:
conv_twk = get_bone_name(self.params.conv_bone, 'ctrl', 'tweak')
if not(conv_twk in eb.keys()):
conv_twk = copy_bone(self.obj, org(self.params.conv_bone), conv_twk)
for b in org_bones:
# Mch controls
suffix = ''
if '.L' in b:
suffix = '.L'
elif '.R' in b:
suffix = '.R'
mch_ctrl_name = "MCH-CTRL-" + strip_org(b).split('.')[0] + suffix
mch_ctrl_name = copy_bone(self.obj, twk[0], mch_ctrl_name)
eb[mch_ctrl_name].length /= 6
put_bone(self.obj, mch_ctrl_name, eb[b].head)
mch_ctrl += [mch_ctrl_name]
if b == org_bones[-1]: # Add extra
mch_ctrl_name = "MCH-CTRL-" + strip_org(b).split('.')[0] + suffix
mch_ctrl_name = copy_bone(self.obj, twk[0], mch_ctrl_name)
eb[mch_ctrl_name].length /= 6
put_bone(self.obj, mch_ctrl_name, eb[b].tail)
mch_ctrl += [mch_ctrl_name]
return {
'mch': mch,
'mch_ctrl': mch_ctrl,
'mch_auto': mch_auto,
'tweak': twk,
'ctrl': ctrl,
'conv': conv_twk
}
def parent_bones(self, bones):
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
# Parent deform bones
for i, b in enumerate(bones['def']):
if i > 0: # For all bones but the first (which has no parent)
eb[b].parent = eb[bones['def'][i-1]] # to previous
eb[b].use_connect = True
# Todo check case when sup_chain is in bigger rig
eb[bones['def'][0]].parent = eb[bones['chain']['mch'][0]]
for i, twk in enumerate(bones['chain']['tweak']):
eb[twk].parent = eb[bones['chain']['mch_ctrl'][i+1]]
eb[twk].use_inherit_scale = False
eb[bones['chain']['ctrl'][0]].parent = eb[bones['chain']['mch_ctrl'][0]]
eb[bones['chain']['ctrl'][0]].use_inherit_scale = False
eb[bones['chain']['ctrl'][1]].parent = eb[bones['chain']['mch_ctrl'][-1]]
eb[bones['chain']['ctrl'][1]].use_inherit_scale = False
if 'pivot' in bones.keys():
eb[bones['pivot']['ctrl']].use_inherit_scale = False
for i, mch in enumerate(bones['chain']['mch']):
if mch == bones['chain']['mch'][0]:
eb[mch].parent = eb[bones['chain']['ctrl'][0]]
elif mch == bones['chain']['mch'][-1]:
eb[mch].parent = eb[bones['chain']['ctrl'][1]]
else:
eb[mch].parent = eb[bones['chain']['tweak'][i-1]]
if 'parent' in bones.keys():
eb[bones['chain']['mch_auto']].parent = eb[bones['parent']]
eb[bones['chain']['mch_ctrl'][0]].parent = eb[bones['parent']]
eb[bones['chain']['mch_ctrl'][-1]].parent = eb[bones['parent']]
for i, mch_ctrl in enumerate(bones['chain']['mch_ctrl'][1:-1]):
eb[mch_ctrl].parent = eb[bones['chain']['mch_auto']]
if 'pivot' in bones.keys():
eb[bones['pivot']['ctrl']].parent = eb[bones['chain']['mch_auto']]
if bones['chain']['conv']:
eb[bones['chain']['ctrl'][-1]].parent = eb[bones['chain']['conv']]
if self.SINGLE_BONE:
eb[bones['chain']['ctrl'][0]].parent = None
eb[bones['chain']['ctrl'][-1]].parent = None
eb[bones['chain']['mch_ctrl'][0]].parent = eb[bones['chain']['ctrl'][0]]
eb[bones['chain']['mch_ctrl'][-1]].parent = eb[bones['chain']['ctrl'][-1]]
eb[bones['chain']['mch'][0]].parent = eb[bones['chain']['mch'][1]]
eb[bones['chain']['mch'][1]].parent = eb[bones['chain']['mch_ctrl'][0]]
return
def make_constraint(self, bone, constraint):
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
owner_pb = pb[bone]
const = owner_pb.constraints.new(constraint['constraint'])
const.target = self.obj
# filter constraint props to those that actually exist in the current type of constraint,
# then assign values to each
for p in [k for k in constraint.keys() if k in dir(const)]:
setattr(const, p, constraint[p])
def constrain_bones(self, bones):
# DEF bones
deform = bones['def']
mch = bones['chain']['mch']
mch_ctrl = bones['chain']['mch_ctrl']
ctrls = bones['chain']['ctrl']
tweaks = [ctrls[0]] + bones['chain']['tweak'] + [ctrls[-1]]
for i, d in enumerate(deform):
if len(deform) > 1:
self.make_constraint(d, {
'constraint': 'COPY_TRANSFORMS',
'subtarget': mch[i],
'owner_space': 'POSE',
'target_space': 'POSE'
})
self.make_constraint(d, {
'constraint': 'STRETCH_TO',
'subtarget': tweaks[i+1]
})
if 'pivot' in bones.keys():
step = 2/(len(self.org_bones))
for i, b in enumerate(mch_ctrl):
xval = i*step
influence = 2*xval - xval**2 # parabolic influence of pivot
if (i != 0) and (i != len(mch_ctrl)-1):
self.make_constraint(b, {
'constraint': 'COPY_TRANSFORMS',
'subtarget': bones['pivot']['ctrl'],
'influence': influence,
'owner_space': 'LOCAL',
'target_space': 'LOCAL'
})
# MCH-AUTO
mch_auto = bones['chain']['mch_auto']
if mch_auto:
self.make_constraint(mch_auto, {
'constraint': 'COPY_LOCATION',
'subtarget': mch[0],
'owner_space': 'WORLD',
'target_space': 'WORLD'
})
self.make_constraint(mch_auto, {
'constraint': 'STRETCH_TO',
'subtarget': tweaks[-1]
})
# PIVOT CTRL
if 'pivot' in bones.keys():
pivot = bones['pivot']['ctrl']
self.make_constraint(pivot, {
'constraint': 'COPY_ROTATION',
'subtarget': tweaks[0],
'influence': 0.33,
'owner_space': 'LOCAL',
'target_space': 'LOCAL'
})
self.make_constraint(pivot, {
'constraint': 'COPY_ROTATION',
'subtarget': tweaks[-1],
'influence': 0.33,
'owner_space': 'LOCAL',
'target_space': 'LOCAL'
})
return
def stick_to_bendy_bones(self, bones):
bpy.ops.object.mode_set(mode='OBJECT')
deform = bones['def']
pb = self.obj.pose.bones
if len(deform) > 1: # Only for single bone sup chain
return
def_pb = pb[deform[0]]
ctrl_start = pb[bones['chain']['ctrl'][0]]
ctrl_end = pb[bones['chain']['ctrl'][-1]]
mch_start = pb[bones['chain']['mch'][0]]
mch_end = pb[bones['chain']['mch_ctrl'][-1]]
if 'bbone_custom_handle_start' in dir(def_pb) and 'bbone_custom_handle_end' in dir(def_pb):
if not self.SINGLE_BONE:
def_pb.bbone_custom_handle_start = ctrl_start
def_pb.bbone_custom_handle_end = ctrl_end
else:
def_pb.bbone_custom_handle_start = mch_start
def_pb.bbone_custom_handle_end = mch_end
def_pb.use_bbone_custom_handles = True
def create_drivers(self, bones):
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
# Setting the torso's props
torso = pb[bones['pivot']['ctrl']]
props = ["head_follow", "neck_follow"]
owners = [bones['neck']['mch_head'], bones['neck']['mch_neck']]
for prop in props:
if prop == 'neck_follow':
defval = 0.5
else:
defval = 0.0
make_property(torso, prop, defval)
# driving the follow rotation switches for neck and head
for bone, prop, in zip(owners, props):
# Add driver to copy rotation constraint
drv = pb[bone].constraints[0].driver_add("influence").driver
drv.type = 'AVERAGE'
var = drv.variables.new()
var.name = prop
var.type = "SINGLE_PROP"
var.targets[0].id = self.obj
var.targets[0].data_path = \
torso.path_from_id() + '[' + '"' + prop + '"' + ']'
drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
drv_modifier.mode = 'POLYNOMIAL'
drv_modifier.poly_order = 1
drv_modifier.coefficients[0] = 1.0
drv_modifier.coefficients[1] = -1.0
def locks_and_widgets(self, bones):
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
# Locks
mch_ctrl = bones['chain']['mch_ctrl']
for b in mch_ctrl:
pb[b].lock_rotation = False, False, False
pb[b].lock_location = False, False, False
pb[b].lock_scale = False, False, False
for b in bones['chain']['tweak']:
pb[b].lock_rotation = True, False, True
for b in bones['chain']['ctrl']:
pb[b].lock_rotation = True, False, True
if 'pivot' in bones.keys():
pb[bones['pivot']['ctrl']].lock_rotation = True, False, True
# Assigning a widget to main ctrl bone
if 'pivot' in bones.keys():
create_cube_widget(
self.obj,
bones['pivot']['ctrl'],
radius=0.15,
bone_transform_name=None
)
for bone in bones['chain']['tweak']:
create_cube_widget(
self.obj,
bone,
radius=0.2,
bone_transform_name=None
)
create_chain_widget(
self.obj,
bones['chain']['ctrl'][0],
invert=False,
radius=0.3,
bone_transform_name=None
)
create_chain_widget(
self.obj,
bones['chain']['ctrl'][-1],
invert=True,
radius=0.3,
bone_transform_name=None
)
if bones['chain']['conv']:
create_cube_widget(
self.obj,
bones['chain']['conv'],
radius=0.5,
bone_transform_name=None
)
# Assigning layers to tweaks and ctrls
ControlLayersOption.TWEAK.assign(self.params, pb, bones['chain']['tweak'])
return
def generate(self):
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
bones = {}
if eb[self.org_bones[0]].parent:
bones['parent'] = eb[self.org_bones[0]].parent.name
# Clear parents for org bones
for bone in self.org_bones[0:]:
eb[bone].use_connect = False
eb[bone].parent = None
bones['def'] = self.create_deform()
if len(self.org_bones) > 2:
bones['pivot'] = self.create_pivot()
bones['chain'] = self.create_chain()
self.parent_bones(bones)
self.constrain_bones(bones)
self.stick_to_bendy_bones(bones)
self.locks_and_widgets(bones)
return
def add_parameters(params):
""" Add the parameters of this rig type to the
RigifyParameters PropertyGroup
"""
items = [
('auto', 'Auto', ''),
('x', 'X', ''),
('y', 'Y', ''),
('z', 'Z', '')
]
params.tweak_axis = bpy.props.EnumProperty(
items=items,
name="Tweak Axis",
default='auto'
)
params.conv_bone = bpy.props.StringProperty(
name='Convergence bone',
default=''
)
params.bbones = bpy.props.IntProperty(
name='bbone segments',
default=10,
min=1,
description='Number of segments'
)
ControlLayersOption.TWEAK.add_parameters(params)
def parameters_ui(layout, params):
""" Create the ui for the rig parameters."""
pb = bpy.context.object.pose
r = layout.row()
col = r.column(align=True)
row = col.row(align=True)
row.prop(params, "tweak_axis")
r = layout.row()
r.prop(params, "bbones")
r = layout.row()
r.prop_search(params, 'conv_bone', pb, "bones", text="Convergence Bone")
ControlLayersOption.TWEAK.parameters_ui(layout, params)
def create_sample(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
bones = {}
bone = arm.edit_bones.new('spine')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0000, 0.5000/8, 1.0000/8
bone.roll = 0.0000
bone.use_connect = False
bones['spine'] = bone.name
bone = arm.edit_bones.new('spine.001')
bone.head[:] = 0.0000, 0.5000/8, 1.0000/8
bone.tail[:] = 0.0000, 0.7500/8, 2.0000/8
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('spine.002')
bone.head[:] = 0.0000, 0.7500/8, 2.0000/8
bone.tail[:] = 0.0000, 0.5000/8, 3.0000/8
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('spine.003')
bone.head[:] = 0.0000, 0.5000/8, 3.0000/8
bone.tail[:] = 0.0000, 0.0000, 4.0000/8
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.003'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['spine']]
pbone.rigify_type = 'experimental.super_chain'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
arm.edit_bones.active = bone
arm.layers = [(x in [0]) for x in range(32)]
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