Welcome to mirror list, hosted at ThFree Co, Russian Federation.

arm.py « limbs « rigs « rigify - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4e9cf299e267ad902ad942c9da67f1bdc1580e6c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
#====================== BEGIN GPL LICENSE BLOCK ======================
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================

# <pep8 compliant>

import bpy

from itertools import count

from ...utils.bones import BoneDict, compute_chain_x_axis, align_bone_x_axis, align_bone_z_axis
from ...utils.naming import make_derived_name
from ...utils.misc import map_list

from ..widgets import create_hand_widget

from ...base_rig import stage

from .limb_rigs import BaseLimbRig


class Rig(BaseLimbRig):
    """Human arm rig."""

    def initialize(self):
        if len(self.bones.org.main) != 3:
            self.raise_error("Input to rig type must be a chain of 3 bones.")

        super().initialize()

    def prepare_bones(self):
        orgs = self.bones.org.main

        if self.params.rotation_axis == 'automatic':
            axis = compute_chain_x_axis(self.obj, orgs[0:2])

            for bone in orgs:
                align_bone_x_axis(self.obj, bone, axis)

        elif self.params.auto_align_extremity:
            axis = self.vector_without_z(self.get_bone(orgs[2]).z_axis)

            align_bone_z_axis(self.obj, orgs[2], axis)

    ####################################################
    # Overrides

    def register_switch_parents(self, pbuilder):
        super().register_switch_parents(pbuilder)

        pbuilder.register_parent(self, self.bones.org.main[2], exclude_self=True)

    def make_ik_ctrl_widget(self, ctrl):
        create_hand_widget(self.obj, ctrl, bone_transform_name=None)

    ####################################################
    # Settings

    @classmethod
    def parameters_ui(self, layout, params):
        super().parameters_ui(layout, params, 'Hand')


def create_sample(obj, limb=False):
    # generated by rigify.utils.write_metarig
    bpy.ops.object.mode_set(mode='EDIT')
    arm = obj.data

    bones = {}
    bone = arm.edit_bones.new('upper_arm.L')
    bone.head[:] = -0.0016, 0.0060, -0.0012
    bone.tail[:] = 0.2455, 0.0678, -0.1367
    bone.roll = 2.0724
    bone.use_connect = False
    bones['upper_arm.L'] = bone.name
    bone = arm.edit_bones.new('forearm.L')
    bone.head[:] = 0.2455, 0.0678, -0.1367
    bone.tail[:] = 0.4625, 0.0285, -0.2797
    bone.roll = 2.1535
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['upper_arm.L']]
    bones['forearm.L'] = bone.name
    bone = arm.edit_bones.new('hand.L')
    bone.head[:] = 0.4625, 0.0285, -0.2797
    bone.tail[:] = 0.5265, 0.0205, -0.3273
    bone.roll = 2.2103
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['forearm.L']]
    bones['hand.L'] = bone.name

    bpy.ops.object.mode_set(mode='OBJECT')
    pbone = obj.pose.bones[bones['upper_arm.L']]
    pbone.rigify_type = 'limbs.super_limb' if limb else 'limbs.arm'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['forearm.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['hand.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'

    bpy.ops.object.mode_set(mode='EDIT')
    for bone in arm.edit_bones:
        bone.select = False
        bone.select_head = False
        bone.select_tail = False
    for b in bones:
        bone = arm.edit_bones[bones[b]]
        bone.select = True
        bone.select_head = True
        bone.select_tail = True
        arm.edit_bones.active = bone

    return bones